{"id":10362,"date":"2012-05-22T18:53:28","date_gmt":"2012-05-22T22:53:28","guid":{"rendered":"http:\/\/thesocietypages.org\/cyborgology\/?p=10362"},"modified":"2012-05-22T22:23:30","modified_gmt":"2012-05-23T02:23:30","slug":"question-for-pew-does-gamification-encourage-exploitation","status":"publish","type":"post","link":"https:\/\/thesocietypages.org\/cyborgology\/2012\/05\/22\/question-for-pew-does-gamification-encourage-exploitation\/","title":{"rendered":"Question for PEW: Does Gamification Encourage Exploitation?"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/cyborgology\/2012\/05\/22\/question-for-pew-does-gamification-encourage-exploitation\/fsq-mayor-badge2\/\" rel=\"attachment wp-att-10379\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-10379\" title=\"FSQ-Mayor-Badge2\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/FSQ-Mayor-Badge2.jpeg\" alt=\"\" width=\"318\" height=\"320\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/FSQ-Mayor-Badge2.jpeg 318w, https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/FSQ-Mayor-Badge2-150x150.jpg 150w, https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/FSQ-Mayor-Badge2-298x300.jpg 298w\" sizes=\"auto, (max-width: 318px) 100vw, 318px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">The Pew Internet and American Life Project released <a href=\"http:\/\/pewinternet.org\/Reports\/2012\/Future-of-Gamification.aspx\" target=\"_blank\">a survey collecting expert opinions<\/a> on one a hot new(-ish) concept amongst the Silicon Valley digerati: gamification. The survey offers some interesting insights and features commentary from folks like danah boyd, Clay Shirky, Jeff Jarvis, and Amber Case; it also cites me a bit talking <a href=\"https:\/\/thesocietypages.org\/cyborgology\/2011\/03\/23\/playbor-vs-weisure\/\" target=\"_blank\">playbor (play + labor) and weisure (work + leisure)<\/a>.<\/p>\n<p>The survey shows that tech commentators are split on whether gamification is destined to become an ubiquitous feature of the Web (53% agree, 42% disagree). The subtext of these sorts of conversations\u2014given that tech commentators overwhelmingly have backgrounds in business\u2014is: How can we use gamification to make a killing. We shouldn&#8217;t be to suprised about all the excitement from those invested in the tech industry. After all, <strong>gamification is all about getting people to view labor (i.e., the production if value) as play<\/strong>. And, <strong>if workers don&#8217;t view work as work, they may just do it for free<\/strong>.<\/p>\n<p><!--more--><\/p>\n<p>One notable shortcoming in the Pew report is that it doesn&#8217;t ever make mention of exploitation. It has section on &#8220;manipulation&#8221; that cites, for example, danah boyd saying that gamification is<\/p>\n<blockquote><p>a modern-day form of manipulation. And like all cognitive manipulation, it can help people and it can hurt people. And we will see both.<\/p><\/blockquote>\n<p>Boyd&#8217;s ambivalence about manipulation is pretty interesting, since manipulation seems to be such an affront to our democratic values; but, then, if MySpace taught us anything, it&#8217;s that we don&#8217;t always know what&#8217;s best for us (and other people) when it comes to creating stuff and interacting on the Web.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/cyborgology\/2012\/05\/22\/question-for-pew-does-gamification-encourage-exploitation\/bad-myspace-design-620-2\/\" rel=\"attachment wp-att-10368\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-10368\" title=\"Bad-MySpace-Design-620\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/Bad-MySpace-Design-6201-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/Bad-MySpace-Design-6201-500x375.jpg 500w, https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/Bad-MySpace-Design-6201-300x225.jpg 300w, https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/Bad-MySpace-Design-6201.jpg 620w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>Exploitation, however, cannot be reduced to manipulation. Sure, companies have a long history of manipulating us through advertising into buying things we don&#8217;t need through\u2014and &#8220;<a href=\"https:\/\/twitter.com\/#!\/ibogost\/status\/205042913879662595\" target=\"_blank\">advertgaming<\/a>&#8221; (or whatever we might call games built to push products [e.g., the recent <a href=\"http:\/\/nothingsgonnastopmenow.com\/\" target=\"_blank\">Perfect Strangers flash game<\/a> phenomenon]) certainly takes manipulation of consumers to new levels\u2014but exploitation is about more than manipulation. In fact, exploitation doesn&#8217;t even require manipulation. Marx saw it as a product of raw economic coercion: Work for unfair wages or starve!<\/p>\n<p>Exploitation is about people creating values through their activity and someone else coming along and seizing that value without offering fair compensation.  Exploitation is a form of theft. This theft is legal and justified by the logic of capitalism when one person or group own the means of production that others are using. So, a gamified platform like, say, Foursquare, exploits it&#8217;s users because it cashes in on the value of the data created using the app without returning that value to the users who produced that data.  This process doesn&#8217;t require any manipulation or trickery, it&#8217;s just an accepted practice in capitalist societies.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/thesocietypages.org\/cyborgology\/2012\/05\/22\/question-for-pew-does-gamification-encourage-exploitation\/foursquare-mayor\/\" rel=\"attachment wp-att-10372\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-10372\" title=\"foursquare-mayor\" src=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/foursquare-mayor.jpg\" alt=\"\" width=\"256\" height=\"384\" srcset=\"https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/foursquare-mayor.jpg 320w, https:\/\/thesocietypages.org\/cyborgology\/files\/2012\/05\/foursquare-mayor-200x300.jpg 200w\" sizes=\"auto, (max-width: 256px) 100vw, 256px\" \/><\/a><\/p>\n<p>By making work fun, companies may be tricking users, though users may also be fully aware of the companies&#8217; motives: Knowing that Foursquare sells my data doesn&#8217;t necessarily make it less fun. The deeper critique is exploitation. I guess I&#8217;m not surprised that Pew\u2014or, more precisely, the experts it polled\u2014ignored this critique. A critique of the exploitation that gamification facilitates also implies a critique of capitalism itself. And, as we have seen with <a href=\"http:\/\/business.time.com\/2012\/05\/18\/was-nick-hanauers-ted-talk-on-income-inequality-too-rich-for-rich-people\/\" target=\"_blank\">Chris Anderson&#8217;s unwillingness to release (read: censorship of) venture capitalist Nick Hanauer&#8217;s TED Talk<\/a> on income inequality, <strong>Silicon Valley&#8217;s tech gurus are too busy cashing in on technology to be critical of it<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Pew Internet and American Life Project released a survey collecting expert opinions on one a hot new(-ish) concept amongst the Silicon Valley digerati: gamification. The survey offers some interesting insights and features commentary from folks like danah boyd, Clay Shirky, Jeff Jarvis, and Amber Case; it also cites me a bit talking playbor (play [&hellip;]<\/p>\n","protected":false},"author":563,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9967],"tags":[14109,10000,3260,10508],"class_list":["post-10362","post","type-post","status-publish","format-standard","hentry","category-commentary","tag-gamification","tag-pew-internet-american-life-project","tag-playbor","tag-weisure"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/10362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/users\/563"}],"replies":[{"embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/comments?post=10362"}],"version-history":[{"count":28,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/10362\/revisions"}],"predecessor-version":[{"id":10392,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/posts\/10362\/revisions\/10392"}],"wp:attachment":[{"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/media?parent=10362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/categories?post=10362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thesocietypages.org\/cyborgology\/wp-json\/wp\/v2\/tags?post=10362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}