guest author

A couple of weeks ago, I wrote a post about theOWS movement. Jeffrey Goldfarb, from the blog Deliberately Considered, provided insightful comments on this post which led to a productive e-mail exchange, and a plan to continue the conversation. Last week, I posted on Deliberately Considered, and Goldfarb responded. Below is my DC post and Goldfarb’s response.

Slacktivism Matters

Posted on Deliberately Considered by Jenny Davis, October 6th, 2011

Two recent posts on Deliberately Considered, one by Scott Beck and the other by Jeffrey C. Goldfarb, examine the role of social media in social movements. They demonstrate the way in which social media allow us to harness the power of the people, contest the interpretations of mainstream media, organize, and mobilize. They show how, through communications on digital networks, physical bodies have come together in physical spaces, protesting both ideological and material conditions.

The points made by Beck and Goldfarb are important ones, yet I believe they should be extended. In particular, we need to address not only the ways in which these new media technologies work to bring together and document the physical bodies who occupy physical spaces. We also must examin the role of those whose activism never goes beyond the digital realm. We must look at how this latter group, colloquially referred to as slacktivists, matter.

Slacktivism matters in two interrelated ways: 1) increasing visibility and 2) generating a particular zeitgeist surrounding social movements. more...

Society today exists within a level of technology greater than the human race has ever experienced. If the idea that “we live in public” with digital media remains true, it is then equally true that we even die in the public sphere. This assertion thus substantially modifies the relationship between the living and the dead; specifically regarding the mechanisms of mourning. In other words, as danah boyd states, “we are all authors of our digital biographies”; we are supposed to be also authors of our own tombstones.

The digital space provides an advancement in the modern dichotomy theorized by Baudrillard regarding the separation of the city as a place of the living and the cemetery as a place of the dead. He argues that what is typical in the Western Hemisphere is that the city and the cemetery must necessarily remain separated and distant to legitimize a taboo of death. The cemetery is demonstrated to be a place of segregation; a ghetto. more...

My attention was directed today (via Twitter, appropriately), to this post about the competing ASA Bingo Cards.  I don’t have a lot to say about the deeper meaning of “gentle ribbing” or negativity, whatever you want to call it, in the original card.  However, I do think that the “chronically hip grad student” square was not just, as Nathan Jurgenson asserted, a mainstream culture-embedded dig at hipsters, but also an indication of a general discomfort among less technologically savvy sociologists at the increasing use of technology to augment professional scholarly activities, often though not always by colleagues younger than themselves.

In particular, I suspect that the characterization of Twitter as “like passing notes during a talk, only if those notes were posted on a giant whiteboard behind the speaker so that everybody but her could read them” is quite accurate in terms of how the unfamiliar (and vaguely suspicious) think about Twitter.  Twitter users think they’re better than us, just like those iPad-using hipster grad students, and they’re trash talking about it where we can’t see them. While it makes sense, I think it’s a very misguided analogy.

The critical difference between notes, or for that matter late-night trash talk at the hotel bar, and Twitter is that Twitter creates more...

Today we have a guest post from Distinguished University Professor and social theorist George Ritzer. This text is only part of the talk Dr. Ritzer will deliver in Las Vegas on Friday, August 19thas part of the Consumer Society Research Network conference. Ritzer’s work on the technologies of consumption is in full force in this essay. The technologies of consumption in the form of ever more spectacular “cathedrals” of consumption are coming to look more and more like “dinosaurs.” This essay to provides an important backdrop of the current economic situation in Las Vegas, one in which Ritzer argues mirrors larger trends in consumerism and globalization.

There is, at least from my point of view, no better place to discuss the crisis and contradictions in consumption in the US, especially in its cathedrals of consumption, than in Las Vegas, the city devoted to, and built on, consumption and defined globally by its iconic cathedrals of consumption; the major daftar idn poker casino-hotels on the Strip. It is here that we witnessed what was arguably the greatest consumer-driven expansion in the US in the run up to the Great Recession and, as a result of the latter, perhaps the greatest economic setbacks. Unemployment in Las Vegas rose as high as 15% and is still over 12%. That was due to online game such as fluffy favourites slots, many people turn to play at home than going out in land-based casino. New construction is virtually non-existent. The foreclosure rate, while slightly down from 2009, remains the highest, and by a wide margin, of all the metropolitan areas in the US. Gaming revenue dropped by $2 billion at the depth of the recession and is still down about $1.5 billion from the peak. The largest casino hotel conglomerates- MGM and Caesars- continue to report huge losses largely because of debt incurred during the Great Recession. Upon reviewing hows the world of land-base casino stands nowadays, it was devastated I can merely say that the heat is on slot this very day and becoming more phenomenal. Mirroring the global economic shift to the Far East, Las Vegas is no longer the gambling capital of the world and has been surpassed by both Macau and Singapore. There are a lot of online casinos available out there. So you may have the freedowm to choose the mobile casino that you like the most. You can join many online casino at the same time then you can change to play different games in different online casino if you aren’t enjoying one of them or its bonuses aren’t advantageous for your style of play. Of course, top online casino malaysia is the best for you which it offers a lot of different types of games and promotions as well. For those gamblers who doesn’t like crowds and smoky environment, online mobile casino is the best choice for you! You can start playing immediately without waiting for others. The most popular games are ready for you when you’re ready to play too at anytime! more...

The 2011 American Sociological Association Meetings are about to start this week in Las Vegas, Nevada.

As the conference gets underway, the volume of tweets containing the #ASA2011 hashtag is rising.

Using NodeXL, I collected a set of tweets with the #ASA2011 tag and mapped the connections among the people who tweeted that term.

ASA 2011 NodeXL SNA Twitter Map

These are the connections among the Twitter users who recently tweeted the word ASA2011 when queried on August 15, 2011 more...

Costas K is a graphic designer who used Cyborgology Editor Nathan Jurgenson‘s post on digital dualism as part of a design project. The physical book explores the intersection of atoms and bits. The creator was invited to write a short essay about the project.

As kids, we were told to stop ‘wasting’ our time with electronic devices and that we should be outside, engaging with the ‘real’ world. Early on, the idea was planted into us that what we do using a computer is an alternative false state that bears no value. To still believe this is naive. Personally, I have met some of my best friends online. I make transactions, articulate opinions, receive feedback and get commissioned professional projects. How is this not real?

Still, when approaching the topic the first expressions that came to mind were ‘physical world’ and ‘digital world’ – the cornerstones of digital dualism. Nathan Jurgenson’s text ‘Digital dualism versus augmented reality’ helped me put things into perspective, before exploring them visually.

It is my belief that online activity is a continuation of what we do physically, more...

“The future is there,” Cayce hears herself say, “looking back at us. Trying to make sense of the fiction we will have become. And from where they are, the past behind us will look nothing at all like the past we imagine behind us now.”
–William Gibson, Pattern Recognition

“This is a kind of writing which simply makes you feel very strange; the way that living in the late twentieth century makes you feel, if you are a person of a certain sensibility.”
–Bruce Sterling, “Slipstream”, SF Eye #5, July 1989

I first read William Gibson’s Pattern Recognition almost a year ago, after a long hiatus from his work. I’ve long loved his books, but went through the kind of distance that time and life just sometimes put between a reader and an author. Pattern Recognition was the return, and I went into it cold, knowing nothing about it except for the author–an experience that I always find somewhat refreshingly like exploring a dark, richly appointed room with a small flashlight.

And then something rather interesting happened. The book contains a description of the memories that the protagonist retains of the events of September 11, 2001, and as I read, I experienced a curious kind of vertigo–something that I have since come to understand as the mirror-hallway perception of reading a fictionalized account of a real event in my own memory, remembered as past in a near-future context. In that moment, what I experienced as vertigo was the collapsing of a number of categories–past, present, and future, fiction and non-fiction, myself and other.

Vertigo, a really common illness seen in many of us may be a sort of dizziness that makes balance disorder. Vertigo gives one a sense of swaying while the body is stationary with reference to the world or its surroundings. Vertigo is commonest when an individual goes up some height. it’s going to produce to a false sensation of movement. Vertigo often results in nausea and vomiting.

Vertigo is said to the internal ear balance mechanism that relates to the brain or the nerves connecting the ear and therefore the brain. The disease creates a loss in equilibrium and wooziness. However, vertigo and dizziness aren’t synonymous. While dizziness is one symptom of Vertigo, not all dizziness are often termed as Vertigo. Vertigo is commonest in elderly people, but can affect both sexes at any age.

Vertigo is a treatable disease and handled through medicines, but only if treated from well qualified doctors like vertigo la. As vertigo is more a symbol of other diseases, it are often treated by treating the particular disease that causes this. If Vertigo has been caused by a tympanic cavity infection, then it requires antibiotic treatment. Home remedy is additionally an option for vertigo.

more...

Just came across the personal blog of Nick Pearce, a scholar at Durham University’s Foundation Centre, who is doing some very interesting research on higher education, technology, and zombies. I discovered his website while researching existing work on zombies and higher education, and I discovered that he is one of the scholars putting together the much-awaited anthology “Zombies in the Academy: Living Death in Higher Education” (to be published in 2012).

I was particularly drawn to an old post on “Zombies, Technology, and Capitalism,” because of Pearce’s use of the zombie metaphor in depicting some of the recent trends in higher education. He states rather eloquently:

The very general thrust is that VLEs (such as Black(magic)board, and VOODLE) replace face-to-face ‘human’ learning with undead digital teaching. These VLEs have rapidly spread across the sector (virally?) without being explicitly demanded by either teachers or students. The embedded pedagogy of these VLEs is restrictive and they offer a level of social control and conformity not possible with more traditional teaching practices.

In Pearce’s words, the Virtual Learning Environments (VLEs) of today’s academy sap the human element out of the classroom (or computer screen in this case). more...

YouTube Preview Image

Greetings cyborgs,

I came across this interesting video last week on BME Modblog. If you are unaware, the Nintendo 3DS now offers augmented reality video games. One gamer was so excited by this new technology, he got the AR card tattooed on his forearm to allow himself to become part of the game experience itself.

This exemplifies what Nathan and others have discussed on this blog many times. That is, the merging of the digital and the material and the creation of an augmented reality. So is the man in this video truly a “cyborg?” I believe so. In fact, we all are to a certain extent. Heck, you are reading this blog right now, engaging in a dialogue with me from far away through the help of internet technology. In this sense, the Nintendo DS AR card tattoo serves as an exemplary case of modification and the new cyborg body that I have spoken about before in this blog. more...

Orcs, Trolls, Elves and more. With such fantastical races and landscapes, online gaming is an area where people can seemingly escape reality and all the expectations of society. For newcomers to the world of online gaming, it seems like anything can happen. You can be whomever you want to be, your race, gender, sexuality or physical limitations no longer matter. Games without avatars provide an even deeper layer of anonymity for players; for all you know, you could be playing against a faceless being behind a computer.

However as most people will quickly realize, the online gaming world is very similar to the “real life” world and strong assumptions and stereotypes regarding players still exist. Players can largely avoid racial stereotypes as it’s hard to tell the race of the person behind the screen, however, gender stereotypes are harder to escape.

After a short period of time, more...