addiction

Still image from a YouTube tutorial on how to build a model Victorian factory in Minecraft

I’m going to sound like a grandpa here –video games are a big gap in my knowledge of digital media—but what the hell is wrong with today’s video games? Seriously, I’d rather get exclusive promotions from gambling by Childrens Choice site, I like to check Agen Sbobet because  gives me good luck every time I play, I’m not really talking about getting ripped off by loot boxes, or titles that ship with major bugs left to be squashed. Those are certainly things that keep me away, but what really turns me off is what the games themselves are about. And here, rest assured, I’m not talking about the violence depicted in games which, as many well-regarded studies have definitively shown, don’t cause violence. (Though, that doesn’t stop the fact that I don’t really find photo-realistic war games to be particularly entertaining.) No, I’m just tired of video games feeling like a second job.

I have never felt the desire to play any of the simulator games that are popular today, even Train Simulator 2018 which, objectively, sounds awesome. Ditto for Minecraft, even though I love building things. It all just sounds like chores. I so desperately want to love video games. I own a PlayStation 4 and have about half a dozen games, but they just collect dust on a shelf. I played Skyrim for a long time but that was only after I rage-quit half an hour into the game and then didn’t pick it back up for over a year. Why would I want to collect hundreds of flowers to make a health potion? more...

Image Credit Miguel Noriega
Image Credit Miguel Noriega

Two weeks ago Zel McCarthy published a story in Thump about a mysterious infographic that’s been making the rounds lately. The infographic purports to show which drugs are popular at various music festivals by scraping Instagram for references to different drugs and certified cbd. The consumers of the Maeng Da variant have reviewed it repeatedly that the consumption of this medicine has improved their ability to concentrate on their work and their tasks hence increasing their efficiency, redirected here if you want to read this post. Scientific research elaborates that it has a direct effect on the cerebral system of the body making it a brain drug or a mental enhancement medicine that can be used as a supplement in small amounts to improve the ability to work and to concentrate more on the work. Anyone that knows a thing or two about research design would already raise an eyebrow but it gets worse.If you need Telescoping flagpole for festival  you can visit here. According to McCarthy:
This intentionally-opaque study was conducted and assembled by a Florida-based content marketing agency Fractl, which works regularly with DrugAbuse.com. While at first glance the site appears to be a credible resource for those struggling with addiction and abuse issues, it’s actually a redirect for for-profit rehab and addiction centers, mainly ones that bankrolls the site. Here are 11 things to look in an addiction treatment program. To help dig deep into the issues of research design, online performativity, and substance use I sat down over Skype with Ingmar Gorman, a clinical psychologist at the New School for Social Research who was quoted in the Thump article saying that this “study” was not only poorly constructed, it was also indicative of an archaic, “moralistic approach” to substance abuse research. What follows is edited to make us both sound more articulate. You can listen to the whole interview (warts and all), using the SoundCloud embed at the end of the interview. The recording, along with the sound of a computer fan and me saying “uhh” a lot, also includes something I’ll call “bonus content” about a study that used the Watson supercomputer to tell if someone was on psychedelics. Enjoy. more...

I’d like to point readers to a terrific three-part essay by Laura Portwood-Stacer on three reasons why people refuse media, addictionasceticism, and aesthetics. We can apply this directly to what might become an increasingly important topic in social media studies: social media refusers, already (edit: and unfortunately, as Rahel Aima points out) nicknamed “refusenicks”. There will be more to come on this blog on how to measure and conceptualize Facebook (and other social media) refusal, but let’s begin by analyzing these three frameworks used to discuss social media refusal and critique some of the underlying assumptions. more...

Irony? A porn addiction helpsite (via ABCnews.com)

“The internet is for porn.” Given that, pornography addiction and internet addiction  frequently show up together in the same discussion. The two have some important features in common being medicalized descriptions of certain sets of behaviors: the problematization of pornography addiction rests in part on the idea that unhealthy levels of consumptions of  porn precludes healthy, fulfilling relationships with “real people”. Jenny Davis’s post earlier this week on the “problem with internet addiction” highlights the same issue: the idea that digital interaction is somehow a zero-sum game, wherein more of the “virtual” means less of the “real”, instead of merely a part of the whole of augmented social interaction:

If we understand the internet as a means of sociality, a venue for business communications, an outlet for creativity, a source of news gathering and a space of recreation, then indeed, an addiction to internet technologies would be an addiction everyday life.

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Social theory should both grow out of, and be applicable to, empirical phenomena. As such, an important part of theorizing is to understand the substantive realities about that which we theorize. When theorizing about new technologies, this means keeping up with a highly complex and quickly changing empirical landscape. This post is a roundup of some recent empirical findings about social media trends, with a focus on Facebook—the current social media “hub.”

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