{"id":27207,"date":"2010-09-07T10:05:02","date_gmt":"2010-09-07T15:05:02","guid":{"rendered":"http:\/\/thesocietypages.org\/socimages\/?p=27207"},"modified":"2013-12-05T03:56:56","modified_gmt":"2013-12-05T08:56:56","slug":"do-we-play-farmville-because-were-polite","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/socimages\/2010\/09\/07\/do-we-play-farmville-because-were-polite\/","title":{"rendered":"Do We Play Farmville Because We&#8217;re Polite?*"},"content":{"rendered":"<p>In <a href=\"http:\/\/mediacommons.futureofthebook.org\/content\/cultivated-play-farmville\" target=\"_blank\">a fascinating essay<\/a>, A. J. Patrick Liszkiewicz argues that we do, indeed, play Farmville because we&#8217;re polite.\u00a0 More people in the U.S. play Farmville than any other video game.<\/p>\n<blockquote><p>&#8230;over seventy-three million people play <em>Farmville<\/em>. Twenty-six million people play <em>Farmville<\/em> every day. More people play <em>Farmville<\/em> than <em>World of Warcraft<\/em>, and <em>Farmville<\/em> users outnumber those who own a Nintendo Wii.<\/p><\/blockquote>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/4.png\" data-rel=\"lightbox-image-0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27213\" alt=\"\" src=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/4.png\" width=\"374\" height=\"300\" \/><\/a>(<a href=\"http:\/\/www.facebook.com\/pages\/FarmVille-Cows\/101392683235776?ref=ts\" target=\"_blank\">source<\/a>)<\/p>\n<p>The game isn&#8217;t popular, he argues, because it&#8217;s a good game.\u00a0 In fact, Liszkiewicz thinks it&#8217;s a decidedly bad game.<\/p>\n<blockquote><p>&#8230;games offer a break from responsibility and routine, yet <em>Farmville<\/em> is defined by responsibility and routine. Users advance through the game by harvesting crops at scheduled intervals; if you plant a field of pumpkins at noon, for example, you must return to harvest at eight o\u2019clock that evening or risk losing the crop. Each pumpkin costs thirty coins and occupies one square of your farm, so if you own a fourteen by fourteen farm a field of pumpkins costs nearly six thousand coins to plant. Planting requires the user to click on each square three times: once to harvest the previous crop, once to re-plow the square of land, and once to plant the new seeds. This means that a fourteen by fourteen plot of land\u2014which is relatively small for <em>Farmville<\/em>\u2014takes almost six hundred mouse-clicks to farm, and obligates you to return in a few hours to do it again&#8230;<\/p><\/blockquote>\n<p>Farmville is so laborious and tedious, that one of the rewards of playing Farmville is playing less Farmville:<\/p>\n<blockquote><p>As you advance through <em>Farmville<\/em>, you begin earning rewards that allow you to play <em>Farmville<\/em> less. Harvesting machines let you click four squares at once, and barns and coops let you manage groups of animals simultaneously, saving you hundreds of tedious mouse-clicks.<\/p><\/blockquote>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/21.jpg\" data-rel=\"lightbox-image-1\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27212\" alt=\"\" src=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/21.jpg\" width=\"234\" height=\"200\" \/><\/a>(<a href=\"http:\/\/www.farmvilles.com\/harvest-faster-with-a-harvester-in-farmville\/\" target=\"_blank\">source<\/a>)<\/p>\n<p>So why the heck is Farmville the most popular video game in America?\u00a0 Liszkiewicz says, &#8220;<em>people are playing Farmville because people are playing Farmville<\/em>.&#8221;<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/117.jpg\" data-rel=\"lightbox-image-2\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27459\" alt=\"\" src=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/117.jpg\" width=\"487\" height=\"225\" srcset=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/117.jpg 888w, https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/117-500x231.jpg 500w\" sizes=\"auto, (max-width: 487px) 100vw, 487px\" \/><\/a>(<a href=\"http:\/\/www.farmville.com\/\" target=\"_blank\">source<\/a>)<\/p>\n<p>In other words:<\/p>\n<blockquote>\n<p style=\"text-align: left;\"><em>Farmville<\/em> is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others\u2019 farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness. We play <em>Farmville<\/em>, then, because we are trying to be good to one another. We play <em>Farmville<\/em> because we are polite, cultivated\u00a0people.<\/p>\n<\/blockquote>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/3.gif\" data-rel=\"lightbox-image-3\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-27216\" alt=\"\" src=\"https:\/\/thesocietypages.org\/socimages\/files\/2010\/09\/3.gif\" width=\"374\" height=\"237\" \/><\/a>(<a href=\"http:\/\/www.andywibbels.com\/blogging-lesssons-from-farmville\/\" target=\"_blank\">source<\/a>)<\/p>\n<p>* Title borrowed from <a href=\"http:\/\/www.boingboing.net\/2010\/06\/29\/do-we-play-farmville.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+boingboing%2FiBag+%28Boing+Boing%29\" target=\"_blank\">BoingBoing<\/a>.<\/p>\n<span class=\"ft_signature\"><em><a href=\"http:\/\/lisa-wade.com\/\">Lisa Wade, PhD<\/a> is an Associate Professor at Tulane University. She is the author of <\/em><a href=\"https:\/\/www.amazon.com\/American-Hookup-New-Culture-Campus\/dp\/039328509X?ie=UTF8&amp;*Version*=1&amp;*entries*=0\">American Hookup<\/a><em>, a book about college sexual culture; a <a href=\"https:\/\/www.amazon.com\/Gender-Interactions-Institutions-Lisa-Wade\/dp\/0393931072?ie=UTF8&amp;*Version*=1&amp;*entries*=0\">textbook about gender<\/a>; and a forthcoming introductory text: <\/em><a href=\"https:\/\/lisa-wade.com\/intro\/\">Terrible Magnificent Sociology<\/a><em>.\u00a0You can follow her on <a href=\"https:\/\/twitter.com\/lisawade\">Twitter<\/a> and <a href=\"https:\/\/www.instagram.com\/lisawadephd\/\">Instagram<\/a>.<\/em><\/span>","protected":false},"excerpt":{"rendered":"<p>In a fascinating essay, A. J. Patrick Liszkiewicz argues that we do, indeed, play Farmville because we&#8217;re polite.\u00a0 More people in the U.S. play Farmville than any other video game. &#8230;over seventy-three million people play Farmville. Twenty-six million people play Farmville every day. More people play Farmville than World of Warcraft, and Farmville users outnumber [&hellip;]<\/p>\n","protected":false},"author":51,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[272,1711,140,295],"class_list":["post-27207","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-marriagefamily","tag-toysgames","tag-internet","tag-social-networks"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/posts\/27207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/users\/51"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/comments?post=27207"}],"version-history":[{"count":15,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/posts\/27207\/revisions"}],"predecessor-version":[{"id":48654,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/posts\/27207\/revisions\/48654"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/media?parent=27207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/categories?post=27207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/socimages\/wp-json\/wp\/v2\/tags?post=27207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}