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	<title>Comments on: Making Video Games for Little Girls</title>
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	<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/</link>
	<description>Sociological Images encourages people to exercise and develop their sociological imaginations with discussions of compelling visuals that span the breadth of sociological inquiry.</description>
	<lastBuildDate>Fri, 25 May 2012 19:25:00 +0000</lastBuildDate>
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		<title>By: Tebok73509</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-548733</link>
		<dc:creator>Tebok73509</dc:creator>
		<pubDate>Tue, 20 Mar 2012 03:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-548733</guid>
		<description>What games need are more young females as main characters. All you see are  boys, men and women (who are usually scantly clad or wearing catsuits) 
When it comes to child characters in video games, the character you play is always ALWAYS a boy. In the very rare cases that the character is a young girl, its in a boring cutesy wootsy happy go lucky game with no real excitement kind of game.  

   </description>
		<content:encoded><![CDATA[<p>What games need are more young females as main characters. All you see are  boys, men and women (who are usually scantly clad or wearing catsuits)<br />
When it comes to child characters in video games, the character you play is always ALWAYS a boy. In the very rare cases that the character is a young girl, its in a boring cutesy wootsy happy go lucky game with no real excitement kind of game.  </p>
<p>   </p>
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		<title>By: denise farelll</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-539176</link>
		<dc:creator>denise farelll</dc:creator>
		<pubDate>Sat, 19 Nov 2011 06:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-539176</guid>
		<description>Brenda!!!!!  I want to talk to you in person!   I have known of Purple Moon for many years.  My daughter who is now 22 years old, has known Purple Moon since a young girl.  I have followed the progression and downscale of your wonderful thought-process.  I would like to talk to you in person and hopefully launch a current media empowerment multi-media current digitally-based version.  Respond!!!!  Regards, Denise Farrell  (THQ related! but singularly underwritten!)   Males Suck at observations of female-orientated interactive social media!  Call me 805=374-9610 for a brainstorm process!!!!!!</description>
		<content:encoded><![CDATA[<p>Brenda!!!!!  I want to talk to you in person!   I have known of Purple Moon for many years.  My daughter who is now 22 years old, has known Purple Moon since a young girl.  I have followed the progression and downscale of your wonderful thought-process.  I would like to talk to you in person and hopefully launch a current media empowerment multi-media current digitally-based version.  Respond!!!!  Regards, Denise Farrell  (THQ related! but singularly underwritten!)   Males Suck at observations of female-orientated interactive social media!  Call me 805=374-9610 for a brainstorm process!!!!!!</p>
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		<title>By: Squoo</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-188232</link>
		<dc:creator>Squoo</dc:creator>
		<pubDate>Tue, 12 Jan 2010 14:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-188232</guid>
		<description>I&#039;m struggling to see what her point is, especially in reference to the recorded voices she plays. She seems to be suggesting in her comments between playing the recorded voices and showing the game that the audience will immediately see some concrete connection between the two but I really can&#039;t.

The girls talk about developing their own characters and in-depth character backgrounds for playing games and how some want to be tomboys, about how games for girls are usually pretty, about how if you were an adventurous girl you&#039;d probably find girls&#039; games sissy, about how busy they are playing sports, about how school clubs can take up a lot of their lives and be overwhelming, about how they feel they can only have fun in their time off and on vacation, and about how their social interactions with friends and siblings can be frustrating and sad. How this suddenly translates to a simple storyline based entirely around social interactions at school with very little user input is really beyond me; at best it seems to ignore what the girls were saying and at worst go completely against it. And this is the sample of recordings she actually chose to back up her conclusions?

Does the little girl who talks about her school sporting activities making her feel so busy really want a game set at school to fill the rest of her time? Does the little girl who sadly recounts how her friends are being mean to her really want a game where she has to struggle to gain the acceptance of friends at a new school? Will the little girls who talk about creating their own characters with detailed backgrounds and stories really be satisfied by such a simple level of user interaction?

Going by what is said on this video she appears to have asked girls to tell her about their lives, and then when they&#039;ve told her about their lives her conclusion is that they wanted simple games about everyday life. I must have missed something here because I always assumed that little boys&#039; lives were pretty similar to girls&#039; on a lot of levels: going to school, making friends, running around the playground, playing make-believe, making a mess, playing sports and going to clubs. So what is it that little boys will tell you when you ask them about the important things happening in their lives that means the video games marketed to them are filled with fantasy and war and monsters and battles and adventure?

Or maybe I&#039;m just the wrong flavour of feminist who doesn&#039;t love girls enough. Who knew.</description>
		<content:encoded><![CDATA[<p>I&#8217;m struggling to see what her point is, especially in reference to the recorded voices she plays. She seems to be suggesting in her comments between playing the recorded voices and showing the game that the audience will immediately see some concrete connection between the two but I really can&#8217;t.</p>
<p>The girls talk about developing their own characters and in-depth character backgrounds for playing games and how some want to be tomboys, about how games for girls are usually pretty, about how if you were an adventurous girl you&#8217;d probably find girls&#8217; games sissy, about how busy they are playing sports, about how school clubs can take up a lot of their lives and be overwhelming, about how they feel they can only have fun in their time off and on vacation, and about how their social interactions with friends and siblings can be frustrating and sad. How this suddenly translates to a simple storyline based entirely around social interactions at school with very little user input is really beyond me; at best it seems to ignore what the girls were saying and at worst go completely against it. And this is the sample of recordings she actually chose to back up her conclusions?</p>
<p>Does the little girl who talks about her school sporting activities making her feel so busy really want a game set at school to fill the rest of her time? Does the little girl who sadly recounts how her friends are being mean to her really want a game where she has to struggle to gain the acceptance of friends at a new school? Will the little girls who talk about creating their own characters with detailed backgrounds and stories really be satisfied by such a simple level of user interaction?</p>
<p>Going by what is said on this video she appears to have asked girls to tell her about their lives, and then when they&#8217;ve told her about their lives her conclusion is that they wanted simple games about everyday life. I must have missed something here because I always assumed that little boys&#8217; lives were pretty similar to girls&#8217; on a lot of levels: going to school, making friends, running around the playground, playing make-believe, making a mess, playing sports and going to clubs. So what is it that little boys will tell you when you ask them about the important things happening in their lives that means the video games marketed to them are filled with fantasy and war and monsters and battles and adventure?</p>
<p>Or maybe I&#8217;m just the wrong flavour of feminist who doesn&#8217;t love girls enough. Who knew.</p>
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		<title>By: Olympia</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-188187</link>
		<dc:creator>Olympia</dc:creator>
		<pubDate>Tue, 12 Jan 2010 12:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-188187</guid>
		<description>The gendering of gaming to begin with. Assuming that women and men (or girls and boys) are different species, where one wants pink and fluff and the other violence and tits, is shallow and insulting to both. To further assume that girls&#039; imagination only goes as far as high school drama (when boys get Final Fantasy) and a girl can handle nothing more complex than mouse clicking (when boys get Street Fighter) is infuriating. 

As adults, we don&#039;t enjoy being treated as exotic animals because of the fact that we play games or even worse, being harassed about it. 

I think its quite simple.</description>
		<content:encoded><![CDATA[<p>The gendering of gaming to begin with. Assuming that women and men (or girls and boys) are different species, where one wants pink and fluff and the other violence and tits, is shallow and insulting to both. To further assume that girls&#8217; imagination only goes as far as high school drama (when boys get Final Fantasy) and a girl can handle nothing more complex than mouse clicking (when boys get Street Fighter) is infuriating. </p>
<p>As adults, we don&#8217;t enjoy being treated as exotic animals because of the fact that we play games or even worse, being harassed about it. </p>
<p>I think its quite simple.</p>
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		<title>By: bp</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-186974</link>
		<dc:creator>bp</dc:creator>
		<pubDate>Sun, 10 Jan 2010 01:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-186974</guid>
		<description>I liked MYST when I was 7/8 - although the loneliness of that game can be a little depressing.</description>
		<content:encoded><![CDATA[<p>I liked MYST when I was 7/8 &#8211; although the loneliness of that game can be a little depressing.</p>
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		<title>By: bp</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-186953</link>
		<dc:creator>bp</dc:creator>
		<pubDate>Sun, 10 Jan 2010 00:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-186953</guid>
		<description>I liked fighting games, but I was banned from playing them by my parents and by the boys those games were given to. I really didn&#039;t want to play a highschool game that had anything to do with my actual life. I was incredibly excited by fantasy games and really wanted to play American McGee&#039;s &#039;Alice&#039;, but I didn&#039;t have a game system and therein lies the problem for many girls. You&#039;re not marketing to the children themselves a lot of the time - you&#039;re marketing to what a parent will buy their girl - and most parents don&#039;t think of game systems. Another issue was my sense of competition, I was consistently left out of games because I was assumed to be inherently bad at them, when I got older, I didn&#039;t want to play them because I knew I would be ridiculed for having never played them, and for my lack of skill. I was made to feel like a frustrating impediment in the land of videogames.</description>
		<content:encoded><![CDATA[<p>I liked fighting games, but I was banned from playing them by my parents and by the boys those games were given to. I really didn&#8217;t want to play a highschool game that had anything to do with my actual life. I was incredibly excited by fantasy games and really wanted to play American McGee&#8217;s &#8216;Alice&#8217;, but I didn&#8217;t have a game system and therein lies the problem for many girls. You&#8217;re not marketing to the children themselves a lot of the time &#8211; you&#8217;re marketing to what a parent will buy their girl &#8211; and most parents don&#8217;t think of game systems. Another issue was my sense of competition, I was consistently left out of games because I was assumed to be inherently bad at them, when I got older, I didn&#8217;t want to play them because I knew I would be ridiculed for having never played them, and for my lack of skill. I was made to feel like a frustrating impediment in the land of videogames.</p>
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		<title>By: Interesting Blog Posts &#171; radengineer</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-185894</link>
		<dc:creator>Interesting Blog Posts &#171; radengineer</dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-185894</guid>
		<description>[...] also noticed two posts on gender and video games. Sociological Images noted a video game made for little girls which focuses on &#8220;navigating complicated high school relationships&#8221; while Feministing [...]</description>
		<content:encoded><![CDATA[<p>[...] also noticed two posts on gender and video games. Sociological Images noted a video game made for little girls which focuses on &#8220;navigating complicated high school relationships&#8221; while Feministing [...]</p>
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		<title>By: It&#8217;s the Thought that Counts &#187; Blog Archive &#187; Video games for girls</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184959</link>
		<dc:creator>It&#8217;s the Thought that Counts &#187; Blog Archive &#187; Video games for girls</dc:creator>
		<pubDate>Tue, 05 Jan 2010 18:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184959</guid>
		<description>[...] Here is a TED talk from 1998 by Brenda Laurel, software designer and researcher who founded Purple Moon, in which she discusses her philosophy about making video games for young female gamers (via Sociological Images). [...]</description>
		<content:encoded><![CDATA[<p>[...] Here is a TED talk from 1998 by Brenda Laurel, software designer and researcher who founded Purple Moon, in which she discusses her philosophy about making video games for young female gamers (via Sociological Images). [...]</p>
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		<title>By: dottywine</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184766</link>
		<dc:creator>dottywine</dc:creator>
		<pubDate>Tue, 05 Jan 2010 06:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184766</guid>
		<description>Yes, so I don&#039;t understand this argument that these girly games are bad. There are plenty of non-girly games and women are free to play them.</description>
		<content:encoded><![CDATA[<p>Yes, so I don&#8217;t understand this argument that these girly games are bad. There are plenty of non-girly games and women are free to play them.</p>
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		<title>By: hypatia</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184755</link>
		<dc:creator>hypatia</dc:creator>
		<pubDate>Tue, 05 Jan 2010 05:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184755</guid>
		<description>Have a character that females can identify with?

Examples:
Lara Croft in the Tomb Raider series. Big hit with the female gamer audience.  I know women from their teens to their forties who love this.

&quot;American McGee&#039;s Alice&quot; Alice of &quot;Alice in Wonderland&quot; armed with a butcher&#039;s knife.  This game had such a huge following among my friends in high school.

Blizzard is also awesome about involving a female audience. The Diablo series includes a lot of kick ass females and the majority of people I know who play World of Warcraft are female as well.

These games don&#039;t &quot;cater&quot; to the female view in the idea that they have to &quot;fem&quot; everything up, they simply display a world where the female view is equally included and acceptable.

Laurel thinks she being funny at the end but the truth is &quot;Rockett&#039;s Armageddon&quot; would almost assuredly sell better than all the other &quot;Rockett&quot; titles combined because girls would like it better.</description>
		<content:encoded><![CDATA[<p>Have a character that females can identify with?</p>
<p>Examples:<br />
Lara Croft in the Tomb Raider series. Big hit with the female gamer audience.  I know women from their teens to their forties who love this.</p>
<p>&#8220;American McGee&#8217;s Alice&#8221; Alice of &#8220;Alice in Wonderland&#8221; armed with a butcher&#8217;s knife.  This game had such a huge following among my friends in high school.</p>
<p>Blizzard is also awesome about involving a female audience. The Diablo series includes a lot of kick ass females and the majority of people I know who play World of Warcraft are female as well.</p>
<p>These games don&#8217;t &#8220;cater&#8221; to the female view in the idea that they have to &#8220;fem&#8221; everything up, they simply display a world where the female view is equally included and acceptable.</p>
<p>Laurel thinks she being funny at the end but the truth is &#8220;Rockett&#8217;s Armageddon&#8221; would almost assuredly sell better than all the other &#8220;Rockett&#8221; titles combined because girls would like it better.</p>
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		<title>By: Linkspam hangover (4th January, 2010) &#124; Geek Feminism Blog</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184716</link>
		<dc:creator>Linkspam hangover (4th January, 2010) &#124; Geek Feminism Blog</dc:creator>
		<pubDate>Tue, 05 Jan 2010 02:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184716</guid>
		<description>[...] to the Brenda Laurel TED talk video that we posted in our last linkspam (the video, although posted on Sociological Images recently, is about ten years [...]</description>
		<content:encoded><![CDATA[<p>[...] to the Brenda Laurel TED talk video that we posted in our last linkspam (the video, although posted on Sociological Images recently, is about ten years [...]</p>
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		<title>By: Across the Divide &#8211; 1/4/09 &#124; The Border House</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184645</link>
		<dc:creator>Across the Divide &#8211; 1/4/09 &#124; The Border House</dc:creator>
		<pubDate>Mon, 04 Jan 2010 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184645</guid>
		<description>[...] Brenda Laurel discusses making video games for little girls. [...]</description>
		<content:encoded><![CDATA[<p>[...] Brenda Laurel discusses making video games for little girls. [...]</p>
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		<title>By: dottywine</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184585</link>
		<dc:creator>dottywine</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184585</guid>
		<description>To sum up... I don&#039;t understand what is unsatisfactory to some of you commentors.</description>
		<content:encoded><![CDATA[<p>To sum up&#8230; I don&#8217;t understand what is unsatisfactory to some of you commentors.</p>
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		<title>By: dottywine</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184584</link>
		<dc:creator>dottywine</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184584</guid>
		<description>I don&#039;t get what people mean by &quot;boy games&quot;.  I don&#039;t know how many times I&#039;ve read about an RPG or FPS or whatever that said &quot;For boys&quot;... I feel like people are making up a problem that isn&#039;t there. If you&#039;re wishing these games will be advertised on tv channels and websites girls visit, its not economically viable for them. I don&#039;t understand what some of you people are wanting to happen. And some people enjoy the games about fashion -- what exactly is wrong with that? The games are marketed for little girls. Older girls wouldn&#039;t want to play that.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get what people mean by &#8220;boy games&#8221;.  I don&#8217;t know how many times I&#8217;ve read about an RPG or FPS or whatever that said &#8220;For boys&#8221;&#8230; I feel like people are making up a problem that isn&#8217;t there. If you&#8217;re wishing these games will be advertised on tv channels and websites girls visit, its not economically viable for them. I don&#8217;t understand what some of you people are wanting to happen. And some people enjoy the games about fashion &#8212; what exactly is wrong with that? The games are marketed for little girls. Older girls wouldn&#8217;t want to play that.</p>
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		<title>By: dottywine</title>
		<link>http://thesocietypages.org/socimages/2009/12/28/making-video-games-for-little-girls/comment-page-1/#comment-184580</link>
		<dc:creator>dottywine</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=15163#comment-184580</guid>
		<description>I don&#039;t know... how do you market war games to girls? Those game commercials do not show you who is playing the game. They show the game. They show the features of the game and the action. How exactly do you want them to change that to &quot;market towards girls&quot;?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know&#8230; how do you market war games to girls? Those game commercials do not show you who is playing the game. They show the game. They show the features of the game and the action. How exactly do you want them to change that to &#8220;market towards girls&#8221;?</p>
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