Search results for augmented

Nope.  It’s not a reference to some long-forgotten 80s movie.  On June 23, 2009, former Secretary of Defense Robert Gates signed a memorandum creating US Cyber Command, a separate sub-command unit of U.S. Strategic Command (STRATCOM) headed by a four-star general, (currently, Gen. Keith B. Alexander). And, despite all its digital dualist rhetoric (exemplified by the rampant use of terms like “cyberspace” and “cyber-attackers”), Cyber Command should viewed as a major step toward the augmentation of warfare.  With the launch of Cyber Command, the US has quietly moved toward developing new first strike capacities that may, ultimately, prove more strategically important than even the nation’s nuclear arsenal.

While most media coverage has tended to focus on Cyber Command’s defensive postures (e.g., protecting classified data, securing the power grid, etc.), Cyber Command is also developing offensive capabilities to target and cripple other nations’ communication, transportation, and utility grids.  This demonstrates that, in the augmented warfare of the future, an effective assault on atoms will also require a simultaneous assault on bits.

Cyber Command’s capacities, however, are far from fully developed.  A recent report by the Government Accountability Office concluded that the Cyber Command “has not fully defined long-term mission requirements and desired capabilities to guide the services’ efforts to recruit, train and provide forces with appropriate skill sets.”

Watch CBS sensationalize cyber-warfare and make the digital dualist fallacy of comparing cyberspace to land and sea.

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I already wrote on augmented reality tattoos once before, so I will keep it brief. This video shows a client receiving a QR code tattoo, which then links to Youtube and plays a little cartoon of a singing man. Now, although the artist is off in proclaiming it as the “first ever” of its kind, it once again highlights a growing trend in the body modification community. Not only does the fusing of technology and the body create unique cyborg bodies, it also reveals the importance of such new technologies for the expression of our selves and identities. For instance, will people begin tattooing QR codes on themselves that link to their personal blogs and Facebook accounts? This would make a very interesting case of self-branding!

Another trend I have observed in my own research on tattooing is the role of the prosumer. This video shows the tattoo artist K.A.R.L. livestreaming his tattoo appointment online, communicating with observers in a chatroom format while tattooing his client. Now this is nothing new. In fact, some of my close friends have been doing this for years and I myself have been tattooed in front of an internet audience several times. But what makes this example interesting is the fact that the internet audience, as a body of prosumers, helped K.A.R.L. determine the tattoo design itself. This is unheard of. I have yet to see tattooers take such a “crowd-sourcing” approach to their work.

But this video does speak to the importance of Web 2.0 to contemporary tattoo fame. In a media-saturated environment, tattoo artists now must aggressively market themselves online through SNS like Facebook and Myspace, and through livestreaming tattoo events like this. At a time when tattoo collecting itself has become globalized (Irwin 2003), tattoo artists can no longer afford to become a “big fish in a small pond” as one tattoo artist told me. In order to survive in an increasingly media-saturated community, tattoo artists themselves must become hypervisible online, showcasing their work across several online avenues and building a client pool that spans several continents. Such is the nature of contemporary elite tattooing (Irwin 2003).

Augmented Reality Cinema [thanks @farman].

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There is a video floating around the internet of a woman getting 152 of her closest Facebook friends tattooed on her arm, creating a full sleeve composed of tiny profile pictures that looks like a geometric checkerboard. As a scholar and an avid tattoo collector, I find this very illuminating.



This July, a new mobile app called SceneTap will further augment the hook-up scene. The app is linked to cameras in bars which count the number of patrons and based on facial features determine the average age and the male-to-female ratio. Of course, the decision to go to a particular bar (and not to go to another) effectively alters the dataset. We therefore make decisions about where to go based upon technologically transmitted data about physical bodies. The presence of our own physical bodies then become data to be recorded, transmitted, and factored into the social plans of others.


The PEW Research Center just released new findings based on a representative sample of Americans on “Social networking sites and our lives.” Let’s focus on a conclusion that speaks directly to the foundation of this blog: that our social media networks are dominated by physical-world connections and our face-to-face socialization is increasingly influenced by what happens on social media.

Movies like The Social Network, books like Turkle’s Alone Together and television shows like South Park (especially this episode) just love the supposed irony of social media being at once about accumulating lots of “friends” while at the same time creating a loss of “real”, deep, human connection. They, and so many others, suffer from the fallacy I like to call “digital dualism.” There are too many posts on this blog combating the digital dualism propagated by these people who don’t use/understand social media to even link to all of them all here.

from the full report:


Further, more...

Costas K is a graphic designer who used Cyborgology Editor Nathan Jurgenson‘s post on digital dualism as part of a design project. The physical book explores the intersection of atoms and bits. The creator was invited to write a short essay about the project.

As kids, we were told to stop ‘wasting’ our time with electronic devices and that we should be outside, engaging with the ‘real’ world. Early on, the idea was planted into us that what we do using a computer is an alternative false state that bears no value. To still believe this is naive. Personally, I have met some of my best friends online. I make transactions, articulate opinions, receive feedback and get commissioned professional projects. How is this not real?

Still, when approaching the topic the first expressions that came to mind were ‘physical world’ and ‘digital world’ – the cornerstones of digital dualism. Nathan Jurgenson’s text ‘Digital dualism versus augmented reality’ helped me put things into perspective, before exploring them visually.

It is my belief that online activity is a continuation of what we do physically, more...

Washington D.C.-based musicians Bluebrain created an album that is actually a location-aware iPhone app called The National Mall (out today via Lujo records). Open the app while on the National Mall in Washington, DC and the music reacts to how you move about your surroundings. As reported on Wired UK,

approach a lake and a piano piece changes into a harp. Or, as you get close to the children’s merry-go-round, the wooden horses come to life and you hear sounds of real horses getting steadily louder based on your proximity.

We have previously looked at augmented reality art on this blog, such as Jon Rafman’s compelling Street View images,  Google’s Street Art View and Clement Valla’s “Postcards from Google Earth, Bridges” project. The National Mall is an augmented album, imploding digital media with your specific movements within physical space. The listener-turned-cyborg’s experience of the album comes in the form of the codetermining interaction of media and physical space.

The artists will release their next location-aware augmented albums for Brooklyn’s Prospect Park followed by another set to the length of Rt1 in California.

“The future is there,” Cayce hears herself say, “looking back at us. Trying to make sense of the fiction we will have become. And from where they are, the past behind us will look nothing at all like the past we imagine behind us now.”
–William Gibson, Pattern Recognition

“This is a kind of writing which simply makes you feel very strange; the way that living in the late twentieth century makes you feel, if you are a person of a certain sensibility.”
–Bruce Sterling, “Slipstream”, SF Eye #5, July 1989

I first read William Gibson’s Pattern Recognition almost a year ago, after a long hiatus from his work. I’ve long loved his books, but went through the kind of distance that time and life just sometimes put between a reader and an author. Pattern Recognition was the return, and I went into it cold, knowing nothing about it except for the author–an experience that I always find somewhat refreshingly like exploring a dark, richly appointed room with a small flashlight.

And then something rather interesting happened. The book contains a description of the memories that the protagonist retains of the events of September 11, 2001, and as I read, I experienced a curious kind of vertigo–something that I have since come to understand as the mirror-hallway perception of reading a fictionalized account of a real event in my own memory, remembered as past in a near-future context. In that moment, what I experienced as vertigo was the collapsing of a number of categories–past, present, and future, fiction and non-fiction, myself and other.

Vertigo, a really common illness seen in many of us may be a sort of dizziness that makes balance disorder. Vertigo gives one a sense of swaying while the body is stationary with reference to the world or its surroundings. Vertigo is commonest when an individual goes up some height. it’s going to produce to a false sensation of movement. Vertigo often results in nausea and vomiting.

Vertigo is said to the internal ear balance mechanism that relates to the brain or the nerves connecting the ear and therefore the brain. The disease creates a loss in equilibrium and wooziness. However, vertigo and dizziness aren’t synonymous. While dizziness is one symptom of Vertigo, not all dizziness are often termed as Vertigo. Vertigo is commonest in elderly people, but can affect both sexes at any age.

Vertigo is a treatable disease and handled through medicines, but only if treated from well qualified doctors like vertigo la. As vertigo is more a symbol of other diseases, it are often treated by treating the particular disease that causes this. If Vertigo has been caused by a tympanic cavity infection, then it requires antibiotic treatment. Home remedy is additionally an option for vertigo.