{"id":19741,"date":"2015-03-04T18:35:30","date_gmt":"2015-03-04T22:35:30","guid":{"rendered":"http:\/\/thesocietypages.org\/cyborgology\/?p=19741"},"modified":"2015-03-04T18:35:30","modified_gmt":"2015-03-04T22:35:30","slug":"player-engagement-and-shared-space-ugh-there-are-people-here","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/cyborgology\/2015\/03\/04\/player-engagement-and-shared-space-ugh-there-are-people-here\/","title":{"rendered":"Player Engagement and Shared Space (ugh, there are people here)"},"content":{"rendered":"<figure id=\"attachment_19742\" aria-describedby=\"caption-attachment-19742\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-19742\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2-500x281.png\" alt=\"THE HELL IS THIS\" width=\"500\" height=\"281\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2-500x281.png 500w, https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2-250x141.png 250w, https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2-400x225.png 400w, https:\/\/thesocietypages.org\/cyborgology\/files\/2015\/03\/scifi-mmogames-destiny-screenshot-2.png 1920w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><figcaption id=\"caption-attachment-19742\" class=\"wp-caption-text\">WHAT THE HELL IS THIS<\/figcaption><\/figure>\n<p>So I&#8217;m basically destroying my gamer cred here &#8211; to the extent that I had any, which is probably precisely not at all &#8211; by admitting that until this week I hadn&#8217;t yet played <a href=\"http:\/\/en.wikipedia.org\/wiki\/Destiny_%28video_game%29\"><em>Destiny. <\/em><\/a><\/p>\n<p>Look, I just hadn&#8217;t, okay? Leave me alone.<\/p>\n<p>(Don&#8217;t worry, it gets a lot worse.)<\/p>\n<p>Anyway, I had some free time so I dove into the demo. Many of the more critical (in the more academic sense, not the &#8220;this sucks&#8221; sense) reviews I had barely skimmed said it was both beautiful and ultimately pretty soulless, which I found &#8211; at least from the demo &#8211; to be true. But I can get behind a soulless game. I can even get behind a <a href=\"http:\/\/www.twitlonger.com\/show\/n_1sjug0s\">&#8220;walking simulator with stuff&#8221;<\/a>. Sometimes I want to Not Think About Things in a fairly aggressive fashion.<\/p>\n<p><!--more--><\/p>\n<p>So I was having fun. I was running around shooting things from cover and knifing people in the neck and hanging out with a floating metal eyeball with the voice of Peter Dinklage. I was playing by myself, because almost without exception I play video games alone in single-player mode, because I don&#8217;t particularly like people (and among other things, in all seriousness, online co-op gaming is<em> not<\/em> a safe space for me and I shouldn&#8217;t have to go into why).<\/p>\n<p>And then I got to The City (the last safe human city because evil aliens blah blah destroy everything for Reasons blah blah look just don&#8217;t think about it too hard) to gear up and head back out for more shooting and knifing, and&#8230;<\/p>\n<p>Ugh. There were people there.<\/p>\n<p>Quipping aside, it really was rather jarring. Other players were present in the space with me, their screen names visible above their heads. I think it was the fact that it was unexpected that was the most jarring, because if I actually went in knowing <em>a thing or two<\/em> about Destiny aside from the fact that it was supposed to be pretty and soulless I would have seen it coming (like&#8230; <em>significant<\/em> parts of it are massively-multiplayer environments and <em>that&#8217;s sort of the point of the game<\/em>; I somehow managed to go in knowing effing<em> nothing <\/em>about this game, it&#8217;s <em>ridiculous <\/em>and\u00a0<em>I have no idea how it happened <\/em>and <em> I am so goddamn ashamed of myself<\/em>). But I&#8217;m interested in why\u00a0<em>else<\/em> it was jarring, and I think it has to do with how I as a player interact with the gamespace in both an emotional\/physical way.<\/p>\n<p>For me, the significant thing was that I wasn&#8217;t forced to interact with any of those players, at least not there. I was free to ignore them, and I did. But they annoyed me. I was annoyed at them for being there at all. The space no longer felt like <em>my space<\/em> because I was sharing it with people, and I didn&#8217;t feel as though I had consented to doing so (HOW DID I NOT KNOW THIS GOING IN, HOW). The players themselves had avatars the same as my own, and if not for the floating screen names I wouldn&#8217;t have known they were other players at all. In terms of my formal interaction with the game at that point, nothing was affected and nothing changed. My active play wasn&#8217;t altered. I acted as I would have done if I had been there &#8220;alone&#8221;.<\/p>\n<p>But I <em>felt<\/em> so differently about it. I felt disconnected. I felt thrown out of the world in which I had been slowly immersing myself. Simply by virtue of knowing those other people were there.<\/p>\n<p>Among other things, I think this is evidence that &#8211; jumping off <a href=\"http:\/\/hapticfeedbackgames.blogspot.com\/2015\/01\/on-ghost-of-formalism_62.html\">a debate about &#8220;formalism&#8221; in game studies<\/a> that I&#8217;ve been reading about recently, though in certain elements it&#8217;s a fairly old argument &#8211; when we&#8217;re examining something like <em>play<\/em> in a game, we can&#8217;t merely adhere to what a lot of people would call a classic formalist approach to gaming: that what matters most in terms of the analysis of a game is <em>what you do in it<\/em>. When you&#8217;re not <em>doing<\/em> something, you&#8217;re not playing the game. Simply being stationary in the environment, listening to it and looking at it, isn&#8217;t actually engaging with the game at all.<\/p>\n<p>So clearly\u00a0<em>a<\/em> problem here is how we define <em>doing. <\/em><\/p>\n<p>If the only thing that mattered in <em>Destiny<\/em> was the logistics of how I ran around and shot things from cover and knifed people in the neck, the presence of other players <em>with whom I was not obligated to interact in any way<\/em> shouldn&#8217;t have bothered me at all.<\/p>\n<p>But I interact with these spaces emotionally. I want them to be <em>mine.<\/em> I don&#8217;t like to share. To arrive in one and have that not be the case made it harder for me &#8211; for whatever bizarre psychological reason &#8211; to immerse myself.<\/p>\n<p>I feel sorta ridiculous even admitting that any of this happened, but it did and it&#8217;s&#8230; Yeah, it&#8217;s a thing.<\/p>\n<p>I knew this, of course. I know I interact in an active way with video games even when I&#8217;m playing <em>Journey <\/em>and I&#8217;m just standing there looking at sand and literally crying because <a href=\"https:\/\/www.youtube.com\/watch?v=6LyyLYxdpUQ&amp;list=PL61BEACFAA6FC4E04\">the score is so beautiful.<\/a> I&#8217;m present in that space, I&#8217;m experiencing it <em>as<\/em> as space, and in fact one of the reasons why I sometimes stop &#8220;playing&#8221; to look at and listen to things in the environment is because my interaction with the game has become so intensely visceral.<\/p>\n<p>So I&#8217;m not really even saying anything new here. A number of game studies scholars have pretty much said all of this. It just hit me again, freshly: <em>how we interact with video games is so messy and complicated, <\/em>because we&#8217;re messy and complicated and often resist easy analysis. I came at the mechanics of this specific game (<em>KNOWING NOTHING, HOW DID THAT EVEN HAPPEN<\/em>) with my own specific way of being in and <em>feeling<\/em> in the space of a game, and my experience of that space was complex and particular to me. That&#8217;s suggestive about how we need to think about the ways in which players experience games&#8230; in general.<\/p>\n<p>Ugh. People.<\/p>\n<p>&nbsp;<\/p>\n<p><em>Sarah doesn&#8217;t like you on Twitter &#8211; <a href=\"https:\/\/twitter.com\/dynamicsymmetry\">@dynamicsymmetry<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I&#8217;m basically destroying my gamer cred here &#8211; to the extent that I had any, which is probably precisely not at all &#8211; by admitting that until this week I hadn&#8217;t yet played Destiny. Look, I just hadn&#8217;t, okay? Leave me alone. (Don&#8217;t worry, it gets a lot worse.) Anyway, I had some free [&hellip;]<\/p>\n","protected":false},"author":1760,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9967],"tags":[],"class_list":["post-19741","post","type-post","status-publish","format-standard","hentry","category-commentary"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/19741","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/users\/1760"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/comments?post=19741"}],"version-history":[{"count":1,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/19741\/revisions"}],"predecessor-version":[{"id":19743,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/19741\/revisions\/19743"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/media?parent=19741"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/categories?post=19741"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/tags?post=19741"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}