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One of Amazon’s many revenue streams is a virtual labor marketplace called MTurk. It’s a platform for businesses to hire inexpensive, on-demand labor for simple ‘microtasks’ that resist automation for one reason or another. If a company needs data double-checked, images labeled, or surveys filled out, they can use the marketplace to offer per-task work to anyone willing to accept it. MTurk is short for Mechanical Turk, a reference to a famous hoax: an automaton which played chess but concealed a human making the moves.

The name is thus tongue-in-cheek, and in a telling way; MTurk is a much-celebrated innovation that relies on human work taking place out of sight and out of mind. Businesses taking advantage of its extremely low costs are perhaps encouraged to forget or ignore the fact that humans are doing these rote tasks, often for pennies.

Jeff Bezos has described the microtasks of MTurk workers as “artificial artificial intelligence;” the norm being imitated is therefore that of machinery: efficient, cheap, standing in reserve, silent and obedient. MTurk calls its job offerings “Human Intelligence Tasks” as additional indication that simple, repetitive tasks requiring human intelligence are unusual in today’s workflows. The suggestion is that machines should be able to do these things, that it is only a matter of time until they can. In some cases, the MTurk workers are in fact labelling data for machine learning, and thus enabling the automation of their own work. more...

The idea of synthetic companions is not novel.

I got my first robot at around four or five – the Alphie II. For the mid-80s, it was an incredibly novel experience: insert different cards and Alphie would teach you basic skills in math, spelling, and problem solving. Though Alphie didn’t have the capacity for improvised conversations, my young self quickly formed a bond with the little robot. I’ve no doubt that he’s the locus of my persistent curiosity with artificial persons.

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The term “meme” first appeared in the 1975 Richard Dawkins’ bestselling book The selfish gene. The neologism is derived from the ancient Greek mīmēma, which means “imitated thing”. Richard Dawkins, a notorious evolutionary biologist, coined it to describe “a unit of cultural content that is transmitted by a human mind to another” through a process that can be referred as “imitation”. For instance, anytime a philosopher ideates a new concept, their contemporaries interrogate it. If the idea is brilliant, other philosophers may eventually decide to cite it in their essays and speeches, with the outcome of propagating it. Originally, the concept was proposed to describe an analogy between the “behaviour” of genes and cultural products. A gene is transmitted from one generation to another, and if selected, it can accumulate in a given population. Similarly, a meme can spread from one mind to another, and it can become popular in the cultural context of a given civilization. The term “meme” is indeed a monosyllable, which resembles the word “gene”. more...

How is robot care for older adults envisioned in fiction? In the 2012 movie ‘Robot and Frank’ directed by Jake Schreier, the son of an older adult – Frank – with moderate dementia gives his father the choice between being placed in a care facility or accepting being taken care of by a home-care robot

Living with a home-care robot 

Robots in fiction can play a pivotal role in influencing the design of actual robots. It is therefore useful to analyze dramatic productions in which robots fulfill roles for which they are currently being designed. High-drama action packed robot films make for big hits at the box office. Slower paced films, in which robots integrate into the spheres of daily domestic life, are perhaps better positioned to reveal something about where we are as a society, and possible future scenarios. ‘Robot and Frank’ is one such film, focusing on care work outsourced to  machines.  more...

In late September the social news networking site ‘Reddit’ announced a revamp of their ‘quarantine’ function. A policy that has been in place for almost three years now, quarantines were designed to stop casual Redditors from accessing offensive and gruesome subreddits (topic based communities within the site), without banning these channels outright. In doing so the function impacted a small number of small subreddits and received little attention. The revamp of the quarantine function however has led to the policy applying to much larger subreddits, creating significant controversy. As an attempt to shape the affordances of the site, the revamped quarantine function highlights many of political and architectural issues that Reddit is facing in today’s current political climate.

As a platform, Reddit sits in a frequently uncomfortable position. Reddit was initially established as a haven for free speech, a place in which anything and everything could and should be discussed. When, for example, discussion about #gamergate, the controversy in 2014 over the ethics of the gaming industry that resulted in a number of high-profile women game designers and journalists being publicly harassed, was banned on the often more insidious 4chan, it was Reddit where discussion continued to flourish. However, in recent years, Reddit has come under increasing pressure due to this free for all policy. Reddit has been blamed for fueling misogyny, facilitating online abuse, and even leading to the misidentification of suspects in the aftermath of the Boston Marathon Bombings.

Reddit announced the revamp of its quarantining policy via a long post on the subreddit r/announcements. In doing so, one of Reddit’s moderators u/landoflobsters highlighted the bind that Reddit faces. They said: more...

The following argument is as an elaboration upon and the second part of “The Ineluctable Politics of Doctor Who: Part 1.” In that piece, I present the television series Doctor Who as an artefact with ineluctable social-material significance and political implications. In so doing, I illustrate that the ostensibly playful, inconsequential spaces that celebrate beloved objects of fan entertainment never actually enact neutral positions. The text and fan pronouncements about the text exist, incontrovertibly, as partisan acts—even when enacting an ostensibly innocuous posture that seeks to avoid or negate polemical effects.

Here, in Part 2, I address the ways in which the show may and should take responsibility for its social-material effects—which, while demonstrating relevance for a general viewing audience, hold particular import for a diverse fan community. It is on this point of fan diversity that the present discussion locates sociological significance. Surely Doctor Who fans, as a group, constitute a wide range of varying demographic orientations. Such a pronouncement seems rather evident considering the fanbase spans cross-cultural contexts. more...

An analysis of how human beings engage with a given artefact likely draws from a fundamental premise: human creations demonstrate social-material consequences. This observation does not purport to indicate a probable condition, but rather an ineluctable one—and it holds relevance, always and everywhere, for all types of artefacts. This is true of artefacts demonstrating utilitarian salience—like a spear, scythe, wrench, pencil, microwave, motor vehicle, computer, etc.—and those ostensibly centring on more aesthetic functions—like a painting, sonnet, concert, novel, play or even a television programme.

For the following argument, I discuss how a particular television series, Doctor Who, demonstrates social-material consequences for a community of fans, the Whovians. Following the recent premier of Season Eleven, many excited Whovians took to Twitter in collective celebration of Jodie Whittaker, the first woman to play the show’s leading character, The Doctor.  After 55 years of men in the role, Whittaker’ casting had clear symbolic importance. But it had social-material significance, too. One Twitter comment comes to my mind as an exemplary indication of such significance.

A father tweets, “My daughter (6) told me they were playing  #DoctorWho… in the playground today and she was the Doctor – that’s why last night was brilliant.” Recognizing that the child’s pretending to be the Doctor is to envision herself as the hero, we may acknowledge that she not only enacted a role of social importance, but also felt it was appropriate and desirable to do so. In other words, we confront the affective (and thereby material) implications of her having a woman role model to serve as fodder for her imagined (and real life) ambitions. Pretending to be the Doctor, this child may envision herself as not only competent, but exceptional. While playing, she perhaps recited that now iconic line from The Woman Who Fell to Earth, “When people need help, I never refuse!”   more...

Apple users usually expect for their devices to perform basic system management and maintenance, monitoring background processes so that a rogue task doesn’t drag down the currently active app, for example. But when Apple confirmed users’ suspicions that a recent update was aggressively slowing older devices, the story quickly gained national attention, culminating in the company cutting the price of battery replacement service and apologizing for the misunderstanding in an open letter to customers. Though Apple never goes as far as to admit wrongdoing in the letter, their direct appeals to customers’ “trust” and “faith” serve as an implicit acknowledgement that the company disregarded a boundary somewhere.

The new power management system has received justifiable attention and it isn’t the only update the company surreptitiously added recently. In a separate update, wireless and Bluetooth controls that previously functioned like manual on/off switches now only disable connectivity temporarily, until the system automatically reactivates them the following day. Similar to the new power management feature, the connectivity controls weren’t publicized and users weren’t notified of the altered functionality until a subsequent release.

Given how social media and messaging services have, as Jenny Davis says, “extended beyond apps and platforms, taking on the status of infrastructures and institutions,” Apple’s moves to smooth device performance and subtly automate connectivity make some sense. “They have become central to society’s basic functions, such as employment, public safety, and government services,” Data & Society scholars argued in response to Carpenter v. United States. On a basic level a phone’s remaining battery life can, as Jenny Davis wrote of her second night living in Australia, be the difference between calling an Uber or cab home and staying lost and stranded at night in an unfamiliar city on the other side of the world. “I could mess up, (which I did) and have layers of contingency preventing my mishap from becoming a catastrophe.” more...

When the team here at Cyborgology first started working on The Quantified Mind, a collaboratively authored post about the increasing metrification of academic life, production, and “success”, I immediately reached out to Zach Kaiser, a close friend and collaborator. Last year, Zach produced Our Program, a short film narrated by a professor from a large research institution at which a newly implemented set of performance indicators has the full attention of the faculty.

For my post this week, then, I’d like to consider Zach an Artist in Residence at Cyborgology—someone using the production and dissemination of works that embody the types of cultural phenomena or theories covered on the blog (as it turns out, this is not Zach’s first film featured on Cyborgology). I suppose it’s up to him if he’d like to include the position on his CV. In the following, I would like to present some of my reactions to the film and let Zach respond, hopefully raising questions that can be asked in dialogue with the ones presented at the end of The Quantified Mind. In full disclosure, I am very familiar with Zach’s scholarship and art (I’m listed as a co-author or co-artist on much of it, though not Our Program in particular), so I hope I don’t lead the witness too much here.

But first, the film:


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Image used with permission from artist Nathan Anderson

 

It is no secret that we live in an era of vast and unprecedented technological advancement.  We are inundated in computers of all sorts, smart phones, drones (both commercial and military), juiceros, a growing and inescapable surveillance presence, robotic radiosurgery systems, the list goes on and on.  Some of this technology is miraculous, some of it is frivolous, some of it is downright scary. At times, it seems as though the conditions of the world as we know it are less than half a step away from the teeming circuitboard studded eco-systems of Cyberpunk fiction. The comparison has been made before, in this excellent Washington Post editorial, for example.

The backdrop of my favorite Cyberpunk works are commercialized wastelands; the walls built and buttressed by corporate power, floorboards laid by cyber crime and corporate espionage, furnished with wires, neon and advertising. With every passing day our world more and more resembles this speculative and cautionary setting.

However, Cyberpunk is more than a warning to me… it’s a road map. Cyberpunk, in many ways, leads us through the boundaries and pitfalls that it seems to predict. That’s not to say that Cyberpunk is a monolith, by any means. However, by examining the common narrative strands shared by different Cyberpunk works, themes and trajectories become all the more apparent and applicable to our lived experience.

The catalyst to my writing this piece is the recent result of the Supreme Court Case: Impression Products, Inc.  V. Lexmark International, Inc. The court case is fairly complicated- but here is the quick and dirty rundown: Lexmark sold two kinds of printer cartridges: refillable cartridges and single use cartridges. Impression Products, Inc was sued by Lexmark for adapting the single use cartridges into reusable cartridges (cutting down on waste and letting the consumer save some coin). The case made its way up to the Supreme Court and the court aired in favor of Impression over Lexmark.

Alright, so it’s ink, what’s the big deal? Well, Kyle Weins at Wired nails it on the head: “Why all the fuss? Because this wasn’t really about printer toner. It was about your ownership rights, and whether a patent holder can dictate how you repair, modify, or reuse something you’ve purchased.” Over the years, tech giants like Sony, Lexmark, HP, Microsoft, etc. have been pushing the idea that products purchased from them are, in fact, licensed and not owned by the consumer. Understandably, these licensing schemes are an attempt by these larger companies to consolidate and protect their intellectual property.

Apple and other large tech companies do everything they can to inhibit small time repair shops- in the name of intellectual property, of course. Apple went so far as to disable IPhones remotely if they were detected at a third party repair shop. I’m sure intellectual property was a factor in these policies but it’s convenient that companies like Apple simultaneously make a tidy profit on the micro monopolies they create by locking down the repair and expansion of the products that they sell to us.

These restrictions represent a kind of technological prescriptivism. From the perspective of large tech companies like Apple, we have to use manufactured items for their standardized manufactured purpose. Innovation has been consigned to the boardroom, the R&D lab or the Silicon Valley start up. We no longer literally “own” what we own. Copyright, intellectual property, and the very concept of economic exchange have become disgusting shams under these policies. Technological prescriptivism would rob us of our ability to tinker, to create, to experiment… we are to become naught but predictable and ever profitable consumers.

THIS is where we can learn from Cyberpunk. Those interested in Cyberpunk can quote William Gibson ad nauseum on this: “The Street finds its own uses for things – uses the manufacturers never imagined.” What Gibson is saying: characters in Cyberpunk overcome the assigned manufactured purpose of the things around them.

Cyberpunk fiction is filled with individuals owning what they own but simultaneously do not “own.” It’s filled with individuals who subvert prescribed use.

In the 1995 anime, Ghost in the Shell, Motoko Kusinagi’s body is literally not hers. Her state-of-the-art cybernetic body is government property. During a conversation with another member of her unit, Batou, Kusanagi says: “If we ever quit or retire, we’d have to give back our augmented brains and cyborg bodies. There wouldn’t be much left after that.” Throughout the plot of Ghost in the Shell (1995) Kusanagi’s search for answers forces her to push the limits of what her body is “allowed” to do. During the final scenes of the movie, Kusanagi literally tears her body apart through overexertion. Likewise, her search for truth eventually thrusts two Japanese governmental agencies into conflict with one another. Her own unit, Section 9 is pitted against Section 6. This conflict, indicative of a split in the otherwise autonomous interests of the Japanese government, reflects the collapsing authority that had once outlined the limits of Motoko Kusanagi’s ownership over her body. Cyborgs claiming their rightful bodily autonomy is not unique to Ghost in the Shell. Other examples are easily found in Ex-Machina and Blade Runner in which rebellious bots shed their chains and refuse subservience. In every case, these Cyborgs shift the terms of ownership to match the demands of their lived experience.

In the 1985 Terry Gilliam dystopian film, Brazil, there is a short scene wherein the protagonist, Sam, phones into the “Central Services” to get his heating and air conditioning fixed. He finds his requests dispassionately and politely declined. Amusingly, renegade repairman Archibald Tuttle intercepts the request and infiltrates Sam’s apartment in order to repair his air conditioning. This, of course, is a dangerous and highly illegal endeavor- “Central Services” eventually seizes Sam’s apartment because of the unauthorized repairs. Apple would be proud. In Brazil, Gilliam frames Tuttle, the third party repairman, as a literal subversive. To me, the third party repairmen who fix cracked IPhone screens are probably not that far off Gilliam’s Archibald Tuttle.

Finally, many Cyberpunk stories harbor a motif of necessary improvisation in the face of obsolescence. Two famous examples are Terminator 2 and Terminator 3. In both films, the T-800/T-850 (as portrayed by Arnold Schwarzenegger) is an outdated model of Android forced to hold his own against a technologically superior foe. The T-8XX and his allies must make due with what they have. John Connor, Sarah Connor, Kate Brewster and others have to be creative, they have to struggle, and they have to improvise. That improvisation is a crucial part of the Terminator movies, but it is an undeniable part of the Cyberpunk aesthetic generally speaking. In William Gibson’s Neuromancer, Ratz- the bartender has to make due with his outdated (described as antique) mechanical arm. In Deus Ex, Gunther Hermann and Anna Navarre- military cyborgs- find themselves at risk of being displaced by newer cyborgs. Hermann and Navarre are especially resentful because their extensive cyberization left them permanently disfigured- an ordeal the newer cyborgs don’t have to deal with. Despite their struggle against obsolescence, Hermann and Navarre prove themselves to be exceptional soldiers via tactical prowess and ruthlessness. The need for improvisation and struggle against obsolescence is something that’s been felt by anyone who has had to make due with an aging computer or wait for a contract renew before updating a dying mobile phone.

It is essential (or at least, helpful) to pay attention to the way characters in Cyberpunk fiction navigate the technological worlds in which they live. It is rare to see Cyberpunk characters depicted as luddites (although, it is not unheard of – In Deus Ex, the player can blow up the internet). Generally speaking, however, Cyberpunks turn their constraints back on themselves. In the finale of the surrealist cyberpunk horror film, Tetsuo: The Iron Man, when a man is faced with the loss of his humanity at the hands of a “Metal Fetishist,” this would-be victim subverts his transfiguration to corrupt the corruption he’s been forced to embrace.

Cyberpunks own what is theirs, even when it is not theirs. They repair and they tinker. They improvise and adapt. In Cyberpunk fiction, a spade is not a spade- a spade is whatever you can make it.

In our own world, we are quick to dismiss new technology. Many wish to escape the ubiquity of smartphones, social media, networks and surveillance. PsychologyToday even has a guide on how to escape and set boundaries. The impulse to toss it all aside makes sense- it’s clear that technology often isn’t presented to us as much as it is imposed. On this point, I turn to Hélène Cixous’ account of writing. In her 1975 article, Laugh of the Medusa, Cixous (philosopher, playwright and poet) highlights a certain anxiety the average person feels when they are called upon to write:

And why don’t you write? Write! Writing is for you, you are for you; your body is yours, take it. I know why you haven’t written. (And why I didn’t write before the age of twenty-seven.) Because writing is at once too high, too great for you, it’s reserved for the great-that is for “great men”; and it’s “silly.”

Technology is just the same- generally speaking, it is manufactured for an imaginary “average” everyday consumer. But as cyberpunk teaches us, we are not bound by the prescribed manufacture. As punk musician Amanda Palmer, would say- “we can fix our own shit”, too.

Winding down- I am reminded of my older sister who lives in New York City. In her spare time, she makes art from duct tape. She uses an exacto knife to cut out bits of different colored tape. From there, she arranges the bits into an reimagined sort of mosaic. The result is nothing less than stunning to me- Nikki is able to see past the standardized use of “duct tape” as material with a set use and function. Artists, like Cyberpunks, have an inert ability to see past the given. Artists and Cyberpunks alike innovate from the bottom up rather than the top down. Such a mindset is needed if we are to escape the strange pre-Cyberpunk dysphoria we currently find ourselves in.

 

Alex Palma is a member of the Philadelphia Historical Community; he’s worked in several archives and historical sites across the city. His interests include technology, videogames, film, genre literature, historiography, historic preservation and continental philosophy.