{"id":647,"date":"2017-05-31T12:40:01","date_gmt":"2017-05-31T16:40:01","guid":{"rendered":"https:\/\/thesocietypages.org\/engagingsports\/?p=647"},"modified":"2018-01-03T12:44:48","modified_gmt":"2018-01-03T17:44:48","slug":"are-esports-the-next-major-league-sport","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/engagingsports\/2017\/05\/31\/are-esports-the-next-major-league-sport\/","title":{"rendered":"Are esports the Next Major League Sport?"},"content":{"rendered":"<figure id=\"attachment_648\" aria-describedby=\"caption-attachment-648\" style=\"width: 926px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"648\" data-permalink=\"https:\/\/thesocietypages.org\/engagingsports\/2017\/05\/31\/are-esports-the-next-major-league-sport\/esports\/\" data-orig-file=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?fit=926%2C617&amp;ssl=1\" data-orig-size=\"926,617\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"esports\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Two basketball teams go head-to-head in an esports competition, with spectators cheering them on. (Photo: Dan Steinberg\/Invision for NBA 2K\/AP Images)&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?fit=300%2C200&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?fit=926%2C617&amp;ssl=1\" class=\"size-full wp-image-648\" src=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?resize=926%2C617&#038;ssl=1\" alt=\"\" width=\"926\" height=\"617\" srcset=\"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?w=926&amp;ssl=1 926w, https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?resize=300%2C200&amp;ssl=1 300w, https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?resize=768%2C512&amp;ssl=1 768w\" sizes=\"auto, (max-width: 926px) 100vw, 926px\" \/><\/a><figcaption id=\"caption-attachment-648\" class=\"wp-caption-text\"><em>Two basketball teams go head-to-head in an esports competition, with spectators cheering them on. (Photo: Dan Steinberg\/Invision for NBA 2K\/AP Images)<\/em><\/figcaption><\/figure>\n<p>In late 2016, a sports championship event was held in Chicago, drawing 43 million viewers during the series finals. That was <a href=\"https:\/\/www.kotaku.com.au\/2016\/06\/more-people-watched-league-of-legends-than-the-nba-finals\/\">12 million more people<\/a> than watched the 2016 NBA Finals.<\/p>\n<p>It wasn\u2019t soccer, or football, or even the World Series of Poker. Instead, it was the <a href=\"http:\/\/www.espn.com\/esports\/story\/_\/id\/18221739\/2016-league-legends-world-championship-numbers\">\u201cLeague of Legends\u201d World Finals<\/a>, an esports competition.<\/p>\n<p><!--more Click here to read the full article...--><\/p>\n<p>Video games have been popular for more than 30 years, but competitive gaming, or esports, has recently emerged as a spectator activity that can draw thousands of attendees and viewers. Major sports networks such as <a href=\"http:\/\/www.espn.com\/esports\/story\/_\/id\/18613645\/espn-broadcast-fifa-ultimate-team-electronic-arts-super-bowl\">ESPN<\/a>, <a href=\"https:\/\/pvplive.net\/c\/fox-sports-au-to-broadcast-league-of-legends-opl-f\">Fox Sports<\/a>, <a href=\"http:\/\/remeshed.com\/2016\/riot-mlb-advanced-media-ink-high-dollar-esports-streaming-deal\/\">MLB Advanced Media<\/a> and the <a href=\"http:\/\/www.espn.com\/esports\/story\/_\/id\/18508637\/the-big-ten-network-riot-games-partner-league-legends-college-esports\">Big Ten Network<\/a> have started broadcasting esports competitions, often partnering with major gaming companies like EA Sports, Riot and Blizzard. What is driving this phenomenon, and where is it taking us next?<\/p>\n<h2>Wide popularity<\/h2>\n<p>At first glance, the idea seems crazy, particularly to older consumers. Why would anyone want to watch other people playing video games? As a researcher focused on user experiences with social media, I have been watching the esports phenomenon develop over the last few years. My current work, with Matthew Zimmerman from Mississippi State University, looks at why users watch esports. Our preliminary findings suggest that esports spectators often play the games themselves, using the viewing process as a way to learn more about the games in question and improve their own skills as players.<\/p>\n<p>In addition, many <a href=\"http:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/1469540514553711\">spectators take genuine pleasure in watching others play<\/a>, finding the competitive culture immersive and experiencing watching esports very similarly to how they watch traditional sports.<\/p>\n<p>Esports viewing has increased markedly over the past few years: The global market grew to <a href=\"https:\/\/newzoo.com\/insights\/articles\/esports-revenues-will-reach-696-million-in-2017\/\">US$696 million in 2016<\/a>, and <a href=\"https:\/\/venturebeat.com\/2016\/01\/25\/esports-market-to-grow-43-to-465m-in-2016-and-reach-1-1b-by-2019\/\">may exceed $1 billion by 2019<\/a>. Media payments for rights to cover the events total nearly $100 million of that; consumers are paying $64 million for event tickets and merchandise. Most of the rest comes from advertising and sponsorship spending. The combined markets of China and North America account for <a href=\"https:\/\/newzoo.com\/insights\/articles\/esports-revenues-will-reach-696-million-in-2017\/\">more than half of global esports revenues<\/a>.<\/p>\n<p>A key attraction of esports is that regular people can play the very same games as the esports stars, often in real-time multiplayer tournaments. Millions of people play \u201cOverwatch,\u201d \u201cLeague of Legends\u201d and \u201cDota 2\u201d in their own homes, and many of them participate in collaborative games and battles on communal video game servers or networks such as Steam. Familiar with the games, eager to learn new techniques and excited to celebrate expertise, these at-home players are very interested in watching top-level players in action.<\/p>\n<figure><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/_fOssLa1R0w?wmode=transparent&amp;start=0\" width=\"440\" height=\"260\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><figcaption><span style=\"font-size: small;\"><em><span class=\"caption\">Game 1 of the Grand Finals for the 2016 League of Legends World Championships.<\/span><\/em><\/span><\/figcaption><\/figure>\n<p>Sean Morrison, a digital media associate for ESPN who specializes in esports coverage, told me he isn\u2019t surprised by the surge in esports attention.<\/p>\n<p>\u201cI think the growth of esports is a generational shift more so than people suddenly becoming interested in video games,\u201d says Morrison. \u201cThis generation of teens grew up on YouTube, watching streams, communing on internet forums \u2013 you name it. And esports is big business, too; it\u2019s natural that people would wonder what the big deal is. All the hype kind of fuels itself, and that, combined with how many people have now grown up with this as a form of normal entertainment, has made it so big.\u201d<\/p>\n<p>Michael Sherman, college esports lead for Riot Games, the makers of \u201cLeague of Legends\u201d and other games, agrees.<\/p>\n<p>\u201cWatching video games is a very social behavior. Now you as a spectator have an opportunity to see the best people play. Aspirationally, you watch and say \u2018I want to do that,\u2018\u201d Sherman said to me. \u201cIt\u2019s different from traditional sports like the NFL. I don\u2019t watch football and go outside and throw the ball around. In esports, a lot of people watch and then they go play.\u201d<\/p>\n<h2>An easy daily fix<\/h2>\n<p>While large sports media properties such as ESPN and the <a href=\"http:\/\/btn.com\/2017\/01\/19\/big-ten-network-launches-league-of-legends-college-season\/\">Big Ten Network<\/a> have staked out territory in the esports world, many spectators get their daily fix from <a href=\"https:\/\/www.twitch.tv\/\">Twitch.Tv<\/a>, a personal streaming service that specializes in video game streams. Twitch allows users to broadcast their own gameplay, while also hosting esports competitions and other video game shows. The service, which was <a href=\"http:\/\/www.businessinsider.com\/amazons-970-million-purchase-of-twitch-makes-so-much-sense-now-its-all-about-the-cloud-2016-3\">purchased by Amazon for almost $1 billion<\/a> in 2014, has helped esports to grow, by allowing gamers and viewers to directly connect with each other.<\/p>\n<p>Twitch capitalizes on the very familiar practice of communal game watching. Over time, many video gamers have gotten used to watching others playing games while waiting for their turn with the controller. Twitch globalizes that experience, and \u2013 just as friends together in front of a TV can comment on each other\u2019s play \u2013 lets viewers and the player interact directly online.<\/p>\n<p>This is a boost beyond what many games allow. It\u2019s quite common for games to have online components where players can take on opponents from anywhere in the world. But only on Twitch and similar esports platforms can nonplayers watch the action. Twitch\u2019s elite gamers generated $60 million in subscriptions and advertising revenue in 2015 alone, <a href=\"http:\/\/www.cnbc.com\/2016\/05\/13\/amazons-twitch-streamers-can-make-big-bucks.html\">per a CNBC report<\/a>.<\/p>\n<h2>League and game growth<\/h2>\n<p>The interest and money have been encouraging the adaptation of games into leagues and sanctioned sports for years. Worldwide leagues exist for \u201c<a href=\"https:\/\/www.callofduty.com\/esports\/\">Call of Duty<\/a>,\u201d \u201c<a href=\"https:\/\/www.fifa.com\/interactiveworldcup\/\">FIFA<\/a>,\u201d \u201c<a href=\"https:\/\/playoverwatch.com\/en-us\/esports\/\">Overwatch<\/a>\u201d and \u201c<a href=\"https:\/\/www.halowaypoint.com\/en-us\/esports\">Halo<\/a>.\u201d<\/p>\n<figure><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/4Y4EEPzV9lE?wmode=transparent&amp;start=0\" width=\"440\" height=\"260\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><figcaption><span style=\"font-size: small;\"><em><span class=\"caption\">The final match of the 2016 FIFA Interactive World Cup.<\/span><\/em><\/span><\/figcaption><\/figure>\n<p>Lately, college teams have been getting in on the action. \u201cThe biggest development has been <a href=\"https:\/\/ulol.na.leagueoflegends.com\/\">universities adopting &#8216;League of Legends\u2019 as a sport<\/a>,\u201d says Riot\u2019s Sherman. \u201cIn 2014, Robert Morris University was the first school to launch a varsity program. Now we\u2019re up to about 25 schools.\u201d<\/p>\n<p>University-based teams allow several important elements of sport organization to coalesce in the esports marketplace. These teams feature young, enthusiastic gamers who are good enough to be competitive internationally, and institutions of higher learning who are keen to utilize the marketing potential of a rapidly developing sport to spread their brand. Esports have existed for many years outside of the official university environment, but official sanctioning by universities could help to boost the visibility of esports, as well as the games played in competitions.<\/p>\n<p>\u201cWe announced in August that we had 100 million active monthly players globally for \u2018League of Legends,\u2019\u201d Sherman says. \u201cThat was up from 64 million two years prior.\u201d<\/p>\n<p>While \u201cLeague of Legends\u201d continues to expand on the collegiate level, \u201cOverwatch\u201d has an eye on further changing the esports marketplace.<\/p>\n<p>The Overwatch League, likely to launch in 2018, <a href=\"https:\/\/www.pcgamesn.com\/overwatch\/overwatch-league-teams-cities-dates\">looks to have existing sports franchises in major cities across the globe<\/a> own esports teams as well. The game designer, Blizzard, wants to create fan interest based on geographical and cultural relevance. The Overwatch League would also include regular broadcasts of matches on both TV and internet-based channels, as well as player contracts.<\/p>\n<p>ESPN\u2019s Morrison expects the Overwatch League model to help spur on esports spectator base growth. \u201c\u2018Overwatch\u2019 is going to blow up in the next couple of years,\u201d he said. \u201cBetween the Overwatch League, which is going to be more like traditional sports than any league before it, and the number of competitive series popping up within it, \u2018Overwatch\u2019 will likely become the number one esports title before long. Multiplayer online battle arena (MOBA) games like \u2018League of Legends\u2019 have long been the center of the esports universe, but games like \u2018Overwatch\u2019 that combine MOBA elements in hero choice with faster-paced gameplay are becoming a mainstay.\u201d<\/p>\n<p>The sports media landscape continues to change, and esports seem to be a natural evolution of that process. Competitive video gaming was hard to conceive of 20 years ago, and even harder to conceive of as a spectator sport. But broadband internet, online video, social media and shared gaming experiences have taken esports to the brink of worldwide acceptance as a legitimate form of consumer entertainment. The next five years promise to be fascinating to watch \u2013 or to play.<\/p>\n<p><em><strong><a href=\"https:\/\/theconversation.com\/profiles\/galen-clavio-169138\">Galen Clavio<\/a> is Associate Professor of Sports Media and Director of the National Sports Journalism Center at Indiana University. His research focuses on the influence of electronic and new media on the interactions between sports media, sport organizations, and sport consumers.<\/strong><\/em><\/p>\n<p><em><strong>This article was originally published on <a href=\"http:\/\/theconversation.com\">The Conversation<\/a>. Read the <a href=\"https:\/\/theconversation.com\/are-esports-the-next-major-league-sport-74008\">original article<\/a>.<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In late 2016, a sports championship event was held in Chicago, drawing 43 million viewers during the series finals. That was 12 million more people than watched the 2016 NBA Finals. It wasn\u2019t soccer, or football, or even the World Series of Poker. Instead, it was the \u201cLeague of Legends\u201d World Finals, an esports competition.<\/p>\n","protected":false},"author":2075,"featured_media":648,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Are esports the Next Major League Sport?","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3507],"tags":[95696,95698,129,3160,3661],"class_list":["post-647","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-society","tag-esports","tag-league-of-legends","tag-media","tag-new-media","tag-video-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/thesocietypages.org\/engagingsports\/files\/2017\/05\/esports.jpg?fit=926%2C617&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p8iFlL-ar","jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/posts\/647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/users\/2075"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/comments?post=647"}],"version-history":[{"count":4,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/posts\/647\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/posts\/647\/revisions\/654"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/media\/648"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/media?parent=647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/categories?post=647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/engagingsports\/wp-json\/wp\/v2\/tags?post=647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}