Okay, so. Apple’s iOS8 Health app is an issue, at least potentially.
To recap, it’s an issue in significant part – and for the purposes of this – in terms of its effect on people who experience disordered eating and/or obsessive-compulsive behaviors and thoughts. Health trackers in general have the potential to do this, and in fact to be quite harmful. This is primarily because health trackers are highly quantitative in nature and extremely oriented toward the monitoring of details, and obsessive-compulsive tracking is one of the primary symptoms of an eating disorder – and the Health app is a focal point for this kind of monitoring. Though it allows for the entry of data, its primary purpose is to allow better curation of data from other health apps, but it still exists. In fact, it not only exists, but it can’t be removed. It can be hidden, but you – the user – still know it’s there. It will be difficult to ignore even if it can’t be seen. It gnaws. Trust me, things like that do.
For last year’s iteration of Theorizing the Web, we took a new step in our development as a conference and produced an anti-harassment statement.
We felt it was important, for a number of reasons. It’s not a matter of feeling; it is important. It seems like – fortunately – this is an issue to which more and more conferences and conventions are paying attention. There’s more in the way of an ongoing discussion than there once was. There’s a growing recognition that these kinds of stands need to be taken and these kinds of explicit guidelines need to be established in order to make spaces safe for all attendees – or at least to try to make those spaces as safe as possible.
aaaaah so fun tho
One of the more frankly disturbing things I’ve read about video games recently wasn’t about sexism/misogyny but was instead about the NPCs (non-player characters) inserted into a game for a player to murder.
The piece in question was on the game Battlefield Hardline, and it contained quotes from the game’s makers regarding the thought that went into the presence and creation and – in particular – the dialogue of enemy NPCs in the game. As games have become more complex and voice acting has become more of a thing on which some focus is placed when a game is in development, there naturally arises the question of what these people are actually going to be saying. This leads to additional questions: Is the dialogue going to be more informative than anything else? Will there be any actual characterization of these people who are, after all, there largely to be killed by the player and whose lives will therefore be cut (tragically) short? Are these mustache-twirling villains, or are they just people?
And what do those decisions end up meaning for player experience?
WHAT THE HELL IS THIS
So I’m basically destroying my gamer cred here – to the extent that I had any, which is probably precisely not at all – by admitting that until this week I hadn’t yet played Destiny.
Look, I just hadn’t, okay? Leave me alone.
(Don’t worry, it gets a lot worse.)
Anyway, I had some free time so I dove into the demo. Many of the more critical (in the more academic sense, not the “this sucks” sense) reviews I had barely skimmed said it was both beautiful and ultimately pretty soulless, which I found – at least from the demo – to be true. But I can get behind a soulless game. I can even get behind a “walking simulator with stuff”. Sometimes I want to Not Think About Things in a fairly aggressive fashion.
A couple of days ago I finished writing a short story and burst into tears.
Anyone who knows me knows I have a lot of emotions. The point of this story is the story.
It started out as a story about a mysterious plague of suicides documented and shared via social media, which I seized on just because it resonated for a bunch of reasons, and I felt like writing something profoundly troubling. What it became was a story about me, about what the last year has been like, about what the last six years have been like – in a graduate program regarding which I seem to be moving from feelings of ambivalence to outright anger and resentment – and really what it’s been like since we first started using these technologies to connect with each other.
I was doing a post on writing for my author blog, and I wanted an image for it, so off to the Flickr Creative Commons search I went. I searched the “writing’ keyword. Almost all of what I got back was some version of the above. Almost all of the rest of it was just random stuff. There were a few shots of laptops or computers but they nearly always also prominantly included notebooks and pens/pencils. Do a Google image search for “writing” and you get the same damn thing. All very attractive photos of pens and hands and often lovely, swooping script.
I do not write that way.
I can’t write that way.
image credit: KeurigHack. also, wow, even the machine talks to you like a jerk
A quick update regarding Keurig instituting the coffee maker form of Digital Rights Management in their products: Not so great for Keurig.
“It is a HUGE SHAME that the company decided to remove the ability to use your own coffee grounds in the home brew k-cup. …They should have just said we made these changes so our products would sell more so we could make a bigger profit,” reads a typical review. “They took a potentially killer machine and added horrible DRM – a rights management system, in the greedy attempt to get all other coffee pod manufacturers to pay them so their pods work,” reads another of the hundreds of one-star reviews. Many lamented the ability to give no stars. If you Google “Keurig 2.0,” the first thing that autocompletes is “hack.”
Quiet, please, for Art.
by Sunny Moraine
Fabulously awesome, congratulations
That wouldn’t be weird, right?
Put up with for a lot of reasons
Me. It also still has no title.
I may be able to help you out
Gorgeous. Sorta choked up a little.
Might fly better if it has a name.
Dudes are just not even human.
When I decided to try to throw something together about Poetweet it went without saying that I’d have to see what it scraped together out of me (note the “me”; I used that word without thinking about it and we’ll return to that shortly). And of course, looking at it, I’m making instinctive sense of it. I recognize those as my words, and arranged in that fashion they do indeed seem to make a kind of sense. Further, it’s a pleasurable kind of sense – doofy, a little ridiculous, a little nonsensical in spite of itself, but I read and I (granted the bias) am all like hey, I kinda like that person.
Which is actually somewhat remarkable considering how difficult it can be to like oneself.
image courtesy of Elya
The problem with Je suis Charlie is that I’m not.
Going back for a second.
The hashtag/slogan that started in the wake of the massacre at the offices of the French satire magazine Charlie Hebdo has proven to possess an undeniable power – not because it’s meant in any literal sense (obviously) but because of what it means in every way that isn’t literal. It rose out of intense horror, outrage, and the things that intense horror and outrage do – it prompted correspondingly powerful feelings of solidarity. What happened was abhorrent, obscene. Of course this is how we respond when people are killed for what they say, what they write, for the art they create. We know what kind of world that kind of violence leads to, and that’s not a world in which people who value the right of free speech want to live. Of course we’ll fight to protect that right, however we can.
But there is a problem with Je suis Charlie, and it is that I’m not.
promise I’ll be just as fabulous
I did Facebook’s “year in review” thing. I did it because it kept showing up on my feed and because I saw my friends doing it, and somewhere in his secret volcano fortress Mark Zuckerberg rubbed his fingertips lightly together and hissed “Eeeeeeeeeeexcellent.”