In honor of yesterday’s game, we’re re-posting two of our favorite football-related posts. This one and one about a young team that confused its opponent by deviating from the football script without breaking the rules.
In “Televised Sport and the (Anti)Sociological Imagination,” Dan C. Hilliard discusses the rigid segmentation of televised sports programs, a schedule that in some cases requires “television timeouts”–that is, timeouts in the game due primarily to the need to break up the broadcast for commercials. Televised sports programs and advertising have become increasingly intertwined, such that they’re often nearly indistinguishable, what with the frequent mention of sponsors’ products by sports commentators.
In this video from the Wall Street Journal, a journalist talks about the results of a study he completed in which he timed every element of a large number of televised football (as in American football, not soccer) games. The results? In a typical 3-hour broadcast, barely over 10 minutes shows action on the field. What makes up the rest? Well, advertising, of course, but even aside from that, most of the game coverage is made up of replays, players standing around or huddling before plays, shots of coaches or the crowd, and about 3 seconds of cheerleaders:
A breakdown of game coverage:
Here’s a breakdown of the amount of time spent on each element for a bunch of specific games.
Of course, in some cases these breaks in the action are an integral part of the game. But as things such as television timeouts show, games may also be intentionally slowed down to be sure the game fills the allotted time slot… and provides plenty of time for all the advertising they sold during it.
Gwen Sharp is an associate professor of sociology at Nevada State College. You can follow her on Twitter at @gwensharpnv.
Comments 42
Rock — January 20, 2010
Another USA-centric post (without acknowledging itself as such)
ben — January 20, 2010
The 10 minutes of actual action isn't that surprising. Some sports, like football and baseball, are more about planning and strategy than actual physical contests. This is especially true for baseball, I'm sure that the aggregate time that the ball is in play is far less than 10 minutes. And heck, even with games where the ball is constantly in play, such as soccer, basketball or hockey, there are less than 10 minutes of 'exciting' interaction during the game.
To some people, this makes watching sports boring, but to other people who know some of the more subtle things that are happening on the field, it makes it exciting.
Blucheez — January 20, 2010
I had a media business class with a guy who used to work for ESPN. He said that the reason Soccer isn't popular in the US is because there's hardly any break in the action, so no one want's to broadcast it because there's no way to sell commercials. That's why Baseball and Football are perfect to sell ads.
David — January 20, 2010
"Real action"? Apparently, strategizing isn't playing, action, or real--except it's all three of those things. This term, and data, is real stupid.
Is a pitcher and a catcher relaying signs and considering pitches "real action"?
Is a basketball coach outlining a play "real action"?
Is a chess player contemplating the board and his next move "real action"?
Is a quarterback telling a play to his offense "real action"?
Is foreplay "real action"?
Thaddeus — January 20, 2010
The only thing about this that surprises me is that there is an average of only three seconds of cheerleaders.
Ry4an — January 20, 2010
In the sliced football image are the segments in proportion to length along the central axis or by segment volume? The 17 minute segment looks about 50% wider than the 11 minute segment, but it should have 50% more volume — not width — since that’s what the eye/mind compares
Missives from Marx — January 20, 2010
I ditto the complaint about the use of the term "real action." In American football, you might have a set up for play where someone is trying to kick a field goal, but the other team uses a time-out to "ice" the kicker. Or a team on 4th and short will pretend like they're going to run a play (rather than punt) in order to draw an offsides penalty. The game clock might not run during this time, and the ball certainly isn't moving during this time, but for fans such as myself this is definitely something I want to see---cutting it out would not do justice to the game.
But I also want to ditto Gwen's point (and what I presume is the main point): it is clear that the format of American football IS shaped by advertising.
Missives from Marx — January 20, 2010
The phrase "real action" is part of the text of the video---see around 35 seconds.
humperdink — January 21, 2010
I haven't watched much american football, so I can't agree or disagree on the definitions of "real action" in that particular game, but I have noticed the low 'play' to 'commentary' ratio. Obviously I'm naïve to the finer points of the game, but it seems like the ball's in play for all of 10 seconds before the 5 minutes of slow-mo recaps and angry coach montages start. Compared to sports like rugby or soccer it seems (to this outsider) incredibly frustrating and tiresome to watch.
Though I wouldn't be surprised if during a 5 day cricket test there was only 11 minutes of real action.
Count da Time — January 22, 2010
The surface numbers don't make sense; in a typical 3 hour football broadcast there are 60 minutes of field play, (guaranteed). TV shows all original plays, so there is 1 hour out of 3 total. If you add the real action minutes to the football illustration above, the majority of time is on the field, yes? (I do agree that TV timeouts are a distraction if you attend a live game).
time outs for TV in NFL « for nic’s students — February 4, 2010
[...] outs for TV in NFL read this sociological blog on timeouts for TV in [...]
Fast Online news — August 9, 2010
Escaped tiger found after massive South Africa search...
Interesting post. I've added a Trackback to it :)...
Glenn Toddun — February 4, 2013
Perhaps this is what makes football a great social game ... lots of time to relax your attention and interact with the people around you.
PH — January 4, 2014
NFL GameRewind is a subscription video on demand product in which a valuable selling point is to watch each game edited down to approx. 30 minutes, which includes all of the time when the ball is in play plus a few seconds before and after each play, with coaches' challenges and referree booth reviews edited down to making clear that one is taking place and then the referree announcing the result. Certainly a lot shorter than the 3.5 hours broadcast time, but also certainly a lot longer than the 11 minutes cited.