Tag Archives: iphone

Facebook Places and the Augmentation of Reality

You probably have heard about Facebook Places, a feature that brings the site up to speed with other location-sharing services like Foursquare and Gowalla that allow users to document where they are, as well as potentially who they are with and other comments about that location.

The term “augmented reality” is often used to describe the layering of digital information onto the physical world [examples of where it is now, and where it might be going]. However, I have argued that augmented reality can also refer to our digital profiles becoming increasingly implicated with the material world. If the early days of the web were about going online as anyone you wanted to be, today, our Facebook profiles are more anchored in the reality of those we know in the physical world -and now are further enmeshed with physicality given these new location-based services.

New technologies –most prominently the sensor-packed smartphone– make possible our cyborg-like lives in an increasingly augmented reality [theorist Donna Haraway is especially important here]. More than just the augmentation of our digital profiles with physical-world information, we should also think about the ways in which digital documentation impacts our everyday, offline lives. With documentation in mind, do we alter our behaviors? Is it possible that we might experience a place differently when we are documenting it using a service like Facebook Places? Might we even change what place we go to? Or asked differently, to what degree can the tail of digital documentation come to wag the dog of lived experience? ~nathanjurgenson.com

web 1.5: the web is not getting flatter

As media became truly massive in the middle of the 20th century, many theorists discussed the degree to which individuals are powerless -e.g., McLuhan’s famous “the medium is the message.” In the last decades, the pendulum of dystopian versus utopian thinking about technology has swung far into the other direction. Now, we hear much about the power of the individual, how “information wants to be free” and, opposed to powerful media structures, how the world has become “flat.” The story is that the top-down Internet was “1.0” and now we have a user-generated “Web 2.0”. The numbering suggests the linear march of increasing democratization and decreasing corporate control.

The pendulum has swung too far.

I have tried to argue elsewhere (here and here and here) that Web 1.0 and 2.0 both exist today, sometimes in conflict, other times facilitating each other. On this blog, I have noted that sometimes “information wants to be expensive” and how the iPad marks a return to the top-down as opposed to the bottom up. Zeynep Tufekci and I have a paper under (single blind) review that discusses the iPad as the return of old media and consumer society by way of Apple’s Disney-like closed system.

Steven Johnson recently wrote a powerful op-ed in the New York Times titled “Rethinking the Gospel of the Web” that makes a similar argument. He portrays Apple’s closed system as incredibly innovative, stating that “sometimes, if you get the conditions right, a walled garden can turn into a rain forest.”

Opposed to the current orgy of writing about the powerful agent/consumer, Free, democratization, revolutionary potential, flat worlds and so on, let’s remember how structures and top-down corporate control remain important:

  • access is still unequal
  • how people use the web is unequal, something I’ve discussed as the post-structural digital divide
  • the “revolutions” of Wikipedia or open source are basically knowledge or software being produced by a few white men to now being produced by a few more white men (revolutionary this is not)

This world is not flat, and if the success of Apple is any indication, it is not getting any flatter. ~nathan

myth: physical books promote deep learning

by nathan jurgenson

The New York Times gathered experts to discuss the disappearance of the physical book, especially important in light of the announcement of the iPad media consumption device. The predictable narrative throughout the article is that the digital is trivial and the physical has more “depth.” I’m interested here in troubling this narrative. It goes well beyond this article. Bring up Twitter in certain circles and people will laugh, calling it trivial. Talk to someone over thirty about Facebook and you very well might get the same reaction. I discussed this trend previously on how unfair it is to quickly label discussions of politics on social networking sites as “slacktivism” (slacker+activism) simply because they are done online. Why do we belittle the digital as trivial when, as danah boyd points out, our everyday material world interactions are equally as trivial as what is posted online?

In the article, Matthew Kirschenbaum claims that the “stillness” of physical print is more conducive to “deep concentration.” Liz Gray agrees, arguing that people reading screens have lowered attention spans and less skill at engaging complex issues. Nicholas Carr states that physical books develop deep comprehension and learning because screens sacrifice single-mindedness and lead to shallow learning. William Powers also describes physicality as “deep” and claims it is “best” because it leads to more thinking. With the exception of Kirschenbaum’s point that the loss of depth might be of diminishing concern, this line of thought is deployed throughout the article without “deep” counterpoint or reflection.

Let’s trouble this. Perhaps digital learning lacks depth for these critics. This might be true for them becuase they developed their outlook in a world of physical books. However, new realities, such as the digitization of text, breed new ways of learning about and viewing the world. Those developing in today’s augmented world (that is, the massive blurring of the physical and digital that is occurring) will not lose the ability to focus or concentrate. The increased amount and access to information and communities of knowledge will be utilized in ways that the physical-only folks cannot (yet) comprehend. Historically, the development of the book, the telephone, and every other communications technology has faced similar claims about the loss of “depth.” With hindsight, we look back at these claims with amusement because we develop new ways of learning to best cope with and utilize new realities. The criticisms come from those who have not developed these new standpoints.

When faced with our new augmented reality, the reaction of the physical-only folks in the article is to claim that their outlook or standpoint is universally better. Thus (following Nietzsche, Foucault, Harding, etc.), these “trivial” and “deep” narratives are claims to power focused on the superiority of one way of learning the world at the expense of another. Let’s acknowledge and analyze these different outlooks instead of trying to universalize our own by claiming our perspective as fundamentally “deeper”, “better” and more true. Last, let’s ask who benefits from constructing digital learning as inherently deficient? ~nathan

Read More: “Do School Libraries Need Books?

Do School Libraries Need Books?

the iPad favors passive consumers not active prosumers

by nathan jurgenson

I’ve written many posts on this blog about the implosion of the spheres of production and consumption indicating the rise of prosumption. This trend has exploded online with the rise of user-generated content. We both produce and consume the content on Facebook, MySpace, Wikipedia, YouTube and so on. And it is from this lens that I describe Apple’s latest creation announced yesterday: the iPad. The observation I want to make is that the iPad is not indicative of prosumption, but rather places a wedge between production and consumption.

From the perspective of the user the iPad is made for consuming content. While future apps might focus on the production of content, the very construction of the device dissuades these activities. Not ideal for typing, and most notably missing a camera, the device is limited in the ways in which users create content. Further, the device, much like Apple’s other devices, is far less customizable than the netbooks Apple is attempting to displace (which often use the endlessly customizable Linux OS).

Instead, the iPad is focused on an enhanced passive consumption experience (and advertised as such, opposed to their earlier focus: can’t resist). Unlike netbooks, the iPad is primarily an entertainment device. Instead of giving users new ways to produce media content, the focus is on making more spectacular and profitable the experience of consuming old media content -music and movies via the iTunes store, books via the new iBookstore and news via Apple’s partnership with the New York Times.

Thus, the story of the iPad’s first 24hours, for me, is the degree to which the tasks of producing and consuming content have been again split into two camps. The few produce it -flashy, glittering and spectacular- and the many consume it as experience. And, of course, for a price.

Does this serve as a rebuttal to an argument that the trend towards the merging of the spheres of production and consumption into prosumption is inevitable? Or is prosumption indeed the trend for a future Apple seems not to grasp? Or will the applications developed for the device overcome its limitations? ~nathan

Read More: Times Topics: the iPad

Read More: Read More: The Intersecting Roles of Consumer and Producer: A Critical Perspective on Co-production, Co-creation and Prosumption

towards theorizing an augmented reality

by nathan jurgenson

Tim O’Reilly coined the phrase “Web 2.0”, and while the term has been differently used, I have boiled it down to the recent explosion of user-generated content (thus the focus on prosumption). This past summer, O’Reilly has declared another new era, what he calls “Web Squared”:

“There’s [...] a qualitative change happening as the Web becomes more closely integrated with the real world via sensor-based smart phone applications. Web Squared is another way of saying “Web meets World.”

Wikitude3We can boil this phrase (if one wants to even preserve it) down to a fundamentally important trend: the increased blurring of the digital and material worlds. This trend has been discussed in some of my previous posts on “geotagging” and “location awareness”. These tools, often used via “smart”, GPS-enabled mobile phones, track and display users’ geographic locations in many different ways, such as on one’s Facebook or Twitter accounts. I have argued that (1-macro) these technologies are the further intrusion of capitalism into increasingly intimate aspects of our selves and lives, and (2-micro) the documentation of one’s location is a new task of performing the self and identity, fueling the ‘digital culture of narcissism’.

In addition to “geotagging” and “location awareness”, another important trend is that of “augmented reality”: the merging of material reality with digital information, as well as the augmentation of digitality with materiality (note that this later trend is not focused on by either O’Reilly or the Wikipedia article). Google’s Street View gives us this implosion (real-time versions of this already exist [video]) and Google’s Picasa can now recognize billions of people’s faces and tag them automatically. Video games have been trending towards the addition of materiality, most dramatically when the Nintendo Wii took the market by storm by making the digital game play less about pushing buttons, and more about traditional material-world movements. Sony has announced that it will also release a “motion controller” for the Playstation 3 system and Microsoft is creating a motion controller for the Xbox 360 that will also incorporate a camera, depth sensor and a microphone, creating a video game experience where one does not have to push any buttons at all.

This speaks to a fundamental way of conceptualizing and theorizing the Internet specifically, and spaces and places generally: that digital and material realities dialectically co-construct each other. For example, social networking sites (e.g., MySpace, Facebook) are not separate from the physical world, but rather they have everything to do with it, and the physical world has much to do with digital socializing. No longer can we think of a “real” world opposed to being “online”. Instead, we need to think with a paradigm that centers on the implosion of the worlds of bits and atoms into the augmented reality that has seemingly become ascendant. ~nathan

square-eye32 The ‘Web Squared’ Era

square-eye32 The Intersecting Roles of Consumer and Producer: A Critical Perspective on Co-production, Co-creation and Prosumption

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the prosumer and intimate profit

by nathanjurgenson

Apple-iPhone-001Recently, this blog has focused on the labor of the crowds. I have posted that the “prosumers of the world should unite” and have continued to write on the topic. Bmckernan expertly handled the topic when discussing “light” capitalism and more recently pj.rey convincingly demonstrated that prosumption is a structural force at play in the death of old media. This post is driven by the recent announcement that Facebook, now nearly the size of the United States, has become profitable (or “cash flow positive“). This re-ignites the debate around companies profiting from increasingly personal and intimate information about ourselves and our lives.

As prosumers on Facebook (that is, we both produce and consume the content on the site), we display ourselves and our socializing with others, and it is precisely this data, this digital goldmine, that Facebook leverages for profit. Another trend of intimate data being shared has to do with “geotagging” and “location awareness” tools.

Location awerness simply refers to tools -often utilizing “smart” mobile phones that are GPS-enabled and always in our pockets- that track and display one’s geographic location. The Loopt iPhone app does just this by keeping track of where the user is and helping them share the information with others. Yahoo has the Fire Eagle service, Google has Google Latitude, and Twitter has also begun to “geotag” tweets with their geographical location. Given these technologies, we can share our past and current geographical locations with ourselves and others by plotting them on maps, posting them as our Facebook or Twitter statuses and so on.

In these examples, we see that the very titans of Web 2.0 capitalism are set to profit (or at least try to) from another intimate source of data: where one is physically located at any given moment. The degree to which these tools become ubiquitous is the degree to which our very lives become a source of ‘intimate profit’. To this point, and I’ll leave with a question to tackle in a later post: does it matter that companies profit from increasingly intimate user-data regarding their self/their socializing/their very location if users find these tools useful? ~nathan

square-eye32 Facebook Makes Money, Tops 300 Million Users

square-eye32 The Intersecting Roles of Consumer and Producer: A Critical Perspective on Co-production, Co-creation and Prosumption

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facebook, youtube, twitter: mass exhibitionism online

128px-f_iconsvgBy nathan jurgenson

Mark Zuckerberg (Facebook founder and CEO) said recently at the 2008 Web 2.0 Summit:

“I would expect that next year, people will share twice as much information as they share this year, and [the] next year, they will be sharing twice as much as they did the year before.”

The Web 2.0 summit discusses the user-generated web, and of sociological interest here is that when people are given tools to share information about themselves online, they do, often in intimate detail. The massive popularity of social networking sites like MySpace and Facebook highlight this trend, where millions of users display themselves in what might seem like unnecessary detail. Sites like Flickr and YouTube are updated endlessly with photos and videos illuminating users’ everyday lives. Blogging often takes the form of an online diary or journal, but one that is broadcasted to an almost infinite audience. The increasingly popular micro-blogging tool Twitter allows users to publish constant updates of everything they are doing in granular detail. The iPhone application Loopt does this as well, and also maps where the users are at all times. This is not to even detail a whole additional set of popular self-exhibitionism tools described by The Quantified Self project.

How do we interpret this mass exhibitionism online? Do we celebrate it as the free performance of creative individuality? What else is at play? We can follow the dollars and acknowledge that ‘we’ are, collectively, unpaid workers in building an endlessly detailed database, a digital gold mine of information (note here that Facebook alone is valued at $15 billion dollars as of 2007, precisely due to the data that users donate to the site). ~nathan

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Social Movements and New Media