science/technology: internet

In the 22-minute short film below, titled MouseTrapped 2010, employees of Florida’s Walt Disney World plead with Disney to negotiate a fair contract with their Union. The film is interesting on two accounts. First, is a good example of the low wages in many service industries. Sociologists refer to the “working poor” to describe people who work full-time and yet still cannot make ends meet. Some of the employees in this video take second jobs, live with their parents or siblings, routinely take food from church food banks, or receive food stamps.

Second, it is an example of a new bargaining tactic: widespread public pressure. This tactic is possible only because of developments in the last decade: the affordability and accessibility of the technology required to put together a short video like this and the medium of youtube that allows the employees to reach potentially millions of viewers for free. It’s working too; Jordan G. spotted this video at Boing Boing, one of the most widely read sites on the web.

Part I of II:

Part II of II:

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

George Wiman, in searching for news about the shooting of Gabrielle Giffords’ and others, typed into Google the phrase “congresswoman assassinated.”  Google, it turns out, isn’t sure that “congresswoman” is a word.  I tried it again at midnight last night with the same result.

UPDATE: Readers discovered that Google doesn’t say “Did you mean congressman?” if you type only “congresswoman.”   The algorithm is based on language that already exists on the net and apparently “congresswoman assassinated” is not a phrase we find out there.  It’s so interesting how neutral tools — like algorithms — can nevertheless reproduce existing biases.  Because there have been so few congresswomen (too bad), and so few targeted with violence (thank goodness), typing in “congresswoman assassinated” makes it seem as if women are strangers to congress.  To sum, I’m not saying that this is some evil plan or oversight by Google, it’s an interaction between our real, unequal social world and a neutral algorithm.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

“It is big, it is strange, it is unexpected.”

Schell spends the first six-and-a-half minutes of the lecture below talking about the surprising wins in technology this year.

Club Penguin, a flash game for kids, being bought by Disney for 350 million dollars.

Guitar Hero.

Webkins. “What?” “Really?”

He spends next 22 minutes trying to explain why these games have been so successful. Including:

Anything you spend time on, you start to believe, “This must be worthwhile. Why?  Because I’ve spent time on it.  And therefore it must be worth me kickin’ in 20 bucks because look at the I’ve spent time on it.  And now that I’ve kicked in 20 bucks, it MUST be valuable, because only an idiot would kick in 20 bucks if it wasn’t!”

What these all have in common is that these are all busting through to reality… We live in a bubble of fake bullshit and we have this hunger to get to anything that’s real.

Pockets turn the law of divergence inside out… remember the swiss army knife! …and this is why everyone hates the ipad.

And then, from about 21 minutes forward, he gives an account of what he thinks the future will look like. It’s, um, chilling.

Enjoy!

See also: Do We Play Farmville Because We’re Polite?

And also, he makes the same point we made in a previous post about how the new Ford Hybrid has made driving green into a game.

Via Text Relations.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

“It was kind of unreal,” the Steamboat Springs, Colorado native said, describing his recent 34th birthday fete at Kandahar Airfield, better known as KAF. “At least for a few minutes, you could pretend you were somewhere else. It was like going back home” (source).

“I was expecting to arrive in a warzone but instead here I am wearing sunglasses in the sun and eating a baguette,” said Dimitra Kokkali, a NATO contractor newly arrived from Brussels. “On my first night I surprised my family by calling them from an outdoor rock concert” (source).

Time magazine slideshow, titled “R&R at Kandahar Airfield,” uses images to describe how the busiest airport in the world “tries to re-create the comforts of home for the coalition forces in Afgahnistan.” Kandahar Airfield is the busiest airport in the world because all supplies and troops pass through on their way to or from war in Iraq or Afghanistan. At any given time there are about 25,000 service members and civilian contractors at the airfield.

These images of the Kandahar’s “Boardwalk” recreation area are striking for a few reasons. First, they show a blurring of the line dividing the homefront and the warfront. The slide show includes images of service members using FaceBook in computer labs, and eating meals in their fatigues at TGI Fridays.

Second, these images reflect that there is increasing emphasis on how service members are supported and cared for by the military during wartime. These photos show the side of war that is not about fighting and danger—instead, they are about the comfort and making a foreign land where they are fighting as “homelike” as possible.

Third, these show the blurring of the boundary between the military and privately owned businesses. Civilian Contractors are augmenting military personnel during the wars in Iraq and Afghanistan and the inclusion of these civilian contractors in war zones has raised the issues of the safety of civilian workers and the costs of hiring corporations (Contexts).

Finally, as a consequence of the blurring of the boundaries of homefront and warfront, the division between the country of Afghanistan and the military is sharpened. Afghanis (except for those few with security clearance) are not allowed to shop or enjoy the free entertainment on the Boardwalk at Kandahar.  Meanwhile, service members can safely buy souvenirs on the Boardwalk itself.  Afghani culture is commodified as a tourist attraction in this theme park-like Boardwalk setting.

All of these images speak to the changing boundary between the homefront and the warfront, and as a result, changes in how we, as a country, view war. Instead of the images of brutality, death, and chaos that Americans saw in their living rooms on TV during Vietnam, for example, these images show the military taking care of service members who are being entertained, keeping in touch with loved ones, and having fun.

But as this service member describes, walking the Kandahar “Boardwalk” in a warzone is still a jarring experience:

“I couldn’t believe I was in Kandahar eating a double-dipped chocolate ice cream at sunset on a Saturday afternoon,” said Coleman, who was downing a strawberry smoothie from the French bakery behind him, where an Eiffel Tower climbs a wall above picnic tables with fake potted plants.

“It was a surreal experience,” he said, as a jet fighter roared across the sky, letting loose a stream of defensive white flares. “I remember thinking, ‘We’re in the heart of the war-zone. The bad guys are 10 miles away. And here we are eating soft-serve ice cream'” (source).

Wendy Christensen is a Visiting Assistant Professor at Bowdoin College whose specialty includes the intersection of gender,war, and the media.

Genesis C. smartly decided to deactivate her Facebook account, and thus its distractions, during her final exams. “It felt as if Facebook was doing all it could to convince me to stay.”  First Genesis sought to delete her account altogether, but finding a delete button took quite a bit of digging (and some googling).  She set about to delete, but the site insists on a 14 day waiting period.  A deleted account in two weeks wasn’t going to help her study now, so she decided to deactivate instead.  She continues:

After I selected the “deactivate” button under “account settings” Facebook asked me “Are you sure you want to deactivate your account?” and under that it displayed pictures of a few friends, captioned with the lines “[Friend’s name here] will miss you.”

The images they included weren’t profile pictures, but pictures in which Genesis had been tagged, so Facebook deliberately included people that she knew personally.


Genesis concludes:

I just thought it was very interesting to find out how manipulative a social network like Facebook can be by trying their best to make you feel that you really need Facebook in your life. First of all by making it very hard to finalize your deletion request and by making you feel that by deleting/deactivating your account you lose connection with your closest friends, as if it were the only form of communicating with these people.

See also an ABC News story on deleting/deactivating your Facebook account.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

No one knows.

But here is some rather fascinating data about exactly how HUGE it is in Europe and North America (with many other parts of the world not too far behind).

How many people are on Facebook?

What percent of people are on Facebook?

What percent of internet users are on Facebook?

Lots and lots of people are on Facebook.  I suppose what this means has everything to do with what we do with it.

Via Thick Culture.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

In a fascinating essay, A. J. Patrick Liszkiewicz argues that we do, indeed, play Farmville because we’re polite.  More people in the U.S. play Farmville than any other video game.

…over seventy-three million people play Farmville. Twenty-six million people play Farmville every day. More people play Farmville than World of Warcraft, and Farmville users outnumber those who own a Nintendo Wii.

(source)

The game isn’t popular, he argues, because it’s a good game.  In fact, Liszkiewicz thinks it’s a decidedly bad game.

…games offer a break from responsibility and routine, yet Farmville is defined by responsibility and routine. Users advance through the game by harvesting crops at scheduled intervals; if you plant a field of pumpkins at noon, for example, you must return to harvest at eight o’clock that evening or risk losing the crop. Each pumpkin costs thirty coins and occupies one square of your farm, so if you own a fourteen by fourteen farm a field of pumpkins costs nearly six thousand coins to plant. Planting requires the user to click on each square three times: once to harvest the previous crop, once to re-plow the square of land, and once to plant the new seeds. This means that a fourteen by fourteen plot of land—which is relatively small for Farmville—takes almost six hundred mouse-clicks to farm, and obligates you to return in a few hours to do it again…

Farmville is so laborious and tedious, that one of the rewards of playing Farmville is playing less Farmville:

As you advance through Farmville, you begin earning rewards that allow you to play Farmville less. Harvesting machines let you click four squares at once, and barns and coops let you manage groups of animals simultaneously, saving you hundreds of tedious mouse-clicks.

(source)

So why the heck is Farmville the most popular video game in America?  Liszkiewicz says, “people are playing Farmville because people are playing Farmville.”

(source)

In other words:

Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness. We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people.

(source)

* Title borrowed from BoingBoing.

Lisa Wade, PhD is an Associate Professor at Tulane University. She is the author of American Hookup, a book about college sexual culture; a textbook about gender; and a forthcoming introductory text: Terrible Magnificent Sociology. You can follow her on Twitter and Instagram.

The New York Times has a neat interactive graph based on data from the American Time Use Survey that lets you look at hour-by-hour time use broken down by sex, employment status, 3 racial/ethnic groups (White, Black, Hispanic), age, education, and number of children (though, unfortunately, you can’t search by more than one category at once). Here is the breakdown for the entire sample:

For people age 15-24:

Watching TV and movies takes up a lot of the time of those over age 65:

You can also click on a particular activity to get more information about it:

Those with advanced degrees spent the most time participating in sports or watching them in person; I suspect that the data might look a bit different if time spent watching sports on TV went in this category instead of the TV category:

Just a note, the averages for time spent at work seem pretty low, but that’s because they’re averaged over all days of the week, including any days off, rather than only days a person actually went to work.

Presumably the amount of time you’ll spend playing around with the site goes under computer use.