Majd A.-S. sent in a link to a review at The Brainy Gamer of the Wii videogame Heavy Fire: Special Operations, which was released last week. Michael Abbott, the reviewer, starts by saying that he doesn’t find First-Person Shooter (FPS) games inherently problematic, but that after playing the game he found this one disturbing. He suggests it should be renamed “Arab Shooting Gallery.” Here’s an extended trailer:
Notice that the game specifically points out that it has a “destructible environment”; not only can you kill enemies, you can make sure you leave the surrounding city as demolished as possible. Woo hoo! Fun!
Abbott mentioned the article “Digital Arabs: Representation in Video Games,” by Vit Sisler, so I checked it out. Sisler conducted a content analysis of 90 European and American video games and 15 Arab-language ones, all set in the Middle East (or fictional settings clearly derived from the Middle East):
The methodology used for content analysis involves playing the whole game while taking notes and screenshots of relevant visual signifiers, recording the narrative and analysing the structure of gameplay… Correspondingly, other paratextual materials related to the game were analysed (booklets, manuals and websites).
There are a number of video games set in the Middle East broadly defined (Sisler lists Delta Force, Prince of Persia, Conflict: Desert Storm, Full Spectrum Warrior, and others). In most, the shooter is a member of the U.S. military or the coalition forces associated with it. Sisler says,
While the US or coalition soldiers usually are humanized and individualized by their nicknames or specific visual characteristics, the enemy is collectivized and linguistically functionalized as ‘various terrorist groups’, ‘militants’ and ‘insurgents’ (Machin and Suleiman, 2006). At the same time, the moral mission, professionalism and courage of the forces controlled by the player are emphasized by the in-game narrative and scripts. However, the enemies are presented in a way that suggests they are not ‘real’ soldiers, thereby removing the legitimacy of their actions (Machin and Suleiman, 2006). This could be manifested even on the level of the artificial intelligence controlling the enemy soldiers via scripts including undisciplined poses, shouting and yelling (Full Spectrum Warrior), or raising weapons above their heads, laughing mockingly after they kill (Delta Force).
Some Arab groups have responded to this by creating video games of their own that present a more sympathetic view of Arabs and/or Muslims. For instance, Hezbollah released a game called Special Force (Al-Quwwat al-Khasa):
The game presents members of Hezbollah as heroes or martyrs while the Israeli Defense Force is the enemy. As Sisler points out, this doesn’t change the basic narrative of the games mentioned above, it just switches the roles of “us” vs. “the enemy.”
On the other hand, the game Under Ash (Tahta al-Ramad), based on the Israeli-Palestinian conflict (from the Palestinians’ point of view), humanized Palestinians by giving them significant backstories that explained how they came to be involved in the Palestinian resistance. It presented Israeli soldiers as the enemy but specifically prohibited players from harming either Palestinian or Israeli civilians (in a sequel to Under Ash, titled Under Siege, Tahta al-Hisar, killing a civilian automatically leads to a “game over” message). It doesn’t allow any type of peaceful interaction with Israelis, but it is one of the few games based on the Middle East that presents cities as full of inhabitants whose lives are valuable, regardless of which side of a conflict they’re on.
Sisler argues that the depictions of players and their enemies have implications beyond all of these video games themselves. Particularly when games are set in locations with current real-world conflicts, the narratives presented in cultural products such as video games help shape understandings of the conflict, including its morality, hero-izing some groups while dehumanizing others, and normalizing particular forms of warfare. In the U.S., these types of images, as well as those included in movies like The Siege and TV shows such as 24, also reinforce the perception of Arabs and Muslims as racialized Others, bloodthirsty terrorists whose acts of aggression are inherently illegitimate, while any by the Coalition forces are, by definition, moral and justifiable in the face of such an enemy.
For other examples of how Arabs and Muslims (the two categories are usually conflated), whether in the Middle East or in the U.S., are culturally depicted as untrustworthy, brutal, and/or backward, see our posts on representations of Arabs in TV and movies, the unseen Middle East, and anti-Arab signs in Pennsylvania,
Comments 61
Shannon — August 2, 2010
Issues about Arabs aside, I am stopping to say that this dedicated SI reader enjoys both video games and the "destructible environment" that seems to bother you.
Shannon — August 2, 2010
Sorry that commenting on your editorial statement ("Woo hoo! Fun!") is off-topic.
Mickey — August 2, 2010
I've always thought that there's an interesting twist to one facet of the America's Army games. The series, which is a recruiting tool for the US Army, is largely multiplayer focused. The players are always on the US Army team. The opposing team, with opposing objectives, is the OpFor, and they are, by and large, generic Middle Easterners to the player's eyes. Those same generic Middle Eastern players see themselves and their own teammates as US Army forces, and see the opposing team as the same OpFor. Each mission briefing is adjusted slightly. If you're defending a convoy, then the mission briefing says that the terrorists are planning to attack the convoy. If you're attacking, the mission briefing says that the terrorists are moving forces in a convoy, and to destroy them.
It's a very interesting thing, that it's so easy for game designers to take what are genuinely realistic missions and put an entirely different face on them without altering the context or particulars at all, but only by changing which side is doing what.
skeptifem — August 2, 2010
There are lots of games where you play american soldiers in the vietnam war too. It is shameless.
Shana — August 2, 2010
Slightly off-topic, but at 1:52 you can see another example of having the game-provided default high scores all be held by male names. (Yes, Sam and Alex are gender-neutral, but the context of the other 8 names tells me they're supposed to be male.) Of course, the names are all WASP as well...
salad — August 2, 2010
I read this blog constantly and absolutely love it, but this post is seriously way off base. The new trend in FPS games ever since Call of Duty became so popular is trying to be realistic, and that often means basing the games off of real events or events that players would perceive to be at least a possibility. Are you supposed to play as an American in the middle east killing Koreans? That doesn't make any sense. If you're playing as a soldier in the Vietnam war, chances are you're going to be killing Vietnamese people, not Russians or Canadians. And if you're an American waging war in the middle east, chances are you're going to be killing Arab people.
I can't really find anything offensive about a video game attempting to be realistic. Accurate casting in a video game is no different than accurate casting in a movie. In "The Deer Hunter" the characters were captured by Vietnamese people, because they were in the Vietnam war. They weren't captured by Australians during the Vietnam war. This realism is only an attempt to be realistic, it is not an attempt at demonizing Vietnamese people. And likewise, a game where you are a U.S. or a U.S. allied soldier in the middle east is likely going to have the character killing Arab people because that is who, in real life, U.S. soldiers kill (especially in a place predominantly populated by Arabs).
Fernando — August 2, 2010
I think it would be fair to take a look at what else is killed in games. Arabs are just a small share of what gets killed. What happens to arabs in games, as describe in the study, is the same that happens to anybody else who is painted at the enemy during the game.
Not trying to validate any point of view here, just trying to explain how games are. One way of making games is to offer the player with a challenge that is controlled by an AI. That means you against the computer.
This could be done in several ways, but one popular way is to give the computer control over several different characters. So a lot of games are based on that: the player versus other stuff moving around.
This provides for nice game making for a variety of reasons. The stuff moving around give variety in gameplay and challenge, then the "stuff" is contextualized and blended with the story. So the stuff can be a bunch of furry robots like in Sonic or arabs like in some parts of Call of Duty Modern Warfare.
What I'm trying to show here is how the idea of the player fighting antagonist individuals is not just about making a game where you want the player to kill people. This idea is a lot about making the game playable in the first place.
So, moving on. Games need to have a decent length, so if you are going for computer controlled characters vs player you will inevitably need to create an absolute slaughter in which the player fights endless hordes of enemies. When you get that, it is harder to "humanize" the opposition, because they are by their very nature supposed to be disposable.
In games the antagonists are inevitably tools to entertain the player. Again, not necessarily because developers feel that arabs are objects to be killed, but because this one traditional and popular way of planning and developing games pretty much forces the antagonists to be tools.
This comes from way before any game was ever set in a war or even had characters.
Of course, this is by far not the only of making games. Just one that is really popular, that allows for us to empathize with a tangible and realistic situation and that games have gotten used to. Neither is making games this way an excuse to get away with devaluing a specific group, the plot can be moved to give a face to the opposition.
Games could absolutely be smarter and more daring when it comes to that. However, they are not being as bad as one might think.
Perseus — August 2, 2010
I feel this post misses its mark, and does not engage in a necessary critique of the game industry, and focuses on the irrelevant. To keep things in context, I'll try to provide counterbalance.
Yes it does appear to be an Arab shooting gallery, but considering the context that it is a first person rail shooter, that is the basic functions of the game. I remember playing Area 51 in the arcades as a kid, and that was basically an alien shooting gallery. In my opinion the game lacks any depth, and really, I wonder how the game got past Nintendo America's standards. It's a bad game for sure, but it doesn't mean that everything under the "game" title is bad.
"The methodology used for content analysis involves playing the whole game while taking notes and screenshots of relevant visual signifiers, recording the narrative and analyzing the structure of gameplay…"
And how did they go about NOT self selecting their groups? I've found that people who don't play games don't understand that there is more to the subculture than meets the eye, and hack sociologists/criminologists/psychologists can get away with making false statements and half truths, generalizing ALL video games instead of addressing the handful.
"There are a number of video games set in the Middle East broadly defined (Sisler lists Delta Force, Prince of Persia, Conflict: Desert Storm, Full Spectrum Warrior, and others). In most, the shooter is a member of the U.S. military or the coalition forces associated with it."
Woah, hold the phone, Prince of Persia? Why was that thrown in there? It's not a first person shooter, nor is it even close to the other games. The first 3D game of the series had a very well done Arabian Knights motif. A lot of good things can be said on the characters and subtext. It doesn't do the game justice if you throw it in with the rest. It gives me the sense that the researchers or the writer doesn't know what they're talking about if they can't discern between a good game and a bad one.
"Sisler argues that the depictions of players and their enemies have implications beyond all of these video games themselves."
Yes, they can *imply* all they want, but research doesn't support it. It is the same trite argument that "_______ will turn little Billy into a criminal/murderer/rapist/satanist". First it was novels, then it was the radio, then movies, then television, then comic books, now video games. The premonitions never came to fruition, and the next generation always survived, despite the continual fury of the previous.
Yes the game industry needs fixing, and it also needs all the critiques it can get. However there is a difference between a critique and a condemnation, and this article is not how you do it. Even the title is a simple generalization, and it glosses over the good games and the other genres that the industry has to offer. Really, this kind of thing only perpetuates negative stigmas against gaming as a whole, and does not put forward in a proactive way to fix the problems.
nomadologist — August 3, 2010
I understand the defensiveness of gamers--video games have been scapegoated and blamed for all of society's ills since the 90s, and gamers have been treated like degenerates who can't tell fantasy from reality--but this post isn't attacking games and gamers. It is critiquing specific games. The author of the post made sure not to paint all video games with the same brush and pointed out that it wasn't the FPS itself that was problematic, but specific depictions of/interactions with specific people/cultures in specific games.
As for this quote:
"There are a number of video games set in the Middle East broadly defined (Sisler lists Delta Force, Prince of Persia, Conflict: Desert Storm, Full Spectrum Warrior, and others). In most, the shooter is a member of the U.S. military or the coalition forces associated with it."
The list in the parentheses is a list of "video games set in the Middle East broadly defined." A Middle Eastern setting is the only criterion for inclusion in the list. That's how Prince of Persia ended up in that list: it is a game set in the Middle East. And in most of those games (not all!), "the shooter is a member of the U.S. military" etc. The article linked addresses Prince of Persia separately from games with a modern setting, noting that "Games portraying a contemporary and a historical or fantastical Middle East constitute separate categories, mostly using different imagery, narrative and gameplay, as we will see below." It also critiques Age of Empires, Command and Conquer, and Civilization, praising the latter game for its positive depiction of Islamic civilization.
Jirka — August 3, 2010
Try playing games such as Red Orchestra (or its mod Darkest Hour) - it is a multiplayer game set in WW2, there are fully human-controlled Axis (German) soldiers fighting against fully human-controlled Allied (Soviet, US) soldiers. You can play for whatever side you want and there are no moral judgments at all, the game is totally neutral in this regard. Also, the game is very hard and quite realistic - because there are no artificial intelligence limitations. OK, there are no Arabs, but there could be if the setting was different :-)
Abby — August 3, 2010
Iraqi-American artist Wafaa Bilal has an interesting take on this kind of game. http://www.wafaabilal.com/html/virtualJ.html
Anonymous — August 3, 2010
I'm not a video game person, so I freely admit I don't understand the complex reasons people might play and enjoy these games, but I wonder - would people defend or think about these games differently if it were killing animals rather than people? I always find it interesting that violence against animals seems to be the final taboo in our media. If there was a shooter game where one shot cats and dogs in a city, for example, would people feel more or less comfortable with playing this game than one where people are shot? I ask this seriously, because I'm always curious about this dynamic and the reasons behind it.
Sibjorn — August 3, 2010
WiiWare games are generally low-budget, and this case shows. The enemies are generic "poorly-dressed dudes with hoods" I've seen in a dozen other games. Sometimes they're Russians, or South American rebels, or just generic bad guys. Barring the environmental cues, I never would have known they were Muslims. Do they cry "Allah Akbar!" or suicide bomb you?
The game merely provides a culturally acceptable enemy for you to kill. We don't feel bad when Nazis or Communists get shot. Muslims are the newest "other." How many cultures don't have some dehumanized "other" that is often viewed as an enemy?
In general, though, First Person Shooters don't try to humanize anyone in them: good or bad. Both sides are soulless killing machines. The games provide you with a little bit of context to let you know who's the good guy and who's the bad guy. Look at the Gears of War games. The makers attached a dramatic story, but it falls flat because the main characters are just muscles and guns. Halo is actually unique in this aspect: the games actually give the enemy (the Covenant) unique cultures, explain their actions, and humanize them.
@Anonymous
I do think people would a problem with pets being killed. The makers of Grand Theft Auto purposefully left two characters out of their game because they thought it would go too far if players killed them: children and pets.
belderiver — August 4, 2010
Quick FYI, Prince of Persia is a fantasy platforming game in which you play as the Prince, rather than shoot him. It's probably better considered in the context of Orientalism than lumped in with these FPS games.
Dubi — August 4, 2010
I played the "Under Ash" demo. The soldiers are depicted as cowardly, cartoonishly-evil-and-stupid (through their verbal responses, in (bad) Hebrew). Since the game is generally poor, game-play-wise, I didn't bother playing the full version. But the demo was clear enough on that aspect.
“Arab Shooting Gallery” « Anonymous Arabist وين الناس — August 8, 2010
[...] Arabs in Video Games over at Sociological Images and Digital Arabs: Representation in Video Games at Digital [...]
Demonizing Muslims on screens large and small « eats shoots 'n leaves — August 8, 2010
[...] Gwen Sharp at Sociological Images notes, while most Arab games follows the Western model, a new trend is emerging: [T]he game Under [...]
the Jack — August 11, 2010
I'm not fond of FPS games; to me they're a waste of a great opportunity for exploration because the player has to be constantly alert for "enemies" trying to shoot them and thus can't take the time to explore the scenery. So I have nothing to add to the discussion of that genre of games in particular.
Instead, I'd like to point out a couple of games which offer players the opportunity to play as a Middle-Eastern* character and/or interact with Middle-Eastern characters portrayed in a positive light.
First there's Tradewinds: Legends. It's primarily a numbers game -- you sail your merchant ship(s) to various ports, trying to buy low and sell high, and still make a profit after upgrading and repairing your fleet. While sailing between ports players frequently encounter pirates, which means a stylized battle in which "enemy" ships in the middle distance fire their cannons at the player's position and the player must sink the attacking ships without losing all their own ships. Tradewinds: Legends is also notable for allowing players the option to play as either a male or female captain, and a variety of body types in addition to a variety of ethnicities. The plump characters are not portrayed as negative stereotypes.
Sid Meier's Civilization III** (aka Civ 3) is another nicely inclusive game... not so much "out of the box," but with the two expansions ("Play the World" and "Conquests") and, more particularly, the numerous and occasionally excellent user-made "mods," there's a stunning variety of nations for players to choose from, both to play as and to play against. Many of the player mods deliberately feature more non-white / non-European civilizations (generally available as either the player's nation or an AI opponent who may be just as likely to ally with the player's nation as war against it) and also more female leaders to represent the civilizations included in the mod.
* I'm aware that "Middle-Eastern" is not an unproblematic term. Most of the alternatives have other issues, however. Arab and Muslim exclude people from the area under discussion who aren't either Arab or Muslim. Other, geography-based terms either exclude relevant areas in north Africa, the Arabian peninsula, southwestern Asia and even (depending on whose definition of "Europe" is used) parts of Europe, or approach the clunkiness of this sentence. I welcome suggestions for alternative terms.
** I have not played Civ 4 and don't want to. That even fewer female national leaders are included in the "out of the box" release of the game would have been bad enough, but those couple of female leaders are portrayed in extremely problematic ways, with grotesquely distorted bodies to make them appear "feminine" compared to the "manly" male leader images, including impossible wasp waists and freakishly large eyes which approach anime disproportionality. I'm sure by now there are player mods correcting many of the issues that kept me from playing Civ 4, but the slap in the face from Firaxis (the software publisher) was more than enough to dissuade me from giving them more of my money.
David Chang — October 20, 2012
I've seen alot of Arabs represented awesomely in video games, sure they're badly represented alot of times...
There's the Prince, Sniper Wolf(she's a Kurd, and she's hot), Altair and so on...
And there is Assassin's Creed................and I don't feel like thinking any more, you guys can find the rest...
The Ethical Issues Of Computer Games « Omar Elsharif — October 25, 2014
[…] http://thesocietypages.org/socimages/2010/08/02/representing-arabs-in-video-games/ Accessed on 26-10-2014 01:07 […]
The Ethical Issues Of Computer Games.. | sultanalmutairiblog — November 28, 2015
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