And so it came to pass that SimCity was released and no one could play it.
It was a disaster for EA, its distributor. Within hours the game blogs were humming, and the comments sections were humming even more. People had paid for the game; many people had pre-ordered it. Everything should have worked. People were angry. The problem quickly became obvious: SimCity’s Always-On DRM was gumming up the works. To clarify: the game requires a constant internet connection to play, with the game syncing to the servers every twenty minutes or so. The servers were overloaded. When people were able to connect, the game was frequently unplayable. Some games simply didn’t unlock on time.