essay

I’m posting to get some feedback on my initial thoughts in preparation for my chapter in a forthcoming gamification reader. I’d appreciated your thoughts and comments here or @pjrey.

My former prof Patricia Hill Collins taught me to begin inquiry into any new phenomenon with a simple question: Who benefits? And this, I am suggesting, is the approach we must take to the Silicon Valley buzzword du jure: “gamification.” Why does this idea now command so much attention that we feel compelled to write a book on it? Does a typical person really find aspects of his or her life becoming more gamelike? And, who is promoting all this talk of gamification, anyway?

It’s telling that conferences like “For the Win: Serious Gamification” or “The Gamification of Everything – convergence conversation” are taking place in business (and not, say, sociology) departments or being run by CEOs and investment consultants. The Gamification Summit invites attendees to “tap into the latest and hottest business trend.” Searching Forbes turns up far more articles (156) discussing gamification than the New York Times (34) or even Wired (45). All this makes TIME contributor Gary Belsky seems a bit behind the time when he predicts “gamification with soon rule the business world.” In short, gamification is promoted and championed—not by game designers, those interested in game studies, sociologists of labor/play, or even computer-human interaction researchers—but by business folks. And, given that the market for videogames is already worth greater than $25 billion, it shouldn’t come as a surprise that business folk are looking for new growth areas in gaming.

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Guy Debord’s Game of War. Image by Richard Barbrook

In last week’s installment of this essay, I detailed the history of some of the kinds of stories that have been told about war in the 20th century, specifically in American culture and as part of American warfare. This week I want to focus on simulation itself and a little of the place it’s had and has in contemporary warfare, as well how it sits in the context of larger trends in the way wars are fought and understood.

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A version of this essay was delivered at the military sociology miniconference at the annual meeting of the Eastern Sociological Society, 2011.

War is fundamentally a cultural phenomenon. It is profoundly entangled with shared meanings and understandings, stories both old and new, and the evolution of the same. These stories and meanings concern how war is defined, what it means to be at war, how enemies are to be identified and treated, how war itself is waged, and how one can know when war is finished – if it ever is. The shared meanings and narratives through which the culture of war is constructed are diverse: oral stories told and retold, myths and legends, historical accounts, and modern journalistic reports – and it’s important to note how the nature of those last has changed as our understanding of what qualifies as “journalism” has changed as well.

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Two weeks ago, I talked about the tension between empowerment and dependence in light of pervasive technological advancement in general, and its application to the body in particular. To briefly summarize, I argued that new technologies simultaneously empower us to take control over our own bodies—through bio-tracking, geographically unconstrained community support, and access to information—while embedding us in a relationship of dependence with the biomedical institution. We regain authority over bodily meanings, while relinquishing authority over bodily treatment. Taking the case of contested illness, I explained this complex relationship as a function of resources. To define embodied experiences biomedically is to actively place the body at the mercy of medical authorities whose techniques and serums remain inaccessible the subject, while opening access to insurance coverage, treatment protocols, and legal protections.

This trade-off, however (like all trade-offs), is not purely material. Rather, the empowerment-dependence tension, and the related earnestness of patient-consumers to embed themselves within the biomedical institution, has a strong social psychological component—namely, the reduction of moral stigmatization. more...

 

On the anniversary of the Occupy movement, an anonymous saboteur released a secret video from a private Mitt Romney Fundraiser back in May, potentially replacing “99%” with “47%” as the new progressive rallying cry.

I know I ended my post last week with a promise for continuation, but that will have to wait (next week, I promise). Today, I want to talk about privacy, sousveillance, but mostly, context collapse in light of Monday’s events.

In case anyone missed it, here is what happened: An attendant at a small, private, high-dollar Mitt Romney fundraiser secretly taped Romney’s speech and released the tape to the mainstream media. On this tape, Romney makes several politically damning statements, most notably, referring to 47% of American citizens as “victims” who will always depend on the government and about whom it is not his job to worry. Here is a quick snippet of the transcript (see full video below): more...

Image by Dave C.

It’s already been well-established by other posts on this blog that there’s something particular going on with regards to ICTs – especially social media technologies – and storytelling. My post last week dealt with how the atemporal effects of social media may be changing our own narratives and how those narratives are understood and expressed. This week I want to focus on some of the ways that social media technologies are making our narratives more communal in nature.

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The IBM System/360 was the clock tower of its time.

I want to spend a few hundred words today, considering the geographic dimensions of digitally augmented/mediated social action. I am not only talking about GPS-enabled smartphone apps (Foursquare, Geocaching, SeeClickFix, etc.) but also the sorts of practices and habits– the kind that most people barely notice– that make up one’s daily Internet usage. Just as there are different car cultures in different parts of the United States (and the rest of the world), are there different “Interent  Cultures” based on geographic region? Does where you connect, have any impact on how you connect? In some respects, yes– speed, availability, and stability of a connection matters; nations put up firewalls to prevent their citizens from accessing dangerous ideas; and you wouldn’t (or can’t) do the same things on your work computer that you could do on your home computer. All of this leads to a common provocation: can we utilize the properties of scale, place, and community to create radically new kinds of augmented realities.  Can communities utilize a shared Internet connection to deal with local issues? Can we deliberately work against the individualist ethic of the Internet to revitalize public life? more...

Last week Sarah Wanenchak (@dynamicsymmetry)  and Whitney Erin Boesel (@phenatypical) separately broached the tensions between technologies, bodies, ownership, and power. Here, I want to articulate this tension more explicitly, and argue that at a broad level, this is a tension between empowerment and dependence. Empowerment—as producers become consumers, reducing institutional authority over identity meanings and cultural representations; dependence— as these identity and cultural prosumers necessarily rely upon increasingly complex technical systems of implementation.   more...

I mean, besides this guy.

Cory Doctorow’s recent talk on “The Coming Civil War Over General Purpose Computing” illuminates an interesting tension that, I would argue, is an emerging result of a human society that is increasingly augmented: not only are the boundaries between atoms and bits increasingly blurry and meaningless, but we are also caught in a similar process regarding categories of ownership and usership of technology.

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We all know the trope: In The Future—near or distant—food will come in the form of a pill. The pill will offer optimal proportions of all necessary nutrients. It will be calorically dense, vitamin infused, moderately fatted, protein filled, fiber enhanced, time released, and highly precise. The consumer will be satiated. The body will be healthy. This is a pill of perfect consumptive efficiency. This is the predicted diet of the cyborg.

Indeed, as cyborgs, our practices of (literal) consumption are characterized by scientific engineering. Our food and food practices are more a product of laboratory and factory work than the sweat of tilling farmers. And yet, we have not come up with a successful food-replacement pill. Instead, we’ve generally (though not ubiquitously) developed a market and a mindset that  moves away from efficiency, developing and utilizing technological advancements to maximally consume with minimal caloric absorption. I offer here a few examples: more...