A couple of years ago, I was enjoying dinner at a family gathering, loudly chiming in between bites of salad and veggie burger. In a quiet moment, my Nana’s significant other leaned in and looked at me closely. ‘I can’t pinpoint your accent,’ he said. Surprised, I wondered out loud if I had developed some strange hybrid of Virginia and Texas—my home state and the state where I was attending graduate school, respectively. ‘No,’ he said. ‘It’s more like California.’ He then faux flipped his hair, batted his eyelashes, and repeated something I’d said earlier using exaggerated uptalk. The table broke into laughter, jokes about nail chipping and mall shopping, and ironic air-quoted references to “Dr. Davis.” It was funny because this particular speech pattern—deeply classed and gendered—connotes “ditziness,” which sits in (apparently comedic) contrast to my position as an adult in general, and an academic in particular. And indeed, my speech patterns growing up, like those of many girls I knew, followed the stereotypical “valley girl” inflection and cadence. I have learned to temper this over the years, but in relaxed moments, the excessive “likes” and statements-that-sound-like-questions slip back in.
I was not offended by this dinner table exchange. On the contrary, I put my gender activist hat away for a bit and joined in, asking people to pass various food items in my best Alicia Silverstone (from clueless, obvi) voice. It was totally funny!! It would be less funny, however, if I found myself unable to get a job because of these speech patterns. (more…)
One of the more frankly disturbing things I’ve read about video games recently wasn’t about sexism/misogyny but was instead about the NPCs (non-player characters) inserted into a game for a player to murder.
The piece in question was on the game Battlefield Hardline, and it contained quotes from the game’s makers regarding the thought that went into the presence and creation and – in particular – the dialogue of enemy NPCs in the game. As games have become more complex and voice acting has become more of a thing on which some focus is placed when a game is in development, there naturally arises the question of what these people are actually going to be saying. This leads to additional questions: Is the dialogue going to be more informative than anything else? Will there be any actual characterization of these people who are, after all, there largely to be killed by the player and whose lives will therefore be cut (tragically) short? Are these mustache-twirling villains, or are they just people?
And what do those decisions end up meaning for player experience?
Academia is in the midst of a labor crisis. With two-thirds of instructional faculty made up of contingent workers (i.e., adjuncts) a critical mass of dissatisfied—and often hungry— advocates are joining together to decry the unacceptable working conditions within historically sacred institutions of higher education. And with new adjunct unions forming regularly, the movement is taking on undeniable prevalence.
But it is more than just a growing quantity of under-paid, over-burdened, college educators that has fostered a national movement, it is also the availability of digitally mediated platforms through which these workers can connect, aggregate data, and share personal and collective stories with a larger public. That is, digital media has been instrumental in creating this particular counter-public.
Contemporary social movements are inevitably augmented, with digital and physical inextricably tied. In the case of adjuncts, however, digital media plays an especially crucial role. Of course I can only engage in informed speculation, but I don’t believe the adjunct movement would be a movement at all (or at least not much of one) without Internet technologies. This has to do with the material and social realities of contingent labor within higher-ed. (more…)
My feeds this week kept popping up with a bothersome headline, stated in a variety of ways: Smartphones are Making Us Stupid, Technology is Making us Lazy, Does Smartphone use Decrease Intelligence?
The University of Waterloo released a paper this week that was originally published in Computers in Human Behavior back in July. Titled The Brain in your Pocket: Evidence that Smartphones are used to Supplant Thinking, the authors find a negative correlation between cognitive functioning and the use of search engines via smartphones.
The authors refer to smartphones as an “extended mind,” and make causal claims about the effects of this technological extension upon the current and futures state of human cognition. Namely, they predict that increased use of smartphones to gather information will indulge the human tendency towards lazy thinking, and we will become increasingly reliant upon devices. That is, the authors predict an outsourcing of critical thought. It’s kind of scary, really.
But before the phone stackers triumphantly proclaim that they told us so! Let’s look more closely at the research and the underlying assumptions of the research question. (more…)
Statistics are never objective. Rather, they use numeric language to tell a story, and entail all of the subjectivity of storytelling. Indeed, the skilled statistician, like the skilled orator, can bring an audience into the world of their creation, and get the audience to buy fully into the logic of this world. Numbers, like words, are tools of communication, persuasion, connection, and dissent. Statistics are not objective. But my goodness, statistics can be powerful.
So I’m basically destroying my gamer cred here – to the extent that I had any, which is probably precisely not at all – by admitting that until this week I hadn’t yet played Destiny.
Look, I just hadn’t, okay? Leave me alone.
(Don’t worry, it gets a lot worse.)
Anyway, I had some free time so I dove into the demo. Many of the more critical (in the more academic sense, not the “this sucks” sense) reviews I had barely skimmed said it was both beautiful and ultimately pretty soulless, which I found – at least from the demo – to be true. But I can get behind a soulless game. I can even get behind a “walking simulator with stuff”. Sometimes I want to Not Think About Things in a fairly aggressive fashion.
I started writing something about funding community media houses using fees extracted from cable companies, something that local governments will have more political leverage to do with this recent FCC ruling, but as I look back at the dissenting opinions from the Republican commissioners, and the palpable fear of claiming anything close to regulation in the final FCC order, I feel pretty deflated. Don’t get me wrong, its good that net neutrality was preserved, but we should also call it what it is: holding ground. This wasn’t a step forward, it was a lot of work and campaigning just to keep a not terrible status quo. (more…)
A couple of days ago I finished writing a short story and burst into tears.
Anyone who knows me knows I have a lot of emotions. The point of this story is the story.
It started out as a story about a mysterious plague of suicides documented and shared via social media, which I seized on just because it resonated for a bunch of reasons, and I felt like writing something profoundly troubling. What it became was a story about me, about what the last year has been like, about what the last six years have been like – in a graduate program regarding which I seem to be moving from feelings of ambivalence to outright anger and resentment – and really what it’s been like since we first started using these technologies to connect with each other.
Twitter and Dove have teamed up in a new campaign to combat criticisms of women’s bodies on social media. The #SpeakBeautiful campaign, which kicked off with a short video (shown above) during the pre-show of this year’s Academy Awards, cites the staggering statistic that women produced over 5 million negative body image Tweets last year. The campaign implores women to stop this, to focus on what is beautiful about each of us, and bring our collective beauty to the fore. Set to musical crescendo and the image of falling dominos, this message is both powerful and persuasive. (more…)
I have a secret to tell all of you: I kind of don’t care about teaching evolution in science classes. Put another way, I’m less than convinced that most people, having learned the story of species differentiation and adaptation, go on to live fuller and more meaningful lives. In fact, the way we teach evolution ––with a ferocious attention toward competition and struggle in adverse circumstances–– might be detrimental to the encouragement of healthy and happy communities. I also see little reason to trust the medical community writ-large, and I cringe when a well-meaning environmentalist describes their reaction to impending climate change by listing all of the light bulbs and battery-powered cars they bought. I suppose –given my cynical outlook– that the cover story of this month’s National Geographic is speaking to me when it asks “Why Do Many Reasonable People Doubt Science?” Good question: what the hell is wrong with me? (more…)
We live in a cyborg society. Technology has infiltrated the most fundamental aspects of our lives: social organization, the body, even our self-concepts. This blog chronicles our new, augmented reality.