{"id":23397,"date":"2018-05-29T07:00:24","date_gmt":"2018-05-29T11:00:24","guid":{"rendered":"https:\/\/thesocietypages.org\/cyborgology\/?p=23397"},"modified":"2018-05-29T03:22:23","modified_gmt":"2018-05-29T07:22:23","slug":"virtuous-play-the-ethics-pleasures-and-burdens-of-brain-training","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/cyborgology\/2018\/05\/29\/virtuous-play-the-ethics-pleasures-and-burdens-of-brain-training\/","title":{"rendered":"Virtuous Play: The Ethics, Pleasures, and Burdens of Brain Training"},"content":{"rendered":"<p><em>This post is based on the author&#8217;s article in the journal Science as Culture. Full text available\u00a0<a href=\"https:\/\/www.tandfonline.com\/doi\/full\/10.1080\/09505431.2018.1458828\">here<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.academia.edu\/36419818\/Virtuous_Play_The_Pleasures_Ethics_and_Burdens_of_Brain_Training\">here<\/a><\/em><\/p>\n<p><a href=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23405\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage.png\" alt=\"\" width=\"960\" height=\"720\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage.png 960w, https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage-250x188.png 250w, https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage-400x300.png 400w, https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage-768x576.png 768w, https:\/\/thesocietypages.org\/cyborgology\/files\/2018\/05\/WadeImage-500x375.png 500w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/a>In 2016, Lumos Labs \u2013 creators of the popular brain training service Lumosity \u2013 settled against charges laid by the FTC, who concluded that the company unjustly \u2018<a href=\"https:\/\/www.ftc.gov\/news-events\/press-releases\/2016\/01\/lumosity-pay-2-million-settle-ftc-deceptive-advertising-charges\">preyed on consumers fears \u2026[but] simply did not have the science to back up its ads<\/a>\u2019. In addition to a substantial fine, <a href=\"https:\/\/www.ftc.gov\/system\/files\/documents\/cases\/160105lumoslabsstip.pdf\">the judgment stipulated<\/a> that \u2013 except in light of any rigorously derived scientific findings \u2013 Lumos Labs<\/p>\n<blockquote><p>\u2018\u2026 are permanently restrained and enjoined from making any representation, expressly or by implication [that their product] \u2026 improves performance in school, at work \u2026 delays or protects against age-related decline in memory or other cognitive function, including mild cognitive impairment, dementia, or Alzheimer\u2019s disease\u2026. [or] reduces cognitive impairment caused by health conditions, including Turner syndrome, post-traumatic stress disorder (PTSD), attention deficit hyperactivity disorder (ADHD), traumatic brain injury (TBI), stroke, or side effects of chemotherapy.\u2019<\/p><\/blockquote>\n<p>However, by the time of the settlement, Lumosity\u2019s message was already out. Lumosity boasts \u201885 million registered users worldwide from 182 countries\u2019 and their seductive advertisements were seen by many millions more. Over three billion mini-games have been played on their platform, which \u2013 combined with personal data gleaned from their users \u2013 makes for an incredibly valuable data set. Lumosity kindled sparks of hope within those who suffered, or feared suffering from the above conditions, or who simply sought to better themselves for contemporary demands. In this way, the brain has become a site of both promise and peril. Today, ever more ethical injunctions are levied through calls for \u2018<a href=\"http:\/\/www.mdpi.com\/2075-4426\/2\/3\/93\/htm\">participatory biocitizenship<\/a>\u2019, the supposed \u2018empowerment of the individual, at any age, to self-monitor and self-manage health and wellness\u2019.<!--more--><\/p>\n<p>However, this regime of self-care is not sold through oppressive demands, but the consumer-friendly promise of <em>fun <\/em>(especially when it can be displayed to others)<em>.<\/em> These entanglements of hope, fear, duty, and pleasure coalesce into aspirations of \u2018virtuous play\u2019. Late capitalist modes of prosumption leverage our desires for realizing ideal selves through conspicuous consumption practices, proving ourselves as healthful, industrious, and always pleasure-seeking. Self-tracking technologies ably capture this turn to virtuous play, combining joyful game playing with diligent lifelogging. Brain training proves exemplary here, for through the potent combination of pop neuroscience, self-help rhetoric, normative role expectations, and haptic stimulation, we labour to enhance our cognitive capacities.<\/p>\n<p>Of course, \u2018brain training\u2019 in the typical form of tablet and smartphone-based games constitutes a rather mild intervention, relative to other neurotechnologies adopted for personal enhancement. Consider, for example, EEG-based devices enticing consumers with neuro-mapping and (cognitive) arousal-based life-logging, or gamification and smart-home integration (<a href=\"https:\/\/muse.jhu.edu\/book\/57783\">see Melissa Littlefield\u2019s new book for more on EEG devices<\/a>). Some concept videos for such applications are saccharine sweet:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/CDgkX-JY_wM\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>While others could have used a little less brotopia exuberance:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/DqeVNt5kK98\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Elsewhere, we can find virtuous play in the uptake of transcranial direct current stimulation (tDCS), sometimes used in clinical settings, but increasingly also by amateur \u2018neurohacking\u2019 enthusiasts.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/P68I4rTZo04\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>However, while the consumer-friendly brain training offered by companies like Lumosity pales in its relative intensity, its widespread appeal threatens to inscribe narrow ethical prescriptions of self-care (while also smoothing paths toward those more invasive measures). In other words, the actual efficacy of current brain training methods may matter far less than the discursive grooves they carve.<\/p>\n<p>For example, \u2018brain training\u2019 rhetoric commonly leverages aspirations of virtuosity as relief from contemporary anxiety and vulnerability. Yet, by simultaneously stoking these very anxieties, they ratchet up expectations of being dutifully productive and pleasure-seeking subjects. Also, limited <a href=\"http:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/0270467617714944?journalCode=bsta\">affordances<\/a> entail that the subject is disaggregated into <em>only<\/em> those functional capacities deemed value-bearing <em>and<\/em> measurable. The risk here is reinforcing <em>hyper-reflexive but shallow<\/em> practices of self-care.<\/p>\n<p>Moreover, popular rhetoric around \u2018neuroplasticity\u2019 construes the brain as an untapped well of potential, infinitely open to targeted enhancement for ideal neoliberal subjects who are \u2018<a href=\"https:\/\/www.fordhampress.com\/9780823229529\/what-should-we-do-with-our-brain\/\">dynamic, multi-polar and adaptive to circumstance<\/a>\u2019. This enhancement ethos has also emerged in response to the collective dread felt towards neurodegenerative diseases, where responsible, enterprising subjects seek ways to ensure cognitive longevity.<\/p>\n<p>Our neuroplastic potentials are also regularly invoked, holding promise that we can truly realize our latent capacities to be more productive, fulfil role obligations, ward off neurodegeneration, and shore up our reserves of human capital. This is <a href=\"https:\/\/www.versobooks.com\/books\/1737-state-of-insecurity\">the contemporary burden of endless \u2018virtuosity\u2019<\/a>, where subjects must constantly work upon their value-bearing capacities to be (temporarily) relieved of insecurity, risk, and vulnerability.<\/p>\n<p>These hopes, fears, and obligations are soothed and stoked through the virtuous play of brain training. This market operates under the premise that through expertly designed activities \u2013 commonly packaged as short games \u2013 cognitive capacities may be enhanced in ways that generalize to everyday life. Proponents have sought to ground consumer-friendly brain training in scientific rigour, but efficacy remains hotly contested.<\/p>\n<p>More broadly, brain training constitutes part of the growing \u2018brain-industrial complex\u2019, driven in part by \u2018soft\u2019 commercialization trends. These commercial claims encourage \u2018<a href=\"https:\/\/www.amazon.com\/Brain-Culture-Neuroscience-Popular-Media\/dp\/0813550130\">endless projects of self-optimization in which individuals are responsible for continuously working on their own brains to produce themselves as better parents, workers, and citizens<\/a>\u2019.<\/p>\n<p>The rhetoric of brain training reflects moral hazards that often accompany commercialization, with \u2018<a href=\"https:\/\/press.princeton.edu\/titles\/10023.html\">inflated claims as to the translational potential of research findings<\/a>\u2019 resulting in tenuous practical applications. Brain training also reflects how smoothly self-tracking has been incorporated into obligations of healthfulness, leveraging a \u2018<a href=\"http:\/\/politybooks.com\/bookdetail\/?isbn=9781509500598\">notion of ethical incompleteness<\/a>\u2019. Hence, while most consumer-friendly \u2018brain training\u2019 products are of low intensity, even here abound ethical appeals that \u2018<a href=\"https:\/\/www.cambridge.org\/core\/books\/inventing-our-selves\/028EC27860F1D8027D36A5FFA25F7218\">divides, imposes burdens, and thrives upon the anxieties and disappointments generated by its own promises<\/a>\u2019. Coupling self-tracking with gamification thus enables joyous pleasure and ethical measure. Care for oneself \u2018<a href=\"http:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/0193723512458932\">is now shot-through with the promise of uninhibited amusement<\/a>\u2019 so that we can \u2018amuse ourselves to life\u2019. This judicious leisure keeps mortality at bay and morality upheld.<\/p>\n<p>Using Lumosity as a peg upon which to hang the concept of virtuous play, we can unpack how popular brain training and related self-tracking practices lean on contemporary aspirations and anxieties. Firstly, Lumosity is designed to be routine yet fun, undertaken through short, aesthetically pleasing video games, usually played on personal computers, tablets, or smartphone devices. These games purport to target, assess, and \u2013 with training \u2013 enhance cognitive capacities. Many of these games draw upon classic experimental designs, and Lumosity has sought to further establish credibility through their \u2018Lumos Labs\u2019 \u2013 where \u2018<a href=\"https:\/\/web.archive.org\/web\/20150315051951\/http:\/www.lumosity.com\/landing_pages\/792\">In-house scientists refine and improve the product<\/a>\u2019 \u2013 and their \u2018Human Cognition Project\u2019.<\/p>\n<p>Admittedly, it may be tempting to dismiss products like Lumosity as pseudoscience packaged in exaggerative marketing, not worthy of our attention. But such dismissals neglect how we are typically constituted as subjects, for it is<\/p>\n<blockquote><p>\u2018\u2026 <a href=\"https:\/\/www.cambridge.org\/core\/books\/powers-of-freedom\/EFC621C8C4162825145A582072B635C8\">at this vulgar, pragmatic, quotidian and minor level<\/a> that one can see the languages and techniques being invented that will reshape understandings of the subjects and objects of government, and hence reshape the very presuppositions upon which government rests.\u2019<\/p><\/blockquote>\n<p>Therefore, with this need to better understand prevailing rationales of neuro-enhancement, observe here how Lumosity pitched itself to consumers in 2014:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/95200537\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Several appeals emerge here: equating brain training with other forms of \u2018fitness\u2019; the offer of focusing on what is \u2018important to you\u2019; scientific rigour; progress measured by comparison against the cohort; and the promise of fun. Finally, there is an earnest petition of <em>potential<\/em>, for with Lumosity you will \u2018discover what your brain can do\u2019.<\/p>\n<p>The brain training industry has thrived within this context of egalitarian self-enterprise, offering aspiring virtuosos \u2018<a href=\"http:\/\/www.ingentaconnect.com\/content\/asag\/gen\/2015\/00000039\/00000001\/art00008\">the key to self-empowered aging<\/a>\u2019. Such seductive rationales are highlighted by Sharp Brains, \u2018an inde\u00adpen\u00addent market research firm track\u00ading health and per\u00adfor\u00admance appli\u00adca\u00adtions of neu\u00adro\u00adscience\u2019. They claim<\/p>\n<blockquote><p>\u2018When we con\u00adducted in-depth focus groups and inter\u00adviews with [lay subject] respon\u00addents, the main ques\u00adtion many had was not what has per\u00adfect sci\u00adence behind it, but what has bet\u00adter sci\u00adence than the other things peo\u00adple are doing \u2013 solving\u00a0cross\u00adword puz\u00adzle num\u00adber one mil\u00adlion and one, tak\u00ading \u2018brain sup\u00adple\u00adments,\u2019 or doing noth\u00ading at all until depres\u00adsion or demen\u00adtia hits\u00a0home.\u2019<\/p><\/blockquote>\n<p>The implication \u2013 conveniently endorsed by Sharp Brains \u2013 is that although efficacy remains unproven, this does not absolve individual responsibility. Rather, we must do <em>something<\/em> to care for our brains, lest we be seen as defeatist and indolent, sullenly waiting for depression or dementia to \u2018hit home\u2019. Such sentiments have certainly been fostered by slickly-packaged commercial appeals.<\/p>\n<p>In 2012, Lumosity launched a highly successful \u2018Why I Play\u2019 campaign, designed to normalize brain training. The campaign was active for several years, reaching a massive global audience through an enticing emphasis on aspiration and emulation. Each \u2018Why I Play\u2019 commercial adhered to a shared template: an actor portraying a happy Lumosity user stresses the imperative need to enhance their cognition, while also noting the pleasures of brain training. All the actors are, of course, impossibly attractive, and the perfect embodiment of the late capitalist subject. They serve as avatars of virtuosity, with unending drives for both self-improvement and pleasure.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/95201507\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>This simultaneously disciplined, pleasurable, intimate, and yet distant framing of \u2018discovering what your brain can do\u2019 creates a peculiar ethic-fetish of brainhood. Advocates proclaim that \u2018I am happier with my brain\u2019 or \u2018my brain feels great\u2019. The users also praise \u2018the science behind the games\u2019, and highlight hopes to maintain cognitive capacities as they age. These <a href=\"https:\/\/www.ispot.tv\/ad\/7qGP\/lumosity-under-siege\">commercials<\/a> lean directly on burdensome expectations placed upon labouring subjects today.<\/p>\n<p>Another variant of the \u2018Why I Play\u2019 campaign, upping the ethical stakes, even implies that brain training may be obligatory for those who aspire to be the kindest persons they can be:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/zGcmMBY83RY\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Similarly, a mother expresses relief that \u2018it\u2019s not just random games, it\u2019s all based on neuroscience\u2019, reassuring her that \u2018<a href=\"https:\/\/www.ispot.tv\/ad\/7Zv1\/lumosity-mom\">every brain in the house gets a little better every day<\/a>\u2019. Training one\u2019s brain \u2013 and the brains of dependents \u2013 is framed as an admirable practice for those who seek to be a source of joy, comfort, and care for others.<\/p>\n<p>Upon commencing their \u2018brain training journey\u2019 members are asked probing questions around when they feel most productive, their sleeping patterns, general mood, exercise habits, age, and more. A competitive regimen is also stoked, with users asked \u2018What percentage of Lumosity members do you outrank? \u2026 Come back weekly to see how many people you&#8217;ve surpassed.\u2019 Such encouragement is then reflected in precise rankings of users in their various cognitive capacities. Lumosity also enables integration of data from Fitbit devices, further entrenching associations between brain fitness and aerobic fitness.<\/p>\n<p>After completing a prescribed number of training sessions the user will receive a \u2018Performance Report\u2019. This report includes comparisons with other users according to occupation group, implying which line of work their particular brain may best be suited. Users can also consult their \u2018Brain Profile\u2019, divided into five functions of \u2018Attention\u2019, \u2018Flexibility\u2019, \u2018Speed\u2019, \u2018Problem Solving\u2019, and \u2018Memory\u2019. These five measures generate the user\u2019s <em>entire<\/em> \u2018Brain Profile\u2019, while the \u2018Performance Index\u2019 ensures that \u2018users know where they fall with respect to their own performance using a single number\u2019. Nothing else can be accommodated, and everything must be reducible to a single figure. Our wondrous cognitive assembly collapses into a narrow \u2018profile\u2019 of functions, percentages, and indices, all framed through buzzwords and mantras of corporate-speak.<\/p>\n<p>So, while it remains contentious whether such practices materially \u2018train\u2019 a brain, these regimes certainly contribute to <em>entraining<\/em> and <em>championing<\/em> a particular kind of subject. Yet the range of qualities measurable is clearly restricted by prevailing capabilities, <a href=\"http:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/0270467617714944?journalCode=bsta\">including how these qualities are themselves refashioned to fit available affordances<\/a>. Nevertheless, perhaps some comfort is found in <em>giving in to the promise of fun<\/em> <em>and giving oneself over to expertise<\/em>. In their capacious allowance for both pleasure and duty, these games serve as tolerable acts of confession. However, this fetish-ethic may, in time, become a burdensome labour, adding supposed precision around \u2018brainhood\u2019 that reflects only current idealisations.<\/p>\n<p>The fetish-ethic of cognitive enhancement is particularly evident in the insistence on \u2018active ageing\u2019. Brain training products are often directly marketed to persons in the \u2018<a href=\"https:\/\/www.wiley.com\/en-us\/Contexts+of+Ageing%3A+Class%2C+Cohort+and+Community-p-9780745629506\">Third Age<\/a>\u2019 (those who are perhaps retired, but not yet dependent upon others). The commercial exploitation of the Third Age has commonly been tied to strategies that bemoan passive acceptance of \u2018natural\u2019 ageing, and instead urge practices designed to lengthen this twilight of life.<\/p>\n<p>Lumosity\u2019s \u2018Why I Play\u2019 campaign, for instance, expressly endorses active ageing. <a href=\"https:\/\/www.ispot.tv\/ad\/7be_\/lumosity-why-i-play-retiring\">One actor \u00a0states \u2018There\u2019s a lot going on in here [pointing to head], and I want to keep it that way\u2019, while another actor speaks directly to Third Age virtuosity.<\/a><\/p>\n<p>Here, the extended Third Age is embodied in a handsome and (improbably) young retiree; a privileged silver fox carrying a clearly aspirational message. In this manner Lumosity presents brain training as the rational consumer choice through avatars of success, worthy of emulation. <a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/09581596.2013.838210?journalCode=ccph20\">Such rationales are persuasive means in shifting the burden of healthfulness onto the consuming subject<\/a>. A new actuarialism is emergent, managing population-level risks through the pleasurable consumption of self-care.<\/p>\n<p>However, virtuous play also requires justifying the use of time. For today\u2019s perpetually harried subject, this is achieved by blurring distinctions between labour and leisure. In this way, recreation can be tied to self-perfection, equipping the user against neoliberal demands without sacrificing participation in the experiential economy. This strategy of \u2018<a href=\"https:\/\/www.ncbi.nlm.nih.gov\/pubmed\/28668726\">instrumentalizing pleasure as a means of legitimizing it<\/a>\u2019 is especially evident in the way another brain training product \u2013 Elevate \u2013 pitches itself to consumers, with emphasis placed on the judicious use of time. Advertisements feature actors discussing the product\u2019s benefits: time well spent; productive pleasure; and enhanced work focus. Indeed, these Elevate \u2018users\u2019 suggest that the <em>right kind of play<\/em> is actually the<em> most<\/em> <em>effective <\/em>and <em>rational<\/em> means of enhancing productivity:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/96112392\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Elevate\u2019s emphasis on personal productivity is part of a broader \u2018<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fpsyg.2016.00266\/full\">corporate mind hack<\/a>\u2019 trend. Under this regime, the labouring subject is disaggregated into discrete functions pre-determined as valuable, and then incentivized to improve them.<\/p>\n<p>This is sometimes put into practice by leveraging competitive drives in workplace settings, with some arguing that it can prove \u2018<a href=\"http:\/\/www.mdpi.com\/2075-4426\/2\/3\/93\/htm\">socially connective with the self and co-workers in just the right lightweight competitive way<\/a>\u2019. Such \u2018biohacking\u2019 is also driven by <a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/14461242.2016.1196600\">simmering distrust of more intuitive and holistic assessments of one\u2019s wellbeing<\/a>. Instead, \u2018hard\u2019 data is sought through mediating, non-human authorities. Still, it remains noteworthy that brain training retains a form of <em>embodied<\/em> volition. Note, for instance, how brain training is typically offered through devices imbued with haptic feedback capabilities, enabling a pleasurable experience through the sensory bleed between mind, body, device, and the virtual world presented within it.<\/p>\n<p>Still, the expectation is that we should circumvent our sensing, intuitive apparatuses, and instead seek data neatly cleaved from its source. These mediated outputs can then provide reassuring, purportedly objective markers of our accumulated human capital. Yet, human capital, of course, is determined only by what counts as worth counting in any particular social context. Hence a circular pedagogy emerges, <a href=\"https:\/\/thenewpress.com\/books\/aesthetics-method-epistemology\">for as Foucault noted<\/a>, one cannot \u2018know\u2019 without transforming that which is observed, and to \u2018know\u2019 oneself requires first abiding what is deemed of value to know.<\/p>\n<p>The result is that these narrowly derived brain \u2018profiles\u2019 and \u2018indices\u2019 ultimately <em>prescribe<\/em> far more than they <em>reveal<\/em>. Likewise, virtuous play is a discursive veil by which productive expectations are heaped upon dutiful biocitizens. This is further compounded by the hasty rush-to-market. Emerging products looking to cash in on contemporary hopes and anxieties are limited by available affordances, yet still exploit obligations of self-care. This generates constraining ontological frames, hardening precisely at the very moment in which personal neurotechnologies are touching upon extraordinary exploratory potential.<\/p>\n<p>Given these trends, we should aspire to foster discursive spaces where \u2018enhancement\u2019 can be reimagined. Or, better yet, perhaps we can sidestep the insistence on \u2018enhancement\u2019 altogether, and cease hyper-reflexively categorizing ourselves into endlessly improvable higher cognitive functions. Alternatively, perhaps we may better take advantage of flexible affordances within digital platforms. Could we find more ways of turning our hopes, fears, anxieties, and desires for pleasure not to high scores and top rankings for sole virtuosos? Such habits accrue hard metrics that confer worth only to oneself. Instead, can we turn personal neurotechnologies more towards discovering new avenues for our <em>social<\/em> capacities to soothe fears and anxieties \u2013 and, perhaps, even be a source of pleasure \u2013 <em>for others<\/em>?<\/p>\n<p>This is not to advocate for metricizing intimacy through the \u2018<a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/15265161.2017.1409823\">quantified relationship<\/a>\u2019. To precisely metricize good conduct \u2013 and give authority over these measures to mediators that cannot accommodate the creative ruptures of \u2018play\u2019 \u2013 is to wilfully foreclose the very same elusive potentials we are striving to attain. Instead, perhaps we can reimagine self-fashioning in ways less tethered to rigid and pre-determined instrumental ends, and instead embrace more experimental modes.<\/p>\n<p>In any case, following their smackdown by the FTC, Lumosity are now far more cautious in their claims:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/v34gQO_akvw\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Matt Wade is a postdoctoral fellow in NTU\u2019s Centre for Liberal Arts and Social Sciences, Singapore. His\u00a0primary research interests are within the sociology of science, technology, and morality (particularly around obligations of virtuosity and assessing moral worthiness). These interests are pursued in various contexts, including: debates and applications of moral neuropsychology; consumer-friendly neurotechnologies; self-tracking practices; and appeals for aid through personal crisis crowdfunding. Matt also has an interest in cultural sociology, particularly spectacles of prosumption and emotional labour. Previously, this research focused on evangelical megachurches, and now is pursued through a project on contemporary wedding rituals.<\/p>\n<p>Some of Matt\u2019s work can be accessed <a href=\"https:\/\/nanyang.academia.edu\/MattWade\">here<\/a> and <a href=\"https:\/\/www.mattwade.net\/work\/\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post is based on the author&#8217;s article in the journal Science as Culture. Full text available\u00a0here\u00a0and\u00a0here In 2016, Lumos Labs \u2013 creators of the popular brain training service Lumosity \u2013 settled against charges laid by the FTC, who concluded that the company unjustly \u2018preyed on consumers fears \u2026[but] simply did not have the science [&hellip;]<\/p>\n","protected":false},"author":1753,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9967],"tags":[],"class_list":["post-23397","post","type-post","status-publish","format-standard","hentry","category-commentary"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/23397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/users\/1753"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/comments?post=23397"}],"version-history":[{"count":10,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/23397\/revisions"}],"predecessor-version":[{"id":23408,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/23397\/revisions\/23408"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/media?parent=23397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/categories?post=23397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/tags?post=23397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}