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Google’s “Project Glass,” is the Augmented Reality (AR) Heads-up-Display (HUD) glasses offering that Google is designing for a near future Internet interactive experience.

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(Video credit: Google)

From watching their demonstration video, I certainly have some questions and observations. Google’s vision (no pun intended) of the future is a place where people ignore women except as witnesses to their achievements, talk with their mouth full, and put their live friends on hold to interact with a machine (oh wait, that’s what people do now); and is one without ads (wait…what?). Thankfully, rebelliouspixels mixed them in: more...

MVS Virtual Cable™ and Virtual Signs™

In early February, I attended a fascinating conference hosted by the Telecom Council of Silicon Valley. This is a first rate organization and the conference did not disappoint. Many executives were present from various telecom, mobile, middleware, AR, audio, video, electronics and computer companies to discuss the future of the “connected car.”

The car is apparently one of the next battlefields for ownership of our personal data and privacy. It is an intimate environment and there will soon be enough sensors to document every human habit and behavior within it. While cars will become the panoptic reporter to our every move, people will also be burdened with an overwhelming amount of data ostensibly aimed at “aiding” them in the driving task. There will be touch activated windshields, Augmented Reality (AR) navigation lines projected onto the windshield that guide drivers on a track of navigation, and the blending of both scenarios with the addition of ads showing up on screen. Audio feedback based on sensor activity is currently available as a service in certain commercial vehicles. Installed sensors monitor driver behavior and provide immediate audio feedback if a driver changes lanes suddenly, is speeding or engages in other unsafe behaviors. more...

Kevin Lynch’s Original Study (Copyright MIT Press 1960)

In 1960 an architect by the name of Kevin Lynch embarked on a fascinating three-city study of how urban dwellers keep mental pictures of their hometowns. He and his team identified five “elements” of the city: 1) paths, 2) edges, 3) nodes, 4) districts, and 5) landmarks. These five components constitute most of the ways individuals think about and navigate their city. As smartphones become more and more ubiquitous, the way we navigate cities has changed. We have GPS devices, interactive maps, social networking applications that tell us where our friends are and where they like to go for pizza. The city exists in physical space, it exists in our minds, and now it exists in the digital “cloud.” How does this new layer of bits effect the way our cities look, act, and feel? To know more about the How to update the maps on your Garmin device , go through this.

I want to briefly discuss the five elements before conjecturing how access to information changes what these elements look like and how we organize the city in our heads. Paths can be more...