Author Archives: Dave Paul Strohecker

#TtW12 Panel Spotlight: Self Documentation

This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). It was originally posted on 4.6.12 and was updated to include video on 6.22.12. See the conference website for additional information.

The issue of self documentation is increasingly fertile ground for theorizing the intersection of the digital and the material, illustrating how our identities are increasingly mediated by new technologies and “digital” forms of sociality. Facebook, Twitter, Instagram, and Pinterest (as relatively new forms of sociality) produce requisite changes in our self concepts. In the digital era, identity becomes a project of coordinating, collecting, and curating; self presentation becomes a project of self documentation.

Each of these authors acknowledges the paradigmatic changes new technology (especially social networking sites like Facebook) has introduced into our self concepts. For example, Aimée Morrison looks at how norms are created, encouraged, and enforced in the digital realm of Facebook. The Facebook status update field has gone through several permutations, reflecting changing expectations and norms regarding self presentation and self documentation on this popular social networking site. Somewhat differently, Rob Horning addresses issues of power and control in the promulgation of new forms of sociality. More specifically, Horning discusses Facebook’s role in socializing users into the “digital self,” or the self as curated project. Self documentation is integral to the rise of the digital self and the destruction of the inner/private self. In addition, Jordan Frith reflects on how social media incorporates emerging GPS technology into location based social networks (LBSN) like Foursquare. Drawing from qualitative interviews with over 35 Foursquare users, Frith analyzes the impact of this LBSN on both self-presentation and self-documentation practices.

Finally, social media and the ability to self-document also changes our conception of time. As Nathan has argued, “Social media increasingly force us to view our present as always a potential documented past” (Jurgenson, 2011). In this vein, Sam Ladner addresses the proliferation of digital calendaring (MS Outlook, Google Calendar) and resultant changes such technology engenders to our conceptions and use of time. Digital calendars create new affordances but also new risks in time management.

[Paper titles and abstracts after the jump.]

(more…)

Film, Food, and Fraternizing: “Over & Out” at #TtW12

This is part of a series of posts highlighting the Theorizing the Web conference, April 14th, 2012 at the University of Maryland (inside the D.C. beltway). See the conference website for information as well as event registration.

At this year’s Theorizing the Web, we are pleased to announce a lunch time short-film screening of the techno-queer-romantic-comedy “Over&Out” (2012). The film runs less than 30 minutes. Register here for free lunch & a movie.

We will also have the film’s writer, Kelsey Brannan, available all day for questions, comments, and/or chit-chat after the screening. Brannan, who wrote the film while getting her bachelor’s from UC Santa Barbara, is currently getting her master’s in Culture, Communications, and Technology from Georgetown University. In her own words (more…)

Human-Animal Sociality: Gaming with your Cat?

You may have heard some of the exciting feline technology news coming out of SXSW this year. If not, check this out!

The video above displays three early “cat games” released by Friskies brand cat food at SXSW 2011, which included “Cat Fishing,” “Tasty Treasures Hunt,” and “Party Mix”. However, at this year’s SXSW Interactive they unveiled an all new cat game titled “You vs. Cat.” This game will allow for humans to play their companion animals for the first time. Because the earlier apps were designed simply for cats, people could not play alongside them. The result is a lot videos of confused cats slapping and rubbing on iPad screens.

The “You vs. Cat” application allows you to play a simple game on your iPad with your feline friend by lobbing virtual objects at your cat’s “goal” across the iPad screen. (more…)

The Crisis of Authenticity: Symbolic Violence, Memes, Identity

We are currently facing a cultural crisis of authenticity. Since the early 2000s, we have seen the concept “authenticity” slowly move from margins to mainstream (Reynolds, 2011), encapsulated by feverish celebrity gossip surrounding breakout stars like Lana Del Rey, personified through the rise of the urban hipster as folk devil (those self-professed taste arbiters of cool who ride “fixies” through the urban landscape, collect obscure records, and wear vintage clothes), and exemplified in Web 2.0 and the rise of social media (especially curatorial media like LastFM and more recently, Pintrest), where we are all now encouraged to share, like, and make public pronouncements of our personal tastes. In the contemporary zeitgeist, it seems that we are all “grasping for authenticity” in an attempt to make our lives seem more important, substantial, and relevant (Jurgenson, 2011).

In this environment, identity is constructed both on and offline, but our online identities are increasingly coming to define our public identities. As such, the “online commons” (Lih, 2009) becomes an important space of identity construction and conflict. (more…)

#HipsterStudies: Kony, Hipsters, and Social Distinction

Since Sarah posted on Kony yesterday, I though I would throw in my two cents on the matter. I would like to discuss claims that the Kony 2012 is a hipster movement.

Why are people claiming the movement against Kony is a hipster movement? I think it is because of three main reasons. 1) people are using social media to spread it; 2) Invisible children plays into the whole Toms shoes, suburban college student social justice movement; and 3) individuals are claiming allegiances to this social justice movement as a form of social distinction. (more…)

The Medical Benefits of Body Modification

Today I bring you one example of how medical technology and body modification are converging.

The Tongue Drive System uses magnetic field sensors to track the movement of a magnetized tongue piercing.

The image above comes from the Georgia Institute of Technology, where they have engineered a new form of wheelchair mobility through the use of a tongue piercing. The Tongue Drive System uses a dental plate that captures the movement of the tongue piercing below, which is fashioned with a tiny magnet on top. (more…)

The Zombie in Film (FULL ESSAY: Parts I, II, and III)

Below is a three part essay I presented at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. It was presented as part of a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog.


THE ZOMBIE IN FILM: FROM HAITIAN FOLKLORE TO APOCALYPTIC ANXIETIES

If you are alive these days, and not already part of the undead masses yourself, you probably have noticed a staggering increase of zombie references in film, television, pop culture, videogames and the internet.For instance, the big screen and small screen have both hosted a plethora of zombie films including the more popular blockbusters 28 Days Later (2002), Shaun of the Dead (2004), and I Am Legend (2007). In television, we have seen the recent success of AMC’s The Walking Dead, based on the comic book series of the same name. In pop culture, we have seen the viral video of penitentiary inmates dancing to Michael Jackson’s “Thriller” and even the popular television sitcom Glee host its own rendition of the dance. And if you are on a college campus like myself, you have probably seen undergraduates playing “Zombies Vs. Humans,” a game of tag in which “human” players must defend against the horde of “zombie” players by “stunning” them with Nerf weapons and tube socks. In videogames, we have seen the success of the Resident Evil franchise, eventually culminating in a series of films staring Mila Jovovich, as well as more recent games like Left 4 Dead and Dead Rising. Finally, the internet is awash with zombie culture. From post-apocalyptic zombie societies to zombie fansites and blogs.

The Annual "Zombie Walk" in Pittsburgh, PA, birthplace of the famed zombie director George Romero.

The Zombie in Film (Part 3: The Zombie Renaissance)

Below is Part 3 of a three part essay (Part 1 is available here; Part 2 is available here) I will be presenting at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. I will be presenting alongside several other scholars for a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog. Part 3 discusses the “Zombie Renaissance” after 9/11 and concludes briefly on the importance of the zombie as a cultural artefact.

Jim being pursued by a feral "rage"-infected zombie in Boyle's now classic film 28 Days Later (2002).

Scholars have called the post-9/11 era the “Zombie Renaissance” due to the torrent of zombie films produced at this time and the paradigmatic changes introduced to the zombie as movie monster (Bishop 2010). The first blockbuster film of this era, Danny Boyle’s 28 Days Later (2002) is often credited to raising the stakes in zombie films. This film became a powerful drama oriented around the zombie apocalypse, something that has since been mimicked in recent films and especially in AMC’s recent television series The Walking Dead. (more…)

The Zombie in Film (Part 2: Romero & the Politicized Zombie)

Below is Part 2 of a three part essay (Part 1 is available here) I will be presenting at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. I will be presenting alongside several other scholars for a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog. Part 2 discusses the role of George Romero’s “flesh eaters” and the use of zombie films for social and political criticism between the late 60s and the mid 90s.

Johnny, the zombified brother of Barbra, is back from the grave and "coming to get you" in Romero's Night of the Living Dead (1968).

Romero’s 1968 classic, Night of the Living Dead, revolutionized the zombie metaphor. His “flesh eaters” have since become a staple of the genre and the social criticism laced within his early films have become a tradition in subsequent zombie films. Prior to Romero’s take on the zombie genre, zombies  largely reflected the spirit of the times in which these films were made. Hence, the fears of racial miscegenation found in White Zombie (1932) and the fears of mind control found in Invisible Invaders (1952). However, Romero changed these trends when he made the zombie into something more than simply an automaton of mind control or voodoo mysticism; Romero introduced the “flesh-eater” into the zombie lexicon, pushing the genre further into the macabre and raising the possibility of a politicized zombie figure.
In fact Night of the Living Dead was created as a critique of the violence and devastation of Vietnam, with the dead returning to life as a result of radiation emitted from a government “Venus probe” sent to space. In addition, Romero made his zombies into a form of contagion: A single bite from a zombie will similarly kill and turn one into a zombie, thereby playing into fears of loved ones and strangers turning on one another. Since Romero’s film, the zombie has usually been associated with cannibal corpses that have risen from the grave to devour the living. (more…)

The Zombie in Film (Part 1: The Early Cinematic Zombie)

Below is Part 1 of a three part essay I will be presenting at the 2012 Southwest Texas Popular Culture Association meetings in Albuquerque, New Mexico on February 9th. I will be presenting alongside several other scholars for a series of panels titled “The Apocalypse in Popular Culture.” A (much) earlier version of this paper can be found on the Sociological Images sister blog. Part 1 discusses the first wave of zombie cinema 1920-1950s.

The Zombie in Film: From Haitian Folklore to Apocalyptic Anxieties

If you are alive these days, and not already part of the undead masses yourself, you probably have noticed a staggering increase of zombie references in film, television, pop culture, videogames and the internet.
For instance, the big screen and small screen have both hosted a plethora of zombie films including the more popular blockbusters 28 Days Later (2002), Shaun of the Dead (2004), and I Am Legend (2007). In television, we have seen the recent success of AMC’s The Walking Dead, based on the comic book series of the same name. In pop culture, we have seen the viral video of penitentiary inmates dancing to Michael Jackson’s “Thriller” and even the popular television sitcom Glee host its own rendition of the dance. And if you are on a college campus like myself, you have probably seen undergraduates playing “Zombies Vs. Humans,” a game of tag in which “human” players must defend against the horde of “zombie” players by “stunning” them with Nerf weapons and tube socks. In videogames, we have seen the success of the Resident Evil franchise, eventually culminating in a series of films staring Mila Jovovich, as well as more recent games like Left 4 Dead and Dead Rising. Finally, the internet is awash with zombie culture. From post-apocalyptic zombie societies to zombie fansites and blogs.

The Annual "Zombie Walk" in Pittsburgh, PA, birthplace of the famed zombie director George Romero.

But what is the zombie and where does it come from? (more…)