Search results for augmented

Sigur Rós at Iceland Airwaves 2012

Little known fact: I profoundly dislike going to events longer than four or five hours entirely by myself. Though I enjoy my own company, and have a visceral need for regular time alone, one thing I really do not enjoy (understatement) is awkwardly standing alone in a crowd of complete strangers who are having conversations. This doesn’t stop me from going to all sorts of things by myself, as I have an even stronger dislike of missing out on events that seem interesting, exciting, or useful to me. But as someone who falls somewhere between “awkward at” and “terrified of” approaching people she doesn’t yet know, there’s a certain level of OH GOD OH GOD OH GOD involved each time I have to contemplate keeping myself socially occupied for longer than an average night of rock shows.

How do I deal with this? Put simply: Twitter. more...

I’ve recently been auditing a course with Jason Farman on “Space, Place, and Identity in the Digital Age” and he assigned a piece that was so profoundly relevant to this blog that I had to post about it immediately.

Lev Manovich’s 2006 article “The poetics of augmented space” published in Visual Communication (which he had apparently been working on since 2002 [edit: the article was actually first published in 2002]) is the earliest that I am aware of anyone using the term “augmented reality” in the broader sociological context of social interaction that flows between digital and physical (as opposed to the more limited computer science definition that describes it as merely the overlaying of digital information on the physical environment). more...

I’ve been thinking on and off since mid-summer about a hole I’ve identified in our collective theorizing of augmented reality. To illustrate it, imagine the following conversation:

Digital Dualist: ‘Online’ and ‘offline’ are two distinct, separate worlds!
Me: That’s not true. ‘Online’ and ‘offline’ are part of the same augmented reality.
Digital Dualist: Are you saying that ‘online’ and ‘offline’ are the same thing?
Me: No, of course not. Atoms and bits have different properties, but both are still part of the same world.
Digital Dualist: So ‘online’ and ‘offline’ are different, but not different worlds?
Me: Correct.
Digital Dualist: But if they’re not different worlds, then what kind of different thing are they?
Me:

I don’t know about you, but this is where I get stuck.

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Captain Richard Koll, left, and Airman 1st Class Mike Eulo at the controls of an MQ-1 Predator unmanned aerial vehicle. Image by Master Sergeant Steve Horton.

It’s become something like accepted common knowledge in the literature concerning barbarization in warfare that technology increases not only the scope and devastation of the nasty things that human beings are willing to do to each other, but the willingness of people to do those things.

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If there’s a tendency in our culture to fetishize anything “IRL” – to treat the non-digital as somehow more real, more meaningful, and more authentic – a particularly pure expression of this can often be found in any discussion of ebook vs books in print. By now it’s a few years old and, like other great and frequently motionless debates, both sides are well-acquainted with each other and with each other’s arguments. This argument as a whole isn’t my primary focus here so I don’t want to spend too much time on it, but I think a summary of some of the major points is still useful.

Proponents of ebooks argue for efficiency, cheapness, portability, and the democratizing effects of self-publishing (which ebooks don’t constitute but arguably make easier). Interestingly, proponents of the dead tree format often make arguments that are essentially sensual in nature: in addition to bemoaning a hypothetical drop in quality from print to digital, they talk about the fundamentally tactile nature of print books, the weight and heft, the smell of the pages and the feel of turning them – in short, the physical “reality” of print is somehow more real and more legitimate than words on a screen.

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This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). See the conference website for information as well as event registration.

Jillet Sam

The panel  “Augmented Reality: Intersecting  Atoms and Bits” promises to be challenging and intellectually stimulating. The papers in this panel seek to add theoretical sophistication to the term augmented reality, by drawing on a diverse body of theoretical and methodological approaches.

James Witte proposes a new conceptual framework for exploring augmented reality, one which incorporates the differences between the communication patterns and behavior within analog as opposed to digital channels of communication. Significantly, within this model, Witte highlights the interaction between the researcher and the researched with regard to these channels, distinguishing between analog accounts (researcher as an interacting participant) and digital accounts (researcher is not an interacting participant). Jeremy Antley, through a case study, explores the interplay between digital dualism and augmented reality. Displaying a breadth of historical contextuality that is unusual in our field, Antley explores this interplay through a historical comparative analysis of the wave of textual augmentation in Russian history. Sally Applin and Michael D Fischer offer critical analysis of the term “augmented reality”, by incisively juxtaposing digital technology with the historical context of technological innovation and its effects on “reality”. Highlighting the need for a more precise theoretical vocabulary, Applin and Fischer propose PolySocial Reality as a conceptual model that is able to represent multiple networks of interaction as layers of independent yet partially overlapping networks, rather than as an extended network. Finally, Randy Lynn critiques the reductive essentialism through which digital dualism is reproduced within the literature by placing the explanatory focus on the essential nature of the medium itself, instead of the actors, settings, cultures, and social or technical structures involved. He then proposes a common theoretical framework which is based on a synthesis of microsociological principles of the cognitive, interactionist and ethnomethodological approaches.

While offering a critical analysis of the digital dualism inherent in the existing literature, all of these papers push for an extension and clarification of the visualization of augmented reality.

[Paper titles and abstracts are after the jump.] more...

This is the full Augmented Activism essay. The two parts provide prescriptive tactics for how to incorporate technology in activist work. Part 1 was originally posted here and part 2 was here.

Part 1

Academics usually do not talk about “tactics.” There are theories, methods, critiques, but we -as professionals-rarely feel comfortable advocating for something as unstable or open to interpretation as a tactic. In the latest edition of the Science, Technology, and Human Values (The flagship journal for Society for Social Studies of Science) three authors threw caution to the wind and published the paper “Postcolonial Computing: A Tactical Survey” [over-priced subscription required]. While the content of the paper is excellent, what excited me the most was their decision to describe their new “bag of tools” as a set of tactics. Kavita Philip, Lilly Irani, and Paul Dourish take a moment in their conclusion to reflect on their decision:

We call our results tactics, rather than methodologies, strategies, or universal guarantors of truth. Tactics lead not to the true or final design solution but to the contingent and collaborative construction of other narratives. These other narratives remain partial and approximate, but they are irrevocably opened up to problematization. more...

Irony? A porn addiction helpsite (via ABCnews.com)

“The internet is for porn.” Given that, pornography addiction and internet addiction  frequently show up together in the same discussion. The two have some important features in common being medicalized descriptions of certain sets of behaviors: the problematization of pornography addiction rests in part on the idea that unhealthy levels of consumptions of  porn precludes healthy, fulfilling relationships with “real people”. Jenny Davis’s post earlier this week on the “problem with internet addiction” highlights the same issue: the idea that digital interaction is somehow a zero-sum game, wherein more of the “virtual” means less of the “real”, instead of merely a part of the whole of augmented social interaction:

If we understand the internet as a means of sociality, a venue for business communications, an outlet for creativity, a source of news gathering and a space of recreation, then indeed, an addiction to internet technologies would be an addiction everyday life.

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Is this an Oxymoron?

Most of our interactions with technology are rather mundane. We flip a light switch, buckle our seat belts, or place a phone call. We have a tacit knowledge of how these devices work. In other words, we have relatively standard, institutionalized, ways of interacting with familiar technologies. For example: if I were to drive someone else’s car, even if it is an unfamiliar model, I do not immediately consult the user manual. I look around for the familiar controls, maybe flick the blinkers on while the car is still in the drive way, and off I go. Removal of these technologies (or even significant alterations) can cause confusion. This is immediately evident if you are trying to meet a friend who does not own a cell phone. Typical conventions for finding the person in a crowded public space (“Yeah, I’m here. Near the stage? Yeah I see you waving.”) are not available to you. In years prior to widespread cell phone adoption, you might have made more detailed plans before heading out (“We’ll meet by the stage at 11PM.”) but now we work out the details on the fly. Operating cars and using cell phones are just a few mundane examples of how technologies shape social behavior beyond the actions needed to operate and maintain them. The widespread adoption of technologies, and the decisions by individual groups to utilize technologies can have a profound impact on the social order of communities. This second part of the Tactical Survey will help academics, activists, and activist academics assess the roll of information technology in a movement and make better decisions on when and how to use tools like social media, live video, and other forms of computer-mediated communication. more...

Academics usually do not talk about “tactics.” There are theories, methods, critiques, but we -as professionals-rarely feel comfortable advocating for something as unstable or open to interpretation as a tactic. In the latest edition of the Science, Technology, and Human Values (The flagship journal for Society for Social Studies of Science) three authors threw caution to the wind and published the paper “Postcolonial Computing: A Tactical Survey” [over-priced subscription required]. While the content of the paper is excellent, what excited me the most was their decision to describe their new “bag of tools” as a set of tactics. Kavita Philip, Lilly Irani, and Paul Dourish take a moment in their conclusion to reflect on their decision:

We call our results tactics, rather than methodologies, strategies, or universal guarantors of truth. Tactics lead not to the true or final design solution but to the contingent and collaborative construction of other narratives. These other narratives remain partial and approximate, but they are irrevocably opened up to problematization.

I will employ the language and approach of the “tactical survey” to offer a new set of conceptual tools for understanding augmented protest and revolution. It is my aim that they prove useful for activists as well as academics and journalists following Occupy Wall Street and similar movements. This first part focuses on the intersections of transparency, social media, privilege, and public depictions of protest. Part 2 will cover the utilization of corporate technological systems (e.g. Apple productsTwitter) and building alternatives to those systems (e.g. Vibe, Diaspora). These tactics are forged from observations (first hand and otherwise) of the #OWS movement. They are intentionally abstract, because they are menat to apply to a wide range of instances and scenarios.  more...