art

In February, some colleagues and I visited Biosphere 2—an absurd, failed  experiment in the middle of the Sonoran Desert. What sort of experiment? Well, that’s hard to pin down. Depending on who you ask or how you want to frame it, Biosphere 2 could be a science experience, a social experience, a financial one, or maybe just an experiment in American hubris. 

One of my colleagues on that trip to Arizona earlier this year, Avery Trufelman, recently released a podcast episode on the project as part of her new series on failed utopias. The Biosphere piece effectively chronicles the entire timeline of this absurd effort to recreate an Earth-like biosphere in three enclosed acres. Complete with ocean, rainforest, farm, desert, and—of course—living quarters, the Biosphere 2 was funded by the eccentric Ed Bass, ostensibly an easily distracted recipient of a trust fund. Under the direction of the equally idiosyncratic John P. Allen, Bass poured hundreds of millions into building this utopian vision in the early 90s. 

The first time Allen and Bass collaborated was on a project called Synergia Ranch, a counter-cultural haven in the 70s and 80s. Members of the ranch, the Synergians, created a troupe called The Theater of All Possibilities and even built a seafaring ship—the Heraclitus—to carry them around as they acted out their visions for the future on stage. That’s the beginning of this whole mess. The end came after Steve Bannon (as Avery says, “yes—that Steve Bannon”) enacted a hostile takeover to remove Allen from the reigns and return control to Bass. For everything in between, I suggest you listen to the podcast.

I’ve written previously on this blog about my issues with the field of speculative design (of which I consider myself a participant), but this whole Biosphere 2 story is just too exemplary. Eight white people with little-to-no scientific background were put in a multi-million dollar enclosure for two years because they thought they could learn something (but what?) about how Earth works. The UV-protected glass killed the bees immediately, the exposed concrete sequestered carbon and oxygen, the air got thinner, the energy required to farm was greater than what the crops could provide, and the group split into two factions (who still don’t speak to each other to this day). Meanwhile, outside the dome, businessmen and bureaucrats wanted the experiment to be so successful—so real—that they censored reports coming from participants. And as the building—which, by the way, was powered by an external natural gas source—struggled to sustain human life, egotrips decimated any hope of a well-run project.

Nearly thirty years later, we have Jeff Bezos telling us he’ll build a colony on the Moon because Earth isn’t working out for him. Sci-Fi writers are being hired to advise the French military on future attacks and how to prepare for them. The same authors are consulting with multi-billion dollar enterprises. What are we doing here?

A few years ago, there was a comment thread on MoMA’s Design and Violence page that sparked a serious debate about the overtly privileged position of speculative designers. I think about that often and how well it sparked an important introspection among the field (a few of the participants in the thread have gone on to produce long-form scholarship inspired, in part, by the discussions happening there). But I also think about how little we’ve been able to change.

At the end of her series on utopias, Avery points to Foucauldian heterotopias as perhaps a way to envision future communities that are built with inclusion and justice. “Gathering communities,” she says, “means building heterotopias for the present while studying the past…Gathering community involved imagining a way to the future” She suggests that fiction is where we can “dismantle the hubristic imperialist ideal of what the perfect place is.” I think that sounds like a good start to me.

Gabi Schaffzin is a PhD candidate at UC San Diego.

When the team here at Cyborgology first started working on The Quantified Mind, a collaboratively authored post about the increasing metrification of academic life, production, and “success”, I immediately reached out to Zach Kaiser, a close friend and collaborator. Last year, Zach produced Our Program, a short film narrated by a professor from a large research institution at which a newly implemented set of performance indicators has the full attention of the faculty.

For my post this week, then, I’d like to consider Zach an Artist in Residence at Cyborgology—someone using the production and dissemination of works that embody the types of cultural phenomena or theories covered on the blog (as it turns out, this is not Zach’s first film featured on Cyborgology). I suppose it’s up to him if he’d like to include the position on his CV. In the following, I would like to present some of my reactions to the film and let Zach respond, hopefully raising questions that can be asked in dialogue with the ones presented at the end of The Quantified Mind. In full disclosure, I am very familiar with Zach’s scholarship and art (I’m listed as a co-author or co-artist on much of it, though not Our Program in particular), so I hope I don’t lead the witness too much here.

But first, the film:


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Last week, I introduced some characters to my argument: Orphan Black and its writing and consulting staff, Mr. Robot and its creators, the Cybernetic Culture Research Unit and Nick Land, accelerationism, and hyperstition. Need a refresher? Find it here. Now, I’d like to take a brief detour in order to introduce another important character here: speculative design. more...

At what point does a fictional tale of a present day technocapitalist advancement and the characters embroiled in its aftermath turn into a dystopia? Is there ever a clear threshold between the plausible and the absurd? And what responsibility does the artist or author have towards their audience to make clear the realism of the piece?

Spoiler Warning: you may want to tread lightly if you haven’t yet but still plan on watching through season 2 of Mr. Robot and season 5 of Orphan Black. more...

METATOPIA 4.0 – Algoricene (2017) by Jaime Del Val

The 23rd International Symposium on Electronic Art was held in collaboration with the 16th Festival Internacional De La Imagen in Manizales, Colombia in mid-June 2017. The opening ceremony for the conference kicked off with a performance by the artist Jaime Del Val, entitled METATOPIA 4.0 – Algoricene (2017), described by the artist as “a nomadic, interactive and performative environment for outdoors and indoors spaces.” The artist statement goes on (and on) to explain that the piece “merges dynamic physical and digital architectures” in an effort to “def[y] prediction and control in the Big Data Era.” In actuality, Del Val stripped down to his naked body, put himself in a clear mesh tent, projected abstract shapes onto the tent, and danced to what might best be called abstract electronica (think dubstep’s “wubwubwub” without the pop).

What piece of what Del Val presented qualifies as “electronic art”? Was it the music? The projector? The use of the term “Big Data Era”, capitalized (in lieu, perhaps, of scare-quotes) in his entirely glib artist statement? I was similarly confused by Alejandro Brianza’s artist talk, “Underground Soundscapes”, in which he showed a few photos of subway systems around the world, accompanied by sound recordings from each visit. About Brianza’s work and Del Val’s, I wondered: why is this electronic art? In fact, throughout the duration of my visit to the ISEA conference and festival, I found myself asking “why” quite often.

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Content Advisory: The following contains references (including an embedded video) to sexual assault and misogyny.

Angela Washko @ UCSD

At the end of the panel following Angela Washko’s artist talk at UC San Diego’s Qualcomm Institute, there was time for two questions. The first came from a man in the audience who jumped to the mic in order to frame the artist’s work in the inevitable deluge of AR, or augmented reality technology (think holding up your phone and seeing a Pokestop where another passerby might just see the local Walgreens). The audience member, a computer scientist from UCSD, wanted to know what would happen once we “throw away this technology that we’re tethered to.”

Washko had begun the evening with a presentation about her work, starting with her performances in World of Warcraft, wherein she goes to some of the most popular areas in the game to perform certain actions or ask other players about issues like abortion and feminism. I found the piece both charming and troubling: at one point, Washko’s avatar orchestrates a conga-line type dance party in a field where orks and trolls frolick in harmony while acting like chickens (just trust me, go to 25:00 in the video below). During the WoW interviews, the situation was a bit less whimsical. In Washko‘s words:

I realized that players’ geographic dispersion generates a population that is far more representative of American opinion than those of the art or academic circles that I frequent in New York and San Diego, making it a perfect Petri dish for conversations about women’s rights, feminism and gender expression with people who are uninhibited by IRL accountability.

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deaddrop

Today, I just want to write a brief post about a cool art project. The Dead Drop project, started by an artist in New York City, embodies much of the theory we talk about here at Cyborgology. And like most forms of art, it accomplishes this theorizing in a far more efficient and interesting way than that which we academics put forth with our many, many words.

The Dead Drop project began in 2010 by a Berlin based artist named Aram Bartholl. During his stay in NYC, he installed 5 Dead Drops in public places. Dead Drops are blank USB ports, cemented into city walls, trees, or other publicly accessible outdoor materials. People can upload and download files onto these ports. Anyone can install a Dead Drop, and Bartholl encourages worldwide participation. Bartholl describes the project as an “anonymous, offline, peer to peer file-sharing network in public space.”  To date, there are 1,231 registered Dead Drops worldwide, comprising about 6,403 GB of storage space. more...

I hereby dare to say that TtW2012 met and surpassed the precedent set by TtW2011 (though both were fantastic). One of the unique features of the TtW conferences are their integration of academic, professional, and artistic expressions of the human/technology relationship. One such example was the lunchtime screening of Kelsey Brannan’s film: Over&Out. In particular, I was struck by the connection between Brannan’s piece and the academic presentations in the Logging off and Disconnection panel. Here, I try to tease out this connection.

I begin with a short synopsis of Over&Out taken from the film’s website: more...

Photo by Michael Chrisman

One of the most heavily trafficked posts on this blog in 2011 was Nathan Jurgenson’s excellent essay on “faux-vintage” photography and the construction of meaning in documentation; given the discussion around this phenomenon, it’s interesting to consider photographer Michael Chrisman’s year-long photo project, especially in the details of how it was processed and how you and I are able to view it above.

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