gaming

Virtual reality still sees sexism. Photo by Nan Palmero, Flickr CC.
Virtual reality still sees sexism. Photo by Nan Palmero, Flickr CC.

Star Wars conventions: one place where everyone is equal (if they hate Jar-Jar Binks). Or maybe not. As it turns out, even Star Wars has become a controversial area for discussing the place of feminism and powerful women in society. Work by sociologists CJ Pascoe and Tristan Bridges sheds more light on how sexism has infiltrated nerd culture. Following their recent book release, Pascoe and Bridges were interviewed by Broadly to help explain sexism in an unlikely arena.

Pascoe explains that “nerds” are consistently emasculated in society because they don’t participate in the same types of gendered dominance displays expected of young men. That might make it seem they exist away from expected dichotomies of gender roles. Bridges adds, however, that nerdy activities have become more mainstream due to popular television and media, so now the traditional nerd versus jock relationship is more nuanced.

Bridges said,

Nerds are, as a cultural “type,” emasculated… But it’s also true that there is a lot of toxic masculine behavior in nerd cultures. Think about it: #GamerGate happened among the nerds, not the jocks.

Pascoe agreed, explaining that fandom cultures create a space for men to be dominant even if they do not follow mainstream masculine pressures. The presence of women in these spaces might constitute a threat to the men within them. Still, Pascoe concludes that feminism is still a benefit for nerd culture overall. She says hopefully,

Increasing including and visibility of women, trans folk, and LGBQ folk in fandom communities will result in less damaging gender socialization for everyone—men included—and will help to change the way in which nerds themselves are placed on the bottom rung of some masculinity hierarchy.

Photo by Eduardo Hulshof, Flickr CC.
Photo by Eduardo Hulshof, Flickr CC.

Ubisoft has been trying to find out what makes its gamers tick. Nick Yee, a researcher fronting the company’s internal “Daedalus Project,” now has a new book, The Proteus Paradox, bringing together some of the major findings from the years of interviewing and observing gamers. Perhaps most interesting, as Bryan Alexander points out in Reason, is that, no matter how otherworldly the games might be, players tend to import their offline behavior and attitudes.

For instance, Yee explains in a chapter called “The Labor of Fun,” many gamers come to see gaming as a second job, demanding hours of boring drudgery contributing to fleeting achievements. Some even exploit other gamers to do the “grinding” work of leveling-up and repay it with racism toward those willing to do the work.

Gender figures interestingly, too:

Proteus outlines how male players denigrate, harass, and drive off female players. But Yee offers two twists to this sadly familiar story. First, women report wanting to play for the same reasons men do—achievement, social interaction, and immersion—going against essentialist expectations of gender behavior difference. And second, MMOs [massively multiplayer online games] offer a pedagogical benefit of sorts to male gamers who play under female avatars.

Males do this switching with some frequency… mostly to enjoy the eye candy of an attractive female avatar displayed in a game’s third-person perspective. That gaze is then reversed, as it were, as other players ogle the same avatar from their avatar’s perspectives. It’s a surprising opportunity to experience the kinds of sexual harassment that real-world women know to well.

Love, death, and helping others all come into play. “For all the criticisms that can be made of gamers’ behavior,” Alexander writes after reading Yee’s book, “these worlds are not bleak places entirely devoid of pleasure and fellow-feeling.” Between levels, it seems, some Putnam, Goffman, and Addams have snuck into the online realm.

For more in the Reason series on gaming, click here. For more on race in gaming, check out “The Whiteness of Warcraft,” here on TSP.