Search results for augmented

The following is a  review of Lee Rainie and Barry Wellman’s new book Networked: The New Social Operating System (MIT Press).

Broad Summary
Rainie and Wellman, using scores of data, argue that we live in a networked operating system characterized by networked individualism. They describe the triple revolution (networked revolution, internet revolution, and mobile revolution) that got us here, and discuss the repercussions of this triple revolution within various arenas of social life (e.g. the family, relationships, work, information spread). They conclude with an empirically informed guess at the future of the new social operating system of networked individualism, indulging augmented fantasies and dystopic potentials. Importantly, much of the book is set up as a larger argument against technologically deterministic claims about the deleterious effects of new information communication technologies (ICTs).
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Windows 8's Metro Interface is a radical departure from previous Windows releases.

My first PC was a frankenstein PC running Windows 3.1. I played Sim City and argued with people in AOL chat rooms. My first mac was a bondi blue iMac that ran OS 9, more AOL, and an awful Star Trek: Voyager-themed first-person shooter.  I was 13. In the intervening years, I’ve had several macs and  PCs, all of which have seen their fair share of upgrades and OS updates. Even my current computer, which is less than a year old, has seen a full OS upgrade. I am one of those people that like radical changes to graphic user interfaces (GUIs). These changes are a guilty pleasure of mine. Some people watch trashy television, I sign up for a Facebook developer account so I can get timeline before my friends. I know I’m fetishizing the new: it goes against my politics and my professional decorum. I have considered switching to Linux for no other reason than the limitless possibilities of tweaking the GUI. It is no surprise then, that I have already downloaded the Windows 8 release candidate and I am installing it on a virtual machine as I write this paragraph. What is it about GUIs that evoke such strong emotions? While I practically revel in a new icon set, others are dragged into the future kicking and screaming. What is it about GUIs that arouse such strong feelings? more...

 

Last week, cell phone footage emerged on Youtube that purports to be taken by a Saudi Arabian woman in a mall, of her clash with the Saudi religious police. The woman is righteously indignant, insisting that they have no right to harass her, that it’s “none of [their] business if [she] wears nail polish”. She also tells them to “smile for the camera”, as she’s filming the entire thing and is sharing the footage.

The pattern of this particular encounter isn’t necessarily novel, and by Western standards a claim on the right to wear nail polish in public seems fairly mundane, but there is something worth noting about the specific dynamics inherent in sharing this kind of footage. Most obviously there’s the fact that in countries with repressive laws based on gender, wearing nail polish in public may indeed be an extremely subversive act, but that leaves aside the question of the cell phone footage itself, and what uploading it to Youtube does.

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We're always connected, whether we're connecting or not.

Last month at TtW2012, a panel titled “Logging off and Disconnection” considered how and why some people choose to restrict (or even terminate) their participation in digital social life—and in doing so raised the question, is it truly possible to log off? Taken together, the four talks by Jenny Davis (@Jup83), Jessica Roberts, Laura Portwood-Stacer (@lportwoodstacer), and Jessica Vitak (@jvitak) suggested that, while most people express some degree of ambivalence about social media and other digital social technologies, the majority of digital social technology users find the burdens and anxieties of participating in digital social life to be vastly preferable to the burdens and anxieties that accompany not participating. The implied answer is therefore NO: though whether to use social media and digital social technologies remains a choice (in theory), the choice not to use these technologies is no longer a practicable option for number of people.

In the three-part essay to follow, I first extend this argument by considering that it may be technically impossible for anyone, even social media rejecters and abstainers, to disconnect completely from social media and other digital social technologies (to which I will refer throughout simply as ‘digital social technologies’). Even if we choose not to connect directly to digital social technologies, we remain connected to them through our ‘conventional’ or ‘analogue’ social networks. Consequently, decisions about our presence and participation in digital social life are made not only by us, but also by an expanding network of others. In the second section, I examine two prevailing discourses of privacy, and explore the ways in which each fails to account for the contingencies of life in augmented realities. Though these discourses are in some ways diametrically opposed, each serves to reinforce not only radical individualist framings of privacy, but also existing inequalities and norms of visibility. In the final section, I argue that current notions of both “privacy” and “choice” need to be reconceptualized in ways that adequately take into account the increasing digital augmentation of everyday life. We need to see privacy both as a collective condition and as a collective responsibility, something that must be honored and respected as much as guarded and protected. more...

This is the complete version of a previously posted two-part essay. Part one is here; part two is here.

Photo by Matthew Christopher

Objects have lives. They are witness to things. –This American Life, “The House on Loon Lake”

Atlantic Cities’ feature on the psychology of “ruin porn” is worth a look–in part because it’s interesting in itself, in part because it features some wonderful images, and in part because it has a great deal to do with both a piece I posted previously on Michael Chrisman’s photograph of a year and with the essay that piece referenced, Nathan Jurgenson’s take on the phenomenon of faux-vintage photography.

All of these pieces are, to a greater or lesser extent, oriented around a singular idea: atemporality – that the intermeshing and interweaving of the physical and digital causes us not only to experience both of those categories differently, but to perceive time itself differently; that for most of us, time is no longer a linear experience (assuming it ever was). Technology changes our remembrance of the past, our experience of the present, and our imagination of the future by blurring the lines between the three categories, and introducing different forms of understanding and meaning-making to all three – We remember the future, imagine the present, and experience the past. The phenomenon of “ruin porn” is uniquely suited to call attention to our increasingly atemporal existence, and to outline some of the specific ways in which it manifests itself.

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–Listen to the show here–

The Diane Rehm Show took to the air, ending 45 minutes ago, to debate how Facebook is making us lonely and disconnected and ruining just about everything. This is my quick first-reaction. On one side was Sherry Turkle, that avatar of “digital dualism” (more on this below) who recently wrote “The Flight From Conversation” in the New York Times and Stephen Marche who wrote “Is Facebook making us Lonely?” in The Atlantic. On the other side was Zeynep Tufekci, a researcher who communicates as well as these journalists*, responding to Turkle (also in the Atlantic). While Turkle and Marche’s headlines are intentionally catchy and dramatic, they are also sensationalist and misleading. The reality is not as captivating and Tufekci’s headline in response is far more accurate: “Social Media’s Small, Positive Role in Human Relationships.”

This is one of the many lessons provided by this hour of NPR: catchy arguments tend to trump data, even on nerdtacular public radio. Tufekci, outnumbered, did well given the dearth of air time provided relative to the more sensationalist ideas on the show. Further, the show (@drshow) seemed completely unaware of the fast-moving and engaging Twitter backchannel discussing the topics in much more nuance and detail than much of what was said on-air. [You’ve already enjoyed the irony of this as opposed to Turkle’s argument, right? Obviously.]

The next lesson more...

We all know them: the conscientious objectors of the digital age.  Social media refusers and rejecters—the folks who take a principled stance against joining particular social media sites and the folks who, with a triumphant air, announce that they have abandoned social media and deactivated their accounts. Given the increasing ubiquity social media and mobile communications technologies, voluntary social media non-users are made increasingly apparent (though, of course, not all non-users are voluntarily disconnected—surely some non-use comes from a lack of skill or resources).

The question of why certain people (let’s call them “Turkle-ites”) are so adverse to new forms of technologically-mediated communication—what Zeynep Tufekci termed “cyberasociality”—still hasn’t been sufficiently addressed by researchers. This is important because abstaining from social media has significant social costs, including not being invited to or being to access to events, loss of cultural capital gained by performing in high-visibility environments, and a sense of feeling disconnected from peers because one is not experiencing the world in the same way (points are elaborated in Jenny Davis’ recent essay). Here, however, what I want to address here isn’t so much what motivates certain people to avoid smartphones, social media, and other new forms of communication; rather, I want to consider the more fundamental question of whether it is actually possible to live separate from these technologies any longer. Is it really possible to opt out of social media? I conclude that social media is a non-optional system that shapes and is shaped by non-users. more...

Over the last couple of weeks I’ve put together a two part essay/review-like object that explores how one particular work of science fiction speaks directly to certain ideas of what cyborgs are and what it means to be them, with an eye toward a broader appreciation for how fiction allows for a richer understanding of theory. The full piece is below.

Cyborg writing is about the power to survive, not on the basis of original innocence, but on the basis of seizing the tools to mark the world that marked them as other.  –Donna Haraway

Inanna cast down Tammuz and stamped upon him and put out his name like an eye. And because Tammuz was not strong enough, she cut him into pieces and said: half of you will die, and that is the half called Thought, and half of you will live, and that is the half called Body, and that half will labor for me all of its days, mutely and obediently and without being King of Anything, and never again will you sit on my chair or wear my beautiful clothes or bear my crown of being.

You might be surprised, but this is a story about me.  –Catherynne M. Valente

Speculative fiction and this blog are not strangers to each other; it’s been written about here before,  as a means to understanding how the present has come to look the way it does, and as a means for the imagining of potential futures (also zombies). Indeed, the term cyborg always brings with it a host of connotations firmly rooted within SF, however much it may also describe a current and very real state of being. The important thing to pay attention to here is the power of stories – the ways in which they can serve as a way to do theory in a kind of experimental setting that would otherwise be impossible. In SF – and in fiction in general – we can take the implications of theory and watch them play out, see what they would look like, solidify them in words and images, pick parts of them up and move them around. We can tweak settings and watch other worlds unfold in response.

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I want to start out by saying that “liberatory” is not in the standard OS X spell check dictionary. There aren’t even spelling suggestions. It is totally foreign. I think that’s telling. Also, our blog’s CSS prevents us from giving our entries long titles. The Title is part of the story, so let me put it in a more readable format:

Black Box Tactics: The Liberatory Potential of Obscuring The Inner Workings of Technology

 

There we go. Now where was I? Oh right, I haven’t started yet. Let me do that: more...

Cyborg writing is about the power to survive, not on the basis of original innocence, but on the basis of seizing the tools to mark the world that marked them as other.  –Donna Haraway

Inanna cast down Tammuz and stamped upon him and put out his name like an eye. And because Tammuz was not strong enough, she cut him into pieces and said: half of you will die, and that is the half called Thought, and half of you will live, and that is the half called Body, and that half will labor for me all of its days, mutely and obediently and without being King of Anything, and never again will you sit on my chair or wear my beautiful clothes or bear my crown of being.

You might be surprised, but this is a story about me.  –Catherynne M. Valente

Speculative fiction and this blog are not strangers to each other; it’s been written about here before,  as a means to understanding how the present has come to look the way it does, and as a means for the imagining of potential futures (also zombies). Indeed, the term cyborg always brings with it a host of connotations firmly rooted within SF, however much it may also describe a current and very real state of being. The important thing to pay attention to here is the power of stories – the ways in which they can serve as a way to do theory in a kind of experimental setting that would otherwise be impossible. In SF – and in fiction in general – we can take the implications of theory and watch them play out, see what they would look like, solidify them in words and images, pick parts of them up and move them around. We can tweak settings and watch other worlds unfold in response.

more...