Search results for digital dualism

It’s a notable coincidence that Steve Job died exactly two decades after Neil Stephenson completed Snowcrash, arguably, the last great Cyberpunk novel. Stephenson and Jobs’ work exemplified two alternative visions of humans’ relationship with technology in the Digital Age. Snowcrash offers a gritty, dystopian vision of a world where technology works against human progress as much as it works on behalf of it. Strong individuals must assert themselves against technological slavery, though ironically, they rely on technology and their technological prowess to do so.

Apple, on the other hand, tells us that the future is now, offering lifestyle devices that are slick (some might say, sterile). Despite being mass produced, these devices are supposed to bolster our individuality by communicating our superior aesthetic standards. Above all, Apple offers a world where technology is user-friendly and requires little technical competency. We need not liberate ourselves from technology; there’s an app for that.

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Values and style are inextricably linked (as Marshal McLuhan famously preached). So, unsurprisingly, the differences between Apple’s view of the future and that of Cyberpunk authors such as Stephenson run far deeper. The Cyberpunk genre has a critical mood that is antithetical to Apple’s mission of pushing its products into the hands of as many consumers as possible. The clean, minimalist styling of Apple devices makes a superficial statement about the progressive nature of the company, while the intuitive interface makes us feel that Apple had us in mind when designing the product—that human experience is valued, that they care. Of course, this is all a gimmick. Apple invokes style to “enchant” its products with an aura of mystery and wonderment while simultaneously deflecting questions about how the thing actually works (as discussed in Nathan Jurgenson & Zeynep Tufekci’s recent “Digital Dialogue” presentation on the iPad). Apple isn’t selling a product, it’s selling an illusion. And to enjoy it (as I described in a recent essay), we must suspend disbelief and simply trust in the”Mac Geniuses”—just as we must allow ourselves to believe in an illusionist if we hope to enjoy a magic show. Thus, the values coded into Apple products are passivity and consumerism; it is at this level where it is most distinct from the Cyberpunk movement. more...

In this space, about a month and a half ago, I laid out my design and pedagogy strategies for my mixed online/in-person AMST 201: Introduction to American Studies course. These strategies all hinged on the core idea of a building an augmented syllabus for an augmented reality: Web-based, in-class, and other tools each have their own strengths and weaknesses which can support or hamper learning objectives. In order to help students apply new ideas to their everyday lives, I’ve tried to

  • Lead with the practice of big course themes rather than graduate-level theory about them
  • Build safe spaces for engagement that reward multiple forms and levels of engagement
  • And to implement all course-related technologies (e.g., the online Ning network, podcasts specific readings or films, audiovisual materials for small-group work in class) with the prior two ideas in mind.

For the most part, there hasn’t been much student pushback and class is going well. Midterm exam grades were above average, and student responses to my midterm feedback form—which included technology-focused questions—were generally positive. That feedback is crucial, not just self-check data but a way to keep emphasizing the importance of transparency to the learning process. Keeping my core ideas and strategies in mind, I want to draw from student feedback and my own observations and experiences to review what’s worked so far, what hasn’t, and what can change. more...

We begin with the assumption that social media expands the opportunity to capture/document/record ourselves and others and therefore has developed in us a sort-of “documentary vision” whereby we increasingly experience the world as a potential social media document. How might my current experience look as a photograph, tweet, or status update? Here, we would like to expand by thinking about what objective reality produces this type of subjective experience. Indeed, we are increasingly breathing an atmosphere of ambient documentation that is more and more likely to capture our thoughts and behaviors.

As this blog often points out, we are increasingly living our lives at the intersection of atoms and bits. Identities, friendships, conversations and a whole range of experience form an augmented reality where each is simultaneously shaped by physical presence and digital information. Information traveling on the backs of bits moves quickly and easily; anchor it to atoms and it is relatively slow and costly. In an augmented reality, information flows back and forth across physicality and digitality, deftly evading spatial and temporal obstacles that otherwise accompany physical presence.

When Egyptians dramatically occupied the physical space of Tahrir Square this past January more...

The Human Microphone was created by Occupy Wall Street as a way to get around New York City’s ban on amplified sound in Zuccotti Park. In other words, it is a tool–and a form of non-digital technology–designed to facilitate communication and discussion in large crowds. But like any form of technology, its use isn’t confined to what it was originally created to do.

This is Karl Rove being “mic-checked” while delivering a speech at Johns Hopkins on November 14th. It starts about 1:48 in (be aware, there’s a huge jump in volume at that point).

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In the 36 hours since the Occupy Wall Street raid removed protest infrastructure from Zuccotti Park, much of the conflict strikes me as the tension between the informational (the symbolic; media; ideas) and the material (physical; geographic). It runs through how New York City carried its actions out (at night, blocking journalists), the ensuing legal fight (does occupying physical space count as speech?) as well as the new strategic challenges facing an Occupy movement where camping is decreasingly an option.

Anyone who reads this blog knows that much of my work lies at the intersection of (1) information, media, technology, the online and (2) materiality, bodies and offline physical space. At this intersection, our reality is an “augmented” one. Part of the success of Occupy (and other recent protest movements) has been the awareness of just this point: by uniting media and information with the importance of flesh-and-blood bodies existing in physical space, our global atmosphere of dissent is increasingly one of an augmented revolution. Indeed, these are not protests centered online, as Jeff Jarvis tweeted this morning, or Zuccotti park, but in the augmented reality where the two intersect.

And this intersection of the power of the image and the power of the material dramatically came to a head about 36 hours ago as I write. In the early morning of November 15th, the two-month long occupation of Zuccotti Park was eliminated by the City of New York. more...

Everybody knows the story: Computers—which, a half century ago, were expensive, room-hogging behemoths—have developed into a broad range of portable devices that we now rely on constantly throughout the day.  Futurist Ray Kurzweil famously observed:

progress in information technology is exponential, not linear. My cell phone is a billion times more powerful per dollar than the computer we all shared when I was an undergrad at MIT. And we will do it again in 25 years. What used to take up a building now fits in my pocket, and what now fits in my pocket will fit inside a blood cell in 25 years.

Beyond advances in miniaturization and processing, computers have become more versatile and, most importantly, more accessible – you can easily sell your computer processor, there’ll be plenty of those interested, everybody needs it nowadays.  In the early days of computing, mainframes were owned and controlled by various public and private institutions (e.g., the US Census Bureau drove the development of punch card readers from the 1890s onward). When universities began to develop and house mainframes, users had to submit proposals to justify their access to the machine. They were given a short period in which to complete their task, then the machine was turned over to the next person. In short, computers were scarce, so access was limited. more...

 

Photo: PJ Rey

 

A discussion of Burning Man may, at first, seem out of place on a technology blog; however, as sociologist Fred Turner has previously observed, the ideology of Burner culture is profoundly co-implicated with the prevailing ideology of Web.  It is more than mere coincidence that this particular festival has exploded in proximity to Silicon Valley.  It is also more than coincidence that Google and other tech company virtually shut down during this event.  The week-long temporary city in a desert attracts people from around the world. The community is founded upon the (seemingly paradoxical) principals of “radical self-reliance” and “communal effort.” For a week, Burners collectively construct a festive atmosphere that separates themselves from the institutions and customs of their everyday lives. There is a vibrant gift economy with a focus on the decommodification of goods and services (though, of course, like the Internet, much money changes hands behind the scenes: for infrastructure, transport, illicit ticket sales, drugs, etc.). Everyone is encouraged to participate in all aspects of the community (to “prosume” their surroundings), and in doing so, to reach a better understanding of self. This is all embodied in the Ten Principles of Burning Man. more...

laptops at the #occupy protests

Mass collective action is in the air, on the ground, on the web; indeed, there exists today an atmosphere conducive for revolutions, flash mobs, protests, uprisings, riots, and any other way humans coalesce physically and digitally to change the normal operation of society. [Photos of protests around the globe from just the past 30 days].

Some gatherings have clear goals (e.g., ousting Mubarak), however. there is also the sense that massive gatherings are increasingly inevitable today even when a reason for them is not explicit (e.g., the ongoing debate over the reasons for the UK Riots or the current #occupy protests). For some this is terrifying and for others it is exhilarating. And still others might think I am greatly overstating the amount of protest actually happening. True, we do not yet know if this second decade of the 21st Century will come to be known for massive uprisings. But if it is, I think it will have much to do with social media effectively allowing for the merging of atoms and bits, of the on and offline; linking the potential of occupying physical space with the ability of social media to provide the average person with information and an audience.

For example, the current #occupy protests across the United States more...

AMST 201 landing page
Landing page for my Introduction to American Studies course site

The research and writing featured on this blog generally build from the idea that digital information and material experience do not exist in two separate realities à la The Matrix, but coexist in one augmented reality where the informational and material play a role in constituting one another. This semester at the University of Maryland, I’m exploring those moves between informational spaces and physical ones in a mixed online and in-person version of an American Studies course and wanted to share and get feedback on the process of planning, designing, and enacting this augmented introduction to the study of American culture. This design is specific to this course and its themes, but the general principles should work elsewhere and the cultural context of online higher education is important to anyone involved with that system.

Online education is playing a larger and larger role in the economics and pedagogies of the increasingly privatized and ‘right-sized’ U.S. research university and my course is certainly a product of these changes. At the same time, researchers and teachers in a variety of disciplines are using this moment of transition to question and revise outdated pedagogical routines and are designing classes to better facilitate multiple levels of student engagement with reference to the real world outside the ivory tower. I would have loved to have explored interventions such as contract grading or an increased focus on navigating and designing information systems within my course but, like many graduate students, I had to work within the boundaries of an already existing syllabus. The general shape of the course was set; so my pre-semester work become more about adjusting the course’s weaknesses and flexing its strengths within the mixed online/in-person environment, knowing that the different parts of that environment would lend themselves to different kinds of learning. I organized this effort around a few core principles that apply in any learning environment: more...

Crowds in Times Square waving at themselves on the big screen. Photos in this post by nathan jurgenson.

Something interesting has been happening in Times Square this summer. As has been occurring for a century, the crowds gather with necks perched upward looking at all the famously illuminated billboards. But now there is a new type of buzz in the crowd: they stand together facing the same direction, cameras held high and their hands waving even higher. They are not just watching celebrities or models in this the most expensive ad-space in the world; today, they are watching themselves on the big screen.

This is all part of a new billboard for the company Forever 21 currently in use in Times Square in the heart of New York City. It struck me that this billboard is nothing short of a consumer-capitalism-happening, and started snapping photos and thinking about what this all might mean. more...