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	<title>Comments on: Cityville&#8217;s Social Strategy</title>
	<atom:link href="http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/feed/" rel="self" type="application/rss+xml" />
	<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/</link>
	<description>Sociological Images encourages people to exercise and develop their sociological imaginations with discussions of compelling visuals that span the breadth of sociological inquiry.</description>
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		<title>By: Anonymous</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-450942</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 02:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-450942</guid>
		<description><![CDATA[All of these games have the exact same setup.  They even look pretty much identical.  Seriously, the only thing that changes is the theme.  Farm, frontier, cafe, aquarium, city, pets, hotel.  Just different blinds on the same window.]]></description>
		<content:encoded><![CDATA[<p>All of these games have the exact same setup.  They even look pretty much identical.  Seriously, the only thing that changes is the theme.  Farm, frontier, cafe, aquarium, city, pets, hotel.  Just different blinds on the same window.</p>
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		<title>By: Tina</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-447177</link>
		<dc:creator><![CDATA[Tina]]></dc:creator>
		<pubDate>Tue, 08 Feb 2011 07:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-447177</guid>
		<description><![CDATA[@Lynne Skysong - All those Facebook &quot;stalker&quot; apps are rubbish, or worse, scams. http://urbanlegends.about.com/b/2011/02/05/facebook-stalker-apps-are-scams.htm]]></description>
		<content:encoded><![CDATA[<p>@Lynne Skysong &#8211; All those Facebook &#8220;stalker&#8221; apps are rubbish, or worse, scams. <a href="http://urbanlegends.about.com/b/2011/02/05/facebook-stalker-apps-are-scams.htm" rel="nofollow">http://urbanlegends.about.com/b/2011/02/05/facebook-stalker-apps-are-scams.htm</a></p>
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		<title>By: Pswingset</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-447003</link>
		<dc:creator><![CDATA[Pswingset]]></dc:creator>
		<pubDate>Tue, 08 Feb 2011 00:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-447003</guid>
		<description><![CDATA[I believe the game you might be talking about is SimCity 4. Yes, that was the last excellent SimCity game... I must have given that one around 150 hours of playtime. However, it didn&#039;t have the social networking element that Cityville employs, but Cityville, it sounds, is a shallow, unfun game that&#039;s not even comparable.

Cityville and Farmville use the same psychology that massively-multiplayer online role-playing games have used for years. Endless amounts of crafting, storytelling, questing, and trade through a virtual world, much of which requires virtual social interaction.

Wrap your head around this: World of Warcraft, the most popular online game, currently has more than 12 million subscribers! Each of these people pay $15 a month to continue playing. On top of that, the game was released in November 2004 and still has that many people playing and subscribing. There is a lot of money and effort invested in games like this. 

Do Cityville and Farmville have options for microtransactions, where you can pay small amounts of money at a time for money, items or upgrades?]]></description>
		<content:encoded><![CDATA[<p>I believe the game you might be talking about is SimCity 4. Yes, that was the last excellent SimCity game&#8230; I must have given that one around 150 hours of playtime. However, it didn&#8217;t have the social networking element that Cityville employs, but Cityville, it sounds, is a shallow, unfun game that&#8217;s not even comparable.</p>
<p>Cityville and Farmville use the same psychology that massively-multiplayer online role-playing games have used for years. Endless amounts of crafting, storytelling, questing, and trade through a virtual world, much of which requires virtual social interaction.</p>
<p>Wrap your head around this: World of Warcraft, the most popular online game, currently has more than 12 million subscribers! Each of these people pay $15 a month to continue playing. On top of that, the game was released in November 2004 and still has that many people playing and subscribing. There is a lot of money and effort invested in games like this. </p>
<p>Do Cityville and Farmville have options for microtransactions, where you can pay small amounts of money at a time for money, items or upgrades?</p>
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		<title>By: Ricky</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446919</link>
		<dc:creator><![CDATA[Ricky]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 21:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446919</guid>
		<description><![CDATA[No, that would be awesome! 

Given the declining quality of game play in the genre, the next game will played on a cell phone using text and emoticons only.  But will have 2 billion players the first week.]]></description>
		<content:encoded><![CDATA[<p>No, that would be awesome! </p>
<p>Given the declining quality of game play in the genre, the next game will played on a cell phone using text and emoticons only.  But will have 2 billion players the first week.</p>
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		<title>By: Lynne Skysong</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446841</link>
		<dc:creator><![CDATA[Lynne Skysong]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 18:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446841</guid>
		<description><![CDATA[Lisa, you should also check and see if you&#039;re unknowingly posting app relate stuff on your frends&#039; walls when use Facebook apps.  I was trying to try out a Facebook stalker app that would let me see who view my Facebook page, saw that it required me to confirm another app just just to confirm that I was &quot;human.&quot; At that point I exited and then found out from my boyfriend that I had posted on about 6 on my friend&#039;s walls about this app, twice on one. And I had no way of knowing.  I never ever finished confirming to use the app and if was spamming my friends.  And continued to do so until I finally figured out were Facebook moved the &quot;delete my apps&quot; button to.  I generally avoid apps and when I don&#039;t it always seems to be more trouble that it&#039;s potentially worth.]]></description>
		<content:encoded><![CDATA[<p>Lisa, you should also check and see if you&#8217;re unknowingly posting app relate stuff on your frends&#8217; walls when use Facebook apps.  I was trying to try out a Facebook stalker app that would let me see who view my Facebook page, saw that it required me to confirm another app just just to confirm that I was &#8220;human.&#8221; At that point I exited and then found out from my boyfriend that I had posted on about 6 on my friend&#8217;s walls about this app, twice on one. And I had no way of knowing.  I never ever finished confirming to use the app and if was spamming my friends.  And continued to do so until I finally figured out were Facebook moved the &#8220;delete my apps&#8221; button to.  I generally avoid apps and when I don&#8217;t it always seems to be more trouble that it&#8217;s potentially worth.</p>
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		<title>By: Bagelsan</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446826</link>
		<dc:creator><![CDATA[Bagelsan]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 17:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446826</guid>
		<description><![CDATA[Perhaps we could start taking over &lt;i&gt;real&lt;/i&gt; cities? &quot;Oh no, New Orleans has flooded! Ask your friends for [sandbags]!&quot; And then actual people will live or die depending on whether you spam your Facebook friends hard enough.

It seems like the natural next step... :p]]></description>
		<content:encoded><![CDATA[<p>Perhaps we could start taking over <i>real</i> cities? &#8220;Oh no, New Orleans has flooded! Ask your friends for [sandbags]!&#8221; And then actual people will live or die depending on whether you spam your Facebook friends hard enough.</p>
<p>It seems like the natural next step&#8230; :p</p>
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		<title>By: Ricky</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446750</link>
		<dc:creator><![CDATA[Ricky]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 15:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446750</guid>
		<description><![CDATA[I love city simulators, and there was a good one released way back in 2003. Everything since then in the genre has been rubbish.  I really didn&#039;t think a city building game could possibly get any worse than Simcity Societies released a few years ago. I mean seriously, it was horrible, how could it get any worse? Oh right, Cityville. This game is like a high school computer science project from 1996.  Yet, it has over 100 million players?!  Holy hell.  I don&#039;t even want to see what comes next.  With the success of Cityville it will certainly get much, much worse.  Hopefully I will be dead by then.]]></description>
		<content:encoded><![CDATA[<p>I love city simulators, and there was a good one released way back in 2003. Everything since then in the genre has been rubbish.  I really didn&#8217;t think a city building game could possibly get any worse than Simcity Societies released a few years ago. I mean seriously, it was horrible, how could it get any worse? Oh right, Cityville. This game is like a high school computer science project from 1996.  Yet, it has over 100 million players?!  Holy hell.  I don&#8217;t even want to see what comes next.  With the success of Cityville it will certainly get much, much worse.  Hopefully I will be dead by then.</p>
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		<title>By: meerkat</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446744</link>
		<dc:creator><![CDATA[meerkat]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 14:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446744</guid>
		<description><![CDATA[I waste time on FaceBook games, but they need to have enough content to be somewhat enjoyable even without bugging friends constantly or spending real money.  CityVille didn&#039;t make that cut for me (although not having any friends signed up at all put it at a disadvantage, since some games let you achieve goals by &quot;helping&quot; your friends without necessarily bugging them with messages).  The game companies must hate me though, since I give them no money and as little publicity as I can unless I really like the game.]]></description>
		<content:encoded><![CDATA[<p>I waste time on FaceBook games, but they need to have enough content to be somewhat enjoyable even without bugging friends constantly or spending real money.  CityVille didn&#8217;t make that cut for me (although not having any friends signed up at all put it at a disadvantage, since some games let you achieve goals by &#8220;helping&#8221; your friends without necessarily bugging them with messages).  The game companies must hate me though, since I give them no money and as little publicity as I can unless I really like the game.</p>
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		<title>By: Kate</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446585</link>
		<dc:creator><![CDATA[Kate]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 06:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446585</guid>
		<description><![CDATA[I got sucked into a bunch of flash games on fb - yes, because my friends are playing them. But with my PC out of action, my inner gamer was craving SOMETHING. I tried lucky train and treasure isle and cityville. I LOVED cityville... but I deleted it two weeks in. I only have two friends playing it and it wasn&#039;t enough. Unless you have more than 10 friends, you just can&#039;t do anything - unless you want to pay to achieve things, which I don&#039;t. Sorry, my friends are adults and don&#039;t want their feeds taken up with annoying messages. 

I still play a couple of other ones, and post to my wall (because I assume everyone but my friends who share those games have blocked the apps) but I can feel the annoyance building and the fun fading. I do actually like the contact it gives me with some people I rarely see - sort of the fb equivalent of a chain email about kittens. But the social gaming thing doesn&#039;t work so well if it ends up annoying your friends!]]></description>
		<content:encoded><![CDATA[<p>I got sucked into a bunch of flash games on fb &#8211; yes, because my friends are playing them. But with my PC out of action, my inner gamer was craving SOMETHING. I tried lucky train and treasure isle and cityville. I LOVED cityville&#8230; but I deleted it two weeks in. I only have two friends playing it and it wasn&#8217;t enough. Unless you have more than 10 friends, you just can&#8217;t do anything &#8211; unless you want to pay to achieve things, which I don&#8217;t. Sorry, my friends are adults and don&#8217;t want their feeds taken up with annoying messages. </p>
<p>I still play a couple of other ones, and post to my wall (because I assume everyone but my friends who share those games have blocked the apps) but I can feel the annoyance building and the fun fading. I do actually like the contact it gives me with some people I rarely see &#8211; sort of the fb equivalent of a chain email about kittens. But the social gaming thing doesn&#8217;t work so well if it ends up annoying your friends!</p>
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		<title>By: Paul</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446567</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 05:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446567</guid>
		<description><![CDATA[It&#039;s news to those of us who actively avoid Facebook.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s news to those of us who actively avoid Facebook.</p>
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		<title>By: Samantha C</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446515</link>
		<dc:creator><![CDATA[Samantha C]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 03:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446515</guid>
		<description><![CDATA[agreed - I still enjoy Farmville (mostly for the silliness of a game that&#039;s currently letting me plant nacho plants) but I gave up on Frontierville because it also was too focused on the networking for me.]]></description>
		<content:encoded><![CDATA[<p>agreed &#8211; I still enjoy Farmville (mostly for the silliness of a game that&#8217;s currently letting me plant nacho plants) but I gave up on Frontierville because it also was too focused on the networking for me.</p>
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		<title>By: Emro K.</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446380</link>
		<dc:creator><![CDATA[Emro K.]]></dc:creator>
		<pubDate>Sun, 06 Feb 2011 21:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446380</guid>
		<description><![CDATA[The reason for this, in my opinion, are the complaints by the people who&#039;s walls were full with posts like: &#039;person A has done this on XYZ Game&#039; and &#039;person B has done that on ABC game&#039;. This way, now, people who have never played ABC or XYZ games would never see those types of posts. In a way facebook is protecting from spam their users. It is a positive thing.]]></description>
		<content:encoded><![CDATA[<p>The reason for this, in my opinion, are the complaints by the people who&#8217;s walls were full with posts like: &#8216;person A has done this on XYZ Game&#8217; and &#8216;person B has done that on ABC game&#8217;. This way, now, people who have never played ABC or XYZ games would never see those types of posts. In a way facebook is protecting from spam their users. It is a positive thing.</p>
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		<title>By: Melissa</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446362</link>
		<dc:creator><![CDATA[Melissa]]></dc:creator>
		<pubDate>Sun, 06 Feb 2011 20:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446362</guid>
		<description><![CDATA[Specifically, it&#039;s a Facebook thing because, by default now, Facebook users who are not playing XYZ Game will not see any wall posts from XYZ Game on their News/Recent feeds unless they also begin playing it. They will only see a one-time announcement that a friend has started playing it.]]></description>
		<content:encoded><![CDATA[<p>Specifically, it&#8217;s a Facebook thing because, by default now, Facebook users who are not playing XYZ Game will not see any wall posts from XYZ Game on their News/Recent feeds unless they also begin playing it. They will only see a one-time announcement that a friend has started playing it.</p>
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		<title>By: LQ</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446340</link>
		<dc:creator><![CDATA[LQ]]></dc:creator>
		<pubDate>Sun, 06 Feb 2011 20:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446340</guid>
		<description><![CDATA[I do play Farmville, and I still gave up Cityville at a few weeks in because it blasted through my &#039;social play&#039; ceiling. There are limits.]]></description>
		<content:encoded><![CDATA[<p>I do play Farmville, and I still gave up Cityville at a few weeks in because it blasted through my &#8216;social play&#8217; ceiling. There are limits.</p>
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		<title>By: Mary</title>
		<link>http://thesocietypages.org/socimages/2011/02/06/cityvilles-social-strategy/comment-page-1/#comment-446339</link>
		<dc:creator><![CDATA[Mary]]></dc:creator>
		<pubDate>Sun, 06 Feb 2011 19:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=32160#comment-446339</guid>
		<description><![CDATA[Hey, if you&#039;re looking for neighbors....]]></description>
		<content:encoded><![CDATA[<p>Hey, if you&#8217;re looking for neighbors&#8230;.</p>
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