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This post originally appeared on one of our favorite blogs, OWNI, 25 January, 2011.

Without indulging into the theories developed by radical sociobiologists, we can reasonably hypothesize that the development of the ego, vanity, and a sense of self-importance were more or less the result of evolutionary adaptations needed for our species’ survival.

THE NATURAL NEED TO EMERGE FROM THE CROWD
In prehistoric times, group survival depended on the level of strength and stamina individuals had in an insecure world where they were powerless against nature. They had to be strong enough to persevere over harsh weather conditions, long migrations, and other dangers in this savage world. They also had to be fit enough to compete against other males for females, thus perpetuating their contribution to the gene pool.

More than just mere strength was needed for survival: The cohesion and solidarity of the groupallowed people to defend themselves against larger animals and organize collective hunts. In turn the group provided food security for everyone, justifying why collective actions were instated as an efficient method for survival. more...

It is long established that digital identity is a highly fluid concept. Since the earliest days of public engagement with the Internet, this has been a feature of the discourse: the realm of the virtual allows one to construct identity from the ground up, to assume a kind of control over self-presentation not possible in the realm of the flesh, to be or to seem to be anyone, anything, anywhere.

In practice, of course, this is clearly not the case–or not the whole case. Virtuality affords people a kind of power in the construction of the digital body that they do not have with their actual body. But when one presents the self online, they most often present that self in settings and contexts that other people have constructed. This is one place where problems with the presentation of the digital body tend to arise. When one plays in someone else’s garden, one might be expected to play by their rules. This is generally well and good, but things turn problematic when the “rules” involve the imposition of categories or identities that people may not accept.

This issue recently came to a head regarding deviantART’s “gender” field in its user profile. The trouble in question started when a user who identified as “neutrois” took issue with the fact that the choices in the field were restricted to male and female–there had been an “unspecified” option, but for unclear reasons it had been removed, forcing users to choose between only the two. There followed a number of exchanges with deviantART support personnel. These got rather heated, and it became clear that there was significant confusion on deviantART’s part regarding the difference between sex and gender (which amounts to the difference between genitalia and identity). In the end, though an “other” option was added, most people following the exchanges felt that it was not a satisfactory solution. more...

Body modification, a growing practice and subculture that now spans the world, has made extensive gains in merging the body with technology. Stretched earlobes, facial tattooing, and dermal implants have become more conspicuous as of late in many urban locales, and it is no longer surprising to find people going to greater lengths to modify their bodies in sometimes unique and shocking ways. For more examples, spend some time on one of the most popular online body modification community websites, Body Modification Ezine.com. The site documents the diverse array of practices that members engage in to explore, test, stretch, and construct their bodies in new ways. (Warning: The content is not for the squeamish).

Particularly, I want to focus in on a few keen examples of the merging of body and technology, or as I call it, the new cyborg body. more...

photo by John Hill

For all those folks whose only impediment to climbing Mount Everest has been their inability to Tweet updates while on the journey: your excuses are now dried up. Representatives from Ncell, Nepal’s main mobile network, announced recently that they have installed cellular service that reaches all the way to the top of Mount Everest, the world’s highest point. According to the Reuters report:

“The installation could help the tens of thousands of mountain climbers and trekkers who visit the Mount Everest region in the Solukhumbu district every year. They have to depend on expensive satellite phones to remain in touch with their families as the remote region lacks proper communication facilities.”

This development has interesting implications for the Cyborgology blog’s ongoing discussion of augmented reality and the limits of material experience. When we think about the material world being augmented by virtual content, we tend to think about it in an urban context, usually in tandem with marketing or networking efforts. But how do we begin to think about augmenting the reality that exists in the remotest and most dangerous of regions, like the summit of Mount Everest?

The statistics aren’t entirely clear, but best estimates say that the number of climbers who have successfully reached the summit of Everest only goes into the low two thousands, and at least two hundred of those who have attempted the climb have perished. Most of those who the mountain has claimed remain where they died, frozen into the rock for all time. Some of those bodies are plainly visible from established routes up the mountainside, mummified by the dry air and harsh wind at that altitude. That’s some pretty real reality right there. So how augmented could it get? more...

Last week, Kokoro Co. Ltd. released video of the latest iteration of its work in robotics, taking another step in the process of bridging the “uncanny valley”—the idea that the closer that robots and other non-human objects approach to looking authentically human, the stronger a reaction of revulsion, fear, or mistrust they inspire in their human observers. Kokoro is well-known in the robotics field for creating lifelike humanoid robots capable of recognizing and mimicking human facial expressions and body language. You may recognize the Kokoro name in reference to the I-Fairy, a humanoid robot that presided over a wedding in Japan last summer, and the Geminoid project, where customers can have themselves reproduced in silicone and wire.

The Actroid-F (the ‘F’ stands for female) robot was built and programmed to monitor patients in a hospital setting. Currently, programmers are teaching the robot to mimic patients’ facial expressions, and to recognize the differences in their smiles and grimaces. The result is a very lifelike robo-nurse that can be used to monitor the feelings and needs of hospitalized patients. On the surface, this seems like a good idea; we already use machines to monitor patient vital signs and administer life-saving medicines, so why not use machines to monitor patient morale? more...

The self is a tricky thing to accomplish. Who we are is signified by a seemingly infinite number of factors: our physical appearance, the groups we belong to, the events we attend, the things that we say, how we say the things that we say, the friends that we keep, the work that we do, the way that we spend our leisure time, the amount of leisure time we allow ourselves etc. Each of these factors reflects the decisions that social actors have to make about who they are, and about the lines of action they will take in order to be defined in a particular way.  In short, social actors are required to engage in significant amounts of “identity work”.

This work, however, must remain hidden. The “catch” in constructing a self that will be accepted by others, is that the self must come across as authentic. The self must appear to be spontaneous, uncalculated, and effortless. Said differently, identity work must remain invisible, it must be strictly relegated to the backstage (Goffman 1959).

more...