Content Advisory: The following contains references (including an embedded video) to sexual assault and misogyny.
At the end of the panel following Angela Washko’s artist talk at UC San Diego’s Qualcomm Institute, there was time for two questions. The first came from a man in the audience who jumped to the mic in order to frame the artist’s work in the inevitable deluge of AR, or augmented reality technology (think holding up your phone and seeing a Pokestop where another passerby might just see the local Walgreens). The audience member, a computer scientist from UCSD, wanted to know what would happen once we “throw away this technology that we’re tethered to.”
Washko had begun the evening with a presentation about her work, starting with her performances in World of Warcraft, wherein she goes to some of the most popular areas in the game to perform certain actions or ask other players about issues like abortion and feminism. I found the piece both charming and troubling: at one point, Washko’s avatar orchestrates a conga-line type dance party in a field where orks and trolls frolick in harmony while acting like chickens (just trust me, go to 25:00 in the video below). During the WoW interviews, the situation was a bit less whimsical. In Washko‘s words:
I realized that players’ geographic dispersion generates a population that is far more representative of American opinion than those of the art or academic circles that I frequent in New York and San Diego, making it a perfect Petri dish for conversations about women’s rights, feminism and gender expression with people who are uninhibited by IRL accountability.