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Windows 8's Metro Interface is a radical departure from previous Windows releases.

My first PC was a frankenstein PC running Windows 3.1. I played Sim City and argued with people in AOL chat rooms. My first mac was a bondi blue iMac that ran OS 9, more AOL, and an awful Star Trek: Voyager-themed first-person shooter.  I was 13. In the intervening years, I’ve had several macs and  PCs, all of which have seen their fair share of upgrades and OS updates. Even my current computer, which is less than a year old, has seen a full OS upgrade. I am one of those people that like radical changes to graphic user interfaces (GUIs). These changes are a guilty pleasure of mine. Some people watch trashy television, I sign up for a Facebook developer account so I can get timeline before my friends. I know I’m fetishizing the new: it goes against my politics and my professional decorum. I have considered switching to Linux for no other reason than the limitless possibilities of tweaking the GUI. It is no surprise then, that I have already downloaded the Windows 8 release candidate and I am installing it on a virtual machine as I write this paragraph. What is it about GUIs that evoke such strong emotions? While I practically revel in a new icon set, others are dragged into the future kicking and screaming. What is it about GUIs that arouse such strong feelings? more...

While tech-writers often act as if the Web is something out there away from society, we all know (and they do too) that technology is always embedded in social structures, power, domination and inequalities. And the words we choose to talk about tech, while seemingly innocuous, betray some pretty heavy political predispositions.

Yesterday, the New York Times ran a story looking at a “new digital divide” where “poorer” folks aren’t using the web in a “meaningful” way but instead are “wasting time” on social media. I was reminded of how Facebook users looked down on MySpace users a few years ago or the current racist rhetoric surrounding iPhone versus Android mobile phone users. Technology is often an excuse to reify the fallacy that those less privledged are an other, different, less capable and less human.

Whenever someone declares what Internet-use is “meaningful” versus a “waste” we must be critical: who is making the claim? who benefits from these too-commonly constructed hierarchies? And here, as usual, we are dealing with a hierarchical framework created by privileged folks for everyone else to placed within. more...

Instagram has gained tremendous popularity over the last several years. It is popular with people of all sorts of demographics and from all walks of life. In the case with Instagram, the number of followers that you acquire is what is most important.

Number of followers equals Instagram success

It is important to be aware here that there is a lot more to Instagram than just the number of followers you can acquire. However, your number of followers is one of the important measurements (or metrics) of the social media tool. If you have a large number of followers, other people will have the perception that you (and your business) are a success. That lends itself to your professional credibility and trustworthiness.

For business progress, buying followers on Instagram can give you a lot of popularity. A strong number of followers also gives you the confidence that your message is being received by other people online and it allows you to increase your reach to a large number of good-quality connections. It also goes a long way to strengthening your relationship with your target audience, which is essential to your success.

Instagram is a smart phone application that acts as a social network and photo editing software. The application allows users to apply various filters and effects to their camera phone pictures, often in order to look like Polaroids from the 70s. The users can then upload the photos to the Instagram community where other members can view, “like”, and comment on them. A user’s Instagram feed can also be synced with other social networking platforms like Facebook, Twitter, and Flickr.

Launched in 2010, the app was initially only available to iPhone users and those with iOS software. Its popularity became instant, and within a year, it had over ten million users. In April 2012, Instagram debuted their Android version of the app on the Google Play store, thus opening up its user base to those with Android smartphones. With this launch came an unexpected backlash from the original iPhone users, and a new form of class warfare began to arise on the internet.

Different cell phone providers offer iPhone versus Android devices. iPhones can only be purchased with more...

Or, Tosh.0 is Racist, Classist, Homophobic, Sexist, and Just Plain Gross

I’m not really sure where to begin here. Tosh.0, the Comedy Central hit show hosted by Daniel Tosh, is so rife with sophomoric dick jokes (I prefer the classy kind) and heteronormative swill that I contemplated not even writing this post. Unlike Ellen or even It’s Always Sunny in Philadelphia, Tosh.0 is meant to be (as far as I can tell) the refined distillation of a 14-year-old-white boy’s id. The show is half sketch comedy, half sitting with your younger brother while he guzzles an energy drink and laughs at youtube videos of bums fighting. Jezebel has already written about his “lightly touching women’s stomachs while they’re lying down” campaign, and his fat-shaming caption contest.  Both posts deserve your attention, the former for its righteous anger, the latter for its history of the image used in the contest. I went through several pages of videos, looking for good examples of the “-ists” I listed above, but each one was so jam-packed with privilege and hate that I couldn’t pick just one. But if, you have never seen the show and need some mental flagellation, here’s a sexist one about MMA fighting; something called “fat girl gymnastics” (fat shaming with bonus racism); a video that’s actually titled “Racist Moments Montage“; and an even more racist one called, “stereotypes are not always true.” I understand that Daniel Tosh is a comedian, and to argue with one usually means you have already lost the fight, but I think there is a fruitful discussion to be had about how a public figure engages with his or her audience and the sort of behavior they encourage. more...

The Pew Internet and American Life Project released a survey collecting expert opinions on one a hot new(-ish) concept amongst the Silicon Valley digerati: gamification. The survey offers some interesting insights and features commentary from folks like danah boyd, Clay Shirky, Jeff Jarvis, and Amber Case; it also cites me a bit talking playbor (play + labor) and weisure (work + leisure).

The survey shows that tech commentators are split on whether gamification is destined to become an ubiquitous feature of the Web (53% agree, 42% disagree). The subtext of these sorts of conversations—given that tech commentators overwhelmingly have backgrounds in business—is: How can we use gamification to make a killing. We shouldn’t be to suprised about all the excitement from those invested in the tech industry. After all, gamification is all about getting people to view labor (i.e., the production if value) as play. And, if workers don’t view work as work, they may just do it for free.

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We're always connected, whether we're connecting or not.

Last month at TtW2012, a panel titled “Logging off and Disconnection” considered how and why some people choose to restrict (or even terminate) their participation in digital social life—and in doing so raised the question, is it truly possible to log off? Taken together, the four talks by Jenny Davis (@Jup83), Jessica Roberts, Laura Portwood-Stacer (@lportwoodstacer), and Jessica Vitak (@jvitak) suggested that, while most people express some degree of ambivalence about social media and other digital social technologies, the majority of digital social technology users find the burdens and anxieties of participating in digital social life to be vastly preferable to the burdens and anxieties that accompany not participating. The implied answer is therefore NO: though whether to use social media and digital social technologies remains a choice (in theory), the choice not to use these technologies is no longer a practicable option for number of people.

In the three-part essay to follow, I first extend this argument by considering that it may be technically impossible for anyone, even social media rejecters and abstainers, to disconnect completely from social media and other digital social technologies (to which I will refer throughout simply as ‘digital social technologies’). Even if we choose not to connect directly to digital social technologies, we remain connected to them through our ‘conventional’ or ‘analogue’ social networks. Consequently, decisions about our presence and participation in digital social life are made not only by us, but also by an expanding network of others. In the second section, I examine two prevailing discourses of privacy, and explore the ways in which each fails to account for the contingencies of life in augmented realities. Though these discourses are in some ways diametrically opposed, each serves to reinforce not only radical individualist framings of privacy, but also existing inequalities and norms of visibility. In the final section, I argue that current notions of both “privacy” and “choice” need to be reconceptualized in ways that adequately take into account the increasing digital augmentation of everyday life. We need to see privacy both as a collective condition and as a collective responsibility, something that must be honored and respected as much as guarded and protected. more...

In case you’ve missed it, the latest internet phenomena (and weekend entertainment) in L.A. has been “Caine’s Arcade,” a delightful project created by 9 year old Caine Monroy and documented by filmmaker Nirvan Mullick. Caine built an arcade for himself out of the cardboard boxes in his dad’s auto parts shop. Unfortunately, he didn’t have many customers,

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(Film “Caine’s Arcade” © 2012 Caine’s Arcade/Nivan Mullick)

but after Nirvan organized a smartmob using the Hidden LA Facebook page and Reddit, Caine now has lots of customers. The coverage for Caine’s Arcade has been phenomenal. News sites and websites have all lauded his arcade. Caine was invited to bring his arcade to MakerFaire™ at the Exploratorium (Makers are individuals who create) for their Make day for trash. Caine was invited to visit the Jet Propulsion Lab (JPL) to learn about rockets. Caine’s Arcade has gone on the road to participate in Art celebrations around L.A., and Caine recently received the Latino Spirit Award. These have all great opportunities for what seems to be a nice young man with a curious mind. It’s great that people have reached out to offer him opportunities to learn and grow. Many have donated to a scholarship fund for Caine and a foundation has been established to help other young makers. The Goldhirsch foundation will match dollar-for-dollar donations contributed to Caine up to $250K. more...

Tomorrow’s initial public offering of Facebook stock has both business and tech commentators chattering away (though, in most mainstream publications, there isn’t meaningful distinction between the two). Technology coverage is too often reduced to the business of technology. Consider the top four tech headlines on the New York Times site today: “Long Odds on a Big Facebook Payday,” “Ahead of Facebook I.P.O., a Skeptical Madison Ave.,” “Spotify Deal Would Value Company at $4 Billion, “Pinterest Raises $100 Million.”

Buried in the all the personal investing advice, some interesting quesitons are being raised. For example: How can a company with few employees and so little material infrastructure generate so much value? What is it that Facebook actually produces? Is an economy based in immaterial products and services sustainable (especially given that it’s profitability is largely dependent on it’s ability to drive additional consumption in other sectors through advertising)?

But there are also a lot of questions that aren’t being asked—the kinds of culturally significant questions that business folks and economists aren’t (though perhaps should be) interested in. Here, I want ask one such question: Will Facebook’s transition to a public corporation change the way users perceive their participation on the site? While I can only speculate about how this institutional change will effect users, I want offer a few reasons I think Facebook’s IPO may cause users to see themselves in more of an explicit work-like relationship with Facebook (based on rationalistic principles of minimizing cost and maximizing gain) and less a part of some sort of non-rationalized gift economy (based on principles of sharing and reciprocity). I should be clear, here, that I am talking about users’ relationship to the platform, not their relationships with each other. Users are, of course, primarily motivated to use the platform because of their relationships with other users; however, as recent privacy debates have illustrated, a user’s perceptions of Facebook are important in determining how users use the platform and whether they use it at all. more...

–Listen to the show here–

The Diane Rehm Show took to the air, ending 45 minutes ago, to debate how Facebook is making us lonely and disconnected and ruining just about everything. This is my quick first-reaction. On one side was Sherry Turkle, that avatar of “digital dualism” (more on this below) who recently wrote “The Flight From Conversation” in the New York Times and Stephen Marche who wrote “Is Facebook making us Lonely?” in The Atlantic. On the other side was Zeynep Tufekci, a researcher who communicates as well as these journalists*, responding to Turkle (also in the Atlantic). While Turkle and Marche’s headlines are intentionally catchy and dramatic, they are also sensationalist and misleading. The reality is not as captivating and Tufekci’s headline in response is far more accurate: “Social Media’s Small, Positive Role in Human Relationships.”

This is one of the many lessons provided by this hour of NPR: catchy arguments tend to trump data, even on nerdtacular public radio. Tufekci, outnumbered, did well given the dearth of air time provided relative to the more sensationalist ideas on the show. Further, the show (@drshow) seemed completely unaware of the fast-moving and engaging Twitter backchannel discussing the topics in much more nuance and detail than much of what was said on-air. [You’ve already enjoyed the irony of this as opposed to Turkle’s argument, right? Obviously.]

The next lesson more...

We all know them: the conscientious objectors of the digital age.  Social media refusers and rejecters—the folks who take a principled stance against joining particular social media sites and the folks who, with a triumphant air, announce that they have abandoned social media and deactivated their accounts. Given the increasing ubiquity social media and mobile communications technologies, voluntary social media non-users are made increasingly apparent (though, of course, not all non-users are voluntarily disconnected—surely some non-use comes from a lack of skill or resources).

The question of why certain people (let’s call them “Turkle-ites”) are so adverse to new forms of technologically-mediated communication—what Zeynep Tufekci termed “cyberasociality”—still hasn’t been sufficiently addressed by researchers. This is important because abstaining from social media has significant social costs, including not being invited to or being to access to events, loss of cultural capital gained by performing in high-visibility environments, and a sense of feeling disconnected from peers because one is not experiencing the world in the same way (points are elaborated in Jenny Davis’ recent essay). Here, however, what I want to address here isn’t so much what motivates certain people to avoid smartphones, social media, and other new forms of communication; rather, I want to consider the more fundamental question of whether it is actually possible to live separate from these technologies any longer. Is it really possible to opt out of social media? I conclude that social media is a non-optional system that shapes and is shaped by non-users. more...