race

Orcs, Trolls, Elves and more. With such fantastical races and landscapes, online gaming is an area where people can seemingly escape reality and all the expectations of society. For newcomers to the world of online gaming, it seems like anything can happen. You can be whomever you want to be, your race, gender, sexuality or physical limitations no longer matter. Games without avatars provide an even deeper layer of anonymity for players; for all you know, you could be playing against a faceless being behind a computer.

However as most people will quickly realize, the online gaming world is very similar to the “real life” world and strong assumptions and stereotypes regarding players still exist. Players can largely avoid racial stereotypes as it’s hard to tell the race of the person behind the screen, however, gender stereotypes are harder to escape.

After a short period of time, more...

Presider: Jessie Daniels

The panel I organized for the Theorizing the Web conference was called, “Cyber Racism, Race & Social Media.”  A key theme of all the papers in this session was that race, racism and caste, are enduring features of media across geographic and temporal boundaries, and across cultures.

In the late 1990s, a popular television commercial advertisement captured the zeitgeist of thinking about the web at that time.

This notion that the Internet is a place where “there is no race,” is also one that’s permeated Internet studies.  Early on scholars theorized that the emergence of virtual environments and a culture of fantasy would mean an escape the boundaries of race and the experience of racism.  A few imagined a rise in identity tourism, that is, people using the playful possibilities of gaming to visit different racial and gender identities online (Nakamura, 2002; Turkle, 1997).

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Presider: Katie King

Panel members’ research and stories take us across and beyond assumptions or claims that social media have isolating effects or reduce intimacy, or that they train psyches to reside in virtual spaces removed from embodiment. Instead these particular “augmented encounters” add rather than subtract embodiments, multiply intensities of affect and its meanings, and complicate political intersectionalities across media, together with identity formations.

Multimodel communication and transmedia storytelling are forms of transdisciplinary research here, both objects of analysis and ways of sharing analysis. They include projects addressing

  • transnational migration and connection across space and race,
  • rape discourse standards across media platforms with implications for communication across worlds,
  • queering the normativities of computer code embodiments for an augmented critical study of codes, and
  • exploring how the techno-organic social worlds of college students are pressured into and by these very multimodel communications.

The abstracts for the panel includes: more...

As many of you already know, the Cyborgology editors decided to throw a conference called Theorizing the Web. The conference will be in College Park, MD (just outside of Washington, D.C.) on April 9th. Today we are excited to announce the program for the conference and attach a flier that we hope you all can distribute to those who you think might be interested.

As you will see, the response was terrific. We built 14 panels out of the 56 papers we accepted (from the over 100 submissions). There will be three invited panels (on feminist activism, race, and methods). There will be two symposia (one on the role of social media in the Arab uprisings and another on social media and street art). There will be two plenaries (one by Saskia Sassen and another by George Ritzer). And we are excited to have danah boyd deliver our keynote.

If that was not enough, we have plenty of art-related surprises in store for those who attend. We have invited artists of all types to display and perform art specifically tailored to the themes of the conference. This will be one busy carnivalesque day for those who love technology and/or theory!

The program is found here: http://www.cyborgology.org/theorizingtheweb/program.html

Last, a flier for the conference [.pdf here]. Please distribute widely!

TtW2011 Flyer

 

This post was originally published March 2, 2011 by Racism Review and is reproduced with permission. This work is part or an ongoing series by Jessie Daniels on race and social media.

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(CC photo credit: ERNESTO LAGO)

I’ve been doing a series about what academic research on race and racism on the Internet.    The series continues today with a look at what researchers are finding about one the most talked about aspects of the popular Internet: Social Networking Sites.

Social networking sites (SNS), such as Facebook and MySpace, are phenomenally popular and important to the field of Internet studies, (Boyd and Ellison, “Social Network Sites: Definition, History, and Scholarship,” JCMC, 2007, Vol.13(1):210-230).    According to a recent report, the top SNS is currently Facebook, with over 65 million unique visitors per month.  Facebook has displaced the former leader in the field, MySpace, which still currently gets about 58 million unique visitors per month.  These are staggeringly high numbers of people participating in these sites.    But what does this phenomenon have to do with race and racism? more...

The rant that anything digital is inherently shallow, most famously put forth in popular books such as “The Shallows” and “Cult of the Amateur,” becomes quite predictable. Even the underlying theme of The Social Network movie was that technology trades the depth of reality for the shallowness of virtuality. I have asserted that claims about what is more “deep” and “real” are claims to truth and thus claims to power. This was true when this New York Times panel discussion on digital books made constant reference to the death of depth and is still true in the face of new claims regarding the rise of texting, chatting and messaging using social media.

Just as others lamented about the loss in depth when moving from the physical to the digital word, others are now claiming the loss of depth when moving from email to more instant forms of communication. E-etiquette writer Judith Kallos claims that because the norms surrounding new instant forms of communication do not adhere as strictly to grammatical rules, the writing is inherently “less deep.” She states that

We’re going down a road where we’re losing our skills to communicate with the written word

and elsewhere in the article another concludes that

the art of language, the beauty of language, is being lost.

There is much to critique here. Equating “depth” to grammatical rules privileges those with more formal education with the satisfaction of also being “deeper.” Depth is not lost in abbreviations just as it is not contained in spelling or punctuation. Instant streams of communication pinging back and forth have the potential to be rich with deep, meaningful content. more...

Yesterday, the Federal Communications Commission (FCC) approved a new set of rules regarding how Internet service provides (ISPs) must treat the data they transfer to individual Internet users.  The rules have been pitched as a compromise between the interests of two industries: On the one hand, content providers like Google, Facebook, or Amazon tend to favor the concept of “net neutrality,” which holds that all types of data should be transferred at the same speed and, ostensibly, creates an even playing field where start-ups can compete with industry titans.  On the other hand, ISPs like Verizon and Comcast want to charge for a “fast lane” that would bring content to consumers more rapidly from some (paying) sites than from other (non-paying) sites.  (A more extreme possibility is that ISPs would completely block certain sites that do not pay a fee).

The crux of compromise is that the new net neutrality rules will only apply to wired connections, leaving mobile connections virtually unregulated. more...

Facebook and other social-networking sites subsist on information, though not just any information. These sites have an insatiable appetite for the intimate details of their users’ lives. In fact, your personal information is a sine qua non for social-networking sites on two levels: 1.) People, primarily, use the Web to learn about the people and things they care about (like you). 2.) The same information that draws people to your profile, is useful in targeting advertisements to both you and your visitors.

Because these sites feed on personal information, they develop strategies to elicit such information from users.  For example, you may have to register and build a profile before accessing content.  The result as a sort of pay-to-play system where information is the common currency.  And, in order for this information economy to grow and intensify, it must continuously solicit new information and make more of the existing content public. more...

Rather than compiling my own charts this week, I have gathered a number of figures created by the Pew Internet & American Life Project that address in the US.  This first chart shows that it was only in 2008 that 50% of adults in America first had broadband access at home.  These data might not be the best representation of access, however, because we know that many people, particularly blacks and Hispanics, are accessing the Internet through mobile devices and may be living in urban environments where public wifi is ubiquitous more...

The Pew Internet & American Life Project has just released new figures on the use of what they are calling “location based” or “geosocial” services (e.g., Foursquare, Gowalla, or Facebook Places).  These services encourage social interaction through the sharing of location-based information.  Usage patterns break down along some interesting lines.  I have taken the liberty of compiling some tables for you.

Men are currently twice as likely to use geosocial services as woman. more...