digital dualism

It doesn’t matter if anyone actually sees your status update; it’s indeterminacy that drives our anxieties about the unknown and unknowable futures of our digital artifacts.

In the last part of my recent essay “A New Privacy,” I described documentary consciousness as the perpetual (and frequently anxiety-provoking) awareness that, at each moment, we are potentially the documented objects of others. In this post, I use a friend’s recent ‘Facebook debacle’ as a starting point to elaborate on what documentary consciousness is, how it works, and whether it can be diminished or assuaged by the fact that “nobody… wants to see your status update from 2007.” I draw on Brian Massumi’s distinction between the possible and the potential to help explain why documentary consciousness entails “the ever-present sense of a looming future failure,” whether anyone reads that old status update or not.

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Discussing the relative strengths and weaknesses of education as it occurs on and offline, in and outside of a classroom, is important. Best pedagogical practices have not yet emerged for courses primarily taught online. What opportunities and pitfalls await both on and offline learning environments? Under ideal circumstances, how might we best integrate face-to-face as well as online tools? In non-ideal teaching situations, how can we make the best of the on/offline arrangement handed to us? All of us teaching, and taking, college courses welcome this discussion. What isn’t helpful is condemning a medium of learning, be it face-to-face or via digital technologies, as less real. Some have begun this conversation by disqualifying interaction mediated by digitality (all interaction is, by the way) as less human, less true and less worthy, obscuring the path forward for the vast majority of future students.

This is exactly the problem with the op-ed in yesterday’s New York Times titled, “The Trouble With Online Education.more...

Windows 8's Metro Interface is a radical departure from previous Windows releases.

My first PC was a frankenstein PC running Windows 3.1. I played Sim City and argued with people in AOL chat rooms. My first mac was a bondi blue iMac that ran OS 9, more AOL, and an awful Star Trek: Voyager-themed first-person shooter.  I was 13. In the intervening years, I’ve had several macs and  PCs, all of which have seen their fair share of upgrades and OS updates. Even my current computer, which is less than a year old, has seen a full OS upgrade. I am one of those people that like radical changes to graphic user interfaces (GUIs). These changes are a guilty pleasure of mine. Some people watch trashy television, I sign up for a Facebook developer account so I can get timeline before my friends. I know I’m fetishizing the new: it goes against my politics and my professional decorum. I have considered switching to Linux for no other reason than the limitless possibilities of tweaking the GUI. It is no surprise then, that I have already downloaded the Windows 8 release candidate and I am installing it on a virtual machine as I write this paragraph. What is it about GUIs that evoke such strong emotions? While I practically revel in a new icon set, others are dragged into the future kicking and screaming. What is it about GUIs that arouse such strong feelings? more...

Image by Brad Lindert

A couple of weeks ago, my interest was piqued by an article boasting the intriguing headline: “‘Losing yourself’ in a fictional character can affect your real life.” Essentially, researchers at Ohio State University have evidence that suggests very strongly that people who become emotionally engaged with a character in a story are more likely to alter their behavior according to how that character behaves, even if only temporarily. This piqued my interest first and foremost as a writer of fiction because it reflected my own experience so directly: When considering the mannerisms, speech, attitude, and choices of a character, it’s not uncommon for me to find my own behavior changing slightly to reflect those considerations, especially if I’m really trying to get inside a character’s head.

But then the piece piqued my interest in an entirely different way: the headline — if not the study itself — seems to be operating on the assumption that there is a distinct difference between a reader’s experience of a character in a work of fiction and the reader’s embodied experience of their own lives; in other words, that there’s a qualitative difference between the world of the imagination and the “real world”. And I’m inclined to view this assumption as flat-out incorrect.

Furthermore, I think the reasons why this assumption is incorrect have some things to say regarding the problematic assumption of digital dualism.

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We're always connected, whether we're connecting or not.

Last month at TtW2012, a panel titled “Logging off and Disconnection” considered how and why some people choose to restrict (or even terminate) their participation in digital social life—and in doing so raised the question, is it truly possible to log off? Taken together, the four talks by Jenny Davis (@Jup83), Jessica Roberts, Laura Portwood-Stacer (@lportwoodstacer), and Jessica Vitak (@jvitak) suggested that, while most people express some degree of ambivalence about social media and other digital social technologies, the majority of digital social technology users find the burdens and anxieties of participating in digital social life to be vastly preferable to the burdens and anxieties that accompany not participating. The implied answer is therefore NO: though whether to use social media and digital social technologies remains a choice (in theory), the choice not to use these technologies is no longer a practicable option for number of people.

In the three-part essay to follow, I first extend this argument by considering that it may be technically impossible for anyone, even social media rejecters and abstainers, to disconnect completely from social media and other digital social technologies (to which I will refer throughout simply as ‘digital social technologies’). Even if we choose not to connect directly to digital social technologies, we remain connected to them through our ‘conventional’ or ‘analogue’ social networks. Consequently, decisions about our presence and participation in digital social life are made not only by us, but also by an expanding network of others. In the second section, I examine two prevailing discourses of privacy, and explore the ways in which each fails to account for the contingencies of life in augmented realities. Though these discourses are in some ways diametrically opposed, each serves to reinforce not only radical individualist framings of privacy, but also existing inequalities and norms of visibility. In the final section, I argue that current notions of both “privacy” and “choice” need to be reconceptualized in ways that adequately take into account the increasing digital augmentation of everyday life. We need to see privacy both as a collective condition and as a collective responsibility, something that must be honored and respected as much as guarded and protected. more...

Reason #15,926 I love the Internet: it allows us to bypass our insane leaders israelovesiran.com

— allisonkilkenny (@allisonkilkenny) April 22, 2012

Sherry Turkle
Sherry Turkle, Author of Alone Together and a New York Times opinion piece on our unhealthy relationship to technology.

Sherry Turkle published an op-ed in the Opinion Pages of the New York Times’ Sunday Review that decries our collective move from “conversation” to “connection.” Its the same argument she made in her latest book Alone Together, and has roots in her previous books Life on the Screen and Second Self. Her argument is straightforward and can be summarized in a few bullet points:

  • Our world has more “technology” in it than ever before and it is taking up more and more hours of our day.
  • We use this technology to structure/control/select the kinds of conversations we have with certain people.
  • These communication technologies compete with “the world around us” in a zero-sum game for our attention.
  • We are substituting “real conversations” with shallower, “dumbed-down” connections that give us a false sense of security. Similarly, we are capable of presenting ourselves in a very particular way that hides our faults and exaggerates our better qualities.

Turkle is probably the longest-standing, most outspoken proponent of what we at Cyborgology call digital dualism. The separation of physical and virtual selves and the privileging of one over the other is not only theoretically contradictory, but also empirically unsubstantiated.  more...

The Twitter backchannel in action. Photo by Rob Wanenchak.

Last weekend, I had the double pleasure of presiding over an excellent panel on technology and protest, and having David Banks as my extremely capable Twitter backchannel moderator and Livestream assistant. Both the Twitter backchannel and the Livestream were getting their first serious run as an institutional part of Theorizing the Web, and despite some minor difficulties with mics and cameras, I think they were a clear success.

But the experience of presiding on a panel and then serving as the backchannel moderator for the panel immediately after delivered some interesting revelations regarding what these kinds of technology actually mean for how our conferences work, and for how we engage with and in our spaces of knowledge production.

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This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). See the conference website for information as well as event registration.

Jillet Sam

The panel  “Augmented Reality: Intersecting  Atoms and Bits” promises to be challenging and intellectually stimulating. The papers in this panel seek to add theoretical sophistication to the term augmented reality, by drawing on a diverse body of theoretical and methodological approaches.

James Witte proposes a new conceptual framework for exploring augmented reality, one which incorporates the differences between the communication patterns and behavior within analog as opposed to digital channels of communication. Significantly, within this model, Witte highlights the interaction between the researcher and the researched with regard to these channels, distinguishing between analog accounts (researcher as an interacting participant) and digital accounts (researcher is not an interacting participant). Jeremy Antley, through a case study, explores the interplay between digital dualism and augmented reality. Displaying a breadth of historical contextuality that is unusual in our field, Antley explores this interplay through a historical comparative analysis of the wave of textual augmentation in Russian history. Sally Applin and Michael D Fischer offer critical analysis of the term “augmented reality”, by incisively juxtaposing digital technology with the historical context of technological innovation and its effects on “reality”. Highlighting the need for a more precise theoretical vocabulary, Applin and Fischer propose PolySocial Reality as a conceptual model that is able to represent multiple networks of interaction as layers of independent yet partially overlapping networks, rather than as an extended network. Finally, Randy Lynn critiques the reductive essentialism through which digital dualism is reproduced within the literature by placing the explanatory focus on the essential nature of the medium itself, instead of the actors, settings, cultures, and social or technical structures involved. He then proposes a common theoretical framework which is based on a synthesis of microsociological principles of the cognitive, interactionist and ethnomethodological approaches.

While offering a critical analysis of the digital dualism inherent in the existing literature, all of these papers push for an extension and clarification of the visualization of augmented reality.

[Paper titles and abstracts are after the jump.] more...

Irony? A porn addiction helpsite (via ABCnews.com)

“The internet is for porn.” Given that, pornography addiction and internet addiction  frequently show up together in the same discussion. The two have some important features in common being medicalized descriptions of certain sets of behaviors: the problematization of pornography addiction rests in part on the idea that unhealthy levels of consumptions of  porn precludes healthy, fulfilling relationships with “real people”. Jenny Davis’s post earlier this week on the “problem with internet addiction” highlights the same issue: the idea that digital interaction is somehow a zero-sum game, wherein more of the “virtual” means less of the “real”, instead of merely a part of the whole of augmented social interaction:

If we understand the internet as a means of sociality, a venue for business communications, an outlet for creativity, a source of news gathering and a space of recreation, then indeed, an addiction to internet technologies would be an addiction everyday life.

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Reposted from Peasant Muse.

Photo by aagius

What does the term ‘cyberspace’ mean?  Does this Gibsonian construct adequately fulfill the task, currently asked of it by many, of defining the digital/physical realm interaction in terms of its scope and function?

Attempts to frame new social interactions spurred by digital innovations in communication, documentation and self-actualization (just to name a few) generally encounter problems of word choice when describing the effects these advancements bring to our growing conceptions of reality.  Literary terminology, often built upon antiquated notions reconfigured to suggest a potential or future state of being, sometimes suits the purpose of analogy when looking at these phenomena.  Yet there always comes a time when our understanding of an event or construction of reality demands that we re-evaluate our word choice, lest our future analytical efforts be hindered by its, perhaps, outmoded or misleading operation.  PJ Rey and the internet persona known as Mr. Teacup produced just this sort of re-evalutation of the term mentioned above, cyberspace, through two excellent pieces titled ‘There is no Cyberspace‘ and ‘There is Only Cyberspace’, respectively written.

PJ Rey argued that the term cyberspace, first coined by William Gibson in the short story ‘Burning Chrome’ and defined as a ‘consensual hallucination’, is deeply problematic in describing our contemporary social web because the web is neither consensual nor a hallucination.  Thanks to the ubiquity of smart phones, pervasive documentary practices (something Nathan Jurgenson calls the ‘Facebook Eye‘) mean that even if someone does not participate in the social web their actions are nonetheless captured by it to some degree, thus shaping our actions on the individual and societal level.  Many of us cannot control the degree to which this ‘Facebook Eye’ documents our actions (Could you stop every friend from making comments or posting pictures of your embarrassing moment from last week’s party?  What about last year’s party?) making the web far from a consensual space.  In many ways, because the web is not consensual it is also not a fantastical or a hallucinatory space either.  It is a part of reality- the web is as real as reality itself.  Actions taken offline impact online relations and vice-versa, allowing Rey to state that, “causality is bi-directional.  We are all part of the same human-computer system.” more...