commentary

Alan Turing, Father of Computer Science

President Obama declared June to be LGBT Pride Month and so, I though it would be appropriate for us here at Cyborgology, to take a moment and recognize how LGBT peoples were foundational to the construction of cyborg studies and other inter/trans/multidisciplinary fields. I should note upfront that this incredibly brief summary, from a macro perspective, does some violence to the critical nuance of all the fields mentioned. I hope this post encourages further research, not angry comments about my (acknowledged) hurried treatment of the subject matter. Consider this more of a conversation-starter, than a stand-alone digest. I would also like to thank my good friend Naomi Ardjomandkermani for inspiring me to do this post. She does fantastic work with intersex communities on the web at http://intersexresources.moonfruit.com.

more...

Here, in this prelude panel discussion to the Internet as Playground and Factory conference, Tiziana Terranova presents a brief and excellent summery of how contemporary Marxist theory—particularly, Italian Marxist theories of socially-produced value—is useful in understanding the social and economic conditions of the Web.  It’s a bit dense, but, in brief, she argues that much of the value produced in modern capitalist societies now comes from outside the workplace.  Markets have learned to capture value from our everyday social activities.  The ideology of neo-liberalism has moved society even further away from the traditional wage-for-labor relationships that used to characterize the workplace by convincing people to view their individual labor-power as a (sometimes risky) investment that may or may not result in satisfying returns.

Terranova was an early advocate of viewing cyberspace and the material world as co-determining (what we describe, on this blog, as “augmented reality”).  Consider her (2000) statement:

I am concerned with how the “outernet” – the network of social, cultural, and economic relationships that criss-crosses and exceeds the Internet – surrounds and connects the latter to larger flows of labor, culture, and power. It is fundamental to move beyond the notion that cyberspace is about escaping reality in order to understand how the reality of the Internet is deeply connected to the development of late postindustrial societies as a whole.

The intrinsic materialism of Marxism proves quite productive in this case insofar as it draws Internet theorists toward viewing the material implications of digital politics. more...

As the 2012 presidential race ever so slowly gains momentum it remains clear that social media will be influencing elections for a long time to come. In the long run, does the shift towards social media campaigning change who is perceived to be a legitimate candidate? If so, social media might change who wins elections and therefore changes how we are governed. Avoiding [for now] the issue of whether social media has inherent tendencies towards the left or right, what I want to ask is: opposed to old media, does new media benefit political underdogs and outsiders?

As Republicans announce presidential bids on Twitter and Obama gets friendly with Zuckerberg and Facebook, it seems that the presidential campaign has found itself augmented by and reliant upon social media tools; some of the very same tools many of us use, like Facebook, Twitter, YouTube and so on. Part of their popularity is that one can view and be viewed by people from all over the world in an instant and for no cost. It does not cost money to publish this post or to tweet about it later on. Social media campaigning is also relatively cheap; indeed, often times free. Alternatively, print advertising is expensive because space is scarce and the scarcity of broadcast time makes television and radio too costly for underdogs and outsiders to fairly compete. However, when we exchange atoms for bits we enter into a world of abundance, a world where broadcasting a message quickly and globally becomes cheap and easy.

This cheaper social-media campaign style may remove or at least lesson more...

Already, we are being inundated with stories about the how social media will shape the 2012 campaigns (and how Facebook may, or may not, transform the Presidency itself).  Two facts, however, limit the potential role social media will, ultimately, play in the 2012 election:

1.) Young people are heavy users of social media, but are unlikely to vote.

2.) Older folks are likely to vote, but are much less involved in social media.

Thus, the reality is that social media is best at reaching those least likely votes. In its 2008 post-election analysis, Pew found that while 72% of Americans 18-29 year of age were using the Internet for political activities or information gathering (and 49% used social-networking sites for these purposes), only 22% of Americans 65+ years of age engaged in such activities on the Internet (and a mere 2% did so on social media).

From: Aaron Smith, "The Internet's Role in Campaign 2008," Pew Internet & American Life Project, 15 April 2009

At the same time, young adults are roughly 33% less likely to vote than their grandparents. more...

Costas K is a graphic designer who used Cyborgology Editor Nathan Jurgenson‘s post on digital dualism as part of a design project. The physical book explores the intersection of atoms and bits. The creator was invited to write a short essay about the project.

As kids, we were told to stop ‘wasting’ our time with electronic devices and that we should be outside, engaging with the ‘real’ world. Early on, the idea was planted into us that what we do using a computer is an alternative false state that bears no value. To still believe this is naive. Personally, I have met some of my best friends online. I make transactions, articulate opinions, receive feedback and get commissioned professional projects. How is this not real?

Still, when approaching the topic the first expressions that came to mind were ‘physical world’ and ‘digital world’ – the cornerstones of digital dualism. Nathan Jurgenson’s text ‘Digital dualism versus augmented reality’ helped me put things into perspective, before exploring them visually.

It is my belief that online activity is a continuation of what we do physically, more...

YouTube Preview Image

A company called Quiring Monuments has recently begun marketing augmented tombstones that are designed to assist smartphone-carrying visitors in accessing digital information about the deceased.  On these tombstones, qr codes are given the kind of prominence once exclusively reserved for a person’s name, dates, and epitaph.  The qr codes link users to individualized sites that contain information about the person being memorialized.  This means that part of the memorializing process now includes constructing an enduring Web presence for the deceased.

This raises a few questions.  How important to the memorializing process is being in the physical presence of a the body?  Will crystallized bits of memory in cyberspace deepen, or even eclipse, the memorial experience found in physical graveyards?  Facebook has already adopted a policy for memorializing accounts (also discussed in the official blog).  Are graveyards becoming redundant?

For more, see Bellamy Pailthorp’s NPR story, “Technology Brings Digital Memories To Grave Sites.”

This post originally appeared on OWNI, 7 March, 2011.

“Robert, I am leaving you.” In the initial moments after, all Robert could do was replay those words in his head until all the tears he could muster had spilled from his broken heart. Once the shock settled, he could throw himself into the comfort of a bottle of beer – or harder alcohol depending on the situation – to drown out his sorrows. Yet the inevitable form of cleansing was obvious, as we’ve all been Robert –  he needed to burn (or at least return to the original owner) the knick-knacks, photos, love letters, and the memories that were attached to those objects. He needed to reject the one who no longer wanted him. This is not an easy step to make, but once this purging has been accomplished then the relationship is truly over.

That was before…and like everything else, yes, it was better before. Now, Robert must also mange his failed love-life in the digital world.  It is nothing groundbreaking that our lives are not just physical, but also virtual. So if we raise the question whether our digital accounts will affect the grieving process of friends and family after out death, the same inquiry can be applied to breakups. Social networks have permanently changed the situation, making breakups more painful. A US marketing agency tried to create “break up with your ex day” on the same day as Valentine’s Day: time to turn the page, unfollow, untag, block, and move on! Wise decision, but breaking digital connections are not the same as breaking ties in real life. The digital world constantly reminds the most desperate and nostalgic of their misfortunes.

Facebook: the heroine for breakups

Lucy* had been dumped, and was too quick to take the decision to cut off her torturer from her Facebook profile. “I blocked him to avoid being tempted to contact him on his status updates. I knew I would post something or send him a message. It’s childish, I know!” Skip to the hater category, a well-known classic in the breakup realm. more...

Since 2007, the US federal minimum wage has been set at $7.15 an hour, yet workers on Amazon’s Mechanical Turk—many of whom live in the US—make an average of $2 (according to the estimates of Mechanical Turk researcher Alex Quinn).  As illustrated in the above image, Amazon, itself, encourages businesses (at least implicitly) to pay workers (or “turkers” as they are called) less-than-minimum wages.  Moreover, to even qualify for these low-paying tasks called HITs (Human Intelligence Tasks), turkers are often expected to complete unpaid training sessions that can last for up to an hour.  Also, because turkers receive micro-payments for each task and because the time to completion for each task is rationalized to the second, turkers receive no pay during normal periods of rest during the workday.

Mechanical Turk is a crowdsourcing platform that allow anyone to recruit laborers for short online tasks, which cannot be effectively completed by computers.  For examples, turkers might compile contact information for various businesses, sort through images and tag offensive ones, or participate in university research experiments.  Because of the piecemeal and spatially-disembedded nature of the work, it is virtually unregulated.

Can we simply dismiss this subversion of labor laws—as some commentators have—on the grounds that “$2 an hour is a decent wage in India?”  Even if we are angered by this exploitation of turkers, is it even possible to regulate an international platform of this sort?

Just came across the personal blog of Nick Pearce, a scholar at Durham University’s Foundation Centre, who is doing some very interesting research on higher education, technology, and zombies. I discovered his website while researching existing work on zombies and higher education, and I discovered that he is one of the scholars putting together the much-awaited anthology “Zombies in the Academy: Living Death in Higher Education” (to be published in 2012).

I was particularly drawn to an old post on “Zombies, Technology, and Capitalism,” because of Pearce’s use of the zombie metaphor in depicting some of the recent trends in higher education. He states rather eloquently:

The very general thrust is that VLEs (such as Black(magic)board, and VOODLE) replace face-to-face ‘human’ learning with undead digital teaching. These VLEs have rapidly spread across the sector (virally?) without being explicitly demanded by either teachers or students. The embedded pedagogy of these VLEs is restrictive and they offer a level of social control and conformity not possible with more traditional teaching practices.

In Pearce’s words, the Virtual Learning Environments (VLEs) of today’s academy sap the human element out of the classroom (or computer screen in this case). more...

Google Maps has a new tool to help the consumers of its popular maps also be producers. Users-generated improvements will be a benifit to many, but probably most to Google itself. While the Google video below paints all of this in light of personal or civic empowerment (“leave your mark”), we should also understand that this move towards us becoming “prosumers” of these maps is also about the company taking advantage of our free labor in hopes of earning greater profits. Does that bother anyone?