Search results for augmented

While many write about the various ways that the Internet makes us less safe, namely cyberbullying or being attacked by someone you met on Craigslist, it is also important to look at the new possibilities the web creates to ease suffering occurring in the physical world. When the Cyborgology editors recently spoke to WYPR about cyberbullying, we also discussed cybersupport, as is the case of Dan Savage’s It Gets Better YouTube project. The folks at WYPR also pointed us to another interesting example, the Egypt-based Harassmap created by a group of volunteer techno-activists. According to this report [.pdf], 83% of Egyptian women and 98% of female travelers to this country report being harassed. Given the very limited legal recourse for women in Egypt, this online tool is one way to provide voice to the vulnerable.

The map above is a screen-shot from the Harassmp site. Women in Cairo can report incidences of sexual harassment from their mobile phones via text message. The incident that occurred in the physical world is then digitized as a plot on the map using the phone’s GPS. This provides the masses a reality now augmented with a digital layer that seeks to “act as an advocacy, prevention, and response tool, highlighting the severity and pervasiveness of the problem.” The story of social media is not just how it harms people, but also how it helps.

View the map here. More information here (scroll down for English).

We’re not living fully in our lives.  We’re living a little bit in our lives and a little bit in our Facebook lives.

Sherry Turkle has never failed to be a provocative and insightful theorist of human-technology interaction, but on this point, I could not disagree more.  Unfortunately, Turkle continues to reify the false dichotomy between the digital and material worlds.  We are NOT half in the digital and half in the virtual world.  Instead, we are all fully immersed into an augmented reality.

Moreover, I would argue that Second Life has become red herring in the digital/material debate.  Most Internet users don’t even know what Second Life is.  The paradigmatic example of online-offline interaction, at this historical moment, is Facebook, particularly Facebook mobile apps.

In any case, you can read the interview here and judge for yourself.

photo by John Hill

For all those folks whose only impediment to climbing Mount Everest has been their inability to Tweet updates while on the journey: your excuses are now dried up. Representatives from Ncell, Nepal’s main mobile network, announced recently that they have installed cellular service that reaches all the way to the top of Mount Everest, the world’s highest point. According to the Reuters report:

“The installation could help the tens of thousands of mountain climbers and trekkers who visit the Mount Everest region in the Solukhumbu district every year. They have to depend on expensive satellite phones to remain in touch with their families as the remote region lacks proper communication facilities.”

This development has interesting implications for the Cyborgology blog’s ongoing discussion of augmented reality and the limits of material experience. When we think about the material world being augmented by virtual content, we tend to think about it in an urban context, usually in tandem with marketing or networking efforts. But how do we begin to think about augmenting the reality that exists in the remotest and most dangerous of regions, like the summit of Mount Everest?

The statistics aren’t entirely clear, but best estimates say that the number of climbers who have successfully reached the summit of Everest only goes into the low two thousands, and at least two hundred of those who have attempted the climb have perished. Most of those who the mountain has claimed remain where they died, frozen into the rock for all time. Some of those bodies are plainly visible from established routes up the mountainside, mummified by the dry air and harsh wind at that altitude. That’s some pretty real reality right there. So how augmented could it get? more...

Check out Aram Bartholl‘s amazing Dead Drops project that involves a whole bunch of USB thumb-drives sticking randomly out of walls in public spaces. You are walking in New York City, you see a little USB sticking out of a brick wall, and you just need to know what it is about, what files you can download from it, and perhaps what you’d like to upload back into this public information project. I just love that it imports the ethic of the free, open, public, massive creative projects that have a long history on the web to physical space. [via GBlog]Indeed, this theme of technology embedded in with the physical runs through much of Aram’s work. It fits into my argument that we currently live in an “augmented reality,” one where, as I have stated, “digital and material realities dialectically co-construct each other.”[check out http://www.datenform.de/] ~nathan

The cyborg is a technologically-enhanced human. While we recognize and even play off of the campy sci-fi/cyberpunk vision of a half-robot that is conjured up by the term “cyborg,” our vision of the cyborgour topic of study for this new blogis at once more sophisticated and more mundane. We believe that the cyborg concept is epitomized by the ordinary person living in the 21st Century, whose everyday activities are seldom, if ever, independent of technology, whether they be for communication (e.g., cell phones and other electronic communication devices), bodily enhancement (e.g., medicine and specialized articles of clothing), or self-presentation (e.g., fashion or the social media profile).

Our fundamental thesis is that technology (exemplified by social media) alters who we are, how we interact, even how we define reality. And, in turn, we continuously alter and define these technologies. All of reality, including ourselves, has been augmented by technology of some sort, and all technology has been augmented by our sociality. As such, we are all cyborgs. And the study of this blurring of technology and social reality is cyborgology.

Facebook has become the homepage of today’s cyborg. For its many users, the Facebook profile becomes intimately entangled with existence itself. We document our thoughts and opinions in status updates and our bodies in photographs. Our likes, dislikes, friends, and activities come to form a granular picturean image never wholly complete or accuratebut always an artifact that wraps the message of who we are up with the technological medium of the digital profile. more...