Follow Jenny on twitter @Jup83
Follow Jenny on twitter @Jup83
In October, Facebook began offering a paid promotion option to its users. This gave users the opportunity to pay money for their pictures and status updates to gain greater visibility. Now, Facebook expands this option further by offering the opportunity for users to pay to promote their Friend’s posts.
Fist, this reminds us that Facebook is a for-profit company, currently struggling to project an external image of profitability. The introduction of pay-to-use features, including promoted posts and “Facebook gifts” has been less than lucrative for the company. *True confession: I don’t even know how to give someone a Facebook Gift, nor am I inclined to figure it out.* Facebook is supposed to be free, and while users continue to pay in abstract ways with their prosumptive activities in general, and their personal data in particular, they do not seem keen to pay in the direct, credit card-with-expiration-date-and-3-digit-security-code, manner.
Using the Power of Sociology, however, I predict that this may change with the introduction of the new pay-to-promote feature for Friend’s posts. I say this because the new feature rectifies a particular problematic niche that continues to trouble social media users on a social-psychological level. To talk about the function of the new feature, I must begin with two competing presentational tensions within the social media landscape: The attention economy, and visible identity work.
The Internet has lots of stuff on it. Social network sites have lots of people on them. This can be great, as one can find almost anything or anyone s/he needs. This can also be tricky, as one must sort through hay-stacks of information in search of highly specific needles. The flip side of this, is that each of us, and the data that we prosume, are the proverbial needles in hay-stacks. It is easy to post online, but not so easy to exist. Even within bounded social networks, only a fraction of our content is seen by a fraction of potential viewers. This is the attention economy, in which visibility is the valued commodity. Within an attention economy, Facebook’s pay-to-promote feature is a means by which users can more effectively obtain this commodity. To use this tool, however, creates problems with deeply embedded processes of the self. It is to these processes that I now turn.
As I have written about previously (here’s a non-pay-walled article, and here is a blog post), social actors always have to manage a tension between ideal and authentic self presentation. Self and identity are accomplishments, but we prefer to treat them as end products without origin or process. In short, aint nobody—especially you—wants to see your identity work. This tension is amplified within the social media space and on social network(ing) sites in particular, as the architecture implores the user to, in Goffmanian terms, “give” rather than “give off” impressions of the self. Complicating matters, the pay-to-promote feature, in its original form, exacerbates the hidden identity work problem. To promote one’s own post is to shine a harsh light on presentational intentionality, inviting epithets of “Narcissist,” “Fake,” “Desperate.”
The new pay-to-promote feature, which allows users to promote their Friend’s posts, has the potential (through far from the certainty) to strike a balance between these delicate presentational tensions. It can do so through the construction of a gift economy in which exchange is generalized, such that other-promotion becomes normative, and one is no longer responsible for tooting hir own horn. The gift here is visible identity with invisible identity work ; $7 for the promise of self-promotion without narcissism. For instance, if a friend defends her dissertation, and I promote her status update announcing the feat, I gain a bit of confidence and comfort with the knowledge that when I announce some good news of my own, someone—maybe the above mentioned friend, but maybe not—will help promote me.
The role of other-promoted posts is amplified by the finding that social network(ing) site users give greater credence to other-generated, rather than self-generated content. That is, social actors grant more weight to what other people say to and/or about you than what you say about yourself. Now, through the material and symbolic gesture of surrogate paid promotion, what one says about hirself can become that which others say about hir. Paying to promote for a Friend is like putting into a collective pot, in which all contributors pool their resources to create a structure in which challenges to ideal-authentic self presentation, within a saturated information economy, can be interactively managed.
Headline Pic: http://www.fastcoexist.com
Jenny is a weekly contributor on Cyborgology and a postdoctoral researcher in the Department of Sociology at Texas A&M University. Follow Jenny on Twitter @Jup83
People, I am certain, use Snapchat in myriad ways and for all kinds of reasons. Surely, people use the disappearing-message app to document juicy gossip, send goofy but not save-worthy photos, cheat on an exam, share an inside joke, engage in insider trading, or co-view a sunset in the fleeting moment in which the red-purple sky loses its light. I especially like Nathan Jurgenson’s deeply theoretical and thought provoking analysis of Snapchat in terms of image scarcity and abundance. And yet, when I think about Snapchat, my mind always goes to the same, possibly immaturity-induced, place: sexting.
Sexting, made particularly famous by such figures as Tiger Woods, and Anthony—I can’t believe this is your real name—Weiner, is the act of sending illicit images of oneself and/or erotic messages via SMS. Humans are sexual, and have long engaged the technologies of the time in their erotic practices (if you don’t believe me, read James Joyce’s pen-and-paper love letters to his wife).Despite moral panics surrounding sexting (especially among *gasp* teenagers) the problem with this phenomena has less to do with erotic communication, and more to do with the medium of erotic communication coupled with the affordances and dynamics of networked publics. Snapchat is a technological solution to the problem, but one with unique—possibly problematic in a different way—implications of its own.
Content within networked publics is persistent, replicable, scalable, searchable, and slated for sharing. Actors must manage this content in the face of invisible audiences, collapsed network walls, and a blurring of private and public. Within such an environment, a nude picture of oneself is never in safe hands. The intention of the distributor matters, but only kind of. Once an image exists, it belongs—rightly or wrongly—to The Internet. It may well remain unseen by unintended eyes. In fact, this will likely be the case. However, it might also spread like wildfire, until your body shows up on a sexting meme, or, worse yet, shows up in the inboxes of people that you know. If hell hath no fury like a lover scorned, nothing provides better scorned-lover ammo than a camera roll of nudie pics. Here enters Snapchat.
Earnst Schraube’s technology as materialized action approach contends that technology is both imbued with, and affects, human users and creators—the latter in sometimes unexpected and unknowable ways. In particular, Schraube argues that technologies are born out of human problems, they are the means by which humans solve these problems. The printing press alleviated the problem of time-intensive information dissemination, sewer systems alleviated the problem of air-born disease, and Snapchat ostensibly helps users circumvent privacy concerns within networked publics. Or, more specifically, Snapchat should alleviate the worry inherent in digitally mediated intimate contact.
The key feature of Snapchat is its 10-second-or-less self destruction. The content of a Snapchat message is not persistent, spreadable, scalable, or searchable. It is not slated for mass sharing and eternal life, but instead, for a particular recipient and ephemeral existence. Yes, one can screenshot the message, and, it turns out, both Snapchat and Poke have a similar security loophole, but pursing these options goes against the core of the technology, and to do so, the recipient must be quick, skilled, motivated and willing for the sender to know of the non-normative and unexpected transgression. Snapchat assures a degree of privacy and mitigates a degree of risk. Teenagers, politicians, and long-distance couples everywhere can breathe a little easier. Digitally mediated intimacy has found its way onto less treacherous ground. If the only safe sext is no sext, then snapchat is a responsible preventative measure.
And yet, we cannot forget about the second part of the technology as materialized action approach, the part that says the effects of technology are largely unknowable, and move in directions unfathomed by creators. An unintended result of Snapchat, I argue, is the displacement of trust from a message recipient, to the technology itself.
To share a naked picture is a highly intimate act. The image is created with a particular recipient in mind. It is an act of vulnerability, a gift with the aim of mutual excitement and pleasure. To share such a picture via digital media is, in addition, an act imbued with deep trust. It is an act made all the more meaningful by the affordances and dynamics of networked publics, such that both sender and recipient know that the image can take on a life of its own, that the nude body explicitly forgoes control over itself and its future, that power—real power—is now in the hands of the viewer.
Snapchat, in subverting the affordances of networked publics, alters this dynamic. The technology now—not the recipient—is the trusted object. The code, not a conscience, keeps illicit content from straying off of its intended path. The image changes meaning, as does the act of sharing it. Sexting via Snapchat is still kinky, sexy, and requires the vulnerability of baring one’s body for another, but unlike traditional digital forms, it does not imply a promise of longevity, or an implicit ritual of giving oneself over to a trusted other. Rather, in its technologically afforded ephemerality, a Snapchat sext is like an amusement park roller coaster, engineered to be exciting but secure, dangerous-seeming with minimal risk. The Snapchat sext becomes a symbol of vulnerability with a safety net, intimacy with an insurance policy, a thrill bound by controlled conditions.
In turn, the very existence of Snapchat changes the meaning of traditional digital intimacy. Newly located in juxtaposition to an ephemeral alternative, the trust imbued in more permanent media demands to be recognized. As Snapchat (and copycats like Facebook poke) take hold, the gift of a regular old sext message is more than kinky, it is downright loving.
Jenny Davis is a weekly contributor on Cyborgology and an advocate of safe sext. Follow Jenny on Twitter @Jup83
I have a dear family friend. She is highly educated, happily married, a wonderful mother, and incredibly successful in her career. She has also, however, always struggled with her weight. Like many people, she tried dieting about a million times. This produced the kind of yo-yo style results which bring people to maintain several wardrobes of varying sizes. Then, about five years ago, she started journaling. She wrote down everything she ate and the approximate caloric count of each item. With this tactic, this dear family friend was, for the first time, able to maintain her desired body size.
Don’t worry; this is not a post about how to lose weight. I could write one of those, but the anti-feminist self-loathing would probably be too much for me to bear. Rather, this is a short post about self-tracking. We all know that Cyborgologist Whitney Erin Boesel (@phenatypical) is our resident expert on self-tracking however, as she makes her way from one side of the country to the other, I will pick up the self-tracking ball and talk about some recent findings from the Pew Internet and American Life Project.
Susannah Fox and Maeve Duggan over at Pew recently wrote a report on the self-tracking habits of over 3,000 adult Americans. This is a hugely important report, full of wonderful information and droves of data. These are the summary findings:
General Tracking Patterns
How People Track
The prevalence of tracking here is striking. The majority of U.S. adults track something about their health. This tracking, however, most often takes place in analog form, with over 80% of trackers utilizing pen-and-paper technologies, or no external technologies at all, keeping tabs on themselves mentally. So while many people track, few people do so in “high-tech” ways.
Unsurprisingly, within the report itself, as well as in many public commentaries drawn from the report, authors make the distinction between technological tracking and non-technological tracking, the former referring to the 21% who track digitally, the latter referring to everyone else.
This is a false distinction. Rather, a broad definition of technology as that which mediates and facilitates human engagement supports instead differentiation between kinds of technologies used for self-tracking. Indeed, mental counters, note-takers, and those with irun apps use technologies—language and systems of measurement; pen and paper; hardware and software— to record their movements, affecting how, how much, and what it means, to move. All tracking is mediated tracking, as the self who tracks is a mediated self.
A second interesting point comes from the body of the report. Fox and Duggan show that those with more/more serious conditions are not only more likely to track externally (i.e. not just keep track in their heads), but are also more likely to share their results with others (usually clinicians, but sometimes family and social networks). Here we see an interesting interplay between identity, embodied health,and tracking. People come to know and define themselves by both seeing what they do, and taking in other’s reactions to them. By externally tracking health indicators, the person comes to see hirself as having an abnormal or possibly pathological body, which will be reinforced through data-based interactions. At the same time, the practice of tracking—and the interactions surrounding it—may be empowering for the patient, as they see themselves improving, and actively engaged in the process of increasing bodily health. In this way, self-tracking may simultaneously reinforce and help break the bounds of sickness-related identities. More largely, this indicates that tracking has identity implications, and that the act of tracking—perhaps motivated by both bodily experience and identity meanings—becomes an integral part of the self-ing process.
Jenny is a weekly contributor on Cyborgology and an in-head-only tracker. Follow Jenny on Twitter @Jup83
Each morning, after reading the news and checking my emails, I reward myself with a quick (okay, not that quick) scroll down the Facebook News Feed. Over a peanut butter bagel and strong cup of coffee, I look at pictures, laugh at status updates, ignore political rants, and leave small traces along the way: Likes, congratulations, the occasional snarky retort. I look forward to my Facebook time. It’s the dessert portion of my morning routine. The little sugary something that warms me into my day. And yet, this is a precarious treat—one day sweet, the next lip-puckeringly tart.
I never know quite how I will feel at the end of my scroll session. Some days, I am energized, connected, warm, fuzzy, and one with the world. Other days, I feel annoyed, left out, jealous, regretful that I let that half hour slip away while others were doing something more productive, more impactful, more meaningful. Admittedly, on most days, my feelings lie between these poles in the far less dramatic realm of mild amusement or hinted anxiety.
My personal experiences of Facebook-induced-emotional vacillations are reflected in a series of recent studies that pertain to Facebook use and mental well-being. Let us discuss them chronologically.
First, back in November, researchers out of the University of Edinburgh found that having a very large network of Friends on Facebook causes stress. This effect was particularly strong for those who added parents and employers. Here, we see a clear case of context collapse, and a nice example of its psychological consequences.
Then, at the end of December, an article published in Social Psychological and Personality Science found that actively posting on Facebook decreased experiences of loneliness, regardless of the levels of interaction that posted material received (e.g. Likes, comments, shares etc.).
Now, as February approaches, a paper from the upcoming proceedings for the 11th International Conference on Wirtschaftsinformatik argues that Facebook use can cause feelings of frustration and envy, and that these are exacerbated by “passive” following (i.e. scrolling through the News Feed without adding content).
In sum, Facebook causes stress, frustration and envy, but reduces feelings of loneliness, yet these effects persist in differential degrees under varying conditions. How’s a social media researcher to make sense of all of this? And more importantly, how is she supposed to respond next Thanksgiving when family member X asks: “So what do you think Facebook is doing to society?”
The short answer, is that Facebook is not *doing* anything to society, but engaged in an intricate dance with social, structural, interpersonal, and emotional processes. The better answer, and the one far more likely to fly with family member X and his social media curiosity, is that Facebook affects us in many ways. It affects the ways in which we are social, and the ways in which we experience that sociality. Because social situations are highly emotive, the ways in which we engage new social platforms will have emotional consequences, which in turn, should lead to distress reducing behaviors. Indeed, if passive consumption causes envy and frustration, and active posting reduces loneliness, then an active participant—rather than a spectator—is, according to the above mentioned studies, better able to avoid distress and achieve feelings of connectedness. This, of course, depends on the social and emotional propensities of the social media user, who may or may not feel capable or comfortable engaging in ways that promote—rather than detract from—mental health.
Importantly, this is not far off from interactive techniques in physical space. Imagine for moment a large party. People are scattered about, engaged in clusters of varying size. Music is playing. Drinks are flowing. Occasional eruptions of laughter sprout from here and then there. This is potentially a lovely scene, one in which party-goers feel connected to one another, full of emotional energy. But what about the wallflower? The guy or gal perched next to the cheese poofs, awkwardly wiping the orange dust off of hir pant leg, bobbing hir head slightly off beat from the music, listening quietly to the conversations of visitors to the food table, who offer the polite hello and linger but a moment before rejoining the collective. We might imagine that the clustered storytellers feel good, while the wallflower feels bad. Passive observers are the wallflowers of Facebook. They are there but not There. Part of the crowd, but not part of the collective. For them, Facebook, like a party, is a source of distress. The wallflower is likely to prefer small gatherings or one-on-one coffees, and likely finds Facebook to be a daunting space. Importantly, while there are those who are consistently the life of the party, and others who consistently reside by the cheese poofs, most of us find ourselves in both of these roles–and in the spaces in between–in different life moments. Sometimes, the party, like Facebook, feels good. Other times, we go out of obligation, and leave early, longing for the non-judgmental quiet of alone time.
Overall, the social and emotional effects of any interaction medium are contingent on use. But beyond this, the affordances of particular media are more or less amenable to different kinds of interaction, which various users will experience in vastly different ways. To understand what social media “does” is to examine simultaneously architecture, normative structure, and an array of experiential realities.
Follow Jenny on Twitter: @Jup83
Pic creds in order of appearance:
http://kenward.blogspot.com/2011/05/record-album-bowl.html
http://www.slumpedover.com/the-perks-of-reading-wallflower.html
Back in October, Nathan Jurgenson (@nathanjurgenson) created a typology of digital dualism, which I followed by mapping this typology onto material conditions that vary in terms of physical-digital enmeshment. Today, I want to apply this typology and its material-mapping to discourses and conditions of embodiment in light of technological advancements. If you have been following the blog and are up-to-date with this line of discussion, feel free to scroll down past the review.
Jurgenson’s Typology of Digital Dualism
Strong Digital Dualism: The digital and the physical are different realities, have different properties, and do not interact.
Mild Digital Dualism: The digital and physical are different realities, have different properties, and do interact.
Mild Augmented Reality: The digital and physical are part of one reality, have different
properties, and interact.
Strong Augmented Reality: The digital and physical are part of one reality and have the same properties.
Jurgenson’s typology preferences Mild Augmented Reality, and problematizes the remaining categories.
Mapping the Dualism Typology Onto Materiality
I mapped Jurgenson’s critique onto material conditions, arguing that theoretical movement between typological categories can be largely explained by material variations in the degree of integration between physical and digital. This mapping is pictured below:
Pure Digital Dualism: This is an Ideal Type in which digital and physical are fully separate, share no properties, and do not interact
Mild Augmentated Reality: Highly digital or highly physical, with small amounts of digtal/physical interaction
Augmented Reality: Physical and digital are explicitly intertwined and mutually constitutive, but maintain unique properties
Strong Augmented Reality: Physical and digital, though maintaining separate properties, are deeply intertwined, mutually constitutive, and inseparable
Pure Integration: An Ideal Type in which the physical and digital are one in the same.
Embodiment and Digital-Physical Integration
To be human is to be a bodied being. We do not have bodies, we are bodies. Bodies are simultaneously experienced, felt, imagined, represented, acted with, and inscribed upon. Technologies of the time can affect both how people think about bodies (their own, and bodies in general), and how people experience embodiment. New technological advancements have resulted in two extreme embodiment discourses, rooted in particular material conditions. These discourses, and their conditions, can be theorized using the typologies discussed above.
The first discourse is that of disembodiment. This was common in early computer-mediated-communication research, as the internet was viewed as a separate space in which the actor could leave hir body behind, divorcing hir from the constraints of race, gender, and physical ability. More recently, the Foresight Project—government commissioned research on the effects of changing science and technology in the UK, issued a report which argues that “hyper-connectivity” enables social actors to connect based on shared interest, relegating physical demarcations (race, gender, class, physical ability, physical attractiveness etc.) to the margins. Because of this, report author Prof Sir John Beddington argues that people may be better able to access and enact their “true selves.” Referencing role-playing games, for example, the report states:
One of the most significant observations of the impact of online identities is that some individuals feel they have only achieved their ‘true’ identity for first time online. For example, for individuals with various forms of disability, such as autism and muscular dystrophy, being online or having an avatar can be the first time the person feels they are seen by others as a ‘normal’ human being.
*Let me to take a moment and cringe at the use of “’normal’ human being” in juxtaposition to a person with physical impairments*
Theoretically, what we see here is a case of Strong Digital Dualism. The physical (i.e. the body) is problematically left behind, as the actor—presumably yet inexplicably separated from hir body—enters the digital realm. Interestingly, the digital here is privileged as more real than the physical. Yet non-the-less, the physical and digital are understood as wholly separate entities.
Materially, this Strong Digital Dualism is rooted in Mild Augmented Reality, in which the physical and digital, though connected, play differentially salient parts. In role-playing games, although certainly users do not leave their bodies behind, the digital becomes the preferenced realm. The avatar becomes the visible signifier, and engagement takes place largely through the digital space.
A second discourse is that of hyper-embodiment. Here, the self is constituted through the body, and new technologies are employed as the authoritative means of knowing, constructing, and articulating the body. This is largely seen in the biomedical model of physical health and wellness. New technologies that enable increasingly detailed information about the body become the exclusive tools with which one can legitimately make sense of the body. We see this in contested illnesses, in which bodily suffering is medically dismissed due to the seeming lack of physiological abnormality. Similarly, a recent article in Media, Culture & Society discusses the field of biometrics, in which identities are authoritatively fixed through genetic makeup, facial recognition, iris scans, and fingerprinting.
Theoretically, these are clear cases of Strong Augmented Reality. The body and technology are not just mutually constitutive within this discourse, but inseparable, and without distinct properties. The human being is hir genetic makeup, physiological abnormality, and synaptic structure. S/he cannot be anything outside of this.
Materially, this is also rooted in Strong Augmented Reality[i]—or the deep entwinement of digital and physical, with each maintaining separate properties. Keep in mind here that Pure Integration—which fits most closely with the discourse of hyper-embodiment, is an Ideal Type, empirically unreachable. As such, the discourse is problematic in its lack of digital/physical separation, but understandable in light of the deep connection between bodies and the technologies with which they are integrated.
Of course, hyper and dis-embodiment discourses live at the ends of a vast continuum, with far more nuanced views peppering the space in between. These extreme discourses, and the material conditions form which they stem, however, offer an illustrative example of the ways in which the theories of Digital-Dualism/Augmented Reality can be applied.
In what follows, I attempt to diagnose the IRL Fetish, or the explicit preference of physical over digital, and in particular, the designation of the former as more “real” than the latter. Bear with me, the punch line is at the end.
I get invited to a lot of things. It’s not because I’m cool or popular—rest assured, I am not. I also get regular messages from friends offering deals on the products that they sell, such as Scentsy, MaryKay, and Tasteful Pleasures. It’s not because I’m rich or have expressed interest in these products—rest assured, I am a poor post-doc far more likely to buy new running shoes than liquefying candle wax . Rather, I receive these invitations, messages, and deals because I am part of a large Facebook network, through which information can be easily spread. And as a recipient under these circumstances, I think little of not only declining invitations and consumptive offerings, but often completely ignoring said objects with a fully clear conscience. No, I do not want any Fifty Shades of Grey Toys, nor do I want to attend an event entitled “Come Punch Me in the Face” (yes, that was an *actual* event someone invited me to), and I feel no inclination to articulate my decline, but assume that my silence implies disinterest.
To talk about it, this seems rude and inconsiderate. Yet, I am not a rude person (unless you count the past me that interacted with my parents between the ages of 12 and 18). So how do I, a generally polite and empathetic person, sleep at night? How do I justify my flippant dismissal of social outreach from my network? It has to do with digitality, scarcity, and “real”ness.
The affordances of digital communication, and social network sites in particular, are such that users can distribute information (and invitations) with little cost. It takes very little time to create a group, craft a mass message, share information, or even construct a personal birthday note. In short, interpersonal social outreach has taken on a mass-production model. In the pre-Facebook days, my birthday consisted of a big slice of cake, a few cards, and a handful of phone calls from all of the usual suspects (I’m looking at you Nana). Today, my birthday also consists of 121 Facebook notifications, and exclamatory notes from that girl I played basketball with during the “rude” years (i.e. 12-18) and that guy who I can’t quite place, but am pretty sure lived somewhere in my dorm Freshman year (or maybe he was just friends with my roommate?). I am compelled to respond the cards and phone calls, not so to the Facebook posts (although I would be lying if I said I didn’t like the attention—even if it is manufactured).
The key difference between the cards and calls as compared with the Facebook posts, is the relative effort it took to produce them, and the related scarcity/abundance with which I receive them. Cards and calls take more effort, and as such, are less abundant than Facebook posts. Because of this, the cards and calls mean more to me. They are, in a deep way, more “real.”
Now before everyone gets up in arms, I do not think the physical is inherently more real than the digital. I do, however, think that the affordances of digital technologies enable abundant production, and in doing so can water-down the meaning of an object and/or interaction. It is the productive affordances of digital technologies that lead to an often implicit feeling that the digitally mediated social outreach does not always require a reply.
This is captured, I believe, in, Sarah Wanenchak’s (@dynamicsymmetry) seemingly inexplicable and yet undeniable digital dualism experience with regards to her own book. She wants the physical copy, as this—and only this—will make the publication real. The digital copy perhaps feels like a fancy version of the document she keeps in some folder on her computer and/or on a cloud, something she can create, produce, and distribute all on her own, something that does not need external validation or passage through a highly selective gatekeeper. In this, the digital seems less real.
Importantly, we can see this trend through multiple technological advancements, not just digitization. For instance, the same story told via motion picture perhaps feels less real than a play, as audiences in the latter are limited to the physical space of the performance hall and the temporal moment in which it is performed. A book from the printing press perhaps feels less real than one which was hand-written, as the former can be owned by many, while the latter is only possessed by one.
I should also note that some digital interactions very much feel real, and do indeed require response. A personal email or Facebook message; a tagged status update; an @-directed tweet. These are quite real, quite intentional, and interactionally different than mass produced messages and/or invitations. In the same way, mass mailings from political candidates, sales calls, and change-of-address cards do not compel me to respond.
The perceived realness of an object or interaction is not inextricably tied to the media through which it was produced. The media and the object/interaction, however, are also not wholly disconnected. Rather, the content and the circumstances of an object’s materiality affect—but do not determine—one another.
Digital technologies afford the mass production, consumption, and distribution of objects and interactions in ways that demolish scarcity. This new abundance can shallow out the object’s/interaction’s depth, creating a nebulous feeling which allows dismissal, facilitates less personal consumptive investment, and generally diminishes the tangibility of the object’s/interaction’s consequences. This, I argue, is a diagnosis of the IRL Fetish.
Follow Jenny on Twitter @Jup83
This is not a typical blog post. It has far too many words–many of which are jargony– no images, and formal citations where readers would expect/prefer hyperlinks. Rather, this is a literature review. A dry recapitulation of the often formulaic work of established scholars, forged by two low-on-the-totem-pole bloggers with the hope of acceptance into the scholarly realm through professionally recognized channels–in this case, the American Sociological Association annual meetings. Nathan Jurgenson (@nathanjurgenson) and I are working to further theorize context collapse. To do so, however, we need to fully understand how the concept is being and has been used. Below we offer such an account, and ask readers to point out anything we’ve missed or perhaps misrepresented. In short, we hope to share our labors, and invite readers to tell us how we can do better.
Recognizing that this is an atypically time/energy intensive blog reading experience, I offer you, the reader, a joyous and theoretically relevant moment with George Costanza before the onslaught of text:
Context Collapse: Background, Definitions, and Uses within the Literature
In beginning a discussion of context collapse, we must make two key points. First, although we focus here on context collapse, it is important to situate it within the larger scholarly image of this historical moment, and the widely cited affordances and dynamics of networked publics. Second, the affordances and dynamics of networked publics are implicitly located in juxtaposition to a more analogue era, and in particular, face-to-face interaction (although pre-digital electronics are fair game for juxtaposition as well).
The Pew Internet and American Life Project indicates that 69% of Americans utilize some form of social media with over 90% under the age of thirty having at least one social media account (brenner 2012). More concretely, Facebook, the predominant social media platform, reports a billion active users per month as of October 2012, most of which reside outside of the U.S. (Facebook.com 2012). In short, we live in a connected era, and sociality is largely affected by emerging technological platforms.
boyd (2008) refers to the new interaction structure resulting from an increasingly mediated form of sociality as “networked publics,” with the key interaction media being social network sites. Social network sites are defined as ‘‘web-based services that allow individuals to (1) construct a public or semi-public profile within a bounded system, (2) articulates a list of other users with whom they share a connection, and (3) view and traverse their list of connections and those made by others within the system” (boyd and Ellison 2007). The content generated within network publics hold particular affordances and interconnected dynamics. In particular, content produced and consumed through social media and within networked publics is persistent, replicable, scalable, and searchable. With these affordances, actors within a networked public must manage invisible audiences, context collapse, and the blurring of private and public (boyd 2010).
Persistence refers to the continual availability of content beyond the temporal moment of its creation. Even when deleted, the content may have spread and may be stored and potentially altered, in a variety of physical and digital locations maintained by other users. The content is scalable in that it is often shared with a large and likely diverse audience, who can further share the content with their own networks, expanding the reach far beyond the local interaction situation. Also, the content is searchable, such that it is stored on servers and becomes re-available when it matches key terms typed in by another user. Papacharissi (2011) suggests a fifth structural affordance, pertaining to shareability, or the tendency of networked digital structures to encourage sharing over withholding information. As Stutzman (2006) has argued, this is perhaps why so many people share as much as they do on social media.
These affordances of networked publics create dynamics to be managed by networked individuals. Invisible audiences refer to the necessarily obscured nature of the viewership for one’s self-presentation and/or content creation. Although users often act as though their audiences are bounded, they are in fact, potentially limitless (Marwick and boyd 2011). Moreover, these audiences (actual and potential), by default, span multiple arenas of the actor’s social world; collapsing contexts that were previously segmented. Finally, networked publics are characterized by a blurring of private and public, such that personal life is increasingly fare for public interaction, and personal data becomes part of an aggregated database.
With this in mind, we further expound upon the literature surrounding context collapse, and its affects upon interaction and identity processes. Social actors hold many roles throughout the life course and simultaneously at any given moment within the life course. For instance, one may be a mother, sister, athlete, student, and exotic dancer. For each role, the social actor maintains particular identity meanings guiding who s/he is, and a network of others who (typically) share these expectations. Although the expectations across roles may coincide neatly, it is most often the case that each role bears slightly different meanings, and in some cases, highly contradictory ones.
Social psychologists argue that we come to know ourselves by seeing what we do and how others react to us, and that through interaction, actors seek to maintain the identity meanings associated with each role (Burke and Stets 2009; Cooley 1902; Mead 1934). Indeed, Mead (1934) contends that for each role the actor plays, there is a separate Generalized Other, or larger moral understanding of who the person is and how the person is expected to be in the world, and that social actors manage their roles by adhering to disparate expectations as is situationally necessary. Similarly, Goffman (1959) demonstrates the skillful ways in which social actors reveal and conceal aspects of themselves for varying audiences, maintaining separate faces within distinct social arenas, while Leary (1995) discusses playing to each audience, their values, and their perceived positive opinion of the actor.
The notion of context collapse complicates this artful dance between networks and across Generalized Others. Indeed, within the social media space, these diverse Generalized Others converge into a single mass, such that the actor must now present to her/his family, colleagues, and drinking buddies, each of whom harbor different views of who the actor is, and different interactional and presentational expectations. Concretely, this may mean that a beer-bong picture of the target actor at a fraternity party can become visible to her/his boss, and perhaps worse yet, her/his mother.
Further, unlike early forms of computer-mediated-communication that facilitate strong actor control over the presented self (Walther 1996), social network sites facilitate the relinquishing of presentational control. Indeed, social network sites are first and foremost social, and each profile is a co-construction through public wall posts and tagged status updates, pictures, and comments (Marwick and Ellison 2012; Vitak 2012). That is, profiled content is both self-generated and other generated. Through the warranting principle (Walther, Van Der Heide, Hamel, and Shulman 2009), audiences give greater credence to other-generated content (OGC), granting the tagged picture greater weight than the image posted intentionally by the actor her/himself.
This is not to say that context collapse is absent from face-to-face settings, or only emerged with Web 2.0 technologies. On the contrary, weddings, funerals, and public community gathering spaces have long been sites of merging networks and divergent actor expectations (Marwick and Ellison 2012). Rather, context collapse is exacerbated by the affordances of social media and dynamics of networked publics, such that the relative segmentation of earlier times becomes more salient, as the relative blending of networked others in the present era takes on defaults status.
Largely, context collapse is difficult to avoid due to the architecture and normative structure of social media space. In such a space users are searchable, the cost of connection is very low, and norms dictate that requests for connection (i.e. “friend requests”) be honored if the actor knows the requestor in even the most distant capacity (McLaughlin and Vitak 2012). Indeed, the ease with which networks grow within this setting has re-set the meaning of network size such that very large networks are no longer status symbols or signs of popularity, but discrediting signifiers of narcissism and/or in-authenticity (Donath and boyd 2004; Ellison, Steinfield, and Lampe 2011; Tong, Van Der Heide, Langwell, and Walther 2008).
Research shows several ways in which users manage context collapse. Hogan (2010) introduces the lowest common denominator approach, or limiting content to that which will be appropriate for every member of the network. Others skillfully navigate the architecture itself, utilizing privacy settings, deleting offending OGC, and engaging re-segmentation tools within the social media platform. For instance, one may block some members of her/his network from viewing some aspects of the profile, or from viewing the content of a particular post. Similarly, the user can designate particular recipients for each post, disaggregating the network based on particular expectations about the actor (Marwick and Ellison 2012; Stutzman, Capra, and Thompson 2011; Vitak 2012). Still others circumvent the system altogether, utilizing aliases to make themselves unsearchable, and/or creating multiple accounts for multiple audiences—both of which go against Facebook and Google+ Terms of Service (ToS) (Lim, Vadrevu, Chan, and Basnyat 2012; Raynes-Goldie 2010).
Context collapse, however, is the default state, and each technique with which to trouble this state, comes at a cost. The lowest common denominator approach limits the deeps kinds of connection made possible through social network sites, and requires a surface level presentation and interaction, despite the potential to strengthen existing ties through sharing. The skillful navigation of the site comes with a time cost, and requires a particular level of skill to exist as a viable. Finally, circumventing ToS puts the actor at risk of expulsion from participation altogether.
Moreover, efforts to limit the network, and in particular, explicit efforts to curate the profiled content, run counter to expectations of accurate representation and threaten authenticity (Davis 2012). Further, and perhaps most interestingly, each of these techniques, which work to re-segment and effectively shrink a large diverse Network into smaller homogonous networks, strip from the user the social capital made possible by social network sites (Vitak 2012). Indeed, social network sites, though certainly presenting a threat to privacy, are also a means by which users can maintain weak ties, accessing an array of resources, novel ideas, and opportunities brought about by the bridges of a single large Network (Ellison, Steinfield, and Lampe 2007; Ellison, Steinfield, and Lampe 2011).
Like all social phenomena, one would expect context collapse and its consequences to affect different kinds of people differently. Although little work has been done on the differential affects of context collapse and/or its management techniques, there are indications that status and power differentials within the social structure will be reflected within these variations. First, if expanded networks result in bridging social capital (Ellison, Steinfield, and Lampe 2007; Ellison, Steinfield, and Lampe 2011) then those with the need to acquire such capital (e.g. those without jobs, in need of material resources from others etc.) have the most to lose by avoiding a large and diverse network (Rainie and Wellman 2012). At the same time, those who enact non-normative identities, or engage in socially reprimanded behaviors may need to keep their networks segmented in order to avoid social rejection, physical harm, or even institutionalization (Lim, Vadrevu, Chan, and Basnyat 2012). Finally, the ability to choose re-segmentation is largely dependent upon user skill level and technological comfort, which will vary by race, class, gender, and age.
References
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boyd, danah 2008. “Why Youth Heart Social Network Sites: The Role of NetworkedPublics in Teenage Social Life.” Pp. 119-142 in Youth, Identity, and Digital Media, edited by D. Buckingham. Cambridge MA: MIT Press.
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Science and Technology studies scholars have long understood that the physical structures and architectures of everyday life both reflect and construct human values, propensities, lines of action, and behavioral and social constraints. This was famously described by Langdon Winner with regards to the segregationist role of Robert Moses’ low bridges on the New York highway system. Recently on this blog, David Banks (@DA_Banks) wrote a beautiful essay on the technology, and technological artifacts of Troy New York. Indeed, the architectures of spaces in which we move shape how we move and reflect normative expectations about how we ought to move.
When thinking about urban landscapes, the role of these technologies, the processes by which they were constructed, and the place of each individual in the maintenance of them, is often obscured. For instance, in sprawled layouts, people get in cars to drive from their homes to dispersed strip malls and office complexes, reinforcing and/or spurring the need for interconnected road systems, parking lots, and an available personal vehicle. Or, in condensed urban areas, people ride bikes, walk, or hop on the bus, reinforcing and/or spurring the architectural need for public transit systems, bike lanes, and sidewalks. The way people move through space is both architecturally determined and agentically managed.
But if above ground structures, those which we physically tread on, are to remain implicitly in the background, invisibly visible, then what about that which dwells under the earth, on the margins, and out of site? What, more specifically, about waste? Humans produce waste. A lot of waste—much of which comes from our very bodies. Indeed, the average American produces 7 pounds of organic waste per day, largely made up of feces and urine. Cities have to somehow manage this waste, manage these now expelled parts of human bodies, manage that which we produce, drop, leave, and conscientiously ignore. Such management is typically engaged by an underclass of workers, the sanitation department, waste management employees, septic cleaners. When all goes well, waste remains invisible. Unsmelled. Unseen. Silently moved through underground systems and channeled out in ambiguous ways. This is a process to which most producers of bodily waste remain blissfully ignorant.
Sometimes, however, this waste management becomes a problem, and when it does, our expelled and forgotten matter spills back up into human view, reconnecting humans with the ways in which their own bodies must be managed through external structures; reminding humans of the dirty reality of organic embodiment. Such is the case in the New York City sewer system. High water levels, coupled with high waste levels, can lead to sewer overflows, flushing raw human waste into the city’s waterways—including the East River and the Hudson. Nothing reminds humans of their own embodiment like literal consumption of expelled matter. Nothing reconnects humans to an otherwise hidden process than their own shit floating down the river.
A recent solution to this problem of waste re-emergence comes from an unlikely place: social media. Leif Percifield recently introduced a social media tool called DontFlushMe, which allows New Yorkers to keep track of water levels and make waste management decisions accordingly—that is, decisions about whether or not to flush. The system works through sensors within the sewers, which notify users of high water levels via text message, Twitter, a call-in number or by a website. When water levels get too high, users will ostensibly “let it mellow,” reducing the influx of waste into the sewer systems, and preserving the waterways.
The role of social media here is particularly interesting. Here we have a social tool, a communication medium necessarily removed from the body and physicality, working to reconnect the user to hir body, and reconnect the body to the architectures and structures in which it dwells. This form of mediated communication thins the mediating line between personal actions and public good, between expelling and consuming, between individuals and infrastructures. This tool makes invisible processes visible, and turns everyone into stewards of the shared land.
Such reconnection—between humans and their bodies; between individuals and infrastructures—is facilitated by a tool so often accused of causing disembodiment and disconnection. Social media republicizes and disseminates responsibility for that which was previously relegated out of sight, smell, and mind. This “new” technology, ironically, brings us back to an earlier time of chamber pots and smelly streets, in which bodily awareness was a communal necessity.
Jenny Davis is a postdoctoral researcher in the social psychology lab at Texas A&M University. Follow Jenny on twitter @Jup83
*Special thanks to James Chouinard for bringing this social media tool to my attention, and for sharing his vast knowledge on the Sociology of Dirt.
Most Wanted posters, having lost their long standing place at the Post Office, have found a new home on Pinterest. Following the Philadelphia Police Department, police in Pottstown PA, are now electronically pinning images of those with outstanding arrest warrants. Yes, the same place people exchange recipes and DIY home tips is increasingly also place in which police officers disseminate photographs of felons on the lam (time out: I just got to use the phrase “on the lam” in an academic-ish piece of writing. *self high-five*).
This use of Pinterest for mugshot dissemination is theoretically interesting in a number of ways. Here, I denote three key interrelated insights:
First, this demonstrates the unpredictability of technology—in use and consequence. I’ve written previously about Ernst Schraube’s notion of technology as materialized action, an understanding that technology is both a product of human creators and users, and shapes human practices, structures, and cultures in unknowable ways. In other words, technology is imbued with vast and complex potentialities. The purpose of Pinterest is the recreational sharing of interests, consumables, crafts, and objects of beauty, comedy, wit, and wisdom. The intended user base is unaffiliated persons, engaging these things on their own time and in their own space. In contrast, the police utilize Pinterest to share institutional information,working towards highly instrumental ends. They act as professional representatives of a government institution, and ask fellow Pinterest users to not only accept, but participate in this institutional, labor-based activity. Not only then do the police use Pinterest in an unexpected way, but also alter the space in so doing. They hybridize recreation with labor, citizens with institutions, and people with things[i] within the Pinterest platform.
Police use of Pinterest also highlights the expanding role of crowdsourcing, and the ways in which digitization can have very real
implications. Finding wanted criminals has always been crowdsourced, from milk carton photos to the in-your-face-conservative America’s Most Wanted television show. In these ways, police officers have always delegated a portion of their work to an unpaid public (in fact, they delegate their work to the very public who pays their salaries through taxes). Here, we see a digitization of this crowdsourcing. This process of digitization both expands and narrows the laboring crowd. An electronic pin can certainly reach more eyes than one stuck in a crowded public cork-board. However, whereas everyone sends mail, it is predominately (though certainly not ubiquitously) upper-middle class women who participate on Pinterest. Perhaps police use of Pinterest will engage these women with law enforcement in ways that were previously uncommon. Perhaps police use of Pinterest will redefine the space as one that is more masculine, inviting men to participate with their manliness unthreatened. Linking back to my point above, the consequences of this digitized crowdsourcing for law enforcement, Pinterest, and gender relations more largely, are yet unknowable.
Finally, this institutional use of Pinterest indicates an interesting return to the industrial complex. Haraway tells the story of contemporary technology and its original home in, and growth out of, the military industrial complex. Indeed the internet was developed as a military communications tool, and has since been co-opted to such a degree that this combative beginning is largely absent from public consciousness. Here, we see a reverse co-optation, as this technology of entertainment, leisure, and creativity is co-opted back towards institutional use—namely, by the prison industrial complex. It becomes, explicitly, a technology of control, one in which users are asked to actively participate. This circular infiltration of prisons into a free space of creativity and leisure speaks again to the unknowable nature of technology and its consequences. Just as military engineers likely never envisioned their work evolving into Google hangouts and Words With Friends, Pinterest founders (and users) likely never expected to become tools of The Law. Further still, the consequences of these historical, material, and cultural forces combined remain on an unchartable trajectory.
[i] I would like to thank the always brilliant fellow Cyborgologist Whitney Erin Boesel (@phenatypical) for pointing out the person-thing shift through informal conversation.
Jenny Davis is a weekly contributor on Cyborgology and a postdoctoral researcher in the Social Psychology Laboratory at Texas A&M. Follow Jenny on Twitter @Jup83