Last year, Fender Guitars unveiled the new Joe Strummer Signature Series ™, a pre-stressed replica of Strummer’s beloved guitar: a 1966 Fender Telecaster, which he played in the 101ers, the Clash, and with the Mescaleros from 1975 until his death in 2005. Here’s Strummer with his guitar:

Here are some screenshots of the replica from the website:

Some of the items available for customization:

A customized version:

Let’s just pause for a moment and appreciate the irony of that one. (For those of you with little knowledge of the Clash, let’s just say that they were pretty much the exact opposite of this guitar, ideologically speaking.)

According to Fender’s write-up, this guitar is cool because “All his life, [Strummer] vigorously championed individuality, self-expression and change-tenets often reflected in the constantly altered look of his favorite instrument – his Telecaster” and this guitar was built “to celebrate Strummer’s fierce sense of individuality.” Buy the thing and you can champion individuality and self-expression just like Joe! Well. . .just like Joe and the 1,499 other folks who buy the limited edition with the stickers.

But perhaps a more interesting question is this: does any of this affect what you can actually do with it? The kinds of songs you could write with it? The kinds of shows you could play? It probably wouldn’t, or at least no more so than any other Telecaster would by virtue of its technical specifications. But put it in the context of a room full of other musicians, who tend to hold strong ideas about the art/commerce relationship, and you may find yourself the proud owner of a Fender Stigma-caster, depending on the room and the musicians.

On the other hand, Strummer – an artist whose work often wrangled around the intersection of art and commerce  – was by many accounts a complex person who disdained orthodoxy in all its forms. He might have been tickled pink by the tensions and artistic possibilities inherent in such a symbolically loaded guitar. The Clash did, after all, write songs about their recording contracts. (Also, the surviving Strummers have to eat and how they manage their husband’s/father’s estate is no business of mine.)

What else can we unpack from this guitar? Pretty much the history of modernity. You start with “the guitar” – an instrument traditionally produced by artisans called luthiers. But this particular style of guitar – the Fender Telecaster – is the first commercially successful mass-produced solidbody electric guitar. (Henry Ford:Driving::Leo Fender:Rocking.) Introduced in 1950 as the Esquire,* renamed after slight design changes and then a lawsuit re: the name Broadcaster being property of Gretsch Instruments, assembled on a factory line from mass-produced interchangeable parts, sold in stores and catalogs, heard most often via media and broadcast for most music consumers, the 1966 Fender Telecaster is truly a Modern guitar.

But this particular model of the genus Telecaster is Late Modernity to its elusive core:  a simulacrum of a particular instrument that trades on symbols of authenticity. With its “road worn” look, its namesake’s reputation and artistic output, and the genre of music it evokes, it’s a composite replica of the idea of the guitar wielded by a working musician known to most of us as mass-mediated collective representation. It’s also worth remembering that the idea of “Joe Strummer” is itself an elusive symbol, one of a number of names and personas adopted by John Graham Mellor over the course of his lifetime, that has now taken on a life of its own.

Sure, there are more properly postmodern guitars out there, but they all belong to Sonic Youth.

* Technically speaking, the Esquire and the Broadcaster/Telecaster are different guitars – the former has one pickup and the latter two, and there are some refinements to the design – basically, the Telecaster is the “finished” product. But to the average eye – and especially so when they debuted, given their shared differences from 99% of the other guitars out there at the time –  they’re pretty much the same guitar. [Editor’s note: Potts can really geek out sometimes, as evidenced in this footnote.]

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Brady Potts is an entirely awesome sociologist specializing in soc of culture, co-editor of the book The Civic Life of American Religion, and the person we can always count on to geek out about “Buffy the Vampire Slayer” and the Drive-By Truckers.

If you would like to write a post for Sociological Images, please see our Guidelines for Guest Bloggers.

For other examples of the commodification of sub- (counter?) cultures, see here and here.

Corey O. sent in a link to the Hard Rock Cafe’s Goth Punk Barbie:

It’s a good example of the appropriation of subcultures. Barbie represents mainstream ideals of American feminine beauty–ideals that are safe and predictable and therefore, at least in theory, incongruent with the goth punk subculture. But here that subculture is stripped of any real content; it’s just a fashion statement, not a challenge to the mainstream world Barbie represents.

For other examples of the commodification of punk or alternative subcultures, see here and here.

Thanks, Corey O.!

Here are some great World War II-era comic book (graphic novels! Whatever!) covers and/or posters (all found at Superdickery’s Propaganda Extravaganza page, thanks to Krystal-lynn M.). They all combine patriotism, pro-war sentiment, and racist images:

The Black kid on this next cover is named Whitewash:

Thanks, Krystal-lynn!

Blanca and Stephanie brought this video, called “The Race Flag,” to my attention. In it, a referee penalizes African Americans who use “the race card” too eagerly (go here if the video doesn’t show up right):

See more funny videos at Funny or Die

It’s an interesting clip that plays on the idea of African Americans as over-sensitive, bitter whiners who see racial insult (or at least claim to) where none was intended. It might be useful for sparking a discussion about what we mean by “playing the race card.” For instance, what’s the difference between playing the race card…and pointing out actual incidents of discrimination? Obviously the difference, based on this video, is that playing the race card means the person is over-reacting and making ridiculous accusations. But “over-reacting” is a subjective term, and the idea of playing the race card assumes that there wasn’t any actual discrimination or prejudice. But most of the time we don’t have video cameras that can clearly catch everyone’s intentions and actions on tape for review. Concerns about playing the race card tend to ignore the very real fact that minorities often do face discrimination and prejudice (as well as backhanded compliments like “You’re so articulate!”) in the workplace. While I’m sure there are African American workers who make unwarranted accusations of racism (just as there are examples of almost any behavior you can think of), I’m also quite certain that there are employers and coworkers who engage in discriminatory actions but then deny any racist intent and accuse anyone who complains of playing the race card.

I’d also point out that Whites use the race card, too: I cannot tell you how many of my White students have told me that they did not get a job, into a particular college, etc., because they are White. Sometimes they say a manager/friend/etc. told them the company “had” to hire a minority “to meet quota.” Other times they’ve simply inferred, from the fact that they can see no other possible explanation for not getting said job/college acceptance letter/etc., that it must have been because they are White.

You might pair this with the chapter “‘Racing for Innocence’: Whiteness, Corporate Culture, and the Backlash against Affirmative Action,” by Jennifer L. Pierce, from White Out: The Continuing Significance of Racism (2003).

Apparently the same people who made that video made this one, which laughs at the idea of the Republican Party trying to woo African Americans (found here):

See more funny videos at Funny or Die

I’ll leave the commentary on that one to our readers, if they feel so inclined.

Thanks, Blanca and Stephanie!

Muriel M.M. brought my attention to the catalog for Galls, a company that makes equipment and uniforms for public safety officers (military, police, firefighting, etc.). Muriel, an EMT, says,

The thing about their products is they don’t change much. Over the ten years I’ve received the catalog I can pretty much tell you what’s going to be in it: guns, batons, handcuffs, clothing such as boots, coats, uniforms, etc. Medical equipment and fire equipment are sold such as sirens, lights, latex gloves, breathing equipment. The list goes on and on.

But the newest version of the catalog Muriel received has something new: handcuffs now come in colors, not just silver. The options are blue, brown, gray, orange, yellow, and pink (light and bright!):

There are a couple of interesting things here. For one, it’s an attempt to provide a little (very limited) individualization to people who have to wear standard uniforms. Of course, it’s a superficial type of customization, similar to getting a cell phone of a particular color, but it provides at least some sense that the product reflects the personality or tastes of the user…something companies figured out long ago could boost sales (how many colors do cell phones come in these days?). Given that, I wonder how many police departments would allow officers to use brightly-colored handcuffs. Officers are allowed to buy customized items, but they can’t just go buy a different color of uniform; it may be that little personalized “touches” like this are allowed, though.

It’s also interesting to think about what the reaction might be to an officer who showed up at work with pink handcuffs. I wonder how many female officers would want to bring attention to their gender by using a product marked by the stereotypical feminine color. It also made me think of this post about cops in Thailand being punished by being forced to wear pink Hello Kitty armbands. I’m assuming a person would buy pink handcuffs to express their taste, but after looking at the old post, it made me wonder if anyone would ever put pink cuffs on male suspects just to try to annoy them. I bet one of my relatives who is a police officer would totally do that, except that it would require him to carry pink cuffs around all the time, which he would never, under any circumstances, do. He flipped out because his son liked a pink ball once.

NEW! Ben O. sent us a link to a similar product, Petals Workwear for Women.  The company makes pink products for female construction workers.

Hard hat:

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Tool belt:

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Protective ear wear:cat_hearing_protection_970_normal

Protective eye wear:cat_eye_protection_1455_normal

NEW (Aug. ’10)! Garland Walton sent along these pink boxing accessories: gloves, tape, and a mouth guard.  All in pink!

See also our post with a cartoon riffing on how people seem to think that pinkification is the answer to gender inequality.

The ever-fantastic Sarah Haskins on car ads aimed at women:

For other examples of marketing cars to women, see here, here, here, here, here, and here.

The documentary “People Like Us: Social Class in America” (an excellent film, if you haven’t seen it; my students always get a kick out of it) includes a section about Honfest, a yearly festival in Baltimore. The film brings up some interesting questions about Honfest, particularly what it means that one group of Baltimore residents dresses up and acts like a caricature of another part of the population–“hons,” or working-class women (so named for their supposed habit of calling everyone “Hon”).

From the Honfest website:

The Bawlmer term of endearment, Hon, short for Honey, embodies the warmth and affection bestowed upon our neighbors and visitors alike by historic working-women of Baltimore. HonFest is an annual celebration in honor of these women…

In answer to the question, “Is the hon a dying breed?,” Denise Whiting, creator of HonFest, exclaimed, “No! Absolutely not. Hon will live on forever in our hearts, and HonFest gives everyone an opportunity to celebrate and embrace their heritage.”

The festival includes a Miss Hon contest. Here is a photo of Miss Hon 2007:

The website’s description of hons:

…the women who vie to become Baltimore’s Best Hon are a vision of the sixties-era. They are women with beehive hairdos, bright-blue eye shadow, spandex pants and anything with leopard print!

But commentators in the documentary argue that some of the things being parodied–big hair, certain makeup and clothing styles–are still common, particularly in the working-class areas of Baltimore. From this perspective, it’s not just that people are mimicking or parodying the past; there’s also an element of class ridicule involved (since the style, taste, and speech associated with working-class women are being fetishized and parodied by other, often wealthier, women). This brings up a number of questions: Is this just good-hearted fun? Is it truly honoring these women, or mocking them? Does it bring attention to Baltimore’s working class residents, or simply treat them like they are historic relics?

(In)famous Baltimore resident and “Hairspray” director John Waters says,

It’s condescending now. The people that celebrate it are not from it. I feel that in some weird way they’re looking slightly down on it.

This might be useful for a discussion of social class and issues of representation–is Honfest respectful and fun or condescending? Does it make any difference whether some of the styles and mannerisms being parodied are still used by working-class women? Does it matter what the class background of attendees and participants tends to be? You might compare it to the controversy surrounding American Indian sports mascots for a discussion of concerns about representation more broadly.

Burk brought my attention to the video game Battle Raper. I found a Battle Raper website, but it was all in Japanese, and I couldn’t find an English version, so I will provide you a short description from Wikipedia:

Battle Raper is a 3D fighting game in which the objective is to strip, grope, and sometimes actively rape the female characters, including a special move by the boss character and only male fighter where the female opponent is forced to perform fellatio as the camera zooms in. Like in most Hentai games, however, the penis is rendered invisible or transparent. There is also a feature in the game which allows the player to have sex with the female characters.

Here is a screenshot (found at Something Awful) of a female character crying because she is being forced to perform oral sex on the male character:

You can also damage your opponent by molesting their breasts or crotch. Once you win the game playing each of the different characters, you open a function where you can look at all the rape scenes. Here’s a shot of a female character’s face as she’s being raped:

Apparently in Battle Raper 2, they took out the rape function.

A simple description of this game will have to do, because I just can’t bring myself to write any commentary about it.

UPDATE: For the record, I’m not saying a) the Japanese are more sexist than other cultures, b) this game is (or isn’t) representative of video games in general or hentai games in particular, c) that video games lead to any particular behaviors or make people act violently, or d) that people shouldn’t be able to play these games in the privacy of their own homes.

It was sent to me as a possible post, I thought it was interesting, and I thought the discussion by some gamers I found on different websites was also fascinating: lots of people saying “Oh, I play violent stuff, but this was unacceptable even for me!” and saying how they put rape in a different category than any other type of violence, so these types of games are worse than “regular” violent video games. I thought of it as a case that might be useful for discussions of cultural representations of rape, and particularly how we often treat rape as a “special” type of crime that is somehow worse than any other type, possibly even murder. Why we do that, and what it means (particularly, how does it impact the stigmatizing of rape victims, who are often treated as though they are permanently broken and defiled?), are sociologically interesting questions.

NEW (Apr. ’10)! Dmitriy T.M., Beth W., Tom M., Abby D., and Jillian Y. all sent in another game with the same theme. The narrative for this one, called Rapelay, is as follows:

The player plays as a chikan (a perverted man who frequently fondles women) in crowded subway trains. A young woman named Aoi has the player arrested for molesting her. Afterwards, the player plans to exact revenge by molesting and raping her entire family (source).

This is the cover:

A still from the game:

Most media coverage won’t offer images, saying that they are too graphic to show.