{"id":21830,"date":"2016-10-26T20:48:08","date_gmt":"2016-10-27T00:48:08","guid":{"rendered":"https:\/\/thesocietypages.org\/cyborgology\/?p=21830"},"modified":"2016-10-26T20:48:08","modified_gmt":"2016-10-27T00:48:08","slug":"playing-together-reflections-on-communities-the-web-and-political-modernity","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/cyborgology\/2016\/10\/26\/playing-together-reflections-on-communities-the-web-and-political-modernity\/","title":{"rendered":"Playing Together: Reflections on Communities, the Web, and Political Modernity"},"content":{"rendered":"<p><a href=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-21831\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3-400x300.jpg\" alt=\"screenshot3\" width=\"400\" height=\"300\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3-400x300.jpg 400w, https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3-250x188.jpg 250w, https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3-768x576.jpg 768w, https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3-500x375.jpg 500w, https:\/\/thesocietypages.org\/cyborgology\/files\/2016\/10\/screenshot3.jpg 800w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400\">In 2014, a stalwart of the <\/span><i><span style=\"font-weight: 400\">WarCraft III<\/span><\/i><span style=\"font-weight: 400\"> community <\/span><a href=\"http:\/\/www.wcreplays.com\/forums\/showthread.php?t=146023\"><span style=\"font-weight: 400\">passed away<\/span><\/a><span style=\"font-weight: 400\">. SySShark, by any account, was the heart of a top American community forum called <\/span><i><span style=\"font-weight: 400\">WCReplays.com<\/span><\/i><span style=\"font-weight: 400\">, which dedicated itself to the coverage and community of the <\/span><i><span style=\"font-weight: 400\">WarCraft III<\/span><\/i><span style=\"font-weight: 400\"> international scene . The game lost steam after the release of <\/span><i><span style=\"font-weight: 400\">StarCraft II<\/span><\/i><span style=\"font-weight: 400\">; the forums now are smaller than they once were. But the servers and forums are still robust with activity from people across the world. Even people who had not posted in years\u00a0came back to this thread in order to offer their memories and regret for his passing.\u00a0<\/span><span style=\"font-weight: 400\"><br \/>\n<\/span><!--more--><\/p>\n<p><span style=\"font-weight: 400\">I was one of those players. From 2003 to 2009 the forums for <\/span><i><span style=\"font-weight: 400\">WarCraft<\/span><\/i><span style=\"font-weight: 400\"> had been a significant portion of my social time. At the time, my mom worried that I was developing an addiction to video games. I didn\u2019t have the vocabulary to explain it back then, but it was really the people\u2013some of which I still see on Facebook\u2013that drew me back. After all, it is extraordinarily addictive when you find people with whom you like spending time.<\/span><\/p>\n<p><span style=\"font-weight: 400\">It was these communal experiences on games\u2013<\/span><i><span style=\"font-weight: 400\">Runescape<\/span><\/i><span style=\"font-weight: 400\">, and <\/span><i><span style=\"font-weight: 400\">Gunbound<\/span><\/i><span style=\"font-weight: 400\"> before <\/span><i><span style=\"font-weight: 400\">WarCraft<\/span><\/i><span style=\"font-weight: 400\">\u2013that deeply influenced my own personal growth and formation as a social being. Mediating myself online since has always felt more intimate and full than it does offline. And to that extent, I became immeasurably curious about communities that had existed far beyond the purview of American culture.<\/span><\/p>\n<p><span style=\"font-weight: 400\">And yet, it was examining the material limits\u00a0game worlds that drove some of the first works on online communities.\u00a0<em><a href=\"https:\/\/7chan.org\/lit\/src\/Synthetic_Worlds.pdf\">Synthetic<\/a><\/em><\/span><i><span style=\"font-weight: 400\"><a href=\"https:\/\/7chan.org\/lit\/src\/Synthetic_Worlds.pdf\"> Worlds<\/a><\/span><\/i><span style=\"font-weight: 400\"> was recognized as an immediate classic of the emergent <\/span><a href=\"http:\/\/gamestudies.org\/1502\"><span style=\"font-weight: 400\">Game Studies<\/span><\/a><span style=\"font-weight: 400\"> field upon its publication in 2004. Castronova refused to separate the online and offline economies; he instead elided them by emphasizing the economic productivity of the labor both sides produced. This emphasis was likely a result of his own position as a serious economist, interested in the \u201chard economic, political, and security-related questions that synthetic worlds bring up.\u201d Castronova was bound by his relationship to games\u2013a leisurely indulgence of his youth\u2013and the commitment that games had <\/span><i><span style=\"font-weight: 400\">only<\/span><\/i><span style=\"font-weight: 400\"> become topics of interest when he realized that currency was being exchanged; he translated the significance of this exchange by emphasizing that if Norrath\u2013a region on the <\/span><i><span style=\"font-weight: 400\">EverQuest<\/span><\/i><span style=\"font-weight: 400\"> server\u2013was a country, its Gross National Produced would have been on par with Bulgaria and four times higher than that of China. \u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Legitimizing the study of the web was necessary for groups of academics who, in 2004, had no personal reason to care about it. This was partially generational; Castronova came to study synthetic worlds because he had experienced the <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Golden_age_of_arcade_video_games\"><span style=\"font-weight: 400\">Golden Age of Arcade Games<\/span><\/a><span style=\"font-weight: 400\">. The generation of students now likely grew up with their own friends on forums, games, and fanfiction sites. For many of us, the force of the question needs no legitimation; it simply exists. However, the generational shift is less significant than the ways that we have been taught to think and write about communities, a category that has come to encompass everything from nations to families. <\/span><\/p>\n<p><span style=\"font-weight: 400\">The need to legitimize the field via studies of economic productivity, however, has limited its potential to theorizing about such communities in a typical fashion. Castronova, for example, was content to render a theory about government as transcendent to the contingencies of politics or history. While the rejection of democracy on MMORPGs might give certain theorists pause, Castronova powers through to explain that, actually, the anarchy of <\/span><i><span style=\"font-weight: 400\">EverQuest<\/span><\/i><span style=\"font-weight: 400\"> is akin to the writing of English political theorist Thomas Hobbes. When PvP modes were introduced on MMORPGs, they brought out sadistic behaviors of slaughter and massacre wherever players could get away with it. Because this happened to coincide with a lack of government, Castronova was comfortable aligning correlation with causation in the case of this synthetic world. <\/span><\/p>\n<p><span style=\"font-weight: 400\">The move towards Hobbes and democracy as the immediate categories of analysis is familiar. When Europeans began writing history from primary sources, they naturalized their own behaviors, their societies, their ideologies, and wrote about other forms of life as alien or backwards by comparison. It was this project of naturalization that historian Dipesh Chakrabarty called \u201cpolitical modernity,\u201d in his book <\/span><a href=\"http:\/\/press.princeton.edu\/titles\/8507.html\"><i><span style=\"font-weight: 400\">Provincializing Europe<\/span><\/i><\/a><span style=\"font-weight: 400\">. Political modernity is the type of thinking that assume concepts like \u201ccitizenship, the state, civil society, public sphere, human rights, equality before the law, democracy, scientific rationality\u201d and so forth are marks of enlightened and liberal states. In the context of his work, Chakrabarty addressed his theory to historians who were educated in this intellectual tradition, and studied non-European regions. Hence, to provincialize Europe was to ask <\/span><i><span style=\"font-weight: 400\">why<\/span><\/i><span style=\"font-weight: 400\"> and <\/span><i><span style=\"font-weight: 400\">how<\/span><\/i><span style=\"font-weight: 400\">\u00a0political modernity was being applied to regions whose history was entirely distinct from the European tradition. Not only was Chakrabarty\u2019s book geared towards the Eurocentric nature of intellectual production, it also was a critique of any writer who aimed to naturalize specific political developments of the Enlightenment. Thus, people who study the Middle Ages have sympathized with the book. <\/span><\/p>\n<p><span style=\"font-weight: 400\">It\u2019s seemed to me for some time now that if we cannot assume the value of such analytical categories is intrinsic to communities in the medieval past or the non-European present, we also cannot assume their value in the synthetic future. A digital community like the group of people who gathered to watch and partake in the <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Twitch_Plays_Pok%C3%A9mon\"><i><span style=\"font-weight: 400\">Twitch Plays Pok\u00e9mon<\/span><\/i><\/a><span style=\"font-weight: 400\"> series, for example, were only bound by their relationship to the Pok\u00e9mon universe. They came from a range of national traditions, they spoke a number of languages, they had a disparate set of goals, and more than likely an array of beliefs and ideologies. Attempting an analysis of this group that seeks to make a cohesive homogenous entity on the basis of \u201cmodernity\u201d would only confuse tendencies of this group with some kind of determinist narrative. <\/span><\/p>\n<p><span style=\"font-weight: 400\">These determinist narratives almost always make some use of political modernity. The main thesis of Robert Putnam\u2019s <\/span><a href=\"http:\/\/www.directory-online.com\/Rotary\/Accounts\/6970\/Downloads\/4381\/Bowling%20Alone%20Article.pdf\"><i><span style=\"font-weight: 400\">Bowling Alone<\/span><\/i><\/a><span style=\"font-weight: 400\"> declared a decline in civic participation. This decline was rooted in the lessening of social leisure time, which Putnam attributed to technologies that made isolation preferable. Sherry Turkle in <\/span><a href=\"https:\/\/www.amazon.com\/Reclaiming-Conversation-Power-Talk-Digital\/dp\/1594205558\"><i><span style=\"font-weight: 400\">Reclaiming Conversation<\/span><\/i><\/a><span style=\"font-weight: 400\"> similarly argues that the act of conversation has been diluted by the introduction of digital devices, which suppress empathy in order to function. Neither author asks a historical question about social capital or empathy, which could provide insight as to whether technological advances were incidental to the narratives they weave, or causal.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Legitimizing technology became dependent on showing that it <\/span><i><span style=\"font-weight: 400\">was<\/span><\/i><span style=\"font-weight: 400\"> part of engaging other people, whether for empathy or social capital. In danah boyd\u2019s <\/span><a href=\"http:\/\/www.danah.org\/books\/ItsComplicated.pdf\"><i><span style=\"font-weight: 400\">It\u2019s Complicated<\/span><\/i><\/a><span style=\"font-weight: 400\">, we receive a narrative of the web\u2019s normalization, and its pragmatic role in either enforcing racial and gendered structures that existed beforehand, or else offering a social space for teenagers in particular to cultivate connection at a time when regimented schedules offer fewer and fewer outlets. Similarly, Whitney Phillips closed her <\/span><a href=\"https:\/\/mitpress.mit.edu\/books\/why-we-cant-have-nice-things\"><span style=\"font-weight: 400\">ethnography of trolls<\/span><\/a><span style=\"font-weight: 400\"> by suggesting that the web functions primarily as a mirror; that the distortions and corruptions we view in digital social relations are best addressed through asking questions about the world that enables them to operate.<\/span><\/p>\n<p><span style=\"font-weight: 400\">These scholars had to defend their studies of the web as a relational project; one where the web derives its significance primarily from the social relations that preceded it. However, one way of producing a new theory of society is to ask what social relations exist that are primarily made possible by the web itself. In other words, what does an archive of <\/span><a href=\"https:\/\/thesocietypages.org\/cyborgology\/2012\/12\/03\/fan-fiction-anonymous-roleplaying-on-omegle\/\"><span style=\"font-weight: 400\">anonymous online chats<\/span><\/a><span style=\"font-weight: 400\"> look like? How does the exchange on internet forums or Twitter differ from the varying <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Republic_of_Letters\"><span style=\"font-weight: 400\">Republics of Letters<\/span><\/a><span style=\"font-weight: 400\"> that existed in the past? What do deeply intimate friendships look like when the individuals who DM each other after a chance occurrence on Weird Facebook? Where do international boundaries come into play? How does the web connect the least suspecting of individuals (<\/span><a href=\"http:\/\/www.nytimes.com\/2015\/06\/28\/world\/americas\/isis-online-recruiting-american.html\"><span style=\"font-weight: 400\">\u00e0 la ISIS and the Lonely American<\/span><\/a><span style=\"font-weight: 400\">)? <\/span><\/p>\n<p><span style=\"font-weight: 400\">This is a difficult set of parameters to navigate, particularly because I suspect many of these questions are older than most people imagine. But they also represent an opportunity to forge new modes of analysis\u00a0that privilege the ways that communities are produced not only by the global cosmopolitan elites, but also the majority of people who constitute web users at\u00a0<a href=\"http:\/\/www.hup.harvard.edu\/catalog.php?isbn=9780674072688\">this point in time<\/a>.\u00a0Not only will it be possible, but it will be <em>essential<\/em> given the porous nature of the web.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\"><br \/>\n<em>Marley-Vincent Lindsey is a doctoral student in history at Brown. <a href=\"https:\/\/twitter.com\/marleyvincentL\">He tweets<\/a> on occasion.<\/em><br \/>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2014, a stalwart of the WarCraft III community passed away. SySShark, by any account, was the heart of a top American community forum called WCReplays.com, which dedicated itself to the coverage and community of the WarCraft III international scene . The game lost steam after the release of StarCraft II; the forums now are [&hellip;]<\/p>\n","protected":false},"author":2073,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[892],"tags":[],"class_list":["post-21830","post","type-post","status-publish","format-standard","hentry","category-essay"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/21830","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/users\/2073"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/comments?post=21830"}],"version-history":[{"count":1,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/21830\/revisions"}],"predecessor-version":[{"id":21832,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/21830\/revisions\/21832"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/media?parent=21830"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/categories?post=21830"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/tags?post=21830"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}