No doubt of interest to sociologists, Facebook is throwing a sociology pre-conference on its campus ahead of the annual American Sociological Association meetings this fall. When the company is interested in recruiting sociologists and the work we do –research of the social world in all of its complexity– their focus, as shown in the event’s program, is heavily, heavily focused on quantitative demography. Critical, historical, theoretical, ethnographic research makes up a great deal of the sociological discipline, but isn’t the kind of sociology Facebook has ever seemed to be after. Facebook’s focus on quantitative sociology says much about what they take “social” to mean.
My background is in stats, I taught inferential statistics to sociology undergrads for a few years, I dig stats and respect their place in a rich sociological discourse. So, then, I also understand the dangers of statistical sociology done without a heavy dose of qualitative and theoretical work. Facebook and other social media companies have made mistake after mistake with their products that reflect a massive deficit of sociological imagination. The scope of their research should reflect and respect the fact that their products reach the near entirety of the social world. (more…)
Today, Facebook announced some significant changes in its approach to privacy: New users now start with “friends only” as their default share setting and a new “Privacy Checkup” will remind users to select audiences for their posts (if they don’t, it will also default to “friends only”).
This announcement is significant in that it is the first time that Facebook has ever stepped back its privacy settings to be less open by default. This appears to contradict a widely held assumption that Facebook is on a linear trajectory to encourage ever more sharing with ever more people. Media reports have pitched this as a victory for users, who are supposed to have forced the company to “respond to business pressures and longstanding concerns” or “bow to pressure.” (more…)
Last week, The Verge’s Adrianne Jeffries (@adrjeffries) asked a really provocative titular question: “If you back a Kickstarter Project that sells for $2 billion, do you deserve to get rich?” After interviewing venture capitalists and the like she concludes that the answer isn’t even “no” it’s “that’s ridiculous.” After speaking to Spark Capital’s Mo Koyfman Jeffries writes, “Oculus raised money on Kickstarter because it wanted to see if people wanted and would buy the product, and whether developers wanted it and would build games for it. The wildly successful campaign validated that premise, and made it much easier for Oculus to raise money from venture capitalists.”
Kickstarter’s biggest innovation is its ability to cut two time-consuming tasks –market research and startup funds– down to a 90 day fundraising window. Companies that choose to use Kickstarter usually aren’t ready to offer equity because that comes after the two steps that Kickstarter is so useful in accelerating. Or, perhaps more honestly, companies opt to use Kickstarter precisely because they want to avoid selling off shares of their company as much as possible. Jeffries gives us a good financial and legal (juridical, if we want to be Foucauldian about it) but that seems like a wholly unfulfilling argument for someone who spent $25 on an Oculus-branded t-shirt. Let’s forget for a moment about what’s legal and normal –those things are rarely moral or fair– and start to compare what happens on Kickstarter to similar (and much older) social arrangements. To start, let’s go way back to the early 1990s. (more…)
There’s a song from the musical Avenue Q that famously proclaims, “The Internet is For Porn”—but really, anyone who’s been paying attention to the post-“Web 2.0” era knows that isn’t true.
These days, the Internet is for cats.
Furthermore, I propose this corollary: Smartphones are for documenting cats. Whether through T. gondii or through their unrivaled documentability, cats actually rule the world. Cat people know this, and anyone who’s ever spent time with cats knows that cats know this. Rewrite the song: The Internet is For Cats.
My cat, however, is not a fan of the Internet. (more…)
#review features links to, summaries of, and discussions around academic journal articles and books.
Today, guest contributor Rob Horning reviews: Life on automatic: Facebook’s archival subject by Liam Mitchell. First Monday, Volume 19, Number 2 – 3 February 2014 http://firstmonday.org/ojs/index.php/fm/article/view/4825/3823 doi: http://dx.doi.org/10.5210/fm.v19i2.4825
If, like me, you are skeptical of research on social media and subjectivity that takes the form of polling some users about their feelings, as if self-reporting didn’t raise any epistemological issues, this paper, steeped in Baudrillard, Derrida, and Heidegger, will come as a welcome change. It’s far closer to taking the opposite position, that whatever people say about their feelings should probably be discounted out of hand, given that what is more significant is the forces that condition the consciousness of such feelings. That approach is sometimes dismissed as failing to take into account individual agency; it’s implicitly treated as an affront to human dignity to presume that people’s use of technology might not be governed by full autonomy and voluntarism, that it’s tinfoil-hat silly to believe that something as consumer-friendly and popular as Facebook could be coercive, that the company could be working behind users’ backs to warp their experience of the world for the sake of Facebook’s bottom line.
Mitchell is not so overtly conspiratorial in this paper; (more…)
So I’ve been thinking a lot about curation and its role in contemporary social life. I’ve had such thoughts before, and have since expanded upon them. Here’s where I am…
Curation is the act of picking and choosing, marginalizing and highlighting, adding, deleting, lumping, and splitting. Social life in itself is highly curatorial, as social actors necessarily filter infinite masses of stimuli, selecting and preening in intricate ways while sculpting performances out of the broad slabs that constitute affect, body, and demeanor. In what follows, I argue that new technologies—and social media in particular—amplify curation, facilitating its operation as a key organizing principle of augmented sociality.
Specifically, I briefly outline a three-pronged theory of curation, in which social actors curate their own performances, curate what they see, and are always subject to curatorial practices of others—both human and machine. I refer to curated performance as outgoing curation, curated viewing as incoming curation, and curation at the hands of others as third-party curation. (more…)
This is the first post in a new Cyborgology series we call #review. #review Features links to, summaries of, and discussions around academic journal articles and books. This week, I’m reviewing:
Goodings, Lewis and Ian Tucker. 2014. “Social Media and the Co-Production of Bodies Online: Bergson, Serres, and Facebook’s Timeline.” Media Culture & Society 36(1):37-51. [paywalled PDF]
Goodings and Tucker work to understand the difficulties of embodiment in light of pervasive technological mediation, and in particular, Facebook’s Timeline. They do so using data from 8 focus groups, with a total of 25 participants.
The authors refer to technologically mediated embodiment as that embodiment which exists in light of, and conjunction with, pervasive electronic and digital media. Through the work, the authors identify two key problems or difficulties of technologically mediated embodiment. First, technologically mediated embodiment troubles communicative boundaries, as multiple networks, with varying expectations, converge together in shared social spaces. Second, technologically mediated embodiment stifles the fluid nature of personal biography, cementing the past in ways which inhibit future re-interpretations of the self. (more…)
I’d like to start off with an admittedly grandpa-sounding critique of a piece of technology in my house: My coffee maker’s status lights are too bright. My dad got it for my partner and I this past Christmas and we threw-out-the-box-immediately-wanna-keep it, but the thing has a lighthouse attached to it. We live in a relatively small (and very old) place and our bedroom is a small room right off the kitchen. The first night we had the coffee maker I thought we had forgotten to turn off the TV. We don’t really need alarm clocks anymore either, because when it finishes brewing it beeps like a smoke detector. Again, we love the coffee maker (Dad, seriously we love it.) but sometimes it feels like wearing a shoe that was designed for someone with six toes. (more…)
Hello, Cyborgology…it’s been a while. I’ve missed you, but I haven’t quite known what to say. Which is weird, right? Strangely enough, I’ve got half a dozen half-finished posts on my computer—twenty-thousand someodd words of awkward silence waiting to be wrapped up and brought into the world.
Writer’s block happens to the best of us, or so I’m told. What’s been strange for me is looking back and realizing that the last thing I posted was my piece from the beginning of #ir14, the 14th Annual Conference of the Association of Internet Researchers. I say “strange” because I had an amazing experience at #ir14, and left it feeling so excited about my field and my work and what I imagine to be possible. And yet, in the two months since, something’s been off. I’ve managed to submit to a couple of important abstracts, and I continued sitting in on a really cool seminar, and I’ve plunged into the work of helping to organize this year’s Theorizing the Web (a conference about which I’m passionate, to say the least). But my words went somewhere, have been gone.
I realized recently, however, that it’s not about some kind of post-#ir14 crash. It’s actually about what happened after.
The What-Would-I-Say App, (#wwis) created by HackPrinceton, has garnered widespread popularity. The app basically amalgamates your Facebook posts, rearranges them, and computes a best guess at what you, the Facebook user, would say. According the app’s creators, here’s how it works: (more…)