augmented reality

I want to start out by saying that “liberatory” is not in the standard OS X spell check dictionary. There aren’t even spelling suggestions. It is totally foreign. I think that’s telling. Also, our blog’s CSS prevents us from giving our entries long titles. The Title is part of the story, so let me put it in a more readable format:

Black Box Tactics: The Liberatory Potential of Obscuring The Inner Workings of Technology

 

There we go. Now where was I? Oh right, I haven’t started yet. Let me do that: more...

Cyborg writing is about the power to survive, not on the basis of original innocence, but on the basis of seizing the tools to mark the world that marked them as other.  –Donna Haraway

Inanna cast down Tammuz and stamped upon him and put out his name like an eye. And because Tammuz was not strong enough, she cut him into pieces and said: half of you will die, and that is the half called Thought, and half of you will live, and that is the half called Body, and that half will labor for me all of its days, mutely and obediently and without being King of Anything, and never again will you sit on my chair or wear my beautiful clothes or bear my crown of being.

You might be surprised, but this is a story about me.  –Catherynne M. Valente

Speculative fiction and this blog are not strangers to each other; it’s been written about here before,  as a means to understanding how the present has come to look the way it does, and as a means for the imagining of potential futures (also zombies). Indeed, the term cyborg always brings with it a host of connotations firmly rooted within SF, however much it may also describe a current and very real state of being. The important thing to pay attention to here is the power of stories – the ways in which they can serve as a way to do theory in a kind of experimental setting that would otherwise be impossible. In SF – and in fiction in general – we can take the implications of theory and watch them play out, see what they would look like, solidify them in words and images, pick parts of them up and move them around. We can tweak settings and watch other worlds unfold in response.

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On Techno, Dancing, and the Augmented Self

1997, 3 am. I’m sitting against the concrete wall of a dark, empty warehouse, off Hegenberger Road in Oakland. My body is vibrating—a strong, healthy kick drum beating hard against my chest. I squint and see the DJ behind a booth, flanked by black speakers that look like monoliths. Silhouettes are scattered about: strangers dancing alone, in open spaces or near the speakers, but also in tribes, moving within circles.

My pulse is racing, thumping at the same tempo as the techno blasting in this space. The beat is urgent, extending each moment—making now last longer. And it’s kinetic, frenetic—like a rubber ball bouncing round the room. My friend’s forearm grazes mine, warm and slick from perspiration. As we touch, I feel the reverberation of the sound on her skin. The music is so loud, as if we’re in the bowels of a manufacturing plant, listening to machines repeating the same tasks over and over. These sounds consume each second, not giving me much space to think about much else.

I watch a cluster of dancers on the far side of the room. From afar, I see a flutter of geometric parts, picture flipbook pages turning in front of me. The dancers move too swift for my eyes to follow, and I see tracers of their limbs in the air. I think of Duchamp: his nude, descending a staircase, flashes before me. It feels like I have several pairs of glasses stacked sloppily on my face, and I’m peeking through a kaleidoscope in the dark.

Glowing bits and streaks of neon green and yellow and pink are sprinkled throughout this darkness, creating a network of electric vertices floating in space. A series of lasers shoots out from the opposite wall, casting a more...

This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). See the conference website for information as well as event registration.

At this year’s Theorizing the Web, we are pleased to announce a lunch time short-film screening of the techno-queer-romantic-comedy “Over&Out” (2012). The film runs less than 30 minutes. Register here for free lunch & a movie.

We will also have the film’s writer, Kelsey Brannan, available all day for questions, comments, and/or chit-chat after the screening. Brannan, who wrote the film while getting her bachelor’s from UC Santa Barbara, is currently getting her master’s in Culture, Communications, and Technology from Georgetown University. In her own words more...

Google’s “Project Glass,” is the Augmented Reality (AR) Heads-up-Display (HUD) glasses offering that Google is designing for a near future Internet interactive experience.

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(Video credit: Google)

From watching their demonstration video, I certainly have some questions and observations. Google’s vision (no pun intended) of the future is a place where people ignore women except as witnesses to their achievements, talk with their mouth full, and put their live friends on hold to interact with a machine (oh wait, that’s what people do now); and is one without ads (wait…what?). Thankfully, rebelliouspixels mixed them in: more...

This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). See the conference website for information as well as event registration.

Jillet Sam

The panel  “Augmented Reality: Intersecting  Atoms and Bits” promises to be challenging and intellectually stimulating. The papers in this panel seek to add theoretical sophistication to the term augmented reality, by drawing on a diverse body of theoretical and methodological approaches.

James Witte proposes a new conceptual framework for exploring augmented reality, one which incorporates the differences between the communication patterns and behavior within analog as opposed to digital channels of communication. Significantly, within this model, Witte highlights the interaction between the researcher and the researched with regard to these channels, distinguishing between analog accounts (researcher as an interacting participant) and digital accounts (researcher is not an interacting participant). Jeremy Antley, through a case study, explores the interplay between digital dualism and augmented reality. Displaying a breadth of historical contextuality that is unusual in our field, Antley explores this interplay through a historical comparative analysis of the wave of textual augmentation in Russian history. Sally Applin and Michael D Fischer offer critical analysis of the term “augmented reality”, by incisively juxtaposing digital technology with the historical context of technological innovation and its effects on “reality”. Highlighting the need for a more precise theoretical vocabulary, Applin and Fischer propose PolySocial Reality as a conceptual model that is able to represent multiple networks of interaction as layers of independent yet partially overlapping networks, rather than as an extended network. Finally, Randy Lynn critiques the reductive essentialism through which digital dualism is reproduced within the literature by placing the explanatory focus on the essential nature of the medium itself, instead of the actors, settings, cultures, and social or technical structures involved. He then proposes a common theoretical framework which is based on a synthesis of microsociological principles of the cognitive, interactionist and ethnomethodological approaches.

While offering a critical analysis of the digital dualism inherent in the existing literature, all of these papers push for an extension and clarification of the visualization of augmented reality.

[Paper titles and abstracts are after the jump.] more...

Irony? A porn addiction helpsite (via ABCnews.com)

“The internet is for porn.” Given that, pornography addiction and internet addiction  frequently show up together in the same discussion. The two have some important features in common being medicalized descriptions of certain sets of behaviors: the problematization of pornography addiction rests in part on the idea that unhealthy levels of consumptions of  porn precludes healthy, fulfilling relationships with “real people”. Jenny Davis’s post earlier this week on the “problem with internet addiction” highlights the same issue: the idea that digital interaction is somehow a zero-sum game, wherein more of the “virtual” means less of the “real”, instead of merely a part of the whole of augmented social interaction:

If we understand the internet as a means of sociality, a venue for business communications, an outlet for creativity, a source of news gathering and a space of recreation, then indeed, an addiction to internet technologies would be an addiction everyday life.

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Image from Zeynep Tufecki/Technosociology.org

In the previous installment of this series, I set up what I characterize as the two primary areas of argument that stand against my primary claim: that social media technology and other forms of ICT, far from constraining emotional connections and the emotional power of solidarity-creating rituals, actually serve to facilitate emotions and the powerful connective work that emotional interaction does.

There are a number of ways that one could argue this is done, and Jenny Davis makes an especially pertinent argument in her post about the social cost of abstaining from digitally augmented forms of interaction. For the purposes of this piece, I want to focus my attention on the capacity of ICTs to facilitate the generation of emotional energy around contentious political action – especially contentious political action in a context of violent repression.

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MVS Virtual Cable™ and Virtual Signs™

In early February, I attended a fascinating conference hosted by the Telecom Council of Silicon Valley. This is a first rate organization and the conference did not disappoint. Many executives were present from various telecom, mobile, middleware, AR, audio, video, electronics and computer companies to discuss the future of the “connected car.”

The car is apparently one of the next battlefields for ownership of our personal data and privacy. It is an intimate environment and there will soon be enough sensors to document every human habit and behavior within it. While cars will become the panoptic reporter to our every move, people will also be burdened with an overwhelming amount of data ostensibly aimed at “aiding” them in the driving task. There will be touch activated windshields, Augmented Reality (AR) navigation lines projected onto the windshield that guide drivers on a track of navigation, and the blending of both scenarios with the addition of ads showing up on screen. Audio feedback based on sensor activity is currently available as a service in certain commercial vehicles. Installed sensors monitor driver behavior and provide immediate audio feedback if a driver changes lanes suddenly, is speeding or engages in other unsafe behaviors. more...

The tech world and consumers at large have been buzzing amid recent reports/leaks which indicate that Google will, in the next year, come out with smartphone-esque glasses. Apparently, these devices, often dubbed “Terminator” glasses after the cyborg technology portrayed in the 1980s classic film by the same name, will overlay the physical world with digital data—augmenting our practices of looking. more...