meta-cyborgology

As many of you already know, the Cyborgology editors decided to throw a conference called Theorizing the Web. The conference will be in College Park, MD (just outside of Washington, D.C.) on April 9th. Today we are excited to announce the program for the conference and attach a flier that we hope you all can distribute to those who you think might be interested.

As you will see, the response was terrific. We built 14 panels out of the 56 papers we accepted (from the over 100 submissions). There will be three invited panels (on feminist activism, race, and methods). There will be two symposia (one on the role of social media in the Arab uprisings and another on social media and street art). There will be two plenaries (one by Saskia Sassen and another by George Ritzer). And we are excited to have danah boyd deliver our keynote.

If that was not enough, we have plenty of art-related surprises in store for those who attend. We have invited artists of all types to display and perform art specifically tailored to the themes of the conference. This will be one busy carnivalesque day for those who love technology and/or theory!

The program is found here: http://www.cyborgology.org/theorizingtheweb/program.html

Last, a flier for the conference [.pdf here]. Please distribute widely!

TtW2011 Flyer

 

by Space Invaders

Last week, fellow editor Nathan Jurgenson made a post entitled “Digital Dualism versus Augmented Reality” with a call for more concept work surrounding this topic.  I hope to make a contribution to that effort by discussion three competing theoretical paradigms of Internet research.  These three distinct perspectives perceive the Internet as either virtual reality, mediated reality, or augmented reality.  I argue (in the spirit of Saussure) that these three perspectives are only fully comprehensible defined in relation to one another.

Let’s start with the definition of “augmented reality” found in Wikipedia, society’s great font of prosumptive wisdom:

Augmented reality (AR) is a term for a live direct or a [sic… I fixed it] indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real-world with a simulated one.

This is an unsatisfying definition.  While it does contrast augment reality and mediated reality to virtual reality (mediated and augmented reality describe relationships between the online and offline worlds, while virtual reality describes their separation), it (self-admittedly) fails to distinguish between mediated and augmented reality.  As presented in this definition, mediated and augmented reality are basically synonyms.

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Cyborgology editors Nathan Jurgenson and PJ Rey discuss the social media connections to this tragedy. The complete interview is now streaming (interview starts at 2:03).

Read our our post on the topic here.

While we do not necessarily use the term “cyborg” in the way Donna Haraway used it in her famous 1985 “Cyborg Manifesto,” Haraway’s work is of great importance to many of the topics covered on the Cyborgology blog.

As I see it, the primary takeaway from Haraway is the existence of a recursive relationship between technology and social organization.  More importantly, as each iteration of this relationship unfolds, there opens a new field across which power relations operate.  Haraway is far more optimistic than Foucault or Baudrillard, however, who opine about our inability to escape the techno-social system.  For Haraway, we become empowered by figuring out, and, subsequently learning to manipulate, the code that organizes society in any given technological milieu. more...