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	<title>Comments on: Stanley Milgram&#8217;s Obedience Experiment</title>
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	<description>Sociological Images encourages people to exercise and develop their sociological imaginations with discussions of compelling visuals that span the breadth of sociological inquiry.</description>
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		<title>By: Occupy wall street cult and the Power of Conformity &#124; Environmental, Health and Safety News</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-526057</link>
		<dc:creator>Occupy wall street cult and the Power of Conformity &#124; Environmental, Health and Safety News</dc:creator>
		<pubDate>Wed, 26 Oct 2011 13:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-526057</guid>
		<description>[...] on, and brutality emerging among, the participants. Zimbardo’s study, as well as others such as Milgram’s obedience experiment,&#160;&#160;Zimbardo says on his website, We laugh that these people are manipulated like puppets [...]</description>
		<content:encoded><![CDATA[<p>[...] on, and brutality emerging among, the participants. Zimbardo’s study, as well as others such as Milgram’s obedience experiment,&nbsp;&nbsp;Zimbardo says on his website, We laugh that these people are manipulated like puppets [...]</p>
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		<title>By: BBC and the Milgram experiment &#124; Test Site</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-517890</link>
		<dc:creator>BBC and the Milgram experiment &#124; Test Site</dc:creator>
		<pubDate>Mon, 13 Jun 2011 00:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-517890</guid>
		<description>[...] into how much more machinelike we are than our sense of freewill would have us believe. From here.   This entry was posted in Critical Thinking, Milgram experiment, Science. Bookmark the permalink. [...]</description>
		<content:encoded><![CDATA[<p>[...] into how much more machinelike we are than our sense of freewill would have us believe. From here.   This entry was posted in Critical Thinking, Milgram experiment, Science. Bookmark the permalink. [...]</p>
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		<title>By: St. Pete Skeptics Society &#187; Blog Archive &#187; BBC and the Milgram experiment</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-444365</link>
		<dc:creator>St. Pete Skeptics Society &#187; Blog Archive &#187; BBC and the Milgram experiment</dc:creator>
		<pubDate>Thu, 03 Feb 2011 07:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-444365</guid>
		<description>[...] An insight into how much more machinelike we are than our sense of freewill would have us believe. From here. [...]</description>
		<content:encoded><![CDATA[<p>[...] An insight into how much more machinelike we are than our sense of freewill would have us believe. From here. [...]</p>
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		<title>By: The Human in us all - Muslimas Oasis</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-360741</link>
		<dc:creator>The Human in us all - Muslimas Oasis</dc:creator>
		<pubDate>Mon, 09 Aug 2010 16:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-360741</guid>
		<description>[...] Quote from Sociological Images who recently posted the original recruitment flier for that experiment. [...]</description>
		<content:encoded><![CDATA[<p>[...] Quote from Sociological Images who recently posted the original recruitment flier for that experiment. [...]</p>
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		<title>By: zach angelo</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-245608</link>
		<dc:creator>zach angelo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 13:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-245608</guid>
		<description>very interesting parallels between the game and milgrams experiement. and thanks for the link to the zimbardo website.</description>
		<content:encoded><![CDATA[<p>very interesting parallels between the game and milgrams experiement. and thanks for the link to the zimbardo website.</p>
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		<title>By: SELF DEVELOPMENT BLOG &#187; Standing Up Against Racism: An Experiment</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-137529</link>
		<dc:creator>SELF DEVELOPMENT BLOG &#187; Standing Up Against Racism: An Experiment</dc:creator>
		<pubDate>Wed, 04 Nov 2009 16:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-137529</guid>
		<description>[...] experiments in the suspension of rules of decorum, conformity, extreme childhood isolation, obedience, and [...]</description>
		<content:encoded><![CDATA[<p>[...] experiments in the suspension of rules of decorum, conformity, extreme childhood isolation, obedience, and [...]</p>
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		<title>By: K</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-6520</link>
		<dc:creator>K</dc:creator>
		<pubDate>Thu, 29 Jan 2009 06:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-6520</guid>
		<description>I find it relevant, when discussing this study, to also talk about Philip Zimbardo&#039;s &quot;Stanford Prison Experiment&quot;. In a similar way, that experiment crossed some pretty major ethical boundaries that we would recognize today (the role of the experimenter, for instance, is very well defined nowadays, but Zimbardo essentially lost all objectivity and became a part of the play-acting of the experiment), but didn&#039;t have a precedent for at the time. The website Zimbardo created, once he began to make money by comparing his experiment to Abu Ghraib and war torture, is here: http://www.prisonexp.org/
and there are lots of critiques of his work available as well, easy to find via a google search.</description>
		<content:encoded><![CDATA[<p>I find it relevant, when discussing this study, to also talk about Philip Zimbardo&#8217;s &#8220;Stanford Prison Experiment&#8221;. In a similar way, that experiment crossed some pretty major ethical boundaries that we would recognize today (the role of the experimenter, for instance, is very well defined nowadays, but Zimbardo essentially lost all objectivity and became a part of the play-acting of the experiment), but didn&#8217;t have a precedent for at the time. The website Zimbardo created, once he began to make money by comparing his experiment to Abu Ghraib and war torture, is here: <a href="http://www.prisonexp.org/" rel="nofollow">http://www.prisonexp.org/</a><br />
and there are lots of critiques of his work available as well, easy to find via a google search.</p>
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		<title>By: Ryan</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-6518</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 29 Jan 2009 05:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-6518</guid>
		<description>Yes it does.  Actually, that&#039;s sort of a large part of the &#039;fun&#039; of the game.  As you play through the game you make choices which effect the world and it&#039;s characters positively and negatively.

You can make choices which will dramatically effect the entire game.  Say you walk into a town and kill everyone.  Then you will lose the opportunity to interact with those characters and whole huge sections of hte game will be lost to you.

But certain other &#039;evil&#039; characters might befriend you and open up other options.  It get pretty layered.  

It&#039;s totally fascinating.  There&#039;s a mission in which you have to track down an android who is an escaped slave.  I won&#039;t go into it in detail here, but I was thinkinga about that section of the game for a few weeks.</description>
		<content:encoded><![CDATA[<p>Yes it does.  Actually, that&#8217;s sort of a large part of the &#8216;fun&#8217; of the game.  As you play through the game you make choices which effect the world and it&#8217;s characters positively and negatively.</p>
<p>You can make choices which will dramatically effect the entire game.  Say you walk into a town and kill everyone.  Then you will lose the opportunity to interact with those characters and whole huge sections of hte game will be lost to you.</p>
<p>But certain other &#8216;evil&#8217; characters might befriend you and open up other options.  It get pretty layered.  </p>
<p>It&#8217;s totally fascinating.  There&#8217;s a mission in which you have to track down an android who is an escaped slave.  I won&#8217;t go into it in detail here, but I was thinkinga about that section of the game for a few weeks.</p>
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		<title>By: jose</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-6515</link>
		<dc:creator>jose</dc:creator>
		<pubDate>Thu, 29 Jan 2009 03:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-6515</guid>
		<description>Hi Gwen...some embeddable parts of the Milgram videos on You Tube...I just showed it in my class on Monday -- 

http://www.youtube.com/watch?v=I3AbOZVk6Yc&amp;eurl</description>
		<content:encoded><![CDATA[<p>Hi Gwen&#8230;some embeddable parts of the Milgram videos on You Tube&#8230;I just showed it in my class on Monday &#8212; </p>
<p><a href="http://www.youtube.com/watch?v=I3AbOZVk6Yc&#038;eurl" rel="nofollow">http://www.youtube.com/watch?v=I3AbOZVk6Yc&#038;eurl</a></p>
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		<title>By: Tyrone</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-6514</link>
		<dc:creator>Tyrone</dc:creator>
		<pubDate>Thu, 29 Jan 2009 03:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-6514</guid>
		<description>Ryan, I&#039;d be interested to know if the game offers some sort of reward for making the moral choices in the game.</description>
		<content:encoded><![CDATA[<p>Ryan, I&#8217;d be interested to know if the game offers some sort of reward for making the moral choices in the game.</p>
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		<title>By: Ryan</title>
		<link>http://thesocietypages.org/socimages/2009/01/28/stanley-milgrams-obedience-experiment/comment-page-1/#comment-6511</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 29 Jan 2009 02:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/socimages/?p=6206#comment-6511</guid>
		<description>Right now I&#039;m playing through video game called Fallout 3.

In this game there is a segment where you enter into a virtual reality recreation of a 1950s suburb.

You&#039;re trying to get information about your father, but the individual who has the information requires that you go through a series of sadistic acts before she will talk to you.

So for example, this person asks you to break up a marriage and poison&#039;s someone&#039;s dog. 

However, you do not HAVE to do any of it.  If you look around you can find a way to undermine this individual and find out the information without hurting anyone.  But the most direct way is the most sadistic.

While I was playing through this section I was totally reminded of Milgram&#039;s study.  I thought.  What a neat idea.  You&#039;re presented as the player with a series of moral choices.  Is it worth it to you to make this group of individuals suffer just to satisfy your own personal needs, or do you question the authority figure and try to find a solution that does not involve completing the sadistic tasks you&#039;re given.

Thanks for posting these videos, I&#039;ve been totally interested to go back and watch this footage after recently being reminded of Milgram&#039;s study.</description>
		<content:encoded><![CDATA[<p>Right now I&#8217;m playing through video game called Fallout 3.</p>
<p>In this game there is a segment where you enter into a virtual reality recreation of a 1950s suburb.</p>
<p>You&#8217;re trying to get information about your father, but the individual who has the information requires that you go through a series of sadistic acts before she will talk to you.</p>
<p>So for example, this person asks you to break up a marriage and poison&#8217;s someone&#8217;s dog. </p>
<p>However, you do not HAVE to do any of it.  If you look around you can find a way to undermine this individual and find out the information without hurting anyone.  But the most direct way is the most sadistic.</p>
<p>While I was playing through this section I was totally reminded of Milgram&#8217;s study.  I thought.  What a neat idea.  You&#8217;re presented as the player with a series of moral choices.  Is it worth it to you to make this group of individuals suffer just to satisfy your own personal needs, or do you question the authority figure and try to find a solution that does not involve completing the sadistic tasks you&#8217;re given.</p>
<p>Thanks for posting these videos, I&#8217;ve been totally interested to go back and watch this footage after recently being reminded of Milgram&#8217;s study.</p>
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