The Pew Internet and American Life Project released a survey collecting expert opinions on one a hot new(-ish) concept amongst the Silicon Valley digerati: gamification. The survey offers some interesting insights and features commentary from folks like danah boyd, Clay Shirky, Jeff Jarvis, and Amber Case; it also cites me a bit talking playbor (play + labor) and weisure (work + leisure).

The survey shows that tech commentators are split on whether gamification is destined to become an ubiquitous feature of the Web (53% agree, 42% disagree). The subtext of these sorts of conversations—given that tech commentators overwhelmingly have backgrounds in business—is: How can we use gamification to make a killing. We shouldn’t be to suprised about all the excitement from those invested in the tech industry. After all, gamification is all about getting people to view labor (i.e., the production if value) as play. And, if workers don’t view work as work, they may just do it for free.

more...

What do people want? As it turns out, it depends on how the question is asked. At SXSW this year, NetBase.com presented a social media analysis of expressed desire. Specifically, they analyzed 365 days of 27 million status updates that begin with the words “I want.” Recently, they followed up with a Harris survey in which they asked 2,000 participants (1,000 men and 1,000 women) “What is the one thing you want right now? Be as specific as possible.” Unsurprisingly, the results varied dramatically. First, check out the infographic, then keep reading for my analysis. more...

We're always connected, whether we're connecting or not.

Last month at TtW2012, a panel titled “Logging off and Disconnection” considered how and why some people choose to restrict (or even terminate) their participation in digital social life—and in doing so raised the question, is it truly possible to log off? Taken together, the four talks by Jenny Davis (@Jup83), Jessica Roberts, Laura Portwood-Stacer (@lportwoodstacer), and Jessica Vitak (@jvitak) suggested that, while most people express some degree of ambivalence about social media and other digital social technologies, the majority of digital social technology users find the burdens and anxieties of participating in digital social life to be vastly preferable to the burdens and anxieties that accompany not participating. The implied answer is therefore NO: though whether to use social media and digital social technologies remains a choice (in theory), the choice not to use these technologies is no longer a practicable option for number of people.

In the three-part essay to follow, I first extend this argument by considering that it may be technically impossible for anyone, even social media rejecters and abstainers, to disconnect completely from social media and other digital social technologies (to which I will refer throughout simply as ‘digital social technologies’). Even if we choose not to connect directly to digital social technologies, we remain connected to them through our ‘conventional’ or ‘analogue’ social networks. Consequently, decisions about our presence and participation in digital social life are made not only by us, but also by an expanding network of others. In the second section, I examine two prevailing discourses of privacy, and explore the ways in which each fails to account for the contingencies of life in augmented realities. Though these discourses are in some ways diametrically opposed, each serves to reinforce not only radical individualist framings of privacy, but also existing inequalities and norms of visibility. In the final section, I argue that current notions of both “privacy” and “choice” need to be reconceptualized in ways that adequately take into account the increasing digital augmentation of everyday life. We need to see privacy both as a collective condition and as a collective responsibility, something that must be honored and respected as much as guarded and protected. more...

In case you’ve missed it, the latest internet phenomena (and weekend entertainment) in L.A. has been “Caine’s Arcade,” a delightful project created by 9 year old Caine Monroy and documented by filmmaker Nirvan Mullick. Caine built an arcade for himself out of the cardboard boxes in his dad’s auto parts shop. Unfortunately, he didn’t have many customers,

YouTube Preview Image

(Film “Caine’s Arcade” © 2012 Caine’s Arcade/Nivan Mullick)

but after Nirvan organized a smartmob using the Hidden LA Facebook page and Reddit, Caine now has lots of customers. The coverage for Caine’s Arcade has been phenomenal. News sites and websites have all lauded his arcade. Caine was invited to bring his arcade to MakerFaire™ at the Exploratorium (Makers are individuals who create) for their Make day for trash. Caine was invited to visit the Jet Propulsion Lab (JPL) to learn about rockets. Caine’s Arcade has gone on the road to participate in Art celebrations around L.A., and Caine recently received the Latino Spirit Award. These have all great opportunities for what seems to be a nice young man with a curious mind. It’s great that people have reached out to offer him opportunities to learn and grow. Many have donated to a scholarship fund for Caine and a foundation has been established to help other young makers. The Goldhirsch foundation will match dollar-for-dollar donations contributed to Caine up to $250K. more...

YouTube Preview Image

Just a quick post this Saturday about Twitter partnering with NASCAR to cover the Pocono 400. Via Mashable:

The Pocono 400 partnership will revolve around the #NASCAR hashtag, according to a joint press conference Twitter and NASCAR held Friday.

“During the race, we’ll curate accounts from the NASCAR universe and surface the best Tweets and photos from the drivers, their families, commentators, celebrities and other fans when you search #NASCAR on Twitter.com,” reads a post to the official company blog. more...

Doing Journalism in the Social Media Age

Discussion with Andy Carvin (@acarvin) & Zeynep Tufekci (@techsoc)

Introduction: Nathan Jurgenson (@nathanjurgenson) & PJ Rey (@pjrey)

 

Tomorrow’s initial public offering of Facebook stock has both business and tech commentators chattering away (though, in most mainstream publications, there isn’t meaningful distinction between the two). Technology coverage is too often reduced to the business of technology. Consider the top four tech headlines on the New York Times site today: “Long Odds on a Big Facebook Payday,” “Ahead of Facebook I.P.O., a Skeptical Madison Ave.,” “Spotify Deal Would Value Company at $4 Billion, “Pinterest Raises $100 Million.”

Buried in the all the personal investing advice, some interesting quesitons are being raised. For example: How can a company with few employees and so little material infrastructure generate so much value? What is it that Facebook actually produces? Is an economy based in immaterial products and services sustainable (especially given that it’s profitability is largely dependent on it’s ability to drive additional consumption in other sectors through advertising)?

But there are also a lot of questions that aren’t being asked—the kinds of culturally significant questions that business folks and economists aren’t (though perhaps should be) interested in. Here, I want ask one such question: Will Facebook’s transition to a public corporation change the way users perceive their participation on the site? While I can only speculate about how this institutional change will effect users, I want offer a few reasons I think Facebook’s IPO may cause users to see themselves in more of an explicit work-like relationship with Facebook (based on rationalistic principles of minimizing cost and maximizing gain) and less a part of some sort of non-rationalized gift economy (based on principles of sharing and reciprocity). I should be clear, here, that I am talking about users’ relationship to the platform, not their relationships with each other. Users are, of course, primarily motivated to use the platform because of their relationships with other users; however, as recent privacy debates have illustrated, a user’s perceptions of Facebook are important in determining how users use the platform and whether they use it at all. more...

This is the complete version of a previously posted two-part essay. Part one is here; part two is here.

Photo by Matthew Christopher

Objects have lives. They are witness to things. –This American Life, “The House on Loon Lake”

Atlantic Cities’ feature on the psychology of “ruin porn” is worth a look–in part because it’s interesting in itself, in part because it features some wonderful images, and in part because it has a great deal to do with both a piece I posted previously on Michael Chrisman’s photograph of a year and with the essay that piece referenced, Nathan Jurgenson’s take on the phenomenon of faux-vintage photography.

All of these pieces are, to a greater or lesser extent, oriented around a singular idea: atemporality – that the intermeshing and interweaving of the physical and digital causes us not only to experience both of those categories differently, but to perceive time itself differently; that for most of us, time is no longer a linear experience (assuming it ever was). Technology changes our remembrance of the past, our experience of the present, and our imagination of the future by blurring the lines between the three categories, and introducing different forms of understanding and meaning-making to all three – We remember the future, imagine the present, and experience the past. The phenomenon of “ruin porn” is uniquely suited to call attention to our increasingly atemporal existence, and to outline some of the specific ways in which it manifests itself.

more...

Claire Lomas, promoted by the media as the “Bionic Woman” just made history and sparked inspiration by completing the London Marathon in 16 days.  Averaging about two miles per day, this woman with below-chest paralysis walked her 26.2 miles to finish proudly in 36,000th place. She did so with the help of a ReWalk suit, a supportive family, and the goal of raising money for spinal cord injury research.

The ReWalk suit resembles closely the Ekso suit that I wrote about previously and raises similar questions. They both enable people with spinal cord injuries to stand and walk. They are heralded by the companies as tools to enhance rehabilitation, mobility, and dignity. They also both leave me with the same uncomfortable uncertainty: is this progress or ableism? (See link above for a full delineation of this uncertainty and a lengthy discussion in the comments section). more...

–Listen to the show here–

The Diane Rehm Show took to the air, ending 45 minutes ago, to debate how Facebook is making us lonely and disconnected and ruining just about everything. This is my quick first-reaction. On one side was Sherry Turkle, that avatar of “digital dualism” (more on this below) who recently wrote “The Flight From Conversation” in the New York Times and Stephen Marche who wrote “Is Facebook making us Lonely?” in The Atlantic. On the other side was Zeynep Tufekci, a researcher who communicates as well as these journalists*, responding to Turkle (also in the Atlantic). While Turkle and Marche’s headlines are intentionally catchy and dramatic, they are also sensationalist and misleading. The reality is not as captivating and Tufekci’s headline in response is far more accurate: “Social Media’s Small, Positive Role in Human Relationships.”

This is one of the many lessons provided by this hour of NPR: catchy arguments tend to trump data, even on nerdtacular public radio. Tufekci, outnumbered, did well given the dearth of air time provided relative to the more sensationalist ideas on the show. Further, the show (@drshow) seemed completely unaware of the fast-moving and engaging Twitter backchannel discussing the topics in much more nuance and detail than much of what was said on-air. [You’ve already enjoyed the irony of this as opposed to Turkle’s argument, right? Obviously.]

The next lesson more...