In this video, Brenda Laurel discusses her successful computer game for girls. Detailing extensive research on what girls want, Laurel then shows us a some interviews with girls and a bit of the resulting video game, Rocket, which seems to focus heavily on navigating complicated high school relationships. Laurel says that all critics love her game except the “male gamer who thinks he knows what games ought to be” and “a certain flavor of feminists who thinks they know what little girls ought to be.”
Laurel clearly sees herself as an advocate for girls and, at the very end of the video, mocks (that certain flavor of) feminist objection to the game.
In general, the video is a fascinating peek into the thinking of video game producers. And it certainly raises the question of what a feminist video game could look like.
Start at 6:28 if you want to skip the details as to her companies and data collection:
See other posts on girls’ video games here, here, and here.
And, for evidence that the gaming world isn’t particularly welcoming to girls and women, see here, here, here, here, here, and here (NSFW).
Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.
Comments 132
AR — December 28, 2009
Well, whatever the differences between herself and that "certain flavor of feminist," one of the most noteworthy must be that she has risked her own money and labor to enter the entertainment market and sell what she thinks girls would want to play. If someone else has a differing insight into the minds of girls, they should do the same, because they'd make a lot of money, if they're right.
Jeremiah — December 28, 2009
So her answer to the problem of female under representation in gaming is to make a game about high-school social drama?!? Are you f*cking kidding me?!? Isn't this the exact thing this blog is constantly pointing out - forming (and reinforcing) gender-based expectations? How is this an answer?
sarah — December 28, 2009
She sounds a little bit ridiculous. It's cool that she's making a career/money for herself or whatever, but I don't think feminists have a problem with those type of high school games, by themselves. The problem is that those types of games are the only ones marketed at girls. I'm a little bit too old for those types of things now, but I know that when I was younger, I enjoyed games like that occosaionally, but wished there was more a space for girls in the games that have mostly been boy dominated.
Of course, the obvious answer to this, is that women need to make themselves more visible in the gaming communities, but when I hear about the subtle sexism, and often outright hostility they recieve, I feel like it's less stressful to just avoid it.
Jenn — December 28, 2009
So she wanted to make a game that appealed more to emotion and social interaction... and coincidentally set it in a high school where frivolous decisions could be made about such important matters as Halloween parties and inevitably heterosexual crushes.
How insulting. So the emotional complexity of little girls boils down to high school social drama? Boys get high fantasy, sweeping epics, and other such heroics and little girls get insecurity and shallow preoccupation with social reputation in an inevitably mundane setting.
I think that she isn't listening to the little girls that she says she is. They speak of being overwhelmed, feeling inadequate, and trying to navigate complex emotional ties. It seems like they would favor games that offer an escape from the monotony of school politics instead of faithfully replicating them. If I spoke of how taxing it was to endlessly police my appearance, I would hope that game designers wouldn't be stupid and shallow enough to design a game around fashion and makeup rather than a game where it was heroic achievements that granted notoriety rather than shallow appearances.
I also appreciated the dumbed down "gameplay" of the game she designed. It's all bright colors (lots of pink and purple) and a series of shallow cut scenes linked together by mouse clicks that take seconds to execute. Apparently computing power, beautifully rendered scenery, and more complex motor skills are only for boys.
She was given insight into the minds of little girls, and she only picked out the aspects that set them apart from boys to make a game, instead of incorporating all that they are. What a progressive message!
KD — December 28, 2009
She laughs at the idea that it could be a sexist conspiracy that kept companies from making millions of dollars by making games for girls, but then she doesn't explain what the reason was. Crack open an old magazine and you'll find that every single product related to technology during the era of early computer games was advertised to men. Computer companies and video game producers were selling the idea that if you loved your son, you'd give him an introduction to the technology he'd need tomorrow. Women and girls weren't included in that, unless it was to say that the technology was so easy your wife could use it for tallying the bills or making grocery lists. It's not as if these companies were manufacturing sexism, but they were reflecting the contemporary ideas of what work skills were appropriate for women, and computers and video games were not on the list. The real reason companies weren't making games for girls was because they thought girls weren't interested or capable to handle technology; now that technology is a crucial skill for everybody, we've abandoned the idea that women can't handle it and don't need it, so we've got computers for women and a glut of computer games for little girls. Not a conspiracy, but it was definitely sexism.
Something else that bugs me is that she's done nothing to address the issue of labeling boy's games as "real" games and girl's games as something else. She considers her company a real company because they made it on the top 50 list, next to Madden Football. Which leads into something else that I think is a big oversight - I'm certain she has a third category of critics that she didn't mention, and that's women that already play games. Any gamer would recognize her game as an ugly, low-budget, $5 bargain bin piece of crap. It's the video game equivalent of the animated Disney knock-off's they sell at the grocery store for a buck. I'm sure someone out there had fun playing it, but in terms of what video games are, that's not a good one. Not because it's for girls, but because it's low budget and poorly designed.
I like her message, but I didn't see how it related to the actual product.
oliviacw — December 28, 2009
A VERY important contextual note in this - the TED talk is from 1998 (11 years ago!) and the game in question was released in 1996, I think. The video game ecosystem was very different then.
Now, yes, as people have pointed out, there are many "high school" drama games and a lot of the "casual games" have female-oriented themes - but these actually can be traced back in many ways to Laurel's work.
Ben Ostrowsky — December 28, 2009
For those wanting to see the game(s) in question, the first one is called Rockett's New School (note the spelling). Wikipedia has an article on it.
Ariel — December 28, 2009
I actually played these games when I was the age they were aimed at!
The "not listening to little girls" is truly ridiculous. I don't think anyone was really listening to little girls when those games were created. The games were very simple, stereotypical ideas of what girls are like. The activities mostly revolved around creativity, but in such a really limited way that it stifled as much as it helped. Likewise, most tv shows went deeper into relationships than those games did and I did look to the games in order to get a feel for what high school would be like. Instead, I found that already had many of the experiences that Rocket was having or ones like them. It made me feel insecure that they didn't play out as simply as they did in Rocket's world or that my emotional choices weren't listened of the three.
It irritates me that she takes this haughty attitude about the critics of the game, because they don't "listen." I got none of this validation she tells me I was getting. I know the video game culture and industry is a mine field for trying to do right by women and girls, but seeing just how pleased and smug she was about this ultimately worthless game just annoys me to the very core of my being.
Ariel — December 28, 2009
One last note, I'd like to mention this company (Purple Moon) is NOT in business anymore.
Cute Bruiser — December 28, 2009
Someone bought me a game from this company when I was in the age range. Something called "Secret Paths in the Forest", I think. I'll admit I played through it from beginning to end, but that I felt like I was being patronized the entire time. I used to invite friends over to show them the demo for Rockett that came with the game because we all ended up laughing over it much the same way we laughed over the ridiculous "embarassing moments" letters in the back of teen magazines.
Tiago — December 28, 2009
I think she ought to talk to these girls now, since the game was released in 1996, and see what these girls say now that they're what, like in their early 20s and see how they feel about growing up.
I don't know what little girls are like.. but when I was a little boy I liked video games that took place in rich fantastic environments, I remember I liked games like Shadowrun, Flashback and Out Of This World on the SNES, for example, they were too hard for me because I couldn't read any english, but just looking at them and playing around a little spurred my imagination a lot and I might have come up with an entire story of my own for the game. I don't know, should I assume girls are just not made like that? Could it be that the reason girls don't play other games is because they're "not supposed to" because they're boy things?
What I see is little girls being put like in this really constrained environment... not encouraged to like wander off and stuff, keeping them grounded, unambitious... Maybe I'm wrong, maybe I, as a little boy, really all I wanted was to play video games about high school, and I didn't because that would be girly.
clearly this woman in the video is just a professional being successful at what she's doing, but I don't really like how she is not satisfied with 96% and is quite disheartened with these 4% that "think they know" this or that, in her own words. I guess she on her part thinks she knows her share of things too.
Overall, I think this game is still patronizing, in my typically sordid view, it's just kind of like giving slaves some special colourful rubber chains for them to wear.
Noel — December 28, 2009
I remember playing this game when I was 5 or 6, it crashed after 10 minutes so I went and played pokemon.
karinova — December 29, 2009
I'm not sure I understood what age group she was aiming for? Eighth-graders (around 13), or younger? I was 13 in 1991, and I remember playing computer-based video games that I found very satisfying, and I appreciated at the time that they were ungendered— Sim City and Civilization spring to mind. I didn't grow up to be a gamer, but I'm very comfy with computers, which I'm thankful for. And I still occasionally fire up Civilization, actually. (I gave up on Sim City after I finally created The Most Perfect City Ever. I could never top it.)
What I liked was how open those kinds of games were. Which seems to be a little of what she was getting at. The goals were up to you, and you got to choose how you dealt with things, in a very "personality-exhibiting" way. In dealing with other leaders and civilizations, you could be huffy, friendly, warlike, peaceful, introverted, exploring, altruistic, selfish or any combination thereof. And in Sim City, which I don't even think had a specific "goal," there was all kinds of minutia to look after and decide on. Both games let you try different methods to see the different results. And then came The Sims, which I was less into (too much minutia for me!), but was, and still is, very popular with girls. Same openness, same opportunity for "personality." All of this is to say, open-endedness and the ability to inject your personality into the gameplay aren't gendered features. Do we even have to create separate games specifically and exclusively for girls? Games like the ones I liked continue to be made, so maybe an easy thing to do would be to, I dunno, actively market games like that to girls instead of pretty much exclusively to boys? I know I never saw ads for those games in YM and Sassy; I wonder if that's changed much. Warcraft in Seventeen?
Also, maybe I'm one of "those" feminists now, but back when I was around 10 (ie: a "little girl" and therefore worth listening to on the matter), I decided I detested anything that was drowned in pink. I was simply fed up with pink. Just sayin'.
legatoblue — December 29, 2009
Hey, I remember hearing about this game back when I was 11 or 12. Even though I happen to be female, I had no interest in this game at all and remember actually being a little insulted by it. Of course, I was busy playing Fallout, Myst, Tomb Raider, Final Fantasy, various LucasArts games... If you played a lot of video games it was common knowledge that games aimed at girls were terrible, which included all the Barbie games, games in pink packages and whatnot. I still play video games like Team Fortress 2, Bioshock, Fallout 3, and currently Left 4 Dead 2. I play with friends that know who I am but otherwise never reveal my gender since that's when the harassment, abuse, and sexist comments start. Hey, if I wanted to be swore at and called horrible things I could just go outside. I like to play video games for fun and relaxation.
Kcc — December 29, 2009
I think that more "girl" games should be released that feature women as the main roles. I play a lot of shooters, and the characters in the games are almost always all men. The only women in many of these games are in support roles- they talk to you through a microphone, way out of the action- and when they do appear, they are scantily clad, and hide behind the men when the fighting starts. They are trying to appeal to the target demographic of males 18-24, and in doing so, isolate many women who otherwise would play that type of game.
Kelly Holden — December 29, 2009
Based on that I've had my three younger sisters, ages 7-10 and the elder and youngest quite girly by most standards, hanging over my and my brother's shoulders begging to play Ratchet & Clank ... yeah.
KMF — December 30, 2009
Argh, I'm sufficiently late to comment on this that it may never be read, but am I the only one who seriously took issue with the the researcher's attitude (I did see others comment on her smugness and over-confidence)? I was really unnerved to hear here say she and her team were the only people in the business who "loved little girls". How can you love someone if your only contact with them is in the context of creating a product for them to buy? She said it more than once, and I was practically yelling at my computer, "spiders love flies too!" Her approach to her work seemed as sinister and predatory as it did professional, rigorous and necessary -- but I guess by expressing my discomfort with market research I just reveal myself as "a certain kind of feminist" who feels that the worth of people is greater than their capacity to buy products.
anivad — December 31, 2009
Oh man, just last term they showed this video in my Introduction to Interactive Media Design class, and then gave us an exercise where we had to design a simple video game meant either for little boys or little girls based on what each gender supposedly liked.
I would have voluntarily refused to do it on principle and failed, and/or come up with something based on personal experience of the kinds of games I had loved - and still do (at 14, two female friends and I beat an all-boys team to get into the final round of an Age of Empires 2 competition with me leading with the top score; I've been playing RTS games since I fell in love with them at 8), but it was pair work so I had no choice; thankfully my partner and I ended up with some game that we both decided was unisex, which wasn't according to the criteria but screw them.
The definitive linkspam of this decade (1st January, 2010) | Geek Feminism Blog — January 1, 2010
[...] Making Video Games for Little Girls: “In this video, Brenda Laurel discusses her successful computer game for girls. Detailing extensive research on what girls want, Laurel then shows us a some interviews with girls and a bit of the resulting video game, Rocket…” [...]
Kathy Sierra — January 2, 2010
I was a (female) working as a game developer/designer during this time, and a big Brenda Laurel fan. I recall anxiously awaiting the results of their multi-year research. My daughter was in the target age range and received an early/beta copy of the game. Both my daughter and I had pretty much the same response as Jeremiah: "are you f'n kidding me?!"
Both of us were deeply disappointed, for different reasons. I was horrified that THIS was their response/implementation/application of the research. My daughter, on the other hand, was upset that the game was simply NOT FUN. She couldn't believe you would take something that was not fun in real life (the painful, awkward social drama of teen/pre-teen girls going to a new school) and then make a GAME out of it.
At the time, I really don't remember interacting with anyone in the game/CD-ROM developer community who thought Purple Moon was going to work. I DO remember thinking it was a near-tragic waste of resources.
Game companies at the time all knew that if they could attract more females, they might be able to double their market size, but they simply had no idea what to do. But while most just assumed it was too difficult (if not impossible) and continued to pursue the hard-core gamer, FINALLY someone stepped in with a wildly different, wildly successful alternative: Wii.
dottywine — January 4, 2010
To sum up... I don't understand what is unsatisfactory to some of you commentors.
Across the Divide – 1/4/09 | The Border House — January 4, 2010
[...] Brenda Laurel discusses making video games for little girls. [...]
Linkspam hangover (4th January, 2010) | Geek Feminism Blog — January 4, 2010
[...] to the Brenda Laurel TED talk video that we posted in our last linkspam (the video, although posted on Sociological Images recently, is about ten years [...]
It’s the Thought that Counts » Blog Archive » Video games for girls — January 5, 2010
[...] Here is a TED talk from 1998 by Brenda Laurel, software designer and researcher who founded Purple Moon, in which she discusses her philosophy about making video games for young female gamers (via Sociological Images). [...]
Interesting Blog Posts « radengineer — January 7, 2010
[...] also noticed two posts on gender and video games. Sociological Images noted a video game made for little girls which focuses on “navigating complicated high school relationships” while Feministing [...]
Squoo — January 12, 2010
I'm struggling to see what her point is, especially in reference to the recorded voices she plays. She seems to be suggesting in her comments between playing the recorded voices and showing the game that the audience will immediately see some concrete connection between the two but I really can't.
The girls talk about developing their own characters and in-depth character backgrounds for playing games and how some want to be tomboys, about how games for girls are usually pretty, about how if you were an adventurous girl you'd probably find girls' games sissy, about how busy they are playing sports, about how school clubs can take up a lot of their lives and be overwhelming, about how they feel they can only have fun in their time off and on vacation, and about how their social interactions with friends and siblings can be frustrating and sad. How this suddenly translates to a simple storyline based entirely around social interactions at school with very little user input is really beyond me; at best it seems to ignore what the girls were saying and at worst go completely against it. And this is the sample of recordings she actually chose to back up her conclusions?
Does the little girl who talks about her school sporting activities making her feel so busy really want a game set at school to fill the rest of her time? Does the little girl who sadly recounts how her friends are being mean to her really want a game where she has to struggle to gain the acceptance of friends at a new school? Will the little girls who talk about creating their own characters with detailed backgrounds and stories really be satisfied by such a simple level of user interaction?
Going by what is said on this video she appears to have asked girls to tell her about their lives, and then when they've told her about their lives her conclusion is that they wanted simple games about everyday life. I must have missed something here because I always assumed that little boys' lives were pretty similar to girls' on a lot of levels: going to school, making friends, running around the playground, playing make-believe, making a mess, playing sports and going to clubs. So what is it that little boys will tell you when you ask them about the important things happening in their lives that means the video games marketed to them are filled with fantasy and war and monsters and battles and adventure?
Or maybe I'm just the wrong flavour of feminist who doesn't love girls enough. Who knew.
denise farelll — November 19, 2011
Brenda!!!!! I want to talk to you in person! I have known of Purple Moon for many years. My daughter who is now 22 years old, has known Purple Moon since a young girl. I have followed the progression and downscale of your wonderful thought-process. I would like to talk to you in person and hopefully launch a current media empowerment multi-media current digitally-based version. Respond!!!! Regards, Denise Farrell (THQ related! but singularly underwritten!) Males Suck at observations of female-orientated interactive social media! Call me 805=374-9610 for a brainstorm process!!!!!!
Tebok73509 — March 19, 2012
What games need are more young females as main characters. All you see are boys, men and women (who are usually scantly clad or wearing catsuits)
When it comes to child characters in video games, the character you play is always ALWAYS a boy. In the very rare cases that the character is a young girl, its in a boring cutesy wootsy happy go lucky game with no real excitement kind of game.
Final Major Project | Annotated Bibliography | Charlotte Evans | Illustration — November 11, 2015
[…] Making video games for little girls – sociological images (2009) Available at: http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/ (Accessed: 28 October 2015). In-line Citation: (Making video games for little girls – […]
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For content creators and video editors interested in this area, CapCut is a versatile tool for editing videos, creating trailers, or developing promotional content for games. You can download the CapCut APK from trusted sources like the Google Play Store or the official CapCut website. Always ensure you download from legitimate sources to avoid security risks.
Mp bhulekh — May 18, 2024
CoolTamil is the premier destination for Tamil entertainment lovers, offering an extensive collection of movies, music, and TV shows. Immerse yourself in a rich world of compelling cinema, dynamic music, and captivating television series, all in Tamil Mp Bhulekh. Featuring a user-friendly interface and smooth streaming experience, CoolTamil is your go-to platform for all your Tamil entertainment needs. Join our community and enjoy endless hours of entertainment tailored just for you.
Bhulekh — June 8, 2024
The Bhulekh Odisha portal provides centralized information, saving users time and effort by allowing them to easily view their land records and apply for a land loan from anywhere. This online platform encourages openness by allowing individuals to examine and verify critical facts about their land, resulting in a fair and accountable system.
LulaGreer — June 25, 2024
Wellhealthorganic.com : How To Gain Muscle @ Well Health Organic effective strategies on gaining muscle at Well Health Organic through tailored workouts, nutritional guidance, and expert advice. Explore comprehensive resources and personalized plans designed to optimize your fitness journey. Elevate your strength training efforts with science-backed methods and achieve your muscle-building goals efficiently and sustainably.
SharesForecast — June 27, 2024
Shares Forecast involves predicting future price movements of stocks based on financial analysis, market trends, and economic indicators. Investors and analysts use various methods, including technical analysis and fundamental analysis, to anticipate stock price changes, aiming to make informed investment decisions for maximizing returns in the financial markets.
HeSays PK — October 12, 2024
HeSays PK is a Pakistan-based platform focused on promoting men's health, wellness, and personal development. It offers resources, expert advice, and community support on key topics like mental health, fitness, relationships, and self-improvement. Designed to foster open discussions and provide guidance, HeSays PK encourages men to take control of their well-being and engage in meaningful conversations to enhance their lives. Through articles and interactive content, the platform aims to create a supportive space for personal growth.
https://hesays.pk/
leoharry — October 12, 2024
MB WhatsApp brings an iOS feel to Android users, and I can’t get enough of it! The clean interface, plus the customization options, makes it an exciting alternative to regular WhatsApp. Highly recommend it
https://mbwhatsp.com/
Huzaifa — October 21, 2024
This is fantastic, Lisa!
WhatsApp Gold — December 22, 2024
WhatsApp Gold is a well-known hoax or scam. It often claims to be a premium version of WhatsApp with exclusive features, but downloading it can expose your device to malware or phishing attempts. Always download WhatsApp updates from official app stores only. If you receive messages about Whatsapp Gold, delete them and warn others not to fall for it. Stay safe and informed!