<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/" 

	>
<channel>
	<title>Comments on: Dreams of Digital Death: Winstates and narrative limitations</title>
	<atom:link href="http://thesocietypages.org/cyborgology/2013/01/31/dreams-of-digital-death-winstates-and-narrative-limitations/feed/" rel="self" type="application/rss+xml" />
	<link>http://thesocietypages.org/cyborgology/2013/01/31/dreams-of-digital-death-winstates-and-narrative-limitations/</link>
	<description>We live in a cyborg society. Technology has infiltrated the most fundamental aspects of our lives: social organization, the body, even our self-concepts. This blog chronicles our new, augmented reality.</description>
	<lastBuildDate>Fri, 10 Apr 2015 17:21:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: Another Puzzling Story &#187; CultureRamp</title>
		<link>http://thesocietypages.org/cyborgology/2013/01/31/dreams-of-digital-death-winstates-and-narrative-limitations/#comment-20534</link>
		<dc:creator><![CDATA[Another Puzzling Story &#187; CultureRamp]]></dc:creator>
		<pubDate>Fri, 15 Feb 2013 14:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/cyborgology/?p=14269#comment-20534</guid>
		<description><![CDATA[[...] represent a kind of Platonic ideal toward which games have been inevitably marching. Writing at The Society Pages, Sarah Wanenchak suggests [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] represent a kind of Platonic ideal toward which games have been inevitably marching. Writing at The Society Pages, Sarah Wanenchak suggests [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Friday Roundup: February 8, 2013 &#187; The Editors&#039; Desk</title>
		<link>http://thesocietypages.org/cyborgology/2013/01/31/dreams-of-digital-death-winstates-and-narrative-limitations/#comment-19942</link>
		<dc:creator><![CDATA[Friday Roundup: February 8, 2013 &#187; The Editors&#039; Desk]]></dc:creator>
		<pubDate>Fri, 08 Feb 2013 16:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/cyborgology/?p=14269#comment-19942</guid>
		<description><![CDATA[[...] to take (from salmonella to drone attacks), the low-tech quantified life, developing a game about unnoticed expiration, and how feelings and Facebook are never [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] to take (from salmonella to drone attacks), the low-tech quantified life, developing a game about unnoticed expiration, and how feelings and Facebook are never [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dim</title>
		<link>http://thesocietypages.org/cyborgology/2013/01/31/dreams-of-digital-death-winstates-and-narrative-limitations/#comment-19450</link>
		<dc:creator><![CDATA[Dim]]></dc:creator>
		<pubDate>Fri, 01 Feb 2013 20:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://thesocietypages.org/cyborgology/?p=14269#comment-19450</guid>
		<description><![CDATA[The assumption that the winstate basis is unique to games, and not present in our daily analogue lives is troublesome to me. Lets look at  EVE  online for a moment: This is a game with only as much of a winstate as you’re able to generate for yourself, much akin to life. Eve isn’t alone in this though, EVE is just one of the best examples of a sandbox game that highlight our personal generation of winstates. Whenever you lay out a goal you have just defined a winstate, same goes for wanting anything. 

There’s definitely this expectation that winstates will have been defined for you in a game, but I think it is disingenuous to say that this is a property of gaming as a medium. This is a product of a narrow viewpoint.]]></description>
		<content:encoded><![CDATA[<p>The assumption that the winstate basis is unique to games, and not present in our daily analogue lives is troublesome to me. Lets look at  EVE  online for a moment: This is a game with only as much of a winstate as you’re able to generate for yourself, much akin to life. Eve isn’t alone in this though, EVE is just one of the best examples of a sandbox game that highlight our personal generation of winstates. Whenever you lay out a goal you have just defined a winstate, same goes for wanting anything. </p>
<p>There’s definitely this expectation that winstates will have been defined for you in a game, but I think it is disingenuous to say that this is a property of gaming as a medium. This is a product of a narrow viewpoint.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
