Tag Archives: user-generated content

Progressing from game theory to agent based modelling to simulate social emergence

This article discusses some of the fundamental flaws in game theory and discusses agent based modelling as a successor to model social emergence.

Axelrod (1984) made a major contribution to Game Theory in his book “Evolution of Cooperation” but thirteen years later he, dissatisfied with game theory, moves onto agent based modelling to rework his view of cooperation in his book in 1997 “The complexity of Cooperation: Agent-based Models of Competition and Collaboration”.  In a similar move, the Santa Fe Institute in the US was established in 1984 to grapple with complex social issues and used agent based modelling amongst other techniques to “collaborate across disciplines, merging ideas and principles of many fields — from physics, mathematics, and biology to the social sciences and the humanities — in pursuit of creative insights that improve our world”.  Additionally, the EU acknowledges the failure of traditional economics so adopts agent based modelling.

Agent based modelling captures the interaction between agents to simulate emergence whether at the physical or social level. NetLogo  provides an extensive library of simulations of both physical and social emergence that shows the diversity of application of agent based modelling.  These sample simulations can be readily tailored to meet the needs of social scientists.  The software is free and there is a thriving enthusiastic community support group.

Why is there a move by a prominent game theorist, the Santa Fe Institute and the EU to agent based modelling?  The article Game Theory as Dogma by Professor Kay (2005) discusses ample reasons to search for alternative techniques to model competition and collaboration  and emergence in general.  For instance.

The trouble with game theory is that it can explain everything. If a bank president was standing in the street and lighting his pants on fire, some game theorist would explain it as rational. (Kay 2005, p. 12) (more…)

Facebook Places and the Augmentation of Reality

You probably have heard about Facebook Places, a feature that brings the site up to speed with other location-sharing services like Foursquare and Gowalla that allow users to document where they are, as well as potentially who they are with and other comments about that location.

The term “augmented reality” is often used to describe the layering of digital information onto the physical world [examples of where it is now, and where it might be going]. However, I have argued that augmented reality can also refer to our digital profiles becoming increasingly implicated with the material world. If the early days of the web were about going online as anyone you wanted to be, today, our Facebook profiles are more anchored in the reality of those we know in the physical world -and now are further enmeshed with physicality given these new location-based services.

New technologies –most prominently the sensor-packed smartphone– make possible our cyborg-like lives in an increasingly augmented reality [theorist Donna Haraway is especially important here]. More than just the augmentation of our digital profiles with physical-world information, we should also think about the ways in which digital documentation impacts our everyday, offline lives. With documentation in mind, do we alter our behaviors? Is it possible that we might experience a place differently when we are documenting it using a service like Facebook Places? Might we even change what place we go to? Or asked differently, to what degree can the tail of digital documentation come to wag the dog of lived experience? ~nathanjurgenson.com

Social Media Fear-Baiting: The Immortality of Digital Content

The New York Times recently ran a story about how “The Web Means the End of Forgetting.” It describes a digital age in which our careless mass exhibitionism creates digital documents that will live on forever. The article is chock full of scary stories about how ill-advised status updates can ruin your future life.

These sorts of scare-tactic stories serve a purpose: they provide caution and give pause regarding how we craft our digital personas. Those most vulnerable should be especially careful (e.g., a closeted teen with bigoted parents; a woman with an abusive ex-husband). But after that pause, let’s get more realistic by critiquing the sensationalism on the part of the Times article by acknowledging that, with some common sense, the risks for most of us are actually quite small.

1-Digital Content Lives Forever in Obscurity


trade your facebook in for a fakebook

Today, while speaking to WYPR (Baltimore’s NPR affiliate) about the latest iteration of Facebook privacy concerns, I brought up the idea of not using your real name on Facebook -that is, having a “Fakebook.”

We live within a cultural dynamic that both encourages us to live in public and punishes us for doing the same. Teens, who are more involved with their Facebook privacy than adults, have reacted by using fake names on Facebook so they have less to worry about when applying for colleges. Creating a “Fakebook” allows individuals to use their real Facebook in one way, their Fakebook in another, all while avoiding many of the consequences of living in public.

To be clear, not using one’s real name is against Facebook’s policies (see section 4.1), and the term “Fakebook” is usually reserved for creepy stalkers or malcontents. Even Facebook CEO Mark Zuckerberg states that “having two identities for yourself is an example of a lack of integrity.” He is frighteningly out of touch with the many valid reasons why users might want to keep certain things private (hint: it often has to do with social inequalities, power and vulnerability).

So forget all of that. You can create a Fakebook and use it for good.

  • Step one: Create or modify your real Facebook page. Make sure it does not contain any information you wouldn’t want the whole world to see. You do not even have to accept friend requests, instead directing those you want to friend over to your Fakebook name using the site’s email system.
  • Step two: Use your Fakebook (almost) any way you want. If you want to be extra careful, do not create any obvious connections between your Fakebook and your real name.

Aside from the privacy gains, there is a political motive, too. In response to Facebook profiting off our increasingly private data, one may want to engage in some “database vandalism.” The idea is that Facebook makes money because their database is filled with so much ‘true’ information. Maybe you have a problem with this (granted, many do not). Maybe you are just upset that Facebook has a history of making things you set private as public behind a maze of privacy settings. If so, you can gum up the Facebook database by inputting lots of false information.

Your Fakebook will save you a headache the next time Facebook pulls the privacy rug out from under its users (as it has done over and over again) while simultaneously making a statement against the corporate ownership of our personal data. ~nathanjurgenson.com


Formspring.me: Display at All Costs

Facebook continuously rolls back user privacy, the policy itself is increasingly convoluted, and technical hiccups have revealed users’ information – so, shouldn’t we be experiencing Facebook fatigue by now? (as PJ Rey predicted)

Sure, techno-pundits are crying foul, but Facebook users are not leaving the service in large numbers, and other technologies of narcissism -such as Formspring- continue to march along. Why?

While we know well how to become scared about decreasing privacy -and rightly so- we have only begun to articulate what increasing publicity means. I have described the will to document ourselves across the web as a new sort of “mass exhibitionism.” And while we all care deeply about privacy, this cultural impulse to live in public often wins out (often to the detriment of those most vulnerable).

Take, for example, the most recent social networking phenom, Formspring, where users answer questions about themselves that are often asked anonymously. The site has taken a dark turn. Rampant with verbal attacks, the site has already been connected to a suicide. Danah boyd often uses her expertise to dispel social media fear-mongering, so it says something when she describes the site this way:

“While teens have always asked each other crass and mean-spirited questions, this has become so pervasive on Formspring so as to define what participation there means.”

She goes on to ask,

“[w]hat is it about today’s cultural dynamics that encourages teens to not only act tough when they’re attacked but to actively share the attacks of others as a marker of toughness pride?”

I believe the answer to this question is that mass exhibitionism is simply a more powerful cultural force than even preserving oneself from cyber-attacks. Why?

The logic is just the same as what advertisers have long since come to terms with: bad publicity is better than no publicity at all.

To document oneself online is to exist. We create ourselves as product becuase what is worse than being made fun of is to not exist to begin with. Bad mass exhibitionism has come to seem better than no exhibitionism at all. ~nathanjurgenson.com

web 1.5: the web is not getting flatter

As media became truly massive in the middle of the 20th century, many theorists discussed the degree to which individuals are powerless -e.g., McLuhan’s famous “the medium is the message.” In the last decades, the pendulum of dystopian versus utopian thinking about technology has swung far into the other direction. Now, we hear much about the power of the individual, how “information wants to be free” and, opposed to powerful media structures, how the world has become “flat.” The story is that the top-down Internet was “1.0” and now we have a user-generated “Web 2.0”. The numbering suggests the linear march of increasing democratization and decreasing corporate control.

The pendulum has swung too far.

I have tried to argue elsewhere (here and here and here) that Web 1.0 and 2.0 both exist today, sometimes in conflict, other times facilitating each other. On this blog, I have noted that sometimes “information wants to be expensive” and how the iPad marks a return to the top-down as opposed to the bottom up. Zeynep Tufekci and I have a paper under (single blind) review that discusses the iPad as the return of old media and consumer society by way of Apple’s Disney-like closed system.

Steven Johnson recently wrote a powerful op-ed in the New York Times titled “Rethinking the Gospel of the Web” that makes a similar argument. He portrays Apple’s closed system as incredibly innovative, stating that “sometimes, if you get the conditions right, a walled garden can turn into a rain forest.”

Opposed to the current orgy of writing about the powerful agent/consumer, Free, democratization, revolutionary potential, flat worlds and so on, let’s remember how structures and top-down corporate control remain important:

  • access is still unequal
  • how people use the web is unequal, something I’ve discussed as the post-structural digital divide
  • the “revolutions” of Wikipedia or open source are basically knowledge or software being produced by a few white men to now being produced by a few more white men (revolutionary this is not)

This world is not flat, and if the success of Apple is any indication, it is not getting any flatter. ~nathan

The DeMcDonaldization of the Internet

On this blog, I typically discuss the intersection of social theory and the changing nature of the Internet (e.g., using Marx, Bourdieu, Goffman, Bauman, DeBord and so on). In a chapter of the new third edition of the McDonaldization Reader edited by George Ritzer, I argue that what we are seeing is a general trend towards the deMcDonaldization of the Internet.

The shift from a top-down centrally conceived and controlled “Web 1.0” to a more user-generated and social “Web 2.0” is a shift away from the dimensions of McDonaldization as Ritzer defines the concept. For example, a corporate-generated website that does not allow user-generated content is paradigmatic of Web 1.0. The site is produced efficiently by few individuals, making it predictable, controllable and relatively devoid of outside human input. Web 2.0, alternatively, is not centered on the efficient production of content [I've made this argument previously]. User-generated content is, instead, produced by many individuals, making it much less predictable –evidenced by the random videos we come across on YouTube, articles on Wikipedia, or perhaps the best example is the downright capricious and aleatory experience of Chatroulette. The personalization and community surrounding social networking sites are hard to quantify and make the web far more humanized. Thus, Web 2.0 marks a general deMcDonaldization of the web. Examples of these points are further illustrated in the chapter.

This conclusion also counters the thesis that McDonaldization is something that will only continue to grow – opposed to the “grand narrative” that Ritzer (and Weber before him) put forth.

Finally, further consideration needs to be given to the various ways in which Web 2.0 remains McDonaldized, rationalized and standardized. Many of the sites that allow for unpredictable user-generated content do so precisely because of their rationalized and standardized -and thus McDonaldized- underlying structure. In many ways, our Facebook profiles all seem to look and behave similarly. The rationalized and standardized structures of Web 2.0 seem to coexist comfortably with irrational and unpredictable content they facilitate. ~nathanjurgenson.com

the iPad favors passive consumers not active prosumers

by nathan jurgenson

I’ve written many posts on this blog about the implosion of the spheres of production and consumption indicating the rise of prosumption. This trend has exploded online with the rise of user-generated content. We both produce and consume the content on Facebook, MySpace, Wikipedia, YouTube and so on. And it is from this lens that I describe Apple’s latest creation announced yesterday: the iPad. The observation I want to make is that the iPad is not indicative of prosumption, but rather places a wedge between production and consumption.

From the perspective of the user the iPad is made for consuming content. While future apps might focus on the production of content, the very construction of the device dissuades these activities. Not ideal for typing, and most notably missing a camera, the device is limited in the ways in which users create content. Further, the device, much like Apple’s other devices, is far less customizable than the netbooks Apple is attempting to displace (which often use the endlessly customizable Linux OS).

Instead, the iPad is focused on an enhanced passive consumption experience (and advertised as such, opposed to their earlier focus: can’t resist). Unlike netbooks, the iPad is primarily an entertainment device. Instead of giving users new ways to produce media content, the focus is on making more spectacular and profitable the experience of consuming old media content -music and movies via the iTunes store, books via the new iBookstore and news via Apple’s partnership with the New York Times.

Thus, the story of the iPad’s first 24hours, for me, is the degree to which the tasks of producing and consuming content have been again split into two camps. The few produce it -flashy, glittering and spectacular- and the many consume it as experience. And, of course, for a price.

Does this serve as a rebuttal to an argument that the trend towards the merging of the spheres of production and consumption into prosumption is inevitable? Or is prosumption indeed the trend for a future Apple seems not to grasp? Or will the applications developed for the device overcome its limitations? ~nathan

Read More: Times Topics: the iPad

Read More: Read More: The Intersecting Roles of Consumer and Producer: A Critical Perspective on Co-production, Co-creation and Prosumption

towards theorizing an augmented reality

by nathan jurgenson

Tim O’Reilly coined the phrase “Web 2.0”, and while the term has been differently used, I have boiled it down to the recent explosion of user-generated content (thus the focus on prosumption). This past summer, O’Reilly has declared another new era, what he calls “Web Squared”:

“There’s [...] a qualitative change happening as the Web becomes more closely integrated with the real world via sensor-based smart phone applications. Web Squared is another way of saying “Web meets World.”

Wikitude3We can boil this phrase (if one wants to even preserve it) down to a fundamentally important trend: the increased blurring of the digital and material worlds. This trend has been discussed in some of my previous posts on “geotagging” and “location awareness”. These tools, often used via “smart”, GPS-enabled mobile phones, track and display users’ geographic locations in many different ways, such as on one’s Facebook or Twitter accounts. I have argued that (1-macro) these technologies are the further intrusion of capitalism into increasingly intimate aspects of our selves and lives, and (2-micro) the documentation of one’s location is a new task of performing the self and identity, fueling the ‘digital culture of narcissism’.

In addition to “geotagging” and “location awareness”, another important trend is that of “augmented reality”: the merging of material reality with digital information, as well as the augmentation of digitality with materiality (note that this later trend is not focused on by either O’Reilly or the Wikipedia article). Google’s Street View gives us this implosion (real-time versions of this already exist [video]) and Google’s Picasa can now recognize billions of people’s faces and tag them automatically. Video games have been trending towards the addition of materiality, most dramatically when the Nintendo Wii took the market by storm by making the digital game play less about pushing buttons, and more about traditional material-world movements. Sony has announced that it will also release a “motion controller” for the Playstation 3 system and Microsoft is creating a motion controller for the Xbox 360 that will also incorporate a camera, depth sensor and a microphone, creating a video game experience where one does not have to push any buttons at all.

This speaks to a fundamental way of conceptualizing and theorizing the Internet specifically, and spaces and places generally: that digital and material realities dialectically co-construct each other. For example, social networking sites (e.g., MySpace, Facebook) are not separate from the physical world, but rather they have everything to do with it, and the physical world has much to do with digital socializing. No longer can we think of a “real” world opposed to being “online”. Instead, we need to think with a paradigm that centers on the implosion of the worlds of bits and atoms into the augmented reality that has seemingly become ascendant. ~nathan

square-eye32 The ‘Web Squared’ Era

square-eye32 The Intersecting Roles of Consumer and Producer: A Critical Perspective on Co-production, Co-creation and Prosumption

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the culture of efficiency

by nathanjurgenson

51gZ8phgHXL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA240_SH20_OU01_I have a number of posts on this blog regarding the user-generated web (what has come to be known as Web 2.0), usually focused on social networking sites or the changing relations of production and consumption online, leading to the rise of prosumption and the prosumer (briefly, prosumption involves both production and consumption rather than focusing on either one or the other). Some of these ideas are published as a chapter in the new book, The Culture of Efficiency, edited by Sharon Klienman. The chapter, co-authored with George Ritzer, is titled “Efficiency, Effectiveness and Web 2.0”.

There, we argue that there has been an explosion of user-generated content, creating a virtual world of general abundance. We maintain that efficiency thinking –getting the most output from a given input or using the least input to generate a given output- only makes sense to the degree that scarcity exists. Web 2.0 is, largely, an abundant system, requiring a post-scarcity focus on effectiveness rather than efficiency.

For example, it matters little the amount of input that goes into a Wikipedia entry. Many hundreds of authors putting in many hundreds of hours into an entry that is never finished is highly inefficient from the standpoint of content-production. Simultaneously, however, it can also be a highly effective way of building a base of knowledge, as the sheer size of Wikipedia illustrates.

Our essay is a small part of the larger book which looks at how people deal with new technological developments in modern, digital life –a timely and important topic. ~nathan