Last week, I wrote a piece entitled “There is no Cyberspace,” where I argued the today’s World Wide Web bears little resemblance to the thing that cyberpunk authors like William Gibson imagined as cyberspace. I explained that Gibson defined cyberspace as a “consensual hallucination” and proceeded to argue that the Web was neither consensual nor hallucinatory. I noted that even Gibson himself acknowledges that the cyberspace concept is outmoded—that, rather than being sucked into the world behind the screen, computers have “everted,” overlaying the physical with the digital. I concluded that the term “cyberspace” confounds our ability to makes sense of a social Web that has very real consequences in our lives because it evokes images of fantastical space apart from reality that we can enter and exit at our leisure.  The piece received thorough feedback and critique in posts by Mike Bulajewski (on his Mr. Teacup blog)  and Jeremy Antley (on his Peasant Muse blog), which has encouraged me to further develop my argument.

My claim that the “cyberspace” misleadingly evokes elements of fantasy left room for possible confusion insofar as I failed to define what I meant by fantasy. Bulajewski, for example, attempted to invert my argument, making a sort of post-Modern claim that “there is only cyberspace” because both our individual psyches (à la Sigmund Freud) and our collective consciousness (à la Emile Durkheim) mediate and interpret experience through the lens of our history, memory, traumas, etc. As Immanuel Kant (and his sociological successor Georg Simmel) explained long ago, there is no access to “real,” unmediated experience—all subjective input is filtered through the pre-existing structures of our consciousness. Bulajewski wants to call all experience “fantasy” because it is historically and culturally relative. Perhaps this is an important distinction in an arcane philosophical context, but I’m rather more concerned with what people actually mean when they say “real” in the context of the Web, as in: “real” life vs. cyberspace. more...

Reposted from Peasant Muse.

Photo by aagius

What does the term ‘cyberspace’ mean?  Does this Gibsonian construct adequately fulfill the task, currently asked of it by many, of defining the digital/physical realm interaction in terms of its scope and function?

Attempts to frame new social interactions spurred by digital innovations in communication, documentation and self-actualization (just to name a few) generally encounter problems of word choice when describing the effects these advancements bring to our growing conceptions of reality.  Literary terminology, often built upon antiquated notions reconfigured to suggest a potential or future state of being, sometimes suits the purpose of analogy when looking at these phenomena.  Yet there always comes a time when our understanding of an event or construction of reality demands that we re-evaluate our word choice, lest our future analytical efforts be hindered by its, perhaps, outmoded or misleading operation.  PJ Rey and the internet persona known as Mr. Teacup produced just this sort of re-evalutation of the term mentioned above, cyberspace, through two excellent pieces titled ‘There is no Cyberspace‘ and ‘There is Only Cyberspace’, respectively written.

PJ Rey argued that the term cyberspace, first coined by William Gibson in the short story ‘Burning Chrome’ and defined as a ‘consensual hallucination’, is deeply problematic in describing our contemporary social web because the web is neither consensual nor a hallucination.  Thanks to the ubiquity of smart phones, pervasive documentary practices (something Nathan Jurgenson calls the ‘Facebook Eye‘) mean that even if someone does not participate in the social web their actions are nonetheless captured by it to some degree, thus shaping our actions on the individual and societal level.  Many of us cannot control the degree to which this ‘Facebook Eye’ documents our actions (Could you stop every friend from making comments or posting pictures of your embarrassing moment from last week’s party?  What about last year’s party?) making the web far from a consensual space.  In many ways, because the web is not consensual it is also not a fantastical or a hallucinatory space either.  It is a part of reality- the web is as real as reality itself.  Actions taken offline impact online relations and vice-versa, allowing Rey to state that, “causality is bi-directional.  We are all part of the same human-computer system.” more...

Social theory should both grow out of, and be applicable to, empirical phenomena. As such, an important part of theorizing is to understand the substantive realities about that which we theorize. When theorizing about new technologies, this means keeping up with a highly complex and quickly changing empirical landscape. This post is a roundup of some recent empirical findings about social media trends, with a focus on Facebook—the current social media “hub.”

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Below is Part 2 of a three part essay (Part 1 is available here) I will be presenting at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. I will be presenting alongside several other scholars for a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog. Part 2 discusses the role of George Romero’s “flesh eaters” and the use of zombie films for social and political criticism between the late 60s and the mid 90s.
Johnny, the zombified brother of Barbra, is back from the grave and "coming to get you" in Romero's Night of the Living Dead (1968).
Romero’s 1968 classic, Night of the Living Dead, revolutionized the zombie metaphor. His “flesh eaters” have since become a staple of the genre and the social criticism laced within his early films have become a tradition in subsequent zombie films. Prior to Romero’s take on the zombie genre, zombies  largely reflected the spirit of the times in which these films were made. Hence, the fears of racial miscegenation found in White Zombie (1932) and the fears of mind control found in Invisible Invaders (1952). However, Romero changed these trends when he made the zombie into something more than simply an automaton of mind control or voodoo mysticism; Romero introduced the “flesh-eater” into the zombie lexicon, pushing the genre further into the macabre and raising the possibility of a politicized zombie figure.
In fact Night of the Living Dead was created as a critique of the violence and devastation of Vietnam, with the dead returning to life as a result of radiation emitted from a government “Venus probe” sent to space. In addition, Romero made his zombies into a form of contagion: A single bite from a zombie will similarly kill and turn one into a zombie, thereby playing into fears of loved ones and strangers turning on one another. Since Romero’s film, the zombie has usually been associated with cannibal corpses that have risen from the grave to devour the living. more...

The Google Matrix

Originally posted on PopMatters.

On Twitter, PJ Rey resurrected this August 2010 op-ed by William Gibson that has new currency given the hullaballoo about Google’s privacy-policy changes. Gibson argues that Google is an unanticipated form of artificial intelligence, “a sort of coral reef of human minds and their products.” But this description sounds less like artificial intelligence and more like Marx’s notion of the general intellect. Anticipating the intensification of technology, Marx claimed that machines would eventually subsume “the process of social life” and integrate it as a form of productivity.

The development of fixed capital indicates to what degree general social knowledge has become a direct force of production, and to what degree, hence, the conditions of the process of social life itself have come under the control of the general intellect and been transformed in accordance with it. To what degree the powers of social production have been produced, not only in the form of knowledge, but also as immediate organs of social practice, of the real life process.

This is pretty obscure even by Marx’s standards, but autonomist Marxists (Negri, Lazzaurato, Virno) have extrapolated from this a definition of general intellect that embraces, as Virno puts it, “formal and informal knowledge, imagination, ethical tendencies, mentalities and ‘language games’.” Because of the membranous nature of the general intellect, when harnessed and integrated with capital, it can recuperate all social behavior as “immaterial” production — enriching the valence of signs, producing affects, etc. — it means that “even the greater ‘power to enjoy’ is always on the verge of being turned into labouring task.” That is, our consumption, especially of information, is a mode of production. The general intellect is the sum of all that information circulation. more...


I took the liberty of making a new meme: "Censorship Sandworm". http://memegenerator.net/Censorship-Sandworm

“I must rule with eye and claw — as the hawk among lesser birds.”

-Duke Leo Atreides in Book 1: Dune

Over a week ago, Twitter announced a new censorship policy, stating that it would comply with any “valid and applicable legal request” to take down tweets. The announcement came just as we were still digesting Google’s unified privacy policy and were still debating the (now confirmed) rumors that Facebook was releasing an IPO. Twitter has since been applauded, denounced, and dissected by a variety of scholars, media critics, and business leaders. In this post I will give a brief summary of the controversy, briefly weigh in with a commentary of my own, and conclude with a discussion of what all this means for theorizing online social activity.

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Morality, or our internalized barometer of right and wrong, is heavily integrated into almost all areas of public and private life. It has been and continues to be at the center of social and philosophical theorizing, heated political debates, religious movements, artwork, fictional writing, and interpersonal relationships. Here, I want to talk about the ongoing moral dilemma of the cyborg.

Morality is complex. Moral tenets are numerous, overlapping, and often contradictory. Morality not only varies between social groups, but is multiplicious within social groups, and even within a single individual. Here, I discuss two pervasive and contradictory moral tenets that plague the contemporary cyborg. I argue that the tension between these moral tenets plays a significant role in the largely ambivalent and often anxious relationship between humans and the technologies that augment humanity.

Specifically, I discuss the contradictory moral tenets of potential realization and self-reliance. more...

The words and ideas we use to make sense of the Web owe as much to science fiction (particularly, the cyberpunk genre) as they do to the work of technicians or to rigorous scientific inquiry. This by no means a bad thing; the most powerful of such literary works call upon our collective imagination and use it to direct society to prepare for major transformations looming on the horizon. William Gibson’s (1984) Neuromancer was, no doubt, one such work. Neuromancer features  the exploits of a “console cowboy” (i.e., a computer hacker) named Case, who travels across a dystopian world serving a mysterious employer. The work is notable for popularizing the term “cyberspace,” which Gibson coined a couple years earlier in a short story called “Burning Chrome.”

In Neuromancer, Gibson described cyberspace as a”consensual hallucination” and more specifically: “A graphic representation of data abstracted from the banks of every computer in the human system. […] Lines of light ranged in the nonspace of the mind, clusters and constellations of data.” Rather than just staring into a computer screen, hackers “jack in” directly interfacing with these visual representations of data in their minds. The images described here are reminiscent of those portrayed in movies such as Tron (1982),  Hackers (1995), and, to a lesser extent, The Matrix (1999). more...

Below is Part 1 of a three part essay I will be presenting at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. I will be presenting alongside several other scholars for a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog. Part 1 discusses the first wave of zombie cinema 1920-1950s.

The Zombie in Film: From Haitian Folklore to Apocalyptic Anxieties

If you are alive these days, and not already part of the undead masses yourself, you probably have noticed a staggering increase of zombie references in film, television, pop culture, videogames and the internet.
For instance, the big screen and small screen have both hosted a plethora of zombie films including the more popular blockbusters 28 Days Later (2002), Shaun of the Dead (2004), and I Am Legend (2007). In television, we have seen the recent success of AMC’s The Walking Dead, based on the comic book series of the same name. In pop culture, we have seen the viral video of penitentiary inmates dancing to Michael Jackson’s “Thriller” and even the popular television sitcom Glee host its own rendition of the dance. And if you are on a college campus like myself, you have probably seen undergraduates playing “Zombies Vs. Humans,” a game of tag in which “human” players must defend against the horde of “zombie” players by “stunning” them with Nerf weapons and tube socks. In videogames, we have seen the success of the Resident Evil franchise, eventually culminating in a series of films staring Mila Jovovich, as well as more recent games like Left 4 Dead and Dead Rising. Finally, the internet is awash with zombie culture. From post-apocalyptic zombie societies to zombie fansites and blogs.
The Annual "Zombie Walk" in Pittsburgh, PA, birthplace of the famed zombie director George Romero.
But what is the zombie and where does it come from? more...

What Facebook knows about you, via the Spectacular Optical tumblr (click for more images)

Rob Horning has been working on the topic of the “Data Self.” His project has a close parallel to my own work and after reading his latest post, I’d like to jump in and offer a conceptual distinction for thinking about the intersection of the online/data/Profile and the offline/Person.

The problem is that our online presence is too often seen as only the byproduct of our offline selves. Sometimes we talk about the way online profiles are passive reflections of who we are and what we do and other times we acknowledge our profiles are also partly performative adjustments to the “reality” of the person. However, in all the discussion of individuals creating this content what is often neglected is how the individual, in all of their offline experience, behavior and existence, is simultaneously being created by this very online data. We cannot describe how a person creates their Profile without always acknowledging how the Profile creates the person.

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