art

While the tide is turning, comics are still an under-appreciated medium in 2011. This despite increased interest in superheroes given the Hollywood treatment and critical attention to thoughtful indie pieces like Fun Home and Love and Rockets. It’s a shame because comics’ juxtaposed panels, their special way of framing time in terms of space, are well equipped to address those intersections of identity, technology, and visual representation that get so much play in mainstream and academic press. Image Comics’ Infinite Vacation is one new ongoing title that tackles those ideas head on.

Writer Nick Spencer is a rising star whose big hit, Morning Glories, blends teenage drama with the surreal paranoia of 60s TV thriller The Prisoner. In Infinite Vacation, Spencer teams with artist Christian Ward to tell the story of Mark, daily user of a ubiquitous, near-future technology which allows anyone to buy or sell their existence in parallel universes through a smartphone app; for $25,000 Mark can become the hero cop version of  himself, and it’ll cost at least $3000 for him to become a Mark who did not just get walked out on by that mystery girl in the coffee shop.

Mark is a cyborg less like Robocop and more like the average Facebook user who presents their preferred self to the world via an array of edited images, clicked “likes”, and comments with friends (i.e., exactly how Cyborgology editors define the cyborg in their inaugural post).  Identity definition and presentation through web spaces and consumer devices is a major theme in Infinite Vacation, whether it’s the RSS feed of your alternate selves’ lives and deaths or that mystery girl saying, “That thing in your hand isn’t worth shit to me…” when Mark tries to prove his seriousness by showing how expensive his app-assisted reality purchase would have been. A gorgeous opening spread (below) has infinite Marks fitted into generic male outlines, reminiscent of your chosen profile picture replacing the pale blue Facebook default. more...

Last week, I posted a review of the film Tron: Legacy (2010) on this blog. This week I have a review of Ondi Timoner‘s wonderful 2009 documentary We Live in Public. This review is found in the latest issue of one of my favorite journals, Surveillance and Society.

The issue is here. Free .pdf download of the review here.

I explore theoretical connections between the movie and the rise of social network sites such as Facebook. I look at privacy, publicity, surveillance and our increasingly augmented reality. Many of the points are elaborations of topics posted by myself and others on this blog. It is particularly exciting to see these theoretical ideas travel so smoothly across mediums such as film, radio, the blogosphere and academic journals.

Jon Rafman is a Canadian artist who provocatively uses Google Street View images. His project is titled “The Nine Eyes of Google Street View,” named after the  Google vehicles that roam around the globe with a 9-eyed lens to create panoramics of nearly every inch of road in the free world. Naturally, many compelling stills can be found within the mountain of imagery.

The Google camera photographs by utility – shooting in all directions at a given interval. This is opposed to the artistic model of photography where a human edits the world into the frame with some creative intent. As Rafman states in an essay about the project,

Google Street Views present a universe observed by the detached gaze of an indifferent Being. Its cameras witness but do not act in history. For all Google cares, the world could be absent of moral dimension.

However, and more critically, we should note that Google is not so nuetral at all. They are seeking total surveillance in an effort to make money. And this is partly why these images are so compelling: the juxtoposition of the “neutral” corporate Google gaze and the raw, candid reality so voyeuristically depicted.

See all the photos here. more...

Yes, even a CGI-filled big-budget glowing Disney spectacle can provide opportunity for theorization. Of the recent Internet-themed blockbusters – namely, Avatar (2009); The Social Network (2010) – Tron: Legacy (2010) best captures the essence of this blog: that the digital and the physical are enmeshed together into an augmented reality.

This seems surprising given that the film is premised on the existence of a separate digital world. Indeed, the first Tron (1982) is all about a strict physical-digital dualism and the sequel plays on the same theme: physical person gets trapped in a digital world and attempts to escape. However, Tron: Legacy explores the overlapping of the physical and digital. The story goes that Flynn, the hero from the 1982 film, develops a digital world that does not have the imperfections of its physical counterpart. His grand vision was to gloriously move humanity online. Simultaneously, the beings in the digital world want to export their perfection out of the digital world and to colonize the offline world, removing all of its imperfections (i.e., us). Flynn comes to realize that enforced perfection (read: Nazism) is unwanted. Instead of a highly controlled and orderly universe, what has to be appreciated is what emerges out of chaos. And it is here that the film makes at least two theoretical statements that are well ahead of most movies and popular conceptions of the digital.

First is the tension between more...

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Helvetica, the 2009 documentary about the meteoric rise of a Modern minimalist typeface, chronicles the recent history of design theory and describes a continuing clash between hyper-functional Modern design and expressive post-Modern (“grunge”) design.  Interestingly, the design trends that characterize the field of typeface design seem to directly parallel the history of Web design.

Today, we take for granted the simple, sleek minimalism that has come to define the Web.  It is evidenced in the two-tone, single-logo body of the iPad; the bold, spare, and instantly recognizable typeface of the Facebook “f” logo; or the isomorphic convergence of browsers toward an uncluttered and relatively standardized interface.  Of course, various products have strayed from Silicon Valley’s prevailing design standard of Modernist minimalism, but the dominance of this design aesthetic is only further revealed by the ridicule that these companies and products receive.

The dominance of Modernist minimalism on the Web was not always a given.  For example, even at its peak popularity, Myspace afforded users a wide range of customizable with respect to this individual profiles.  In fact, profiles on Myspace continue to vary so widely that there is hardly any coherence to the site as a whole.  But, users seem to enjoy the freedom to customize their own profiles.  Beyond the content, the design itself becomes a medium of self-expression.  If you are an outward and expressive person, be sure to have music blaring when a visitor lands on the page.  If you are the dark and brooding type, exhibit this by selecting font and background colors from the bruise palate.  These observations, no doubt, echo the wisdom of Marshall McLuhan, who famously told us that “the medium is the message.” more...

The Cyborgology editors dropped in on artist Jonathan Monaghan‘s studio to discuss his art and how it relates to technology and our contemporary world.

The impetus for my animation “Life Tastes Good” was seeing different depictions of polar bears on television. If they are selling soda, they are having a great time, if they are illustrating climate change, they are dying slow painful deaths. I decided to mix this disparate imagery into a new schizophrenic reality using the same 3d animation tools as those Coke commercials. These alternate digital realities I create in my work are both familiar and alien; playing with our desires, dreams and anxiety.

Jonathan Monaghan’s work is art in the age of hyperreality. Baudrillard offered hyperreality as a bloated, obese and dying environment liquidated of meaning, and here we see the simulated polar bear literally expiring on the screen. Monaghan has turned the simulated polar bear against itself by reintroducing it to the real. more...

Many worry about the immortality of our behavior on social network sites like Facebook. Regrettable behaviors can become Facebook Skeletons in your digital closet. However, I have argued before that what is equally true is that our online presence is extremely ephemeral. Status updates speed by, perhaps delighting us in the moment, but are quickly forgotton. The innundation of photographs of yourself and others is so heavy that particular moments often become lost in the flow. Our digital content may live forever, but it does so in relative obscurity. Just try searching for that witty status update your friend made on Facebook last month. It is this ephemerality of our online social lives that makes this art/design project by Siavosh Zabeti so interesting. When our Facebook lives are placed in a book, our socialization grasps at the tactile permanence of the physical.

When Facebook becomes a book from Siavosh Zabeti on Vimeo.

If books like this became popular, would we create our Facebook presence any differently given this new, more physical medium? more...

Apple “fan” and former employee Michael Tompert created a series of photographs depicting destroyed Apple products. Why do many find these images so striking?

Besides being beautiful deconstructions in themselves, these obliterated Apple products force us to come face to face with our love of sleekly designed magic-like devices. We might feel a tinge of horror seeing something we love so brutally and carelessly destroyed to the point of uselessness. Perhaps we have grown empathetically and intimately attached to these devices, bonding with them by day in our pockets and by night at our bedsides.

Alternatively, and moving from love to hate, perhaps they serve as a sort of catharsis by symbolizing our anger at the spectacle of consumer culture in general, and more specifically, Apple’s own quasi-religious Disney-like image. [a previous post on Apple-as-spectacle in response to the unveiling of the iPad]

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This wonderful infographic was published last year in The Visual Miscellaneum, and has recently been posted online.  I thought the Cyborgology readers might appreciate a link.

Check out Aram Bartholl‘s amazing Dead Drops project that involves a whole bunch of USB thumb-drives sticking randomly out of walls in public spaces. You are walking in New York City, you see a little USB sticking out of a brick wall, and you just need to know what it is about, what files you can download from it, and perhaps what you’d like to upload back into this public information project. I just love that it imports the ethic of the free, open, public, massive creative projects that have a long history on the web to physical space. [via GBlog]Indeed, this theme of technology embedded in with the physical runs through much of Aram’s work. It fits into my argument that we currently live in an “augmented reality,” one where, as I have stated, “digital and material realities dialectically co-construct each other.”[check out http://www.datenform.de/] ~nathan