science/technology: internet

Back in February I went ahead and built myself a website highlighting, well, myself.  And I will admit to, on occasion, indulging my curiosity regarding how often it’s visited and what visitors are looking at.  So yesterday I was browsing the site stats and noticed that there was data on how often each clickable thing was clicked on, including images, tabs, links, and documents I’d uploaded; stuff like that.  I thought, huh, well I wonder?  Are people checking out my classes?  Downloading my journal articles? Are they interested in my public speaking!?  That’d be so cool!

Lo and behold.  The most clicked upon clickable thing on my website is the Sociological Images tab.  Yay!  The second most clicked upon thing?  My photograph.

This is kind of fascinating.  What drives people not just to look at my photograph, but to want to look at it up close?  What kind of information are they trying to glean, not from the articles I’ve written or material I teach, but from the gleam in my eye?  Is it “human nature” to want to see people you’re interacting with, even on the internet?  Is it the cultural imperative to have an opinion on what women look like?  Something else?

And if I’m going to speculate as to the motivations of visitors, I should ask myself the obvious questions.  Why did I upload photographs of myself at all?  Four of them!  Why do I think that it’s important to be embodied on, let’s face it, a website with a great deal of highly abstracted content?  Do I think it looks “professional”?  Do I think photographs make me more relate-able?  Am I bowing to the cultural imperative that women present their bodies for judgment?  I don’t know!

I didn’t think much of it at the time.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

Dolores R. sent in a story at about a recently-released internet campaign ad in the CA-36 special election that Talking Points Memo has called “Willie Horton on steroids,” referring to the infamous racial-fear-mongering ad released by George H.W. Bush in the 1988 presidential campaign. The CA-36 ad was released by a new super-PAC (able to raise unlimited funds), Turn Right USA. (The guy who produced it also produced a striking ad for a candidate for Alabama Agriculture Commissioner in 2010.) It attacks Democratic candidate Janice Hahn over her support for gang intervention programs. And it’s a doozy. It is definitely NSFW:

Aside from the just over-the-top racist and sexist nature of the ad, it’s also interesting because of the issues it brings up about technology and democratization of ad campaign materials. Turn Right USA isn’t directly linked to or affiliated with the campaign of Hahn’s Republican rival in the race, Craig Huey. Huey’s campaign has reacted with dismay, condemning the content and distancing themselves from it. They clearly fear a backlash that will hurt Huey’s chances (and he’s already the underdog in the race). And yet, they didn’t create the ad, there’s no evidence that I’ve seen that they worked with Turn Right USA, and they don’t have any ability to take it down or symbolically fire the producer to show how little they think of it. We saw a similar situation recently in Florida, with a mailer apparently intended to discredit a candidate who had nothing to do with it.

While non-campaign-funded attack ads clearly helps candidates in a lot of situations (for instance, the Swift Boat Veterans for Truth ads against John Kerry in 2004), they can also hurt the candidate they’re meant to help. Campaigns can’t control their content and they can’t retract them if they sense a public backlash. Voters may blame candidates for content they didn’t approve and can’t fix. And the increasing number of third-party advocacy groups, combined with the ability to distribute materials widely over the internet instead of buying TV time, seems likely to increase the danger to campaigns of these types of ads ostensibly meant to “support” them.

Cross-posted at OWNI.


Our BoingBoing friend, Cory Doctorow, has a great Ted Talk in which he gives an inspired and radical solution to the lack of privacy on the internet. To begin, he notes that Facebook, as just one example, doesn’t just allow, but incites disclosure by rewarding it, but only intermittently (a la B.F. Skinner and the Skinner box).

Meanwhile, parents try to protect children from disclosure and exposure with surveillance tools that block and report content.  This, Doctorow argues provocatively, only trains kids to accept surveillance as normal and unproblematic.  Instead of spying on our kids, he suggests, we should be teaching them to manipulate and avert involuntary disclosure, such that they grow up learning to question instead of accept the use and abuse of their personal information.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

On the February 21, 2011 edition of The Colbert Report, there was a humorous but still telling segment (watch) about former Congressional Senator and Representative Rick Santorum (R-PA). The segment detailed the effects of Dan Savage’s appeal to readers and followers to “Google bomb” then U.S. Senator Santorum in 2003 as a response to some of Santorum’s comments about homosexuality. In April of 2003, the Senator made several controversial statements that essentially compared homosexual acts to bestiality and incest, and stated he believed such acts to be a threat to society and the institution of the family (read excerpts from the interview). Savage, author of the sex advice column “Savage Love,” appealed to his readers to come up with a definition of “Santorum” to memorialize the Senator’s comments as an act of protest.

After settling on a definition, Savage created the website Santorum to promote the newly coined sexual neologism that meant a “frothy mixture of lube and fecal matter that is sometimes the byproduct of anal sex.” Over time, and many searches later, Savage’s website is to this day at the top of the results list when you Google “Santorum.” [In a nutshell, in order to Google bomb, or to inflate the ranking of a site under a particular query, you rely on people clicking on a specific link in the search results list and you rely upon other websites linking to a particular page using a specific anchor text. In this case, other websites linked to Savage’s site using the anchor text “Santorum” and many people clicked on his site when Googling the term.]

 

As funny as the story is, it raises important questions about the power over discourse given the new possibilities presented by the web. Much is to be said for a crowd-sourced means of discourse. In a very general way, it can be likened to subvertising (see AdBusters) where popular advertisements are parodied or spoofed to illustratively and critically question the meaning of the original advertisements and the discourses they are selling to the consumer. In a more specific way to Santorum’s case, using a Google bomb can be likened to muckraking. Not only did Savage make a successful attempt at a large-scale practical joke, he successfully drew attention to Santorum’s comments about homosexuality. Further, the result of the Google bomb would make it difficult for Santorum to promote his own website and the discourse he would wish to produce about himself on the web, especially should he consider running for the U.S. Presidency in 2012.

Yet, each of these strategies that combat dominant narratives are traditionally produced by the few and the privileged, and the same was true of the dominant narratives. Ultimately, what I wish to highlight with this post is that the web is fostering challenges to existing power relations over the production of discourse. The Google bomb presents an interesting case for the democratization of discourse production, and it provides evidence for possible strategies of altering what discourses become visible in the mainstream.

William Yagatich is a sociology graduate student at the University of Maryland.  His post originally appeared at Cyborgology.

If you are alive these days, and not already part of the undead masses yourself, you probably have noticed a staggering increase of zombie references in film, television, pop culture, videogames and the internet.

For instance, the big screen and small screen have both hosted a plethora of zombie films, e.g., 28 Days Later (2002), Shaun of the Dead (2004), and I Am Legend (2007). On television, we have seen the recent success of AMC’s The Walking Dead. And if you are on a college campus, you have probably seen undergraduates playing “Zombies Vs. Humans,” a game of tag in which “human” players must defend against the horde of “zombie” players by “stunning” them with Nerf weapons and tube socks. In videogames, we have seen the success of the Resident Evil franchise, Left 4 Dead, and Dead Rising. Finally, the internet is awash with zombie culture. From viral videos of penitentiary inmates dancing to Michael Jackson’s “Thriller,” to post-apocalyptic zombie societies, fansites, and blogs.

But what is the zombie and where does it come from?

What makes the zombie unique from other movie monsters is its unique place of origin. Whereas Frankenstein, Dracula, and the Wolfman all have ties to the Gothic literary tradition, the zombie stands apart in having a relatively recent (and proximal) origin. Theorists of zombie culture (such as Kyle Bishop or Jamie Russell), attribute the origin of the zombie to Haitian folklore and the hybrid religion of voodoo. But the zombie didn’t make its away into American culture until the 1920s and 30s, when sensationalist travel narratives were popular with Western readers. Specifically, W.B. Seabrook’s book The Magic Island, is often credited as the first popular text to describe the Haitian zombie. Additionally, the work of Zora Neale Hurston (specifically her 1937 book Tell My Horse) explores the folklore surrounding the zombie in Haitian mythology.

(Still from I Walked with a Zombie, 1943)

With the development of the motion picture, the zombie became a staple of horror, and a popular movie monster. The zombies of White Zombie (1932), Revolt of the Zombies (1936), King of the Zombies (1941), and I Walked with a Zombie (1943), however, were not the cannibalistic creatures we now know. These zombies were people put under a spell, the spell of voodoo and mystical tradition. In these films, the true terror is not be being killed by zombies, but of becoming a zombie oneself.

Bela Lugosi as ‘Murder’ Legendre, the mad scientist and his zombie slave:

 

What all these films have in common is their depiction of Voodoo and Haitian culture more generally as dangerous, menacing, and superstitious. Those who study colonial history note that the messages contained in these films present stereotyped versions of Haitian culture aimed largely at satisfying a predominantly white audience. Many of these films also contain an all white cast, with several members in blackface serving as comedic relief for the more “serious” scenes.

It’s interesting to see how the zombie has morphed into the cannibalistic creatures we now know. While the original zombie is a powerful metaphor for fears of the non-white Other and reverse colonization, the contemporary zombie largely reflects contemporary fears of loss of individuality, the excesses of consumer capitalism, environmental degradation, the excesses of science and technology, and fears of global terrorism (especially more recent renditions of the zombie post-9/11).

For instance, George A. Romero’s famous Night of the Living Dead (1968), the first film to feature the flesh-eating zombie, is often remarked as a not-so-subtle allegory to the Civil Rights Era and the militant violence perpetuated by Southern states against the Black protestors, as well as a critique of the Vietnam War. Romero himself has stated that he wanted to draw attention to the war through the images of violence contained in the film.

Cannibal zombies in Night of the Living Dead (1968):

Similarly, the Italian zombie horror film Let Sleeping Corpses Lie (1974) reflects fears of environmental degradation and pollution. In this film, the zombie epidemic is caused by an experimental pest-control machine, which sends radio waves into the ground. Although it solves the local pest problem for farmers, it also reanimates the dead in a nearby cemetery.

Zombie consumers in Romero’s second zombie flick Dawn of the Dead (1978):

Later zombies are used to symbolize the excesses of capitalism and militarism, respectively.  For example, in 28 Weeks Later (2007), we see the decay of social structures across the globe, as institutions that are supposed to protect us inevitably fail to do their job.  In this scene, protagonists attempt to escape the city just before the military firebombs it:

As we can see, the zombie has a unique cultural history and serves as a powerful metaphor for social anxieties. This movie monster might have come out of the Caribbean, but it became a powerful representation of modern fears when it met the silver screen. Perhaps the current failure of global social structures (global terrorism, environmental catastrophes, and the current economic downturn) has prompted the most recent “Zombie Renaissance.” Or maybe we are just gluttons for the “everyman” tales contained in each rendition of the zombie apocalypse, a point made by SocProf several months back. I do not know what the future holds, but one thing is certain: the zombie will continue to haunt us from beyond the grave.

David Paul Strohecker is getting his PhD in Sociology at the University of Maryland. He studies cultural sociology, theory, and intersectionality. He is currently working on a larger project about the cultural history of the zombie in film.

In a previous post I discussed A. J. Patrick Liszkiewicz’s suggestion that we play Farmville because we’re polite. Farmville, he argues, is a cooperative game; one needs help from others to get very far.  So you are invited to play by friends, entreated to assist them, and given gifts to encourage your participation.  The game “entangles users in a web of social obligations,” to the point where not playing would be rude or signal an effort to distance oneself from your friends who play.

Well Farmville is old news. Cityville was launched on November 18th, 2010.  Within 24 hours it had 290,000 players.  Within one month it had 84 million players, exceeding the total number playing Farmville, previously the most popular web-based game ever.  Today, more than 100 million people play Cityville.  And I’m one of them.

Well not really.  Bored on a plane flight over the holidays and enjoying free wifi on the plane, I decided to check it out.  And, despite expecting that there was a highly social dimension to the game, I was amazed — ah-mazed — at the pace at which Cityville asked me to publicize my participation and get others to join.  Below are the kinds of entreaties I received every 20 seconds or so.

Each time I achieved a “goal” Cityville suggested that I tell everyone and share coins with friends.  Sometimes Cityville would suggest that I get friends “started” by sending them gifts or help them with a city they’ve already got. It also suggested that I add neighbors and populate my own city with my friends in various roles. You can also visit your friends’ cities, help them out (e.g., harvest for them), or own businesses in their cities.  All of this earns both of you points of various kinds. In fact, Cityville would only let me do certain things if my friends helped me do them. Cityville also told me which of my friends were playing.

Then, despite having at no time clicking on “share” anything, Facebook put the news that I was playing Cityville on my wall (it was probably in the “I agree” contract at the very beginning).  Gwen was predictably surprised:

Finally, after about a week, Cityville got directly into my email inbox to tempt me to play again with FREE CASH!.

So there you have it. Cityville implores, pleads, begs, insists, threatens, and cajoles the user into getting their friends involved. It’s an insidious social network parasite… and it’s contagious…

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.


…asks Bryant Gumbel as he, Katie Couric, and an unnamed co-host try to decipher the @ symbol and figure out what “email” is in the aftermath of an earthquake in 1994.  It’s a precious and hilarious peek into a moment that changed the world forever.

Found at Buzzfeed.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

A new Pew Research Center report reveals the rising use of the Internet as a news source in the U.S.:

The Internet is the most frequently reported source of news for adults under 30, but it’s relevance is rising in all categories:

In addition to younger people, people who are more educated, have higher incomes, and live in the West are also more likely to use Internet as a source of news. See the full press release here.

Via Flowing Data.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.