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Presider: Jessie Daniels

The panel I organized for the Theorizing the Web conference was called, “Cyber Racism, Race & Social Media.”  A key theme of all the papers in this session was that race, racism and caste, are enduring features of media across geographic and temporal boundaries, and across cultures.

In the late 1990s, a popular television commercial advertisement captured the zeitgeist of thinking about the web at that time.

This notion that the Internet is a place where “there is no race,” is also one that’s permeated Internet studies.  Early on scholars theorized that the emergence of virtual environments and a culture of fantasy would mean an escape the boundaries of race and the experience of racism.  A few imagined a rise in identity tourism, that is, people using the playful possibilities of gaming to visit different racial and gender identities online (Nakamura, 2002; Turkle, 1997).

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Bonnie Stewart

This content is reposted from Bonnie Stewart’s cribchronicals blog.

Theorizing the Web 2011 was a wicked conference. It was also a bit of a meta-experience in augmented reality.

Maybe not textbook augmented reality, admittedly, since – as happens at geek conferences – the sheer multitude of smart phones and laptops present overpowered the wireless system and the majority of us couldn’t get online much. I was disappointed that I couldn’t tweet a few of the presentations: one of the joys of digital participation is in turning a monologue into a forum, a conversation of sorts. more...

Installation at TtW2011

Saturday was Theorizing the Web, the culmination of weeks, nay, months of planning, organizing, and seemingly endless design work. In addition to building the website, laying out the programs, designing collateral and getting personalized nametags completed, I added on another project to my list called Public/Private. Projected in the main atrium, it consisted of a Twitter feed styled to match the TtW branding, and an ever-changing image next to it.  This project was far more experimental than anything I’d attempted before, and like many experiments it had mixed results.

Functionally, it did exactly what I wanted it to do; it took all of the conference-related tweets with the hashtag #ttw2011 and performed a Google image search for non-common words, then displayed the first medium-sized result along with the feed. As I hoped, some of the images directly illustrated the words searched while others left us either scratching our heads or laughing.  One of the great aspects of the search function is the image cache, which has left me with a permanent record of what words were searched and all the images displayed with them. more...

This past weekend, the first Theorizing the Web conference was a great success, but as part of the committee, I didn’t get to check out most of the fantastic work that was presented. Yet, the one panel I did get to sit down in the audience for, “Counter-Discourses: Resistance and Empowerment on Social Media,” did not disappoint. In fact, it has taken me back to my work with a passion. Not so long ago, I wrote a blog post on Google Bombing, and this panel really triggered an interesting question: In the Foucauldian sense of power/knowledge, what does visibility mean in the era of augmented reality?

Each of the panelists presented work on discourses produced online. Each were empirically driven, some more so than others, but each addressed the notion of visibility in some way. For instance, in Katy Pearce’s work on the homeless using Twitter she found through social organizations, activists, and simply those who care, they were able to make their issues and concerns visible. Similarly, Randy Lynn and Jeff Johnson’s work examined how the use of karma on Reddit reinforced patriarchal and even misogynist discourse. By users voting up or down comments, the measure of karma literally works in such a way that the comments with the most karma are most visible, appearing at the top. These examples, along with the others brought me back to my own work. more...

In the Hitchhiker’s Guide to the Galaxy, a group of truth-seekers entreats Deep Thought, an artificially-intelligent supercomputer, to reveal the answer to the most elusive question in existence, “What is the meaning of life, the universe and everything?”

Deep Thought takes up the challenge, but warns that it will require no less than seven and a half million years to produce the answer. Given the scope of the challenge, Deep Thought’s petitioners accept the computer’s terms and leave it to their descendants to benefit from Deep Thought’s protracted ruminations. Finally, following eons of cogitation, Deep Thought stirs and announces, ominously, that the long-awaited answer is ready–but Deep Thought adds that the answer is unlikely to be a crowd-pleaser. Their patience at an end, Deep Thought’s supplicants insist that the computer unveil the monumental secret that they have waited so long and faithfully to hear. At that, Deep Thought heaves an electronic sigh and pronounces that the answer to the question of life, the universe and everything is…

…forty-two. more...

What is it that we exchange when we interact online? Part of my research into the notion of the branded cyborg explores the question of what we circulate in the networks that constitute digital sociality. Different platforms and communities within social media privilege different types of interactions, but two dominant  conceptualizations seem to emerge regularly. One is represented by Marcel Mauss‘ gift economy, the other by Bourdieu’s notions of capital, particularly social capital.

The concept of the gift economy resonates in the history of early web communities like CommuniTree (Stone, The War of Desire and Technology at the Close of the Mechanical Age, 1995) and in the rise of Linux and the Open Source Movement. Mauss (The Gift: Forms and Functions of Exchange in Archaic Societies, 1922/1990, p. 31) argued that gifts are never actually free, but objects of reciprocal exchange, and that “objects are never completely separated from the men [sic] who exchange them.” In a gift economy, then, objects cannot be fully transferred from one owner to another as they can in a commodity economy. Gregory’s (Gifts and commodities, 1982) work on Mauss suggests that the affiliation of the identity of the giver with the object is what compels reciprocation: gifts are inalienable, thus the act of giving creates debt that must be repaid and instantiates an ongoing relationship between individuals.  Gift exchange leads to a social bond and to mutual interdependence. more...

Given the recent events in the Middle East (and elsewhere, as protests continue in Wisconsin and ominous rumblings begin to issue from the direction of China) a great deal has been written in the past few weeks on the topic of social media and social movements/revolutions. Some of it has been a bit frothy, while much of it—including this, this, and this commentary on the Cyborgology blog—has been very insightful. However, while commentators have come at this issue from various angles, there hasn’t yet been much in the way of writing that seeks to wed an analysis of these forms of social action with existing theories of social movements and contentious politics.

The speed at which events have moved is a point on which a number of people have remarked. The wave of political anger expressed as protest that spread from Tunisia to Egypt, Yemen, Libya, Bahrain, and points beyond has been likened to dominoes falling—or, and this is more appropriate to the point I want to make, to the spread of a contagious disease. Democracy, it has been said, has “gone viral”. more...

On the February 21, 2011 edition of The Colbert Report, there was a humorous but still telling segment (watch here) about former Congressional Senator and Representative Rick Santorum (R-PA). The segment detailed the effects of Dan Savage’s appeal to readers and followers to “Google bomb” then U.S. Senator Santorum in 2003 as a response to some of Santorum’s comments about homosexuality. In April of 2003, the Senator made several controversial statements that essentially compared homosexual acts to bestiality and incest, and stated he believed such acts to be a threat to society and the institution of the family (read excerpts from the interview here). Savage, author of the sex advice column “Savage Love,” appealed to his readers to come up with a definition of “Santorum” to memorialize the Senator’s comments as an act of protest.

After settling on a definition, Savage created the website Santorum to promote the newly coined sexual neologism that meant a “frothy mixture of lube and fecal matter that is sometimes the byproduct of anal sex.” Over time, and many searches later, Savage’s website is to this day at the top of the results list when you Google “Santorum.” [In a nutshell, in order to Google bomb, or to inflate the ranking of a site under a particular query, you rely on people clicking on a specific link in the search results list and you rely upon other websites linking to a particular page using a specific anchor text. In this case, other websites linked to Savage’s site using the anchor text “Santorum” and many people clicked on his site when Googling the term.]

As funny as the story is, it raises important questions about the power over discourse given the new possibilities presented by the web. more...

In an earlier post, I discussed growing trends of body modification as illustrative of the new cyborg body. Although it is debatable whether these trends are in fact “new,” (after all, various indigenous cultures have been practicing body modification long before European colonists began taking note of it in their travel diaries), I would like to continue this conversation by looking at one subculture of body modification: tattooing.

As an avid “tattoo collector” myself, I have spent the past few years attending tattoo conventions, hanging out with tattooers, and getting heavily tattooed, all while working on my research regarding the popularization of tattooing. What I notice are changing norms regarding appropriate use of the body as canvas. I would like to draw your attention to one particular trend that is growing in the tattoo subculture: facial tattoos.

What was once the purview only of convicted felons has become an increasingly normative way of expressing one’s commitment to the subculture. (For a case in point, simply Google “facial tattoos” and see what pops up.) What I notice from my interviews and discussions with tattooers and clients alike is a sharp disparity between those who see the face as a legitimate space for artistic display and those who see the face as “off limits.” Traditionally, tattooers were wary of getting tattooed on “public skin” (e.g., face, hands, and neck), as employment in the industry was unpredictable and one never knew if she would need to find another job amongst the masses. Having tattoos on public skin was almost certain to prevent employment. But things may be changing. more...

While the tide is turning, comics are still an under-appreciated medium in 2011. This despite increased interest in superheroes given the Hollywood treatment and critical attention to thoughtful indie pieces like Fun Home and Love and Rockets. It’s a shame because comics’ juxtaposed panels, their special way of framing time in terms of space, are well equipped to address those intersections of identity, technology, and visual representation that get so much play in mainstream and academic press. Image Comics’ Infinite Vacation is one new ongoing title that tackles those ideas head on.

Writer Nick Spencer is a rising star whose big hit, Morning Glories, blends teenage drama with the surreal paranoia of 60s TV thriller The Prisoner. In Infinite Vacation, Spencer teams with artist Christian Ward to tell the story of Mark, daily user of a ubiquitous, near-future technology which allows anyone to buy or sell their existence in parallel universes through a smartphone app; for $25,000 Mark can become the hero cop version of  himself, and it’ll cost at least $3000 for him to become a Mark who did not just get walked out on by that mystery girl in the coffee shop.

Mark is a cyborg less like Robocop and more like the average Facebook user who presents their preferred self to the world via an array of edited images, clicked “likes”, and comments with friends (i.e., exactly how Cyborgology editors define the cyborg in their inaugural post).  Identity definition and presentation through web spaces and consumer devices is a major theme in Infinite Vacation, whether it’s the RSS feed of your alternate selves’ lives and deaths or that mystery girl saying, “That thing in your hand isn’t worth shit to me…” when Mark tries to prove his seriousness by showing how expensive his app-assisted reality purchase would have been. A gorgeous opening spread (below) has infinite Marks fitted into generic male outlines, reminiscent of your chosen profile picture replacing the pale blue Facebook default. more...